Wednesday, June 14th 2017

Creative Announces Sound BlasterX AE-5 Audiophile-grade Gaming Sound Card

Creative Technology Ltd today announced at E3 2017 the latest addition to its Sound BlasterX Pro-Gaming Series, the Sound BlasterX AE-5. E3 is the world's premier event for computer, video and mobile games and related products, making it the perfect place to debut the next era of PC audio.

The sound card features the world's best gaming headphone amplifier for PCs. The Sound BlasterX AE-5 delivers the ultimate audio performance with the full force of a 122 dB 32-bit / 384 kHz ESS Sabre DAC, a kick-ass custom-designed 600Ω discrete headphone amp, audiophile-grade components, and proprietary Sound Blaster audio enhancement technologies.
Xamp Discrete Headphone Amp
Delivering an industry-leading gaming headphone amplification experience, the on-board headphone amplifier is custom-built using discrete transistors and audiophile-grade WIMA film/foil capacitors in a dual-amp design to satisfy the most demanding needs of today's intense games and high-resolution audio. Experience the difference of a discrete dual-amp design as each audio channel is individually amplified to deliver pristine, uncompromised audio. Plus, the high heat resistance of the German-made WIMA capacitors greatly reduces noise and audio interference. The Xamp's ultra low 1Ω output impedance also makes it perfectly capable of driving sensitive in-ear monitors as well as studio-grade headphones from 16Ω to 600Ω.

122 dB DNR Sabre-Class DAC with Industry Leading Audio Processing
At the heart of the Sound BlasterX AE-5 sound card is the quad-core Sound Core3D audio DSP and a 122dB ESS Sabre-Class DAC that instantly boosts regular motherboard audio with up to 32 times more clarity. The premium audiophile-grade DAC with its high dynamic range indulges users with up to 32-bit/384kHz lossless playback and true audio fidelity for high-definition audio in games, movies, and music.

Updated, refined and perfected through years of being the leader in sound processing, Creative's AE-5 is feature-packed with the latest and greatest version of Creative's award-winning audio processing and algorithms that improve music, movie and gaming experiences. The legendary Sound Blaster technologies provide fully customizable DSP-powered audio enhancements, crystal-clear vocal reproduction, in-game voice communication enhancements, 7.1 virtual surround sound and other advanced audio technologies.

World's First Sound Card with Integrated RGB Controller Powered by Aurora Reactive Lighting System
The Sound BlasterX AE-5 card is the first sound card to feature a built-in RGB controller that comes with the Aurora Reactive Lighting System. A separate RGB lighting system could set a user back by at least USD 50, but now, this is built into the card itself with the AE-5: giving users amazing value and performance for their system. This also means that valuable space within a gamer's desktop can be saved for other components.

The RGB controller, powered by Creative's very own Aurora Reactive Lighting System, not only lights up the card through the PCB, but also gives gamers the flexibility to build their dream gaming rig by connecting up to four LED strips to match the awesome sound with an awesome light show. The fully customizable Aurora Reactive Lighting System allows users to choose from multiple presets or program it with up to 16.8 million colors and various rhythms to choose from, using the Sound Blaster Connect PC software.

All New Scout 2.0 Feature
Scout 2.0 is an upgraded version of the Creative's well-received Scout Mode feature - Scout 2.0 now also includes Scout Radar. Scout Radar is a smart companion that enables gamers to visualize and pinpoint their enemy's position on a Scout Radar app with the user's smart device, while Scout Mode lets gamers hear their enemies before they are seen.

The all new Scout 2.0 feature is sure to give gamers that added winning edge.

5.1 Discrete Speaker System Support
The Sound BlasterX AE-5 comes with support for a full-fledged discrete 5.1 speaker set-up, enabling gamers to enjoy the full potential of surround sound in today's entertainment content.

"The Sound BlasterX AE-5 represents the best amplification experience for gaming headphones that a sound card can offer. Since our very first sound card 30 years ago, we've always been passionate about sound when it comes to entertainment and gaming. The AE-5 embodies our continuing dedication in giving gamers the absolute best. This is an amazing way to celebrate the 30th anniversary of our gift of sound to the PC world: the Sound BlasterX AE-5," said Low Long Chye, General Manager of Creative.

"Discrete circuitry designs using components such as transistors and capacitors deliver audio with warmth and nuance that is seldom found in today's commoditized audio products. With the AE-5, we have preserved the rich legacy of these quality components and combined it with world-class engineering and audio processing technology to deliver the absolute best audio experience for the PC. And that's not all, the AE-5 also takes the sensory experience beyond sound with a 16.8 million color light show."

