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ASUS Intros Revised GTX 1080 STRIX and GTX 1060 6GB STRIX with Faster Memory

ASUS today introduced revised versions of its GeForce GTX 1080 (non-Ti) STRIX and 6 GB GTX 1060 STRIX OC Edition graphics cards, featuring faster memory, as promised by NVIDIA during its GTX 1080 Ti launch. The GTX 1080 STRIX OC now comes with 11 Gbps GDDR5X memory and the 6 GB GTX 1060 STRIX OC with 9 Gbps GDDR5. To avoid bait-and-switch complaints from the retail market, these cards are clearly designated from their 10 Gbps and 8 Gbps siblings, in the model numbers, and in the prominent GPU SKU branding. The GTX 1080 STRIX OC is labelled "ROG-STRIX-GTX1080-O8G-11GBPS," and the GTX 1060 6 GB STRIX OC "GTX1060-O6G-9GBPS."

The two cards use revised GDDR5X and GDDR5 memory chips that can sustain their memory chips thanks to improvements in the memory controller end by NVIDIA. At 11 Gbps, the GTX 1080 now has a memory bandwidth of 352 GB/s, while the GTX 1060 has 216 GB/s bandwidth with 9 Gbps memory over its 192-bit wide memory bus. The new GTX 1080 STRIX OC also comes with "max-contact" heatsink base the company introduced with its GTX 1080 Ti STRIX. The company didn't reveal pricing.

MSI Intros GeForce GTX 1080 Ti Armor and Aero Graphics Cards

MSI today launched the two other custom-design GeForce GTX 1080 Ti graphics cards apart from its Gaming X series, the GTX 1080 Ti Armor series, and the GTX 1080 Ti Aero series. Both lines further have variants that are factory-overclocked, and ones which stick to NVIDIA reference clock speeds. The GTX 1080 Ti Aero will be MSI's cheapest GTX 1080 Ti offering, which could sell on-par with NVIDIA's $699 Founders Edition SKU. It features a lateral-flow cooling solution that pushes hot air out of the case, much like the reference-design cooler. MSI improved upon the drab black plastic cooler shroud design of previous Aero series products with streaks of NVIDIA's favorite shade of green, which lends the card a Quadro-like appearance. The base GTX 1080 Ti Aero sticks to NVIDIA-reference clocks of 1480/1582/11000 MHz (core/GPU Boost/memory), while the OC variant ticks at 1506/1620 MHz, leaving the memory untouched.

The GTX 1080 Ti Armor series is a little more exciting. Part of MSI's Arsenal Gaming family, the Armor series cards are positioned between the Aero series and the Gaming X series. These cards feature an aluminium fin-stack heatsink that's ventilated by a pair of fans that spool down to zero when the GPU is idling. The card also appears to be using the same PCB as the GTX 1080 Ti Gaming X. The GTX 1080 Ti Armor sticks to NVIDIA-reference clock speeds, while the Armor OC variant does 1531/1645 MHz (core/GPU Boost) out of the box, which is a little behind the 1569/1683/11200 MHz the Gaming X ships with.

GIGABYTE-Aorus GeForce GTX 1080 Ti Pricing Surfaces

A GIGABYTE product manager revealed the MSRP pricing of the company's upcoming custom-design GeForce GTX 1080 Ti graphics card lineup, including those of its Aorus branded cards. The lineup starts with the GIGABYTE GeForce GTX 1080 Ti Gaming OC, a custom-design card with a WindForce 3X cooling solution and a custom-design PCB, besides a minor factory-overclock, priced at USD $699, the same price as reference-design GTX 1080 Ti Founders Edition. Next up, is the Aorus GeForce GTX 1080 Ti (non-Xtreme Edition), which has been detailed in our older article. This card is priced at $719, a mere $20 premium over NVIDIA's baseline pricing. You get significantly better cooling and OC headroom. Lastly, you have the range-topping Aorus GeForce GTX 1080 Ti Xtreme Edition, priced at $749, a $50 premium over baseline. This card comes with GIGABYTE's highest factory-overclock for this GPU. All prices exclude taxes. The cards will start selling from the 31st of March.

