News Posts matching "NVIDIA"

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NVIDIA Quietly Launches its MX150 GPU for Mobile Solutions

NVIDIA has quietly added a new product to its mobile catalog, the MX150. This tiny GPU is apparently based on the company's desktop GP108-based GT 1030, which has been recently launched in a bid to bridge the gap between IGP solutions and discrete-class graphics processors. In fact, this product looks to serve the ultrabook market with its modest power requirements, offering system integrators a new GPU which packs a lot more "oomph" than Intel's integrated graphics chips, while ensuring a considerable battery life.

This means that the MX150 is being geared not towards gamers (as the lack of a GeForce moniker already implies), but media consumption enthusiasts who demand more flexibility from their graphics adapters. For now, the only confirmed spec is a 2 GB GDDR5 memory pool, which is in line with the desktop GT 1030.

Source: Videocardz

Could This be the NVIDIA TITAN Volta?

NVIDIA, which unveiled its faster "Volta" GPU architecture at its 2017 Graphics Technology Conference (GTC), beginning with the HPC product Tesla V100, is closer to launching the consumer graphics variant, the TITAN Volta. A curious-looking graphics card image with "TITAN" markings surfaced on Reddit. One could discount the pic for being that of a well-made cooler mod, until you take a peak at the PCB. It appears to lack SLI fingers where you'd expect them to be, and instead has NVLink fingers in positions found on the PCIe add-in card variant of the Tesla P100 HPC accelerator.

You might think "alright, it's not a fancy TITAN X Pascal cooler mod, but it could be a P100 with a cooler mod," until you notice the power connectors - it has two power inputs on top of the card (where they're typically found on NVIDIA's consumer graphics cards), and not the rear portion of the card (where the P100 has it, and where they're typically found on Tesla and Quadro series products). Whoever pulled this off has done an excellent job either way - of scoring a potential TITAN Volta sample, or modding whatever card to look very plausible of being a TITAN Volta.
Sources: Reddit, VideoCardz

NVIDIA Releases GeForce 382.33 Game Ready Drivers

NVIDIA today released its latest GeForce "Game Ready" drivers. The new GeForce 382.33 WHQL drivers come game-ready for the week's big game releases - "Tekken 7," and "Star Trek Bridge Crew." It also addresses bugs such as Windows Store not opening on Windows 10 Creators Update with 3D Vision enabled on TITAN X; stuttering noticed in "Prey" with GTX 1080 Ti, extended monitors not drifting into Sleep in Windows 10 Creators Update with GTX 1070, and GTX 970 SLI machines not being able to toggle SLI unless Norton 360 is disabled or Windows is booted into "Safe Mode." Grab the driver from the link below.
DOWNLOAD: NVIDIA GeForce 382.33 Game Ready Drivers

The change-log follows.

EK Announces GeForce GTX FE Full-Cover Water Blocks

EK Water Blocks, the Slovenia-based premium computer liquid cooling gear manufacturer, is releasing several new EK-FC GeForce GTX FE water blocks that are compatible with multiple reference design Founders Edition NVIDIA GeForce GTX 1060, 1070, 1080, 1080 Ti, Titan X Pascal and Titan Xp based graphics cards. All the water blocks feature recently introduced aesthetic terminal cover as well! FE blocks come as a replacement to current GeForce GTX 10x0 / TITAN X Series of water blocks.

All current GeForce GTX 10x0 / TITAN X Series of water blocks are going to be discontinued after the stock runs out and FE blocks come as a complete replacement. FE blocks are designed to fit all reference design Founders Edition NVIDIA GeForce GTX 1060, 1070, 1080, 1080 Ti, Titan X Pascal and Titan Xp based graphics cards. The current compatibility list rounds up a total of 106 graphics cards that are on the market, but as always, we recommend that you refer to the EK Cooling Configurator for a precise compatibility match.

