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NVIDIA NV25

Default
NV25
Ti 4200
Ti 4200
Ti 4600
Ti 4600
Die Shot
Die Shot
NVIDIA's NV25 GPU uses the Kelvin architecture and is made using a 150 nm production process at TSMC. With a die size of 142 mm² and a transistor count of 63 million it is a small chip. NV25 supports DirectX 8.1. For GPU compute applications, OpenCL version N/A can be used. It features 4 pixel shaders and 2 vertex shaders, 8 texture mapping units and 8 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Feb 6th, 2002
GPU Name
NV25
Architecture
Kelvin
Foundry
TSMC
Process Size
150 nm
Transistors
63 million
Density
443.7K / mm²
Die Size
142 mm²

Graphics Features

DirectX
8.1
OpenGL
1.5
OpenCL
N/A
Vulkan
N/A
Pixel Shader
1.3
Vertex Shader
1.1

Render Config

Pixel Shaders
4
Vertex Shaders
2
TMUs
8
ROPs
8

All Kelvin GPUs

NVIDIA GPU Architecture History

Graphics cards using the NVIDIA NV25 GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
Ti 4600 128 MB 4 / 2 8 4 300 MHz 324 MHz
128 MB 4 / 2 8 4 275 MHz 275 MHz
NV25 GL 128 MB 4 / 2 8 8 300 MHz 325 MHz
NV25 GL 64 MB 4 / 2 8 8 275 MHz 225 MHz
NV25 GL 128 MB 4 / 2 8 8 275 MHz 225 MHz
Ti 4200 64 MB 4 / 2 8 4 250 MHz 250 MHz
64 MB 4 / 2 8 4 250 MHz 250 MHz
May 7th, 2024 20:12 EDT change timezone

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