Wednesday, November 7th 2018
Bethesda: No Plans to Add FOV Slider to First Person View, Voice Chat Always On
In what is sure to become a controversial response to player feedback, Bethesda has gone out to clarify some questions users might have regarding particular features in the release of Fallout 76. For one, it seems that the FOV will be limited to the anemic, defaulty 80º - a decision that simply can't be understood in the wake of recent game releases and ultrawide screen support existence. Even if one does not consider that, 80º FOV still remains a very limited view ratio for a good percentage of users.
The other, definitely more... debatable.. decision is the "Always On" feature for voice chat. Instead of the much more private "Push to Talk" option - which allows anyone with a good sense of privacy to not talk to the entire world while using their nose hair trimmer, or eating Pringles, or listening to (insert your favorite kind of music here) - Bethesda says that in order for the world to feel really "alive", an always-on chat will definitely nudge people towards communicating. We'll see how hard that one decision turns out for the game world. It'll be a great immersion experience, I'm sure. You can read the entire Bethesda blog response after the break.
Source:
bethesda
The other, definitely more... debatable.. decision is the "Always On" feature for voice chat. Instead of the much more private "Push to Talk" option - which allows anyone with a good sense of privacy to not talk to the entire world while using their nose hair trimmer, or eating Pringles, or listening to (insert your favorite kind of music here) - Bethesda says that in order for the world to feel really "alive", an always-on chat will definitely nudge people towards communicating. We'll see how hard that one decision turns out for the game world. It'll be a great immersion experience, I'm sure. You can read the entire Bethesda blog response after the break.
Hi all,
We'd like to extend our sincerest thanks to everyone who played the Fallout 76 B.E.T.A. The stories you've been sharing, the feedback you've provided, and the issues you've made us aware of have been appreciated along this journey.
We've been reading everyone's comments and wanted to share some of what will be addressed on or close to launch and what we're investigating post-launch.
We encourage you to keep sharing it with us whether that's on Reddit, social channels like Twitter and Facebook, and our official forums.
Thank you again for your continued support.
- Ultra-Wide Support: We will support 21:9 post launch. Once available, or shortly before, we'll be sure to post our patch notes that let you know when to expect it.
- Larger Stash Size: We've seen this one come up a lot and understand the frustration. While the Stash size at 400 weight limit can get easier to deal with over time, we do plan on increasing it in the future.
- Push-to-Talk: While we aim to create a consistent experience no matter what platform you're on, we understand that some of you on PC would like the option for Push-to-Talk. Our goal with voice chat being on by default is to highlight that the world is alive with real people, other players like you. We like to start with encouraging player interaction and will look into adding this in the future.
- FOV Slider: We haven't supported FOV sliders in our previous games as it is known to break a lot of animations and causes a lot of clipping to occur onscreen. You do have the option to zoom out in third person on PC by holding View and moving the mousewheel, but we won't be able to have it for first person view.
- Exploits of Various Types: Many exploits we've seen reported have been known and will be addressed in a future update.
- Issues with social menu and inviting friends/making teams/etc.: Those who were experiencing issues with the social components will find that many of these issues have been fixed. We will continue to fix issues as they arise as fast as we're able to, so keep letting us know when you run into them.
- Hunger not being sated: Some were saying their "Hunger bar" wouldn't replenish no matter how much they ate or how cleared of diseases they were. This issue has been addressed and will be in a future update so no more hungry dwellers.
- Loud Gunshot/Noises: The issue of players hearing sudden random gunshot/loud sounds around Appalachia will be addressed in a future update near launch.

52 Comments on Bethesda: No Plans to Add FOV Slider to First Person View, Voice Chat Always On
Coupled with sluggish load times, especially when modded. You are wasting time watching the screen going black for minutes just to see the result. People like the S.T.E.P project are saints for testing each and every ini setting. That's a ton of reloading the game. Otherwise I'd have to do it all myself.
A single indie dev somewhere is doing gods' work. While these people are doing, whatever...
Almost every game universally is able to switch important settings on the fly. Like, resolution for example. Can you do it in a BGS title? No, you can't. Do the tedious re-load, just because.
And every BGS title after Oblivion is simply giving me ammunition to say how behind they are in terms of gameplay, tech and engine stability.
It’s a total patchwork and it’s brutally obvious and genuinely a joke they thought this would fly.
Never mind also the fact that checks are client side or non existant, in other words, you can feed the server anything and it'll happily pass it on. This is cheat mania in a nutshell and a deathblow to any online community. Ironically, The Division comes to mind again: it also employed client side checks even when the community clearly spoke up in open beta that this would make the game vulnerable to exploits and hacks. Result: rampant RPM, teleport and dupe hacks, you could simply cheat engine your way into it, making the Dark Zone unplayable and completely destroying in-game economy, which caused a massive exodus of players.
For current MP gaming, config checks should be done server side and any client not matching the others should either be booted from the match or set a config matching the parameters set by the server. It really isn't difficult to do so.
Matter of fact, if you want to group up and explore it sometime, hit me up! Ill need to reinstall it, but np.
And yes, the Snowblind engine is pretty awesome in many ways. The sense of realism is fantastic. That is also why I feel part 2 has a lot of potential, they know better than to screw up the multiplayer part of it again, they know they need to do better in terms of loot and progression, and the current state of Division 1 kind of shows those things already. All they need to do is make it bigger and better and get everyone on a new, more balanced progression curve. The current game even has some very nice itemization with all the set bonus combinations you can make.
Shit.
:eek:
met first human player due to really bad echoing double sound and a floating speaker icon... it was just his speakers feeding back into the mic, heavy breathing and him saying 'sorry sorry sorry'
very immersive bugthesda...
The game seemingly having absolutely no security checks in place you'd expect from a MMO felt like a disaster, and I thought "holy crap, that's going to be difficult to fix or redesign", but I've just noticed the stupid game is supposed to be released next week. Next week!!! Wow! That smells of popcorn like internet hasn't tasted for a long time.
Last Fallout game = Fallout 2/Van Buren (FU Bethesda).