Tuesday, October 31st 2017

DICE Revamps Star Wars Battlefront II's Loot Crate Mechanics

We went into Star Wars Battlefront II with a goal to make the deepest, biggest Star Wars game you've ever played. That meant transporting you to all three eras and handing you a huge assortment of heroes, classes, and vehicles - as well as bringing tons of free post-launch content to all Star Wars Battlefront II players.

The Beta gave us a welcome chance to test all of our systems in action and tune things up for better balance. A few weeks back, we mentioned we were going to take another look at how the progression system works. After incorporating feedback from the Beta, we're happy to share our plans for launch.
  • Epic Star Cards, the highest tier of Star Cards available at launch, have been removed from Crates. To help keep everyone on a level playing field, these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs.
  • You'll need to reach a certain rank to craft upgraded Star Cards. You won't be able to buy a bunch of Crates, grind everything up into crafting materials, and immediately use them to get super powerful Star Cards. You can only upgrade the ability to craft higher tier Star Cards by ranking up through playing the game.
  • Weapons are locked behind specific milestones. While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and you'll gain access to the class's new weapons.
  • Class-specific gear and items can be unlocked by playing as them. As you progress through your favorite class, you'll hit milestones granting you class-specific Crates. These will include a mix of Star Cards and Crafting Parts to benefit your class's development.
This system, as well as all of the others, will be continually iterated on and improved. As we first announced at EA Play in June, we're committed to keeping the community together. All upcoming weapons, maps, heroes, and vehicles introduced in Star Wars Battlefront II's post-release content will be free so that players can play alongside friends as the world of Star Wars Battlefront II continues to grow. We know that the magic is in the balance, and we're going to make sure that we continue to make a game that is fun for everyone.
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10 Comments on DICE Revamps Star Wars Battlefront II's Loot Crate Mechanics

#1
FrustratedGarrett
Is Start Wars Battlefront any good? I didn't like Battlefield 1. I need an online FPS to play I'm kinda torn between this game and Destiny 2.
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#2
Tomorrow
I don't know about Destiny 2 but having played BFII i feel the core gameplay is good. Between the two i feel BFII is better. Destiny 2 has several problems - many players have been banned for no apparent reason with no option to reinstate account or get a refund. Plus it has higher hardware requirements.

BFII main problem is the loot boxes and the lenght of the campaign (reportedly only 5-7 hours). It's good that they changed the loot box system for better but that does not mean that someone who has more money can't still dominate in MP.
Posted on Reply
#4
OneMoar
There is Always Moar
this game is doomed to failure ea doesn't understand what made the old games so good
this is just anouther battlefield with a star-wars skin
Posted on Reply
#5
axis007
I very much like this part

"Weapons are locked behind specific milestones. While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and you'll gain access to the class's new weapons."

That's the same way BF3 BF4 BF1 works & it's fair. IMO this is very good news
Posted on Reply
#6
AlienIsGOD
Tomorrow said:
I don't know about Destiny 2 but having played BFII i feel the core gameplay is good. Between the two i feel BFII is better. Destiny 2 has several problems - many players have been banned for no apparent reason with no option to reinstate account or get a refund. Plus it has higher hardware requirements.

BFII main problem is the loot boxes and the lenght of the campaign (reportedly only 5-7 hours). It's good that they changed the loot box system for better but that does not mean that someone who has more money can't still dominate in MP.
400 players isnt many.... https://www.bungie.net/en/News/Article/46426
  • Yesterday, we banned approximately 400 players on PC

  • Bans were applied to players who were using tools that pose a threat to the shared ecosystem of the game
Posted on Reply
#7
RejZoR
axis007 said:
I very much like this part

"Weapons are locked behind specific milestones. While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and you'll gain access to the class's new weapons."

That's the same way BF3 BF4 BF1 works & it's fair. IMO this is very good news
The way I got it from AngryJoe's video about it, it wasn't just the problem of obtaining the weapon. It was also the problem of obtaining highest tier weapon. Which, what looks like they just unlocked it via gameplay, but can you also upgrade it to the max via gameplay that isn't 5000 hours grind to get the points with which you might get upgrades via loot?
Posted on Reply
#9
RejZoR
Bungie, go F yourself.
Posted on Reply
#10
AlienIsGOD
Tomorrow said:

that video was made the same day as bungies post, i dont really see any new information lol.
Posted on Reply