Source: Reddit user USMC1237

MSI Reveals Custom GeForce GTX 1080 Ti Graphics Cards

As the world's leading GAMING graphics card vendor, MSI is proud to announce a full line up of graphics cards based on NVIDIA's new flagship gaming GPU with fierce new looks and supreme performance to match. Building on the monumental success of MSI's award winning GAMING X series, the MSI GeForce GTX 1080 Ti GAMING X 11G uses the full force of the TWIN FROZR VI cooler, allowing for higher core and memory clock speeds for increased performance in games.

The famous shapes of the eye-catching TWIN FROZR cooler are intensified by a fiery red GAMING glow piercing through the cover, while the MSI GAMING dragon RGB LED on the side can be set to any of 16.8 million colors to match your mood or build. A completely new custom 10-phase PCB design using Military Class 4 components with two 8-pin power connectors enables higher overclocking performance to push your graphics card to the max. The classy matte black solid metal backplate gives the card more structural strength and provides a nice finishing touch.

Manli Announces its GeForce GTX 1080 Ti Graphics Card

Manli Technology Group Limited, the major Graphics Cards and other components manufacturer, today announced the most advanced graphics solution - Manli GeForce GTX 1080 Ti with Blower Fan.

Powered by the latest NVIDIA Pascal architecture, the Manli GeForce GTX 1080 Ti provides top tier gaming performance for gaming enthusiast. It built-in 3584 CUDA Cores, with core frequency is at 1480 MHz, which can boost up to 1582 MHz. The latest addition to the ultimate gaming platform, next generation 11 Gbps GDDR5X memory, and a massive 11 GB frame buffer.

NVIDIA Releases the GeForce 378.92 Game Ready Drivers

NVIDIA today released the GeForce 378.92 WHQL drivers. These drivers are game-ready for "Mass Effect: Andromeda," which includes optimization, GeForce Experience optimal settings, and an SLI profile. NVIDIA is recommending SLI configurations as the game engine can take advantage of it. In addition, the drivers are also game-ready for "Rockband VR." Grab the drivers from the link below.
DOWNLOAD: NVIDIA GeForce 378.92 WHQL

EVGA Announces SC17 Gaming Notebook with NVIDIA G-SYNC Technology

The EVGA SC17 1070 G-SYNC Gaming Laptop has arrived. Sporting a 4K-ready IPS panel with NVIDIA G-SYNC technology, this high performance laptop was meticulously crafted from the ground up for hardcore gamers, performance enthusiasts, and even overclockers. No shortcuts here. This new EVGA SC17 1070 laptop also features NVIDIA G-SYNC technology, which provides you more of what you want in a gaming experience with smooth, tear-free gameplay.

EVGA is known for performance hardware, and the EVGA SC17 1070 laptop is no exception. An Intel Core i7 6820HK Unlocked Process combined with an NVIDIA GeForce GTX 1070 graphics gives you unbelievable performance in the latest games. An aluminum unibody design and thin 1.07in thickness makes this one of the sleekest laptops around. An IPS display capable of delivering up to 4K resolution for crystal clear graphics and wide viewing angles. When its time to game, the GTX 1070 will take full advantage of the display's integrated G-SYNC technology to make your gaming smooth and beautiful.

NVIDIA to Build "Volta" Consumer GPUs on TSMC 12 nm Process

NVIDIA's next-generation "Volta" GPU architecture got its commercial debut in the most unlikely class of products, with the Xavier autonomous car processor. The actual money-spinners based on the architecture, consumer GPUs, will arrive some time in 2018. The company will be banking on its old faithful fab TSMC, to build those chips on a new 12 nanometer FinFET node that's currently under development. TSMC's current frontline process is the 16 nm FFC, which debuted in mid-2015, with mass-production following through in 2016. NVIDIA's "GP104" chip is built on this process.

This could also mean that NVIDIA could slug it out against AMD with its current GeForce GTX 10-series "Pascal" GPUs throughout 2017-18, even as AMD threatens to disrupt NVIDIA's sub-$500 lineup with its Radeon Vega series, scheduled for Q2-2017. NVIDIA's "Volta" architecture could see stacked DRAM technologies such as HBM2 gain more mainstream exposure, although competing memory standards such as GDDR6 aren't too far behind.
Sources: Commercial Times (Taiwan), TechReport

ZOTAC Pushes Pure Performance With GeForce GTX 1080 Ti

ZOTAC International, a global manufacturer of innovation, is pleased to raise the stakes once more with ZOTAC GeForce GTX 1080 Ti graphics cards, pushing the limits ever higher on speed and power with the NVIDIA Pascal Architecture. Like with other ZOTAC flagship graphics card series, the ZOTAC GeForce GTX 1080 Ti will be available in AMP Extreme, AMP Edition and the Founders Edition.