Sound BlasterX AE-5 Pure Edition
A special white edition the Sound BlasterX AE-5 is also available exclusively online. Unlike the standard version which comes with a single 30cm LED strip with 10 LEDs, this special Pure Edition will include four LED strips.

Full Range of Sound BlasterX Pro-Gaming Gear and the X-Fi Sonic Carrier at E3
Visitors can experience the all-new Sound BlasterX AE-5 together with the entire Sound BlasterX series at Booth 3053, E3 Los Angeles Convention Center (June 13 - 15, 2017). The Sound BlasterX series includes the latest gear in the gaming ecosystem, including the award-winning Katana under-monitor audio system, Siege M04 precision gaming mouse, and Vanguard K08 mechanical keyboard. Also making a special appearance will be the X-Fi Sonic Carrier, Creative's ultimate audio for ultimate gaming. The Sonic Carrier, a powerful home entertainment system with Dolby Atmos, Creative SuperWide X-Fi, 17 drivers in a 15.2 configuration, and 2000W peak power, is set to blow gamers away with the ultimate immersive cinematic sound. Besides being showcased at the Creative booth, the Sonic Carrier will be showcased by major game developers BANDAI NAMCO, SEGA Europe, ATLUS/SEGA and Deep Silver to show-off their very latest immersive gaming content at their booths.

Pricing and Availability
The Sound BlasterX AE-5 will be available in July 2017 on www.creative.com and at authorized dealers at USD $149.99.

Gamers in the US will be able to pre-order the Sound BlasterX AE-5 from Newegg, Fry's, Micro Center and Creative websites beginning June 13, 2017, coinciding with the launch at E3.

The Sound BlasterX AE-5 Pure Edition will be available in August 2017 exclusively on www.creative.com at USD $179.99.
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99 Comments on Creative Announces Sound BlasterX AE-5 Audiophile-grade Gaming Sound Card

#76
Readlight
Prima.VeraX-Fi was the last one to support analogs for 7.1. Now you can only buy an expensive Home Theater system and digitally connect it to it via HDMI. Oh wait! This card doesn't have HDMI....
So you are stuck with the crappy TOSLINK who cannot even do Dolby TrueHD, DTS-HD Master Audio, or more than two channels of PCM audio.
Told you, those cards are a terrible downgrade from previous generations.
Or Pieneer home cinema is dead becouse off damaged usb flash drive, and you cannot use it for other projects or repair becouse service is not awailable or to expensive.
Posted on Reply
#77
Red_Machine
RejZoRIt has always been neglected since Microsoft thrashed Direct3D and essentially killed EAX entirely.
That would be DirectSound. It was deprecated in favour of Universal Audio Architecture.
Posted on Reply
#78
RejZoR
I meant DirectSound3D and typed Direct3D because we talk about that a lot more... Also, UAA is garbage.
Posted on Reply
#79
Prima.Vera
RejZoRWe used to have WAV already for game sounds. But unfortunately not 16bit 44.1kHz. It was usually 22.05 kHz. Would be nice if they used FLAC and went full quality with audio. If we tolerate games consiting 85% of texture files which can go up to almost 100GB in size, I see no reason why audio shouldn't be allowed to expand for few GB. It has always been neglected since Microsoft thrashed Direct3D and essentially killed EAX entirely. Back when EAX and A3D existed, companies at least cared about audio a bit. After that, it's basically there just because it has to be, but no one really cares much about it. Which is a shame because for me, audio aspect of game experience is as large as visual one. But since it's not in your face, not even people care. Which is again a shame. They don't even realize how much audio helps with immersion and whole experience.
I seriously pity all the kids nowadays that didn't have a chance of playing the first Unreal, Thief or FEAR games using EAX or A3D. Is amazing that even with crappy speakers you had such an amazing 3D sound, full of volume and life, where you can clearly discern ups/downs/ fronts and backs even with stereo speakers or headset, where all the sounds had a different pitch and freq based of the environment, etc.
I really miss those times.
Posted on Reply
#80
RejZoR
They Hunger with A3D. Oh man...
Posted on Reply
#81
Aenra
This thread is like 80% of the reason why it had to be decades later that i first bothered with internet discussions..
All this knowledge, but still *%&$ for brains/used wrongly (in terms of conclusions).

If you think having a DAC entails quality and/or your knowing your #*% and/or audiophile, i can only laugh.
If generally speaking, you think listening to music should be done through your PC when quality is a factor, i can only say 'you poor millennial'.
If you have ever even thought about the USB way.. go back to your Playstation.
If you fail to grasp how a sound card is still an actual benefit for a vast majority of PC users (games, work)... stick to solitaire and facebook.

