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ELDEN RING: Shadow of the Erdtree CGI Story Trailer Unveiled

A few weeks and the wait will be over for RPG fans of the ELDEN RING universe. Bandai Namco Entertainment Inc. and FromSoftware, Inc. unveiled a new CGI trailer today for the ELDEN RING: Shadow of the Erdtree expansion, which will be released globally on June 21. While we're still in the mist about actual gameplay, this new trailer provides some details on what we're going to face.

Will you follow Miquella the King again in his epic quest now that we have an introduction to Messmer's Flame tyranny? Judging from the trailer (video below), we're going to explore a region called the Land of Shadow, and we all know that something involving "shadows" is anything but peaceful. Add here new weapons, equipment, weapon skills and magic to assist us in our journey and who knows, the ELDEN RING mysteries will be solved.
ELDEN RING: Shadow of the Erdtree, artwork ELDEN RING: Shadow of the Erdtree, artwork ELDEN RING: Shadow of the Erdtree, artwork

Armored Core VI: Fires of Rubicon Gameplay Previewed via in-depth Trailer

Bandai Namco Entertainment and FromSoftware, Inc. (ELDEN RING, DARK SOULS) have revealed a new extended gameplay walkthrough trailer for ARMORED CORE VI FIRES OF RUBICON. Narrated by the developers, the video is the deepest look yet at the game's intense action, sprawling levels and challenging battle sequences.

As the video showcases, success in ARMORED CORE VI FIRES OF RUBICON will come from tinkering with highly customizable mech builds, a signature feature of the series, and learning the right strategies and techniques such as staggering enemies with the right weapons, combining ranged and melee attacks, and taking every advantage in battle.

Xbox Wire Puts the Spotlight on Armored Core VI: Fires of Rubicon

Attacking the massive Juggernaut mech's exposed engine manifold was proving to be an impossible task. It wasn't that the Reverse Joint Legs I equipped weren't nimble enough to glide away from their flurry of missiles; they were more than capable. And it wasn't that my dual machineguns and missile launchers were a poor choice heading into this boss battle—they certainly helped me carve a path through the enemy-filled fortress earlier. But its pairing was not the most efficient mixture to hit the Juggernaut where it hurt: from behind.

Despite its colossal size and massive tank-like treads, the "Jug" could turn on a dime while keeping its armored chest between my weapons and its weak spot. It wasn't long until the battle turned into an effort in futility. With my ammunition depleted, I was forced to retreat to the mech Assembly and build a new Armored Core to try again. Despite this challenge during a recent hands-on session with FromSoftware's upcoming Armored Core VI Fires of Rubicon, the boss battle was a perfect showcase of the game's captivating and inherent difficulty - you'll be given all the tools to succeed, but it'll be up to you to find the best combination of weapons to components that match your style of play and crack the obstacle(s) that stands in your way.

Witness the Perils of Rubicon 3 in a New Armored Core VI Story Trailer

The new story trailer for ARMORED CORE VI FIRES OF RUBICON shows players the exciting and dangerous world awaiting them. The realities of turning a profit on Rubicon 3 are fraught with peril, especially when Handler Walter is involved. Watch as Walter's Hounds execute their mission with ruthless tenacity and get a glimpse of the events that will lead up to the beginning of ARMORED CORE VI FIRES OF RUBICON.

Combining FromSoftware's longstanding expertise in mech games with their signature action gameplay, ARMORED CORE VI FIRES OF RUBICON brings a brand-new action experience to the series. A new game based on the concept of the ARMORED CORE series that uses the knowledge gained from FromSoftware's recent action game development.

Armored Core VI Not Open World - FromSoftware Director Wanted to Distinguish it from Elden Ring

FromSoftware and Bandai Namco Entertainment's Armored Core VI: Fires of Rubicon is due for release this summer - many fans are looking forward to jumping back into mecha-heavy combat scenarios with a linear progression system. This long-running action game series has stuck to a traditional mission-based format (for the most part) since premiering on the original PlayStation console back in 1997. FromSoftware's sixth mainline entry is set to be no different, although the design team has recently revealed that other options were explored at the beginning of development.

Masaru Yamamura, director of Armored Core VI, stated in an interview conducted by South Korea's Ruliweb: "In the process of developing the sequel, there was also an opinion to make it in a different game style. However, as a result of discussions, it was concluded that it should not be made into a title centered on movement and exploration, such as the Elden Ring or Soul series. In the Armored Core series, depending on the assembly, the movement performance of the character changes and affects the play. Because that is the charm of the series." His team has taken the traditional design route in order to concentrate on assembling detailed and fun gameplay environments: "I think you will be able to feel a different pleasure from exploring every nook and cranny of the carefully crafted map as you move."

