Tuesday, August 20th 2019

NVIDIA Prepares GeForce 436.02 Gamescom Special Graphics Drivers

This week, NVIDIA's out in force at Gamescom, the world's largest gaming expo. Yesterday, we announced ray tracing for blockbusters like Minecraft and Dying Light 2, and shared plenty of new trailers and screenshots for Bloodlines 2, Call of Duty: Modern Warfare, Watch Dogs: Legion, and other upcoming AAA ray-traced titles.

Today, we're celebrating our GeForce gaming community by releasing a special Gamescom Game Ready Driver, at 6am PT, that packs some big software optimizations for Apex Legends, Battlefield V, Forza Horizon 4, Strange Brigade and World War Z, which increase framerates by up to 23%. Also included are several new beta features based on feedback and requests from our community -- an Ultra-Low Latency mode for faster input response, an Integer Scaling display mode for pixel art games, and a new GeForce Experience Freestyle sharpen filter. Lastly, our new driver brings support for 3 new G-SYNC Compatible gaming monitors, and day-0 game support for Remnant: From The Ashes.

DOWNLOAD NVIDIA GeForce 436.02 Gamescom Special Drivers
Up To 23% Faster Performance In Popular Games
Our software engineers have been busy, crafting some sweet optimizations for Apex Legends, Battlefield V, Forza Horizon 4, Strange Brigade and World War Z that boost performance by up to 23%, compared to our previous driver, 431.60:
New Ultra-Low Latency Options For Faster Input Response
We know that gaming isn't just about raw FPS - gamers also want great image quality and faster response times. So we're introducing a new Ultra-Low Latency mode that gives gamers the ability to get the low latency feeling of high framerates, without having to compromise their graphics quality settings or resolution to get there.

The NVIDIA Control Panel has -- for over 10 years -- enabled GeForce gamers to adjust the "Maximum Pre-Rendered Frames", the number of frames buffered in the render queue. By reducing the number of frames in the render queue, new frames are sent to your GPU sooner, reducing latency and improving responsiveness.

With the release of our Gamescom Game Ready Driver, we're introducing a new Ultra-Low Latency Mode that enables 'just in time' frame scheduling, submitting frames to be rendered just before the GPU needs them. This further reduces latency by up to 33%.

Low Latency modes have the most impact when your game is GPU bound, and framerates are between 60 and 100 FPS, enabling you to get the responsiveness of high-framerate gaming without having to decrease graphical fidelity.

To select a Low Latency mode, open the NVIDIA Control Panel, head to "Manage 3D Settings", and scroll down to "Low Latency Mode". Three options are available:
  • Off: The game's engine will automatically queue 1-3 frames for maximum render throughput
  • On: Limits the number of queued frames to 1. This is the same setting as "Max_Prerendered_Frames = 1" from prior drivers
  • Ultra: Submits the frame just in time for the GPU to pick it up and start rendering
Our new Low Latency Mode is being released in beta with support for all GPUs in DX9 and DX11 games (in DX12 and Vulkan titles, the game decides when to queue the frame).

GPU Integer Scaling: Sharper Upscaling for Retro and Pixel Art Games
Retro and Pixel Art games like FTL, Hotline Miami, and Terarria are loved by many in our GeForce community. When played on higher-resolution displays, though, many pixel art games have to scale to fit the display, resulting in a blurry image. To address this, our community requested an image scaling mode called Integer Scaling, which preserves detail on pixel-art games when the resolution is increased.

Well, we've heard the call, and thanks to a hardware-accelerated programmable scaling filter available in Turing, GPU Integer Scaling is finally possible!

When enabled in retro games, emulators and pixel-art titles that lack resolution-scaling filters, the difference in clarity and fidelity is dramatic:

Please note, if you make your own image comparisons, they cannot be created with traditional screenshot techniques as the display scaler will be compared to the GPU scaler. Instead, photograph the display, or use a hardware capture card that records the final image as output to the screen.
GeForce Experience Adds New Freestyle Sharpening Filter

GeForce Experience can optimize games, update drivers, record gameplay, stream, capture in-game photos, and much more. One feature, NVIDIA Freestyle, allows gamers to apply and stack custom filters to personalize their gaming experience.