Don't come here saying this is useless, bad or excess when you clearly fail to grasp its benefits and purpose.

Now to the person linking a 2016 random PCB as that of this card in specific, shame dude, really :)
Lastly, since someone else mentioned it, no. You don't know your mobo's integrated sounds just as good. You think it does. Usually, we compare first, conclude afterwards. Have you bought one to compare? No? Then why come back here and post your opinion as fact?

Never understood this.. why gather all this knowledge when.. whatever. Back to browsing :)
Posted on Reply
#82
Apocalypsee
Prima.VeraI seriously pity all the kids nowadays that didn't have a chance of playing the first Unreal, Thief or FEAR games using EAX or A3D. Is amazing that even with crappy speakers you had such an amazing 3D sound, full of volume and life, where you can clearly discern ups/downs/ fronts and backs even with stereo speakers or headset, where all the sounds had a different pitch and freq based of the environment, etc.
I really miss those times.
Yep, once you experience EAX and play those game back without EAX, it felt empty. Still remember how good Doom3 with EAX4, each room sounds different and how I turn my head around when I hear door slamming behind me in F.E.A.R. Since EAX death there isn't a single sound engine that is interesting.

I could say a million things bout this new card but going to comment on some things:
Same crap SoundCore3D DSP (software stuff not hardware like CA20K2)
ESS SabreDAC don't mean whack, some proper Cirrus or BurrBrown DAC like CS4398 or PCM1798 would be better
Discrete output is interesting
G-Luxon crappy capacitor all over the board, they gone backwards
LM4562 opamp on other channel (good)

TLDR: nothing interesting. Stick with my X-Fi Titanium HD. The last good soundcard Creative made
Posted on Reply
#83
Readlight
I just need something to replace dead home cinema speakers whit dac whit hdmi or 5.1
Posted on Reply
#84
RejZoR
ApocalypseeYep, once you experience EAX and play those game back without EAX, it felt empty. Still remember how good Doom3 with EAX4, each room sounds different and how I turn my head around when I hear door slamming behind me in F.E.A.R. Since EAX death there isn't a single sound engine that is interesting.

I could say a million things bout this new card but going to comment on some things:
Same crap SoundCore3D DSP (software stuff not hardware like CA20K2)
ESS SabreDAC don't mean whack, some proper Cirrus or BurrBrown DAC like CS4398 or PCM1798 would be better
Discrete output is interesting
G-Luxon crappy capacitor all over the board, they gone backwards
LM4562 opamp on other channel (good)

TLDR: nothing interesting. Stick with my X-Fi Titanium HD. The last good soundcard Creative made
The decision for going with such capacitors is really bizarre. Though, this could be a pre-production photo, because it's hard to even find any other anywhere (even when googling). For example there are a lot of Sound Blaster Z PCB photos with crappy generic looking capacitors where my actual SB Z has Nichicon Gold capacitors all over the card. Granted, mine is Bulk model without any red shield or LED, so they can't hide them underneath...
I really hope final will come with proper high end capacitors.
Posted on Reply
#85
Apocalypsee
RejZoRThe decision for going with such capacitors is really bizarre. Though, this could be a pre-production photo, because it's hard to even find any other anywhere (even when googling). For example there are a lot of Sound Blaster Z PCB photos with crappy generic looking capacitors where my actual SB Z has Nichicon Gold capacitors all over the card. Granted, mine is Bulk model without any red shield or LED, so they can't hide them underneath...
I really hope final will come with proper high end capacitors.
I hope you're right, they shouldn't use any crappy caps on this sort of cards
Posted on Reply
#86
Frick
Fishfaced Nincompoop
AenraIf generally speaking, you think listening to music should be done through your PC when quality is a factor, i can only say 'you poor millennial'.
I use my PC for everything else, why not music? And you can have quality PC audio, that is established, unless your definition of "quality" is skewed.
Posted on Reply
#87
Prima.Vera
FrickI use my PC for everything else, why not music? And you can have quality PC audio, that is established, unless your definition of "quality" is skewed.
Besides, you can use the PC just as a pass-through via Optical OUT/Line Out to a quality HIFI Receiver...
Posted on Reply
#88
lexluthermiester
AenraIf generally speaking, you think listening to music should be done through your PC when quality is a factor, i can only say 'you poor millennial'.
I'm not a millennial and my primary form-factor for music is my PC. Granted, I have a Sound Blaster Z card in it with properly configured drivers. But still, that statement makes very wild assumptions.
FrickI use my PC for everything else, why not music? And you can have quality PC audio, that is established, unless your definition of "quality" is skewed.
I think he was referring to frequency response and other factors of sound reproduction quality that a great many "onboard" sound chips fail at. To be fair many of the higher end mobos are now coming with quality sound solutions. Still, I will not give up my SB cards until I see proof that onboards deliver better quality.