Bungie's Destiny 2 to Offer 4K, 21:9, Uncapped Framerate Support on PC Version

Bungie's space-opera extraordinaire (well, let's hope it is so) Destiny 2 will apparently offer a great level of support for us PC enthusiasts. It has been confirmed through the hands-on portion after yesterday's live-stream that the game will offer some PC-centric features, including support for up to 4K resolutions, ultra-widescreen support, an adjustable FOV, and uncapped frame-rates for those of you who like to live on the edge. These features, however, make it likely that cross-play between PC, XBOX and PlayStation versions of the game won't be possible, if the added speed and precision of the mice and keyboard options over their gamepad counterparts wasn't enough already. Additionally, it has been confirmed that the game will be distributed through Blizzard (formerly Battle.net), which makes a resounding business sense. Why would Activision distribute its game through Steam, having its profits capped by 30%, when they already have the infrastructure to support a game of this magnitude? Sadly, it has been confirmed that the PC version will be delayed, not being launched on September 8th like the console versions.

There was already some hands-on time with Destiny 2's PC version yesterday. While the PC requirements for the game have not yet been released, I think we can interpret the systems on offer at the stage as an overkill approach to it: the systems featured an Intel Core i7-7700K, 16 GB of Ram, an NVIDIA GTX 1080 Ti graphics card, a 500 GB SSD, and Windows 10, which powered an Acer Predator XB271HK monitor (4K, IPS, G-Sync screen.) Though the fact the game was running at over 60 FPS on 4K with the above configuration does speak to relatively mild performance requirements.

Manli Announces its GeForce GT 1030 Graphics Card

Manli Technology Group Limited, the major Graphics Cards and other components manufacturer, today announced the GT series graphics solution, Manli GeForce GT 1030 Heatsink with fan version. Manli GeForce GT 1030 delivers a perfect DirectX 12 gaming experiences, and powered by the NVIDIA Pascal architecture. It is equipped with 2 GB of GDDR5 memory, 64-bit memory controller, memory clock is at 6008 MHz, and the default GPU clock appears to be 1227 MHz.

NVIDIA Releases GeForce 382.23 WHQL Graphics Driver - For GT 1030

NVIDIA today released an updated version of their GeForce graphics drivers, version 382.23 WHQL, which brings with it support for the company's GT 1030 entry-level graphics cards. Strangely, the drivers' supported products only register as the GT 1030 itself, which is a little unusual, to say the least.

Follow the link here to grab the drivers directly from NVIDIA. Note that since these drivers ONLY support NVIDIA's new GT 1030, you shouldn't upgrade to these if you have any other NVIDIA card. To download the drivers, you'll have to choose the GT 1030 from the drop-down menu on NVIDIA's site, as well as the proper OS version for your use case.

Source: GeForce Forums

INNO3D Launching New GeForce GT 1030 Graphics Family

INNO3D, a leading manufacturer of awesome high-end hardware components and computer utilities, presents its new family of GEFORCE GT 1030 graphics cards. This family has been built in a half-height form factor, a carefully designed 100% silent heatsink and keeps the power consumption at ultra low levels while providing a performance boost of up to a massive 11x opposed to integrated graphics.

The new INNO3D GEFORCE GT 1030 graphics card throws in its powerful graphics engine to give the user that extra 'umpffhh' that today's demanding applications need. The completely silent heat sink has been designed to optimize cooling performance allowing NVIDIA's Pascal architecture to come to its full potential and have graphics flourish like never before.

ZOTAC Accelerates Your Entire PC Experience With Geforce GT 1030

ZOTAC is excited to introduce the ZOTAC GeForce GT 1030, powered by the award-winning NVIDIA Pascal architecture. ZOTAC continues to realize the potential in compact graphics engines, integrating the new energy efficiencies of NVIDIA Pascal with subtle design.

Enjoy faster performance with high quality settings without additional hardware upgrades. Simply drop it in your PC, secure it down, and power up.

EVGA Introduces the GeForce GT 1030

Accelerate your entire PC experience with the fast and powerful EVGA GeForce GT 1030 graphics card. Its award-winning NVIDIA Pascal architecture, powerful graphics engine, and state-of-the-art technologies give you the performance upgrade you need to drive today's most demanding PC applications.

