Friday, October 13th 2006
Intel ships first quad-core Core 2 Extreme QX6700
Intel has begun shipping its first quad-core processor "Kentsfield" to system builders for system testing. They will be available in very limited quantities by mid November and are not (yet) bound to show a large performance jump in games, but should give you your moneys worth in multimedia applications. Kentsfield will ship with 8 MB of L2 cache and a clock speed of 2.67 GHz to keep the processor within a 110 watt power envelope - up from 65 watts of the dual-core Core 2 Duo E6700 with the identical clock speed.
Source:
TG Daily
13 Comments on Intel ships first quad-core Core 2 Extreme QX6700
My uncle works for a computer complny called Klafters and says the system /w theprocessor most identical to mine (mine - 2.8ghz socket 478, system - 3.0ghz socket 478) performs better than thier dual-core 3.0ghz systems.
I dont think so, cause thats not fair to all the high-end users with a 1000$ Conroe. Alan Wake is rumoured to, but i dont know.
And we dont really need them for physics either with the X1k series doing it so much better then a CPU could.
BUT, indirectly, GAMES & OTHER PROGRAMS RUNNING CONCURRENTLY @ THE TIME might get some 'boost' out of more than 2 CPU cores present, because other running processes threads can be run on other CPU's present & LESS SATURATED than the one a game is running on, lessening the load on the CPU the game is being run on!
(ESPECIALLY IF other running programs on your system bear 2-N threads that is, & MOST of what you run does nowadays! Taskmgr.exe can bear this out for you in its PROCESSES tab, & using the VIEW menu, SELECT COLUMNS submenu item, & being sure "THREADS" is checked off as a visible column)...
However, even IF other running processes are single-threaded only (the minority nowadays)? They can be run/started up on on less saturated CPU's, other CPU's where the game (or its threads) are NOT running...
* The OS kernel subsystem PROCESS SCHEDULER component should, in theory, send other running processes threads to the LEAST USED/SATURATED CPU present of 2-N cpu's, &/or a game's threads to another less saturated CPU on the game startup...
:)
(Thus, giving a game you are playing MORE cycles on the CPU it is running on, by sending other running process' threads to other CPU's present that are less saturated).
APK