As part of our new Game Ready Driver, we are releasing a new Sharpen Freestyle filter with improved image quality and performance compared to our existing "Detail" Freestyle filter. The image quality of the new filter is improved, and the performance impact is roughly half that of the prior filter.

Freestyle sharpening is different from other solutions in a couple of ways: Freestyle gives gamers the ability to customize the amount of sharpness, from 0 to 100%, and apply this customization on a per game basis using the in-game overlay. We believe sharpness is based on personal preference and varies from game to game, so with Freestyle we designed a simple solution that remembers your settings in each game.

NVIDIA Freestyle also offers broader API support than other solutions, letting you enhance over 600 games DX9, DX11, DX12 and Vulkan API games. And we'll continue to add support for more as part of our Game Ready Driver releases.

To use NVIDIA Freestyle, install GeForce Experience, and press Alt+F3 to activate the Freestyle In-Game Overlay. Add the Sharpen Filter included in the latest game ready driver, as well as other filters to customize the look and feel of your game. Your preferences are saved separately for each game and applied for future sessions.


30-Bit Color Support

First introduced in our Studio Driver in July, our new Game Ready Driver adds support for 30-bit color across all product lines, including GeForce and TITAN, allowing for seamless color transitions without banding. With 24-bit color, a pixel can be built from 16.7 million shades of color. By increasing to 30-bit color, a pixel can now be built from over 1 billion shades of color, which eliminates the abrupt changes in shades of the same color.

Multiple creative applications currently take advantage of 30-bit color, including Adobe Photoshop, Adobe Premiere Pro, Autodesk RV, Colorfront Transkoder, Assimilate Scratch, and Foundry Nuke.
Optimal Playable Settings For More Games

As part of our Game Ready program, NVIDIA has recently added Optimal Playable Settings (OPS) for even more games, including Wolfenstein Youngblood, Dota Underlords, F1 2019, The Sinking City, BATTALION 1944, Gloomhaven, Bloodstained: Ritual of the Night, Pathologic 2, Rune 2, Observation, Beyond Two Souls, Heavy Rain, DEAD OR ALIVE Xtreme Venus Vacation, Blood of Steel, and Attack on Titan 2.

To optimize your game, open GeForce Experience, click on the game tile in the Games Tab, and hit "Optimize".
GeForce Game Ready Driver - Download Now

Game Ready Drivers are the gold standard for the gaming industry, delivering unprecedented game support, frequent performance optimizations, and beneficial new features that make your experience even better.

We hope you have a great time gaming on the new GeForce Game Ready 436.02 WHQL drivers, our 105th set of Game Ready drivers hand-crafted over the past 5 years. To install, head on over to the GeForce Experience Drivers tab, starting at 6am PT on August 20th.

Update 12:57 UTC: These drivers have been released now and are available for download.
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60 Comments on NVIDIA Prepares GeForce 436.02 Gamescom Special Graphics Drivers

#26
Enterprise24
10 bit color support ? I will try new driver with ICC profile without dithering registries hack to see if those ugly color banding is still present.
Posted on Reply
#27
xkm1948
This comment section man, getting new features and performance and still ends up with bunch whining folks. You can’t please everyone alright.
Posted on Reply
#28
Enterprise24
Enterprise2410 bit color support ? I will try new driver with ICC profile without dithering registries hack to see if those ugly color banding is still present.
Report back. Color banding from gamma calibration is still there.
Posted on Reply
#29
Fluffmeister
xkm1948This comment section man, getting new features and performance and still ends up with bunch whining folks. You can’t please everyone alright.
Yeah, and of lot of them seem to think Nvidia is a nonprofit organisation too, bless em.
Posted on Reply
#30
xkm1948
FluffmeisterYeah, and of lot of them seem to think Nvidia is a nonprofit organisation too, bless em.
I will be testing this later. Got some good old DOS games I wanna try out now with integer scaling.