Unleash your creativity with stunning HD video and picture editing and enjoy incredible gaming. Now, you can do it all 2X faster than with Intel Core i5 integrated graphics.* You can even get easy driver updates and one-click game optimization with GeForce Experience.

AMD Announces Radeon Vega Frontier Edition - Not for Gamers

Where is Vega? When is it launching? On AMD's Financial Analyst Day 2017, Raja Koduri spoke about the speculation in the past few weeks, and brought us an answer: Radeon Vega Frontier Edition is the first iteration of Vega, aimed at data scientists, immersion engineers and product designers. It will be released in the second half of June for AMD's "pioneers". The wording, that Vega Frontier Edition will be released in the second half of June, makes it so that AMD still technically releases Vega in the 2H 2017... It's just not the consumer, gaming Vega version of the chip. This could unfortunately signify an after-June release time-frame for consumer GPUs based on the Vega micro-architecture.

This news comes as a disappointment to all gamers who have been hoping for Vega for gaming, because it reminds of what happened with dual Fiji. A promising design which ended up unsuitable for gaming and was thus marketed for content creators as Radeon Pro Duo, with little success. But there is still hope: it just looks like we really will have to wait for Computex 2017 to see some measure of details on Vega's gaming prowess.

NVIDIA GeForce GT 1030 Specifications Revealed

Ahead of its launch on 17th May, specifications of NVIDIA's entry-level implementation of the "Pascal" GPU architecture, the GeForce GT 1030, were leaked to the web. This tiny GPU, with a TDP of just 35W, will power entry-level graphics cards of all shapes and sizes, including half-height (low profile) cards with passive cooling. NVIDIA could set the baseline price of the SKU as low as USD $59.99, given that in China, it is expected to start at RMB ¥450.

Based on the GP108 silicon, the GT 1030 will be endowed with 384 CUDA cores across three streaming multiprocessors holding 128 CUDA cores, each. In essence, the GP108 is half the chip the GP107 is, which powers the GTX 1050 Ti. With its three SM units, the GP108 features 24 TMUs, and 16 ROPs. It features a 64-bit wide GDDR5 memory interface, holding 2 GB of memory. The host interface is narrow, too, with the chip featuring a PCI-Express 3.0 x8 bus (cards will fit in x16 slots). The chip will be clocked at 1227 MHz core, 1468 MHz GPU Boost, and 6.00 GHz (GDDR5-effective) memory, working out to a memory bandwidth of 48 GB/s. Below is a quick block diagram we made.

Entire AMD Vega Lineup Reportedly Leaked - Available on June 5th?

Reports are doing the rounds regarding alleged AMD insiders having "blown the whistle", so to speak, on the company's upcoming Vega graphics cards. This leak also points towards retail availability of Vega cards on the 5th of June, which lines up nicely with AMD's May 31st Computex press conference. An announcement there, followed by market availability on the beginning of next week does sound like something that would happen in a new product launch.

On to the meat and bones of this story, three different SKUs have been leaked, of which no details are currently known, apart from their naming and pricing. AMD's Vega line-up starts off with the RX Vega Core graphics card, which is reportedly going to retail for $399. This graphics card is going to sell at a higher price than NVIDIA's GTX 1070, which should mean higher performance. Higher pricing with competitive performance really wouldn't stir any pot of excitement, so, higher performance is the most logical guess. The $399 pricing sits nicely in regards to AMD's RX 580, though it does mean there is space for another SKU to be thrown into the mix at a later date, perhaps at $329, though I'm just speculating on AMD's apparent pricing gap at this point.

NVIDIA Releases the GeForce 382.19 Hotfix Driver - Absent from GFE

NVIDIA has silently made available a new hotfix driver which improves (you read that right: doesn't fix) stuttering issues on the new Arkane immersive-sim Prey. NVIDIA's previous "Game Ready" drivers, version 382.05, have been reported as being somewhat jerky, and considering NVIDIA has released a hotfix whose notes specifically refer a "stutter issue" with Prey, all NVIDIA users who are playing this game should update their drivers to this new hotfix version, which isn't available through NVIDIA's GeForce Experience app.