The ZOTAC GeForce GTX 1080 Ti AMP Extreme and AMP Edition feature improved ZOTAC elements, emphasizing user experience befitting of a flagship product. From the tradition of quality hardware components to unique features, the ZOTAC AMP line of graphics cards bring much more than smooth frame rates and next generation immersion.

NVIDIA Releases the GeForce 378.78 Drivers

Remember that NVIDIA driver update that I mentioned yesterday? NVIDIA has just released into the wild. Version 378.78 of its GeForce driver suite provides the optimal gaming experience for Tom Clancy's Ghost Recon Wildlands and includes DirectX 12 optimizations which provide additional performance increases for a variety of titles. This release also adds official support for the GeForce GTX 1080 Ti, and updates the SLI profiles for Deus Ex: Mankind Divided, Titanfall 2, and Tom Clancy's The Division. ANSEL support for Ghost Recon Wildlands is also baked into this update, which joins the likes of Dishonored 2, Mirror’s Edge Catalyst, Watch Dogs 2, The Witcher 3: Wild Hunt and The Witness, with Mass Effect: Andromeda support coming in at the game's launch.

Update: According to NVIDIA, average performance gains across all titles stands at around 16%. NVIDIA boasts of a 33% (no, that isn't a typo) on Tomb Raider; 16% on Hitman; Gears of War 4 sees a boost of 10%; Ashes of the Singularity makes do with 9%; and Tom Clancy’s The Division will get a 4% increase.

As always, you can get your driver fix right here on TPU. Just follow the download link below.
DOWNLOAD: NVIDIA GeForce 378.78 Drivers

NVIDIA Announces Continued Support for Ghost Recon Wildlands - Ansel Support

Slight heads-up: NVIDIA has announced that it is committed to providing gamers the best possible experience in the recently released - and TPU reviewed - Tom Clancy's Ghost Recon Wildlands. The company reiterated its complete support for the game with its Game Ready drivers (version 378.66). However, NVIDIA is counting on launching a new Game Ready driver later this week, which will "introduce Ansel support for Ghost Recon Wildlands as well as some other surprises for gamers."

NVIDIA, Microsoft Launch Industry-Standard Hyperscale GPU Accelerator

NVIDIA with Microsoft today unveiled blueprints for a new hyperscale GPU accelerator to drive AI cloud computing. Providing hyperscale data centers with a fast, flexible path for AI, the new HGX-1 hyperscale GPU accelerator is an open-source design released in conjunction with Microsoft's Project Olympus.

HGX-1 does for cloud-based AI workloads what ATX -- Advanced Technology eXtended -- did for PC motherboards when it was introduced more than two decades ago. It establishes an industry standard that can be rapidly and efficiently embraced to help meet surging market demand. The new architecture is designed to meet the exploding demand for AI computing in the cloud -- in fields such as autonomous driving, personalized healthcare, superhuman voice recognition, data and video analytics, and molecular simulations.

Microsoft Distances Itself from Intel - Announces ARM Cloud Server Platform

Microsoft is looking to reduce costs in its Azure cloud computing platforms for tasks like search, storage, machine learning and big data. And after having developed a version of Windows for servers that use ARM processors, in a joint work with Qualcomm and Cavium, Microsoft seems to also be looking forward to leave its dependency on Intel products as nothing but a memory. Microsoft's ARM server design, dubbed Project Olympus, looks to hardware innovations so as to reduce costs, boosting competitiveness and flexibility in regards to other big players in the cloud space, like Amazon and Alphabet. That the design is open source is also a boon to other businesses and Microsoft partners.


Though the design isn't "deployed into production yet (...) that is the next logical step," said Jason Zander, vice president of Microsoft's Azure cloud division. "This is a significant commitment on behalf of Microsoft. We wouldn't even bring something (...) if we didn't think this was a committed project and something that's part of our roadmap."