As for whining. The generation of entitlement.
Posted on Reply
#32
Solaris17
Super Dainty Moderator
Special event drivers now?
Posted on Reply
#33
phanbuey
xkm1948This comment section man, getting new features and performance and still ends up with bunch whining folks. You can’t please everyone alright.
For real...

I love it. I was reading the intel and AMD slides and was like "i love sharper textures and lower latency" bam... here you go.

Just tested ultra low latency setting in Rage 2, definitely makes the movement feel less mushy @ 120fps.
Posted on Reply
#34
Slizzo
Enterprise24Report back. Color banding from gamma calibration is still there.
You have a TN panel. There will be some bit of banding present, and it's not even capable of 10-bit, not sure why you're enabling it?
Posted on Reply
#35
ravenescu
Will these new drivers improve gaming performance on older technology? A 1060 6GB for example.
or these numbers apply only to the RTX flagships.
Posted on Reply
#36
John Naylor
birdieAs much as NVIDIA is hated everywhere I still believe the company and their products are just awesome. Yes, overpriced at the moment but it's not NVIDIA's fault they have no competition at high end.
Look again ... everything but the 2080 Ti is prced according to historic norms. And if in US, don't forget the tariff.
Posted on Reply
#37
ShurikN
ravenescuWill these new drivers improve gaming performance on older technology? A 1060 6GB for example.
or these numbers apply only to the RTX flagships.
I'm interested in this as well
Posted on Reply
#38
A.Stables
Having checked the results / very little difference in FPS (within margin of error +-1% some games maybe 3-5% at the very most (and again this maybe just the game itself being updated since last bench)
The anti-lag only seems to work when lowering the details from vhigh/high to med/low. They even mention this in the disclaimer in the slide.
And finally the sharpening / its just how it should look (Nv image quality has historically been worse)
Flame away but truth hurts if you have been lied to.
Posted on Reply
#39
r9
I hope they didn't completely forgot the previous gen GTX 10X0.
I wouldn't mind more FPS.
Posted on Reply
#40
kings
xkm1948This comment section man, getting new features and performance and still ends up with bunch whining folks. You can’t please everyone alright.
Just another day on the internet...

If it's a Nvidia related thread, bash it no matter what! :laugh:
Posted on Reply
#41
InVasMani
Vayra86Oh no, please keep it. It does the job, it just works :laugh:, and its not some strange low-information density piece of junk like GFE. and 90% of websites these days.

If you want shiny nonsense install Experience :p
Yeah there are some pretty gaudy websites and UI's. It could defiantly be worse, but at the same time it is a pretty fair point on just how dated it looks. Just the same how often do you really use it to the point it matters in the first place? I mean there is a bit of a reason why it hasn't gotten much of a face lift it's not exactly needed badly enough to bother with.
Posted on Reply
#42
pipes
when comes linux version?
Posted on Reply
#43
Vayra86
InVasManiYeah there are some pretty gaudy websites and UI's. It could defiantly be worse, but at the same time it is a pretty fair point on just how dated it looks. Just the same how often do you really use it to the point it matters in the first place? I mean there is a bit of a reason why it hasn't gotten much of a face lift it's not exactly needed badly enough to bother with.
Exactly, the NVCP is there to make detailed setups and do it once so you can use them in applications. GFE is there for the 'user experience' part of setting up games.
Posted on Reply
#44
megamanxtreme
Wasn't too impressed with the Sharpening. The one in Details at least darkens the image as it sharpens, but I read around that it won't consume more resources versus the Detail sharpening technique.
Posted on Reply
#45
InVasMani
Vayra86Exactly, the NVCP is there to make detailed setups and do it once so you can use them in applications. GFE is there for the 'user experience' part of setting up games.
I don't bother with GFE cause it's gaudy and offers nothing compelling to me that would make me want to. I'll stick to nvidia inspector and/or reshade if I need "user experience" NVCP I basically only use for resolution/aspect ratio changes or sometimes to adjust the gamma it serves little purpose these days.
Posted on Reply
#46
A.Stables
John NaylorLook again ... everything but the 2080 Ti is prced according to historic norms. And if in US, don't forget the tariff.
incorrect they moved the product tier
Posted on Reply
#47
R0H1T
kingsJust another day on the internet...