You can grab the drivers right here from NVIDIA.

ZOTAC Announces the GeForce GTX 1080 Ti ArcticStorm With Integrated Waterblock

ZOTAC, one of the most regarded AIB partners of NVIDIA, has announced their new take on the GTX 1080 Ti graphics card, offering a waterblock-integrated version of it. This looks to be a gorgeous graphics card, with LED illumination that I can get behind of: ZOTAC has what it calls SPECTRA lighting on this GTX 1080 Ti ArcticStorm, though sadly, only a few renders were liberated, so to speak.

Other than the integrated waterblock and the new SPECTRA lighting system, this is a GTX 1080 Ti as they come: it features the same 3584 CUDA cores and 11GB of GDDR5X memory. The clocks aren't pushing any boundaries either: the core will carry a 1506 base, 1620 MHz boost clock, while the memory clock stays untouched at the stock 11 GHz. However, it's likely you'll be able to push these cards much higher than that, considering the usage of a 16+2 phase design and a pair of 8-pin connectors. No pricing or availability were revealed, but expect to pay a pretty, pretty penny for this graphics card.

Source: Videocardz

Inno3D Intros GeForce GTX 1050 Ti Single-slot Graphics Card

Inno3D rolled out a single-slot GeForce GTX 1050 Ti graphics card (model: N105T2-1SDV-M5CM). The card combines NVIDIA reference PCB for the GTX 1050 Ti, with a single slot cooling solution. This cooler consists of a lateral-blower which pushes air through a dense aluminium channel heatsink, with copper base-plate over the GPU. The card relies on the PCI-Express slot for all its power.

Based on the 16 nm GP107 silicon, the GTX 1050 Ti features 768 CUDA cores, 48 TMUs, 32 ROPs, and a 128-bit wide GDDR5 memory interface. The Inno3D GTX 1050 Ti single-slot card sticks to NVIDIA-reference clock speeds of 1291 MHz core, 1392 MHz GPU Boost, and 7.00 GHz (GDDR5-effective) memory. Display outputs include one each of DisplayPort 1.4, HDMI 2.0b, and dual-link DVI. The company didn't reveal pricing.

NVIDIA CEO Jensen Huang: "Competitive Position to Remain Unchanged in 2017"

NVIDIA has been posting tremendous financial results, beating analysts' expectations on an almost quarterly basis. This stems from NVIDIA's privileged position in the graphics and computing market, with their GeForce series of consumer graphics cards having reigned almost virtually unchallenged by AMD's offerings. This happens even more distinctively on the high end of the market, where NVIDIA's halo products systematically wow consumers on a pure performance basis, and improve the company's image and market awareness absent of any competition from AMD. At the same time, the company's strong position on the AI, Deep Learning, and general computing markets ensure a strong footing should something go awry in a single market.

All of this seems to have grounded NVIDIA CEO's Jensen Huang confident posture on the company's outlook for 2017. At yesterday's earnings call, Jensen Huang was questioned whether NVIDIA's competitor's "new platform" elicited some thoughts on NVIDIA's competitiveness outlook in the second half of 2017. To this, Jensen Huang replied, in no uncertain terms, that "the competitive position is not going to change." Now naturally, a company CEO wouldn't be saying on his own company's earnings call something along the lines of "AMD's Vega platform is going to totally invert the competitive landscape and we at NVIDIA are scrambling and screaming internally at the disaster." Still, NVIDIA is probably the company that knows more about AMD's second-half 2017 efforts in the graphics space in 2017 other than AMD themselves, so this answer could also include some of Jensen's thoughts regarding that - and Volta. What do you think? Bullish posturing, or deserved confidence?