And for the record, I'm one of those people that have been using dedicated sound cards since the days when that was the only way to have real sound on a PC. SB16 changed things forever.
Posted on Reply
#89
Aenra
lexluthermiesterthat statement makes very wild assumptions
and @Frick

No.. see, first, we have the context.
The context here was a certain user calling all sound cards trash, useless, rip offs, etc and a couple of people responding to him, as if his opinion had any merit at all; which it did not.

Then you have the people to whom this (the context) is relevant, which is important because sadly, it's their mentality denoting the relevancy.. rather than the actual facts.

And then you have me, occasionally feeling like i'm 1745625 years old and so out of patience with people today. This third and last bit you're welcome to criticize of course :)

As to my statement however, i can assure you, all of its points stand.

- Sound cars -do- have a use, still
- The PCB linked is -not- of this card, aka at best a poor troling attempt; coupled with the rest of his remarks and overall tone, you do the math
- USB """cards""" are garbage, sorry to break it to you
- Audiophile and listening from the PC do not go hand in hand, hence my DAC comment

(now if for some reason, money, space, both.. you need listen from your PC, surely the better your gear the better off you will be. You make the best of things as we all. That however does not, not, make you an "audiophile". That is a term used for people with dedicated systems costing tens of thousands [and with the ear to perceive their worth]. Last but not least and i will say this again, you can take my word for it, most DACs passed around in non-sound exclusive site "reviews" are of a quality level equalling that of a good sound card. If this appears as hyperbole to you, thank you for proving my point. Be it because you take such "reviews" seriously, or because your idea of a sound card is strictly something like a gaming-related Sound Blaster).
Posted on Reply
#90
The Terrible Puddle
I am back a little late, but if electrical noise from USB concerns you then just use external power for your DAC.
Posted on Reply
#91
Red_Machine
I ended up buying a Sound Blaster Z this week, because it bugs me having to use something that no longer has driver support. Functionality will continue to get worse over time. Creative still seem to be providing new drivers for the Z (the last one was a few months ago), so that should be alright. I do miss the hardware MIDI synth, though.
Posted on Reply
#92
rtwjunkie
PC Gaming Enthusiast
Red_MachineI ended up buying a Sound Blaster Z this week, because it bugs me having to use something that no longer has driver support. Functionality will continue to get worse over time. Creative still seem to be providing new drivers for the Z (the last one was a few months ago), so that should be alright. I do miss the hardware MIDI synth, though.
Creative is providing updated support for cards before the z still too. No problems here at all with W10.
Posted on Reply
#93
Red_Machine
The last driver for the Audigy Rx was from 2015, and Daniel_K says that it's highly unlikely Creative will provide any more. Even the Recon3D cards haven't seen a driver update since early 2016.
Posted on Reply
#94
rtwjunkie
PC Gaming Enthusiast
Soundblaster X-fi Extreme Gamer still has updated W10 drivers though. 2016 is pretty up to date for W10 for X-fi.
Posted on Reply
#95
Red_Machine
I guess they tend to focus on their enthusiast cards more, but that still doesn't explain why they haven't updated the Recon3D drivers since last year. The Audigy Rx was released a year after the Sound Blaster Z, but it was EOL'd by Creative not long after I bought it.
Posted on Reply
#96
Apocalypsee
rtwjunkieSoundblaster X-fi Extreme Gamer still has updated W10 drivers though. 2016 is pretty up to date for W10 for X-fi.
That is very good in my book, at least you can use latest OS with the card that was released back in 2005, that's over 12 years ago which pretty much ancient history in computer terms.
Posted on Reply
#97
Doomfrost
The 32bit/384khz is tempting, but I own an X-fi titanium hd that supposedly supports 32bit/192khz just from the drivers that came on the installation disc. Music sounds great as it is. Would there be any reason to switch from my X-fi to AE-5, or do I have the best of the best already?
Posted on Reply
#98
The Terrible Puddle
I'll never get why someone would buy a sound device that requires special drivers.
Posted on Reply
#99
Prima.Vera
DoomfrostThe 32bit/384khz is tempting, but I own an X-fi titanium hd that supposedly supports 32bit/192khz just from the drivers that came on the installation disc. Music sounds great as it is. Would there be any reason to switch from my X-fi to AE-5, or do I have the best of the best already?
Anything more than 24bit/92Khz is just marketing gimmick.
Posted on Reply
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