NVIDIA Announces the Jetson TX2 IoT System

NVIDIA today unveiled the NVIDIA Jetson TX2, a credit card-sized platform that delivers AI computing at the edge -- opening the door to powerfully intelligent factory robots, commercial drones and smart cameras for AI cities. Jetson TX2 offers twice the performance of its predecessor, or it can run at more than twice the power efficiency, while drawing less than 7.5 watts of power. This allows Jetson TX2 to run larger, deeper neural networks on edge devices. The result: smarter devices with higher accuracy and faster response times for tasks like image classification, navigation and speech recognition.

"Jetson TX2 brings powerful AI capabilities at the edge, making possible a new class of intelligent machines," said Deepu Talla, vice president and general manager of the Tegra business at NVIDIA. "These devices will enable intelligent video analytics that keep our cities smarter and safer, new kinds of robots that optimize manufacturing, and new collaboration that makes long-distance work more efficient."

GALAX Details Their GeForce GTX 1080 Ti Founders Edition

GALAX has detailed their Founders Edition NVIDIA GeForce GTX 1080 Ti graphics card, "packed with extreme gaming horsepower, next-gen 11 Gbps GDDR5X memory, and a massive 11 GB frame buffer." As a casual reminder, the GTX 1080 Ti packs 3584 CUDA Cores, and runs at a 1480 MHz Base Clock and a 1582 MHz Boost Clock. The 11 Gbps GDDR5X memory chips deliver 484 GB/s memory bandwidth over a 352-bit bus. The GTX 1080 Ti's most interesting details, aside from its performance metrics and its $699 price tag, are the upgrade to a 2x dual-FET design, alongside a vapor-chamber cooling solution

All in all, there isn't much that differentiates the "Founders Edition" graphics cards from NVIDIA's AIB partners, save for the box art. I for one don't find my confidence and enthusiasm renewed by the clown's sight, but... Your mileage may vary?

Reference GeForce GTX 1080 Ti PCB Compared with TITAN X Pascal

Feast your eyes on the first image of a reference NVIDIA GeForce GTX 1080 Ti graphics card, compared side by side with the PCB of the company's flagship (still) TITAN X Pascal. As you can see, the GTX 1080 Ti is based on the same PCB as the TITAN X Pascal, since the two cards are based on the same "GP102" chip (albeit with different core configurations). To begin with, the GTX 1080 Ti features 11 memory chips, compared to 12 on the TITAN X Pascal, on account of its narrower 352-bit GDDR5X memory interface. It makes up for the narrower memory bus with faster 11 Gbps memory chips, than the 10 Gbps chips found on the TITAN X Pascal.

The main difference between the GTX 1080 Ti and TITAN X Pascal, however, is NVIDIA bolstering the VRM with a 2x dual-FET design. NVIDIA basically placed an additional set of MOSFETs and capacitors along all the blank traces of the reference PCB. This approach lowers the load on each individual MOSFET, in turn lowering VRM temperatures. It probably also enables a higher power-limit. NVIDIA also updated the reference design cooling solution with a new vapor-chamber base-plate. The cooler also exhausts through the entire width of the second slot in the card's I/O shield. This meant sacrificing the DVI connector. The GeForce GTX 1080 Ti goes on sale later this month, priced at US $699.

GeForce GTX 1080 Ti Overclocked Beyond 2 GHz Put Through 3DMark

An NVIDIA GeForce GTX 1080 Ti reference-design graphics card was overclocked to 2062 MHz core, and 11404 MHz (GDDR5X-effective) memory, and put through the 3DMark suite. The card was able to sustain its overclock without breaking a sweat, with its core temperature hovering around 63°C. Apparently, the card's power-limit was manually set to 122%, to sustain the overclock. In the standard FireStrike benchmark (1080p), the card churned up graphics scores of 31,135 points, followed by 15,093 points in FireStrike Extreme (1440p), and 7,362 points in the 4K Ultra HD version of the benchmark, FireStrike Ultra. The card also scored 10,825 points in the TimeSpy DirectX 12 benchmark. Overall, the card falls within 30-40% performance of an overclocked GTX 1080.
Sources: ChipHell, VideoCardz