Source: DV Hardware

Various GeForce GT 1030 Graphics Cards Leaked to the Web

We got whiff of NVIDIA working on the GeForce GT 1030 close to a month ago. The smallest implementation of the "Pascal" GPU architecture is NVIDIA's answer to the AMD Radeon RX 550, and targets the entry-level graphics segment. It looks like product launches of the GeForce GT 1030 are just around the corner as pictures and specifications of various GT 1030 cards were leaked to the web. Below you'll see pictures of a selection of GIGABYTE and MSI GT 1030 graphics cards.

According to VideoCardz, the GT 1030 are based on the GP108-300 ASIC, featuring 384 CUDA cores, 24 TMUs, 8 ROPs, and 2 GB of GDDR5 memory across a 64-bit wide memory bus. With a TDP of just 35W, the GPU can power low-profile and completely fanless graphics cards, although for those who prefer their cards with elaborate fan-heatsink cooling solutions, there will be full-height cards as well.

Source: VideoCardz

Gigabyte is Recalling Its Aero 15 Gaming Laptops (Update: False Alarm)

Update: Apparently, there was a miscommunication between Gigabyte and user Treebsquire's Aero 15 seller, Scan. The nature of this miscommunication - and how this would lead to a report on battery issues - is still up in the air, but it would seem that Gigabyte isn't recalling their Aero 15 laptops after all, so rest easy if you have one of these.

Gigabyte has recently launched the Aero 15, a gaming laptop which really does bring some value to the wording "Aero" through some interesting aesthetics and an amazing thickness (1.9 cm) for the hardware under the hood: packed inside the AERO 15 is the latest 7th gen Intel Core i7-7700HQ, NVIDIA's GeForce GTX 1060 GDDR5 6GB graphics, DDR4 ram, as well as a PCIe M.2 SSD (through different configurations.)

It's apparently a good product, having received some respectable reviews, and its 94Wh battery was being touted as a distinguishing feature, as being up to 2x larger than average battery sizes for laptops, which was able to power the laptop through 10 hours of Mobilemark's 2014 Productivity Mode. However, it would seem that this battery is capable of bringing problems to the user, and potentially put their safety at risk. Just one week after release, Gigabyte is recalling their Aero 15 laptops. A user on Reddit brought the issue to the community, saying that a Gigabyte rep he contacted informed him the Aero 15's have a battery fault.

NVIDIA Releases GeForce Experience 3.6; Support for Vulkan, OpenGL

NVIDIA has released an update to its GeForce Experience application that is sure to be loved by streamers and gamers alike who previously found ShadowPlay support on Vulkan and OpenGL games to be lacking. Version 3.6 of the program adds official support to games that make use of these renderers. Screenshot, video, and broadcast functions that Shadowplay enables are enhanced by the addition of support for these APIs, which means you can now use ShadowPlay with a press of a hotkey to record and stream your Doom and Minecraft gameplay at 4K 60fps.

Other improvements include a unified Broadcast screen and a newly revamped Video and Screenshot upload interface: YouTube and Twitch streamers can now control broadcast options from a unified screen, and log in to all services from there as well. NVIDIA has also worked some improvements to its GeForce Experience Gallery, by adding an upload history screen that displays all prior uploads and locations. You now also have the option of instantly jumping to the file location of a screenshot or video in Windows Explorer through a new button.

Source: Tom's Hardware

NVIDIA Announces Financial Results for First Quarter Fiscal 2018

NVIDIA (NASDAQ: NVDA) today reported revenue for the first quarter ended April 30, 2017, of $1.94 billion, up 48 percent from $1.30 billion a year earlier, and down 11 percent from $2.17 billion in the previous quarter. GAAP earnings per diluted share for the quarter were $0.79, up 126 percent from $0.35 a year ago and down 20 percent from $0.99 in the previous quarter. Non-GAAP earnings per diluted share were $0.85, up 85 percent from $0.46 a year earlier and down 25 percent from $1.13 in the previous quarter.

The AI revolution is moving fast and continuing to accelerate," said Jensen Huang, founder and chief executive officer of NVIDIA. "NVIDIA's GPU deep learning platform is the instrument of choice for researchers, internet giants and startups as they invent the future. "Our Datacenter GPU computing business nearly tripled from last year, as more of the world's computer scientists engage deep learning. One industry after another is awakening to the power of GPU deep learning and AI, the most important technology force of our time," he said.