If it's a Nvidia related thread, bash it no matter what! :laugh:
You must've missed the other thread where more than half the folks were claiming they knew better than AMD engineers, that went for what 8 or 9 pages & had lots of opinions masked as facts :ohwell:
Posted on Reply
#48
Enterprise24
SlizzoYou have a TN panel. There will be some bit of banding present, and it's not even capable of 10-bit, not sure why you're enabling it?
You know there is banding from gamma adjust when using Nvidia GPU right ?
AMD have temporal dithering enable by default for decade and don't suffer from the same fate.
Also Nvidia + Linux = no banding due to 11 bit internal LUT plus there are many dithering methods to deal with , while Nvidia + Windows = banding from 8 bit internal LUT with zero dithering to choose.

This is not limited to TN panel. Try gamma adjust on IPS monitor like PG279Q and you will see banding.
But currently I can deal with it by dithering registries hack. It is already present in Linux and it can take less than 30 minutes for Nvidia engineers to implement this to Nvidia control panel in Windows but they don't do it anyways for some stupid reason.

I make a video to test about performance loss from enable dithering. There is zero penalty , it doesn't turn 1080 Ti to 1080 so I don't understand why they ignore this request since 2015.


Quadro also have access to dithering in Windows via NVWMI. This again proof that dithering is already present in Windows.

So in the end if you calibrate your monitor.

1.Any Nvidia cards + Linux = no banding.

2.Nvidia + Windows = various results.
2.1 Quadro + Windows = no banding.
2.2 Geforce + Windows = banding
2.3 Geforce + Windows + dithering registries hack (NOT officially support) = various results.

2.3.1 Geforce + dithering registries hack + Windows 7 / 8 / 8.1 / 10 1507-1607 = no banding.
2.3.2 Geforce + dithering registries hack + Windows 10 1703-1803 = no banding with some minor issues.
2.3.3 Geforce + dithering registries hack + Windows 10 1809 = no banding with some major issues.
2.3.4 Geforce + dithering registries hack + Windows 10 1903 = constant banding everywhere because it doesn't work anymore.

Since dithering registries hack is NOT officially support by Nvidia any problems that happen with Windows 10 1703 and later cannot be solve. We only have some workaround methods to deal with it.
Posted on Reply
#49
phanbuey
sharpen filter works unbelievably well in KCD. Game looks so much better.
Vayra86Exactly, the NVCP is there to make detailed setups and do it once so you can use them in applications. GFE is there for the 'user experience' part of setting up games.
that would be true except all the filters and experimental features are done through the in game gfe overlay.
Posted on Reply
#50
Imsochobo
jabbadapWell yeahsince January 2018 to be exact, they just updated sharpen image filter(source, where this article is copy pasted) for it. Though while it still supports more API:s than AMD's RIS, game has to have supported by Nvidia. And yeah Nvidia Freestyle is not only image sharpening, it can do whole a lot more than that and is very versatile nifty tool.
I ended up not using it because it's so much work.
RIS is a really great approach which I hope they all can learn from.
Just a filter that is near perfect.

There's nothing special about it either but it's funny that it's better than hardware specific, cloud computing machine learning and all the buzzword tech DLSS.
Just wondering how many other technologies like this they can Easily implement! Next up asic for AA like the HDMI AA adapter (Yes it WORKS!)
Posted on Reply
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