Tuesday, April 3rd 2018

Middle-Earth: Shadow of War Microtransactions to be Pulled - Permanently

In another case of new, obnoxious revenue streams being removed from games they were shipped in, Monolith Studios has come forth to announce that their hit sequel, Middle-Earth: Shadow of War will see its microtransactions cut. Implemented via War Chests, Shadow of War's microtransactions traded real money (after in-game Gold was acquired) for what were basically lootboxes, which could earn players powerful companions and other gameplay-boosting items. These features, including the in-game market, will be rolled-out eventually via a slew of free updates to the game, which aim to improve quality of life for gamers on the title, paired with some campaign improvements that will set its Nemesis system back, front and center, on the pedestal it should always have been.

Monolith has said that its decision to remove microtransactions comes in wake of player feedback. "The core promise of the Nemesis System is the ability to build relationships with your personal allies and enemies in a dynamic open world. While purchasing Orcs in the Market is more immediate and provides additional player options, we have come to realize that providing this choice risked undermining the heart of our game, the Nemesis System. It allows you to miss out on the awesome player stories you would have otherwise created, and it compromises those same stories even if you don't buy anything," it writes.
Source: WB Games Community Post
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7 Comments on Middle-Earth: Shadow of War Microtransactions to be Pulled - Permanently

#1
bug
Translation: please, please play our game.
Posted on Reply
#2
Krzych
Realistically this kind of model makes a lot of sense for everyone. First milk the lemmings that are going to pay full price for buggy unfinished product with intrusive DRM and twice or thrice that for microtransactions and then after financial goals are achieved (or/and if the game/microtrasactions are not selling well anymore) patch the game and remove microstransactions and DRM to address more demanding part of the community and make a final version of a game a quality one.
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#3
Th3pwn3r
KrzychRealistically this kind of model makes a lot of sense for everyone. First milk the lemmings that are going to pay full price for buggy unfinished product with intrusive DRM and twice or thrice that for microtransactions and then after financial goals are achieved (or/and if the game/microtrasactions are not selling well anymore) patch the game and remove microstransactions and DRM to address more demanding part of the community and make a final version of a game a quality one.
Lol. I was going to say something similar, they've already taken all the pay to win player's money. Thanks game is like a year old already, at least feels like it. Suddenly they're removing Micro transactions.
Posted on Reply
#4
FreedomEclipse
~Technological Technocrat~
In other news apart from #PleasePlayOurGame the game has been out for 6months now and they have already pocketed what they think is more than enough on with the microtransactions. The community had been complaining since the earliest of days and Monolith Productions or Warner Bros just straight up ignored everyone.


I guess theyve made enough money to satisfy their shareholders and investors.
Posted on Reply
#5
silapakorn
Wow, it took them 6 months to realize this?
EA doesn't look so bad after all.
Posted on Reply
#6
Valantar
Sounds like a good thing I never got around to playing this before. Got it for free off an Asus X399 motherboard, but my "to play" list is WAY" too long. Enjoyed SoM, though, so I'll probably like this too.
Posted on Reply
#7
Th3pwn3r
It was a fun game,I got it with my 1080ti.
Posted on Reply
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