Thursday, November 5th 2015

Black Ops III: 12 GB RAM and GTX 980 Ti Not Enough

This year's installment to the Call of Duty franchise, Black Ops III, has just hit stores, and is predictably flying off shelves. As with every ceremonial annual release, Black Ops III raises the visual presentation standards for the franchise. There is, however, one hitch with the way the game deals with system memory amounts as high as 12 GB and video memory amounts as high as 8 GB. This hitch could possibly be the reason behind the stuttering issues many users are reporting.

In our first play-through of the game with its highest possible settings on our personal gaming machines - equipped with a 2560 x 1600 pixels display, Core i7 "Haswell" quad-core CPU, 12 GB of RAM, a GeForce GTX 980 Ti graphics card, NVIDIA's latest Black Ops III Game Ready driver 385.87, and Windows 7 64-bit to top it all off, we noticed that the game was running out of memory. Taking a peek at Task Manager revealed that in "Ultra" settings (and 2560 x 1600 resolution), the game was maxing out memory usage within our 12 GB, not counting the 1.5-2 GB used up by the OS and essential lightweight tasks (such as antivirus).
We also noticed game crashes as little as 10 seconds into gameplay, on a machine with 8 GB of system memory and a GTX 980 Ti.

What's even more interesting is its video memory behavior. The GTX 980 Ti, with its 6 GB video memory, was developing a noticeable stutter. This stutter disappeared on the GTX TITAN X, with its 12 GB video memory, in which memory load shot up from maxed out 6 GB on the GTX 980 Ti, to 8.4 GB on the video memory. What's more, system memory usage dropped with the GTX TITAN X, down to 8.3 GB.
On Steam Forums, users report performance issues that don't necessarily point at low FPS (frames per second), but stuttering, especially at high settings. Perhaps the game needs better memory management. Once we installed 16 GB RAM in the system, the game ran buttery-smooth with our GTX 980 Ti.
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168 Comments on Black Ops III: 12 GB RAM and GTX 980 Ti Not Enough

#26
Vayra86
kiddagoat said:
this series just needs to go away
Fixed :)

A timeout won't help, this is Activision at its finest and they will never give up their holy grail :P
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#27
dorsetknob
"YOUR RMA REQUEST IS CON-REFUSED"
guess i won't be able to play it on my win me system and riva128 4 mb graphics card then :)
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#28
DeNeDe
stupid console port =]]
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#29
Jborg
GhostRyder said:



Eh yea, I actually like the Black Ops/WaW games just for the zombies personally as the multiplayer got to boring and pretty easy if you know the right ways to play it (Meaning right guns, positions, etc).
Yeah I agree. I didn't stop playing after Cod4 MW... I also played WaW and the 1st and 2nd black ops a little bit, I also have Modern Warfare 2.... Modern Warfare 2 was when I stopped playing. I didn't actually play the standard multiplayer for MW2, for this game you could actually create custom matches still, even though there was no server browser.

So it was still possible to have restricted 5v5 S&D and Capture the flag matches in MW2. I played in a couple online paid tournaments and actually took 2nd place in a MW2 tournament... After this game, there was no way to create a custom match to only use specific weapons/perks/attachments. This is basically when the COD competitive community died for good. Back in Vcod / Cod2 / Cod4 there was such a massive competitive community with many many paid LANS around the world. Hell, COD2 was in the WSVG in 2007, if anybody wants to see the best players go at it, youtube search WSVG Cod2 - Watch teams like TEK-9 and Team Pandemic.... the level of their gameplay is just :eek:
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#30
natr0n
Whatever it takes for victory.

In this case mad ram and beast gpu.
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#31
RCoon
Gaming Moderator
Probably did this on purpose for press. Bad press is still press.
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#32
Slizzo
CoD doesn't need any press, it will sell a lot of copies regardless.

During Beta I had no issues with performance, ran maxed out. However I do have 16gb of RAM.
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#33
KarymidoN
Ferrum Master said:
Does the game during intro show some logos like sponsored by Micron, Nanya or Samsung?

It would explain a lot :D.
Also by NVidia TITAN X 12GB VRAM

GhostRyder said:
I thought I read it stutters on the GTX 980ti but that disappears with the Titan X?

Oh I missed that bottom comment about 16gb of ram and the GTX 980ti working fine... Ok so we now have 6 Cards that can run it efficiently on Ultra.