ZOTAC GeForce GTX 1080 Ti PGF Edition Graphics Card Pictured

ZOTAC released renders of its upcoming GeForce GTX 1080 Ti PGF Edition graphics card, its most premium offering based on NVIDIA's new enthusiast-segment GPU. The card has a design focus on both aesthetics and top-grade overclocking capability. It begins with a gargantuan triple-slot cooling solution that features a dual split aluminium fin-stack heatsink that's ventilated by a trio of 100 mm spinners. The cooler is outfitted with multiple diffused RGB LED lighting elements, along the top side, around the fan intakes, and towards the bottom. Even the back-plate has an acrylic layer that doubles up as an LED diffuser. Not much is known about the PCB, except that it draws power from a pair of 8-pin PCIe power connectors, and features a strong VRM, including a multi-phase capacitor; and support for the ZOTAC OC+ external overclocking module.

Inno3D Announces the GeForce GTX 1080 Ti iChill Graphics Card

INNO3D, a leading manufacturer of high-end hardware components and computer utilities, introduces its new flagship INNO3D GeForce GTX 1080 Ti graphics cards. The new range will be available in Founder Edition and the premium iChiLL series. Designed on NVIDIA's Pascal architecture, INNO3D GeForce GTX 1080 Ti iChiLL X3 and X4 simply own the concept of performance tops the previous flagship by no less than 35%. This makes it even faster in games than the world-famous TITAN X also built on NVIDIA's architecture. The new hero GPU comes packed with extreme gaming horsepower, utilizing next-gen 11 Gbps GDDR5X memory, and a massive 11GB frame buffer.

The new GeForce GTX 1080 Ti iChiLL X3 and X4 GPUs also come equipped with INNO3D's unmatched iChiLL cooling solution -awarded for better performance at lower noise levels- improves the overall active temperature control. The Herculez Armor back-plate protects the cards from outer damages as well and puts it way at the top of Ultra High End graphics cards in the world.

MSI GeForce GTX 1080 Ti Gaming X Teased

It looks like NVIDIA's add-in card (AIC) partners have been given a free hand to put out teaser images of their upcoming custom-design GeForce GTX 1080 Ti graphics cards. Earlier today, we caught the ASUS GTX 1080 Ti ROG STRIX, and now we get a glimpse of MSI GeForce GTX 1080 Ti Gaming X. There's not much to see in the teaser-image, except the company's racy TwinFrozr VI cooler strapped on to what we spy to be a custom-design PCB. This appears to be MSI's topmost trim of the TwinFrozr VI, given that NVIDIA put in some work on improving its reference-design NVTTM (NVIDIA Time-to-market) cooler, with a vapor-chamber plate, and a dual-FET VRM design the lowers VRM temperatures. If there's a Gaming X card, then there is bound to be a pricier Gaming Z in the works, and a slightly affordable Gaming (non-X).

ASUS GeForce GTX 1080 Ti ROG STRIX and Turbo Pictured

Besides the NVIDIA reference-design $699-ish GeForce GTX 1080 Ti, which doesn't come with a $100 Founders Edition sucker-tax, ASUS is giving final touches to at least two custom-design models, the GTX 1080 Ti ROG STRIX, and the GTX 1080 Ti Turbo, pictured in a leaked press image, below. The GTX 1080 Ti Turbo is positioned to be the more affordable of the two, and it won't surprise us if ASUS prices it cheaper than even its reference-design SKU. The card features a lateral-flow cooling solution strapped onto a PCB that closely resembles the reference-design.

Next up, is the company's Republic of Gamers (ROG) STRIX card, which could likely come in two variants, an OC variant with factory-overclocked speeds, and a standard variant that either ticks at reference speeds, or close-to-reference speeds. These cards feature a beefier variant of the DirectCU III cooling solution the company launched with its GTX 1080 STRIX cards, which comes with ASUS Aura Sync RGB LED lighting. The cooler will be mated to a custom-design PCB with a strong VRM, multiple case fan-headers (yes, case fan headers), and preparation for front-panel VR HMD connectivity.