NVIDIA Showcases Multi-User VR Concept at GTC

At GTC (GPU Technology Conference) today, NVIDIA has gone on to show how much VR is in the company's cards for future expansion. After giving us a ray-tracing solution for gaming audio with their VRWorks Audio SDK, and a VR stitching solution via their 360 Video SDK, NVIDIA has now showcased a system capable of running what could be defined as a "local VR party". I would like to point out, however, that such a system may find itself of much more use to businesses, education, and the military segments than local LAN parties, though I wouldn't mind embracing the skin of a VR-driven Darth Vader.

NVIDIA's proof-of-concept system can drive four different VR headsets. It makes use of four of the company's Quadro P6000 GPUs running four virtual machines on a PC server, which are paired with four HTC Vive Business Edition headsets and HTC's Lightroom tracking system. The system appears to be tiny for such a powerful configuration, though having a system powered by four video-cards shouldn't come as a surprise to anyone at this point in time - even if such an approach is now bordering on virtual impracticality for most consumers. NVIDIA is offering a look at the design guide technical document for such a system, though, which can prove an interesting read, right here.

Source: NVIDIA Blogs

NVIDIA Releases VRWorks Audio and 360 Video SDKs at GTC

Further planting its roots on the VR SDK and development field, NVIDIA has just announced availability of two more SDK packages, for their VRWorks Audio and 360 Video suites. Now a part of NVIDIA's VRWorks suite of VR solutions, the VRWorks Audio SDK provides real-time ray tracing of audio in virtual environments, and is supported in Epic's Unreal Engine 4 (here's hoping this solution, or other solutions similar to it, address the problem of today's game audio.) The VRWorks 360 Video SDK, on the other hand, may be less interesting for graphics enthusiasts, in that it addresses the complex challenge of real-time video stitching.

Traditional VR audio ( and gaming audio, for that matter) provide an accurate 3D position of the audio source within a virtual environment. However, as it is handled today, sound is processed with little regard to anything else but the location of the source. With VRWorks Audio, NVIDIA brings to the table considerations for the dimensions and material properties of the physical environment, helping to create a truly immersive environment by modeling sound propagation phenomena such as reflection, refraction and diffraction. This is to be done in real time, at a GPU level. This work leverages NVIDIA's OptiX ray-tracing technology, which allows VRWorks Audio to trace the path of sound in real time, delivering physically accurate audio that reflects the size, shape and material properties of the virtual environment.

Manli Announces the GeForce GTX 1080 Ti Gallardo Graphics Card

Manli Technology Group Limited, the major Graphics Cards and other components manufacturer, today announced the brand new overclocking solution, Manli GeForce GTX 1080Ti Gallardo. The name of Gallardo is in Italian, and represents "elegant" and "bravery."

The golden and soldier elements are exactly as "elegant" and "bravery" image which Gallardo Series would like bring the luxurious gaming experience to gamers. Manli GeForce GTX 1080Ti Gallardo equipped with triple 9cm fan to improve cooling performance, meanwhile, clock increases up to 4% compared with standard version. Clock speeds are 1531 MHz, 1645 MHz GPU Boost, compared to 1480 MHz core, 1582 MHz GPU Boost reference.

NVIDIA Releases the GeForce 382.05 WHQL Game Ready Drivers

NVIDIA today released the GeForce 382.05 WHQL drivers. These drivers come "Game Ready" for the week's hottest game launches, beginning with "Prey" (2017). "Prey" is the season's most anticipated first-person survival horror, and releases this Friday (5th May). In addition, the drivers also come with optimization for the indie tank shooter "Battlezone," and the latest "Gears of War 4" multi-GPU update, by including an NVIDIA SLI profile for the game. Grab the drivers from the link below.
DOWNLOAD: NVIDIA GeForce 382.05 WHQL
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