Bandai Namco Declares 20.5 Million Elden Ring Unit Sales

A recent Bandai Namco investor report has indicated that FromSoftware's hugely popular action action role-player has sold a total of 20.5 million units, which is highly impressive when you consider that the game launched last February. The publisher and developer's preceding Dark Souls series, as a whole, was reported to have sold 27 million copies in total by mid-2020. Bandai Namco states that uptake of its recently released games titles have not met company expectations, but FromSoftware's smash hit seems to be picking up the slack: "Repeat sales of existing titles such as Elden Ring were strong, especially overseas, worldwide sales reaching 20.5 million. New worldwide titles got off to slow starts, but smaller more medium-sized products moved steadily."

The report suggests that interest in Elden Ring is expected to dip: "We expect a pullback in repeat Elden Ring sales, which made a particularly large contribution to this previous year." The Elden Ring twitter account boasted about hitting the 20 million sales mark back in February 2023, so it can be assumed that a mere 500,000 units have been sold in the interim period between then and this month's investor report. Bandai Namco's document states that an Elden Ring DLC/expansion is in the works, but no further details are provided about the content or release time frame.

Elden Ring Update 1.09 Brings Ray Tracing

FromSoftware and Bandai Namco have released a new major patch for Elden Ring, implementing ray tracing on PC, PlayStation 5, and Xbox Series X, as well as adding some gameplay improvements and fixing some bugs. Unfortunately, the game still does not support any upscaling technologies, so there is no support for DLSS or FSR, meaning that those ray tracing effects will have a rather high impact on frame rates.

The ray tracing patch for Elden Ring was announced back in November last year, and it certainly took a while before it was implemented. As detailed earlier, the ray tracing update for Elden Ring adds ambient occlusion and ray traced shadows, but does not include ray traced reflections.

Armored Core VI Fires of Rubicon Unveiled by FromSoftware and Bandai Namco

Leading video game publisher and developer Bandai Namco Europe and FromSoftware, Inc. today announced a new action game, ARMORED CORE VI FIRES OF RUBICON. Jointly developed by Bandai Namco Entertainment Inc. and FromSoftware, Inc. this is the latest title in the ARMORED CORE series, now revived and reimagined as a new action game after 10 long years since the last entry in the franchise.

ARMORED CORE VI FIRES OF RUBICON will offer a game experience based on the mech game know-how FromSoftware cultivated over 25 years of developing games in the series, but now introducing groundbreaking gameplay found in the developer's recent action games. The new ARMORED CORE title will combine these elements into thrilling action that only mechas can provide. The game promises to be a unique entry in the mech action game genre.

Intel Fails to Deliver on Promised Day-0 Elden Ring Graphics Driver

It seems that someone at Intel forgot to press "post" on the company's promised day-0 driver update for one of this year's most anticipated games - Elden Ring. The company previously announced a partnership with Elden Ring developer FromSoftware in the development of an updated driver that wold give Intel-based Elden Ring players streamlined performance and a (hopefully) bug-free experience when it comes to graphics rendering. But Elden Ring's launch day of February 24th has come and gone - and Intel is mum on where exactly its updated driver lies. For now, the latest available Intel graphics driver stands at version 101.1121 - released in November last year.

It may be the case that the driver development hit an unexpected snag, or perhaps Intel has simply opted to delay the driver's launch until there are actually some discrete-level graphics cards available for purchase - the company's initial Arc Alchemist lineup is expected to be announced and launched later this month. That would make sense - especially considering how a driver update this close to release might include some interesting data on the upcoming graphics cards that could be pursued by data miners. Even so, it doesn't seem like a good PR move for Intel to have loudly promised an updated driver and then fail to release it - especially as Intel's uphill battle in the discrete GPU market is just beginning. Perhaps the driver developers are having too much fun with the critically and consumer-acclaimed latest installment from FromSoftware?

FromSoftware Features Sekiro: Shadows Die Twice With New 12-minute Gameplay

FromSoftware and publisher Activision have been busy showing off their upcoming game title Sekiro: Shadows Die Twice, which was first shown off at the Sony E3 event back in June this year, and then at Gamescom when our attention was mostly taken up with the NVIDIA Turing graphics announcements. The Tokyo Game Show (TGS) for this year has just wrapped up, and rounding off a series of console-only news was more gameplay footage from this very game which has many describing it as a multi-platform analogue to the Playstation-exclusive Bloodborne, similar to what the multi-platform Dark Souls was to the Playstation-exclusive Demon Souls before. Although the world itself here could not be much more different than Bloodborne, given it is FromSoftware's take on feudal Japan, there are certainly some familiar mechanics at work.

This means that boss fights are a key aspect of the game, and at TGS the released gameplay footage also included a new boss reveal- the Corrupted Monk. From the amount of footage released thus far, it seems apparent that combat in the game will be just as challenging as other games from the developer. Another thing to note is the color palette for the game is a lot brighter than the usual offering from the studio, which they have decided only makes the bloodworks during combat all the more contrasting. Sekiro: Shadows Die Twice releases March 22, 2019 and is up for pre-order on Steam for $60, if you were so inclined.

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