Tuesday, January 3rd 2012

Korean Children's Midnight Gaming Ban: The Kids Ignore It – Shock!

In South Korea, online gaming addiction in young children is reaching high enough levels and apparently doing enough "harm" that the government is trying to do something about it. Just over a month ago, the Ministry of Culture, Sports and Tourism (MCST) and the Ministry of Gender Equality (MGEF) introduced the "Shutdown Law", also known as the "Cinderella Law" which forbids children under 16 from playing online games between midnight and 6am. Unsurprisingly, the kids are not too keen on this brand new restriction of their gaming fix. However, in a move that will surprise no-one (well hopefully, anyway) the kids do what kids do best and are either outright ignoring it or finding workarounds. This is rather easy to do, because they can do simple things such as log on using the accounts of older friends and family, or just play single player games, of which there is a huge variety available for every platform.
To gauge the effectiveness of this new law, a panel commissioned by This Is Game has researched its impact and discovered that the kids are indeed widely using workarounds to these restrictions to the point where the law is having a negligible effect and is effectively a waste of time and taxpayer's money. A youth going by the nickname Maemi was interviewed, who confirmed the workarounds and also blamed the problem on there being too much study:
All of my friends and others well know about the Shutdown system. But all of them said nothing would change because we all could still either play the online games with our parents’ IDs or play other games not under the policy such as console games or mobile games. This system is meaningless. Moreover I heard that the system was to guarantee our right to sleep, but we cannot sleep not because of the game but overwhelming amount of study. I honestly cannot understand why this policy exists.
So, if they have too much study to do, how can they have any time to game?

KiMin Yang, a researcher at Cultural Society Institute, acknowledged the futility of this law and believes that new anti-addiction methods should be explored instead of prohibition and that the country should try to understand its children better. So, assuming that gaming is really as harmful as the Korean government thinks, then how can anything be done to stop this, other than have parents try to make their children understand and instil some discipline into them? Good luck with that.Source: TechSpot
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30 Comments on Korean Children's Midnight Gaming Ban: The Kids Ignore It – Shock!

Overclocked quantum bit
BlackOmega said:
I have to agree with what is being said by most everyone here. However, being the parent of 3 small children, I can tell you that even though I've been gaming since I was 5 years old, I don't want them to go down that path. Don't get me wrong, I think it's important for them to know technology and all that, but I don't want their main mode of entertainment to be playing video games. I'd rather have them be social and learn about real life stuff, I figure they'll eventually learn about gaming anyway.

It's also really difficult to find games that are educational, yet fun. Most educational games are painfully boring, especially for much younger kids like mine.

Yup, normally 'educational' and 'fun' are polar opposites and something educational can make a kid switch off immediately - it has to be engaging to avoid this. That's why I like Bang Goes The Theory so much, since it crosses that divide, as I explained in post 14.
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I bet North Korea doesn't have this type of problem.
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TheMailMan78 said:
Games at 3 am? I didn't have time for that until I was married
Lmao I love that man, spoken like a true married man :toast:

The government or schools shouldn't be doing the job of parents though thats not to say that shouldn't be rules and punishments in society as well as in school, if anything they are doing less and have less powers so the ones who have no structure at home don't get any kind of discipline elsewhere where as they use to get a good caining at school or a clip round the ear off a bobby (read policeman) when they were out of line now they have "human rights" shambles that is the world today.
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Since they would typically play MMORPGs which have numerous classes, builds, items, skills, combos, etc. as well as auctions and typical "free market" forces...and then there's Starcraft (I and II) where there would be emphasis on strategy, tactics and micromanagement...

This actually has nothing to do with the games and more with the Korean social norm of what education is supposed to be being "attacked" by gaming.
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Mussels said:
my parents tried this with me.

thats how i learned wifi hacking and password cracking techniques >.>
haha yeah. I remember way back when my mom hid my Sega Genesis' A/V jack.. Ended up salvaging the betamax' av cable with the other end as pins in genesis's s-video port. Tried guessing several combination on where to stick the pin in. Was successful at it mind you. Played sega on mute :D

I guess its survival instinct kicking in.. well in this case, instead of food, its the gaming fix.
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