Source: Guru3D

NVIDIA Working on a Major DirectX 12 Focused Driver Update

NVIDIA is reportedly working on a major driver update that improves performance across the board on games that take advantage of DirectX 12. The company is working with major game studios to improve DirectX 12 performance by up to 16 percent on recent AAA titles, such as "Gears of War 4," "Hitman" (2016), "Rise of the Tomb Raider" and "Tom Clancy's The Division." Even "Ashes of the Singularity" is getting a performance improvement.

At its GeForce GTX 1080 Ti launch event, NVIDIA revealed that its "Pascal" and "Maxwell" GPU architectures are capable of tile-based rendering, a feature that significantly improves video memory bandwidth utilization. With the GTX 1080 Ti going on sale later this month, one can expect NVIDIA to release new drivers.

Source: OC3D

Whatever Happened to the GTX 980 Ti to GTX 1080 Ti Step-up Programme

Just before Holiday 2016 (December), we were intrigued by a curious line in a LinkedIn job-posting, which at the time confirmed that NVIDIA is working on the GeForce GTX 1080 Ti, and more importantly, that existing users of the GeForce GTX 980 Ti would have a priority in a pre-order queue, or a "Step Up Offer." A step-up offer is that in which GTX 980 Ti users would have the ability to trade-in their GTX 980 Ti cards for new GTX 1080 Ti cards, at a price significantly lower than buying a brand-new GTX 1080 Ti card. From the looks of it, there is no sign of such an offer.

The other, more scary detail about the GTX 1080 Ti, which was doing rounds at the time, was its fabled $999 price-tag, with fears of NVIDIA price-gouging with the new card so as to not cannibalize inventory of premium GTX 1080 cards in stock, some of which are still priced over the $700 mark. Alas, the GTX 1080 Ti launched at $699, a price we're sure NVIDIA partners with unsold super-premium GTX 1080 cards won't take kindly, and the GTX 1080 got its price cut to $499. NVIDIA is taking no chances with its market preparation for AMD's next-generation Radeon RX Vega.

NVIDIA's AIC Partners to Launch GTX 1080, 1060 With Faster GDDR5, GDDR5X Memory

At their GDC event yesterday, NVIDIA announced a change to how partners are able to outfit their GTX 1080 and GTX 1060 6 GB models in regards to video memory. Due to improvements in process and scaled-down costs, NVIDIA has decided to allow partners to purchase 11 Gbps GDDR5X (up from 10 Gbps) and 9Gbps (up from 8 Gbps) GDDR5 memory from them, to pair with the GTX 1080 and GTX 1060 6 GB, respectively. These are to be sold by NVIDIA's AIB partners as overclocked cards, and don't represent a change to the official specifications on either graphics card. With this move, NVIDIA aims to give partners more flexibility in choosing memory speeds and carving different models of the same graphics card, with varying degrees of overclock, something which was particularly hard to do on conventional 10 Gbps-equipped GTX 1080's, which showed atypically low memory overclocking headroom.

On NVIDIA's Tile-Based Rendering

Looking back on NVIDIA's GDC presentation, perhaps one of the most interesting aspects approached was the implementation of tile-based rendering on NVIDIA's post-Maxwell architectures. This has been an adaptation of typically mobile approaches to graphics rendering which keeps their specific needs for power efficiency in mind - and if you'll "member", "Maxwell" was NVIDIA's first graphics architecture publicly touted for its "mobile first" design.

This approach essentially divides the screen into tiles, and then rasterizes the entire frame in a per-tile basis. 16×16 and 32×32 pixels are the usual tile sizes, but both Maxwell and Pascal can dynamically assess the required tile size for each frame, changing it on-the-fly as needed and according to the complexity of the scene. This looks to ensure that the processed data has a much smaller footprint than that of the full image rendering - small enough that it makes it possible for NVIDIA to keep the data in a much smaller amount of memory (essentially, the L2 memory), dynamically filling and flushing the available cache as possible until the full frame has been rendered. This means that the GPU doesn't have to access larger, slower memory pools as much, which primarily reduces the load on the VRAM subsystem (increasing available VRAM for other tasks), whilst simultaneously accelerating rendering speed. At the same time, a tile-based approach also lends itself pretty well to the nature of GPUs - these are easily parallelized operations, with the GPU being able to tackle many independent tiles simultaneously, depending on the available resources.
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