Eh yea, I actually like the Black Ops/WaW games just for the zombies personally as the multiplayer got to boring and pretty easy if you know the right ways to play it (Meaning right guns, positions, etc).
Thats right.
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#34
matar
OMG this reminds me in 2007 Crysis when I had intel core 2 quad q6700 XFX GTS 8800 640MB in SLi and 8GB i ran the game at full setting @1680x1050 and I got like 1 or 2 fps

looks like this will happen again thanks not buying it because I spend then to run Crysis $1500 on 3 8800GTX in 3-way sli and that's when nVidia first introduced 3 -way sli support.
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#35
NoRest4Wicked1
I think the last Activision game I purchased was Pitfall for the Atari 2600. I'm done with pre-ordering games from all studios since they pretty much all seem to think it's acceptable to release broken crap and attempt to fix it afterwards. I don't buy any new games until at least a few weeks after launch to judge whether or not it's worth my time so soon after release. If it's in crappy condition a few weeks after release, I wait until it's worth my time. There are some games that will never be in good enough condition to bother with. (I'm looking at you, Batman). I'm really looking forward to Fallout 4 but even with Bethesda (which IMO is a fairly solid game studio) behind it, I'm still waiting the aforementioned few weeks. I won't allow myself to buy it until at least the middle of December.
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#36
truth teller

this is call of doody blac kops 4-1, released in november 2015


this is unreal tournament 3, released in november 2007

one was released 8 years ago and works perfectly fine on 2gb of ram and 0.5gb vram
the other is a pile of coder vomit that requires 8gb on a professional graphics card paired along with 12gb of ram to minimally function, at least until the next crash

if your kid asks for this for christmas you are failing at parenting
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#37
DeNeDe
GOD help us when Candy Crush will need 12GB or more of RAM/VRAM (they just aquired the company behind the game)
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#38
ASOT
What a joke :))) dont believe that
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#40
Chloe Price
Well, one solution is just not run it with max details.. :)

Also as said on previous posts, it's a miracle if they are not going to fix this issue with patch.
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#41
64K
truth teller said:

if your kid asks for this for christmas you are failing at parenting
It's not just the COD base games that Activision makes a killing with. They had something like 40 DLCs for COD Advanced Warfare. lol 40 damn DLCs!
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#42
P4-630
The Way It's Meant to be Played
Let's hope Bethesda's Fallout 4 does better
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#43
The Terrible Puddle
Had stutter in the beta too. Fixed it by setting the application to highest priority in task manager.
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#44
rooivalk
Ha! who said 8GB VRAM on 390 useless xD
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#45
HumanSmoke
Ferrum Master said:
Holy cow... where they do find the coder monkeys? Or are they blind during testing phase?
Coding specifically for a niche genre. For the masses there are First Person Shooters.....for the elite studios there are First Person Shoot Own Foot,
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#46
n-ster
An interesting test to do is how it behaves with Fury and its HBM
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#47
GoldenX
And you can play MGS V on an A4-4000 APU + 4GB of RAM (1GB for integrated GPU) without any performance problem.

Do they even code, or are they using RPG Maker?
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#48
yogurt_21
crysis finally replaced.

yeah but can it play COD Black Ops 3 at 4k?
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#49
ZeppMan217
matar said:
OMG this reminds me in 2007 Crysis when I had intel core 2 quad q6700 XFX GTS 8800 640MB in SLi and 8GB i ran the game at full setting @1680x1050 and I got like 1 or 2 fps

looks like this will happen again thanks not buying it because I spend then to run Crysis $1500 on 3 8800GTX in 3-way sli and that's when nVidia first introduced 3 -way sli support.
Crysis came out in 2007 and it was unique in many ways. It's 2015, BLOPS3 is not breaking any grounds, aside from sales.
Posted on Reply
#50
Shihabyooo
truth teller said:

this is call of doody blac kops 4-1, released in november 2015


this is unreal tournament 3, released in november 2007

one was released 8 years ago and works perfectly fine on 2gb of ram and 0.5gb vram
the other is a pile of coder vomit that requires 8gb on a professional graphics card paired along with 12gb of ram to minimally function, at least until the next crash

if your kid asks for this for christmas you are failing at parenting
And why are you comparing these two, exactly?
The game may be ridiculously unoptimized, doesn't mean it has 2007 graphics.
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