Wednesday, June 24th 2020

Oculus Discontinues the Content Consumption Focused Oculus Go headset

Since we launched Oculus Go two years ago, VR technology has improved at an incredible pace. Oculus Go's success first proved that the all-in-one form factor can deliver highly immersive experiences. A year later, Oculus Quest redefined the category, with full head and hand movement powered by our Insight tracking system. Quest enabled incredible VR games like Beat Saber, Dance Central, and The Climb with the freedom of an untethered experience, plus access to high-powered PC games like Asgard's Wrath and Stormland through Oculus Link. Just past the one-year anniversary of Quest, we're humbled by its continued success. The community response has been overwhelmingly positive, and you've told us loud and clear that 6DOF feels like the future of VR. That's why we're going all-in, and we won't be shipping any more 3DOF VR products. We'll end sales of Oculus Go headsets this year as we double down on improving our offerings for Quest and Rift.
A Fond Farewell to Oculus Go

As we look to the future, we're grateful to the Oculus Go community for pushing the VR revolution forward. Unique amongst a landscape of tethered and drop-in systems, Oculus Go pioneered the all-in-one category—a new kind of VR with more freedom and flexibility. And that was a game-changer. Oculus Go opened up VR to many more people, and it helped redefine immersive entertainment. From live concerts and sporting events to couch co-op gameplay, corporate training, and beyond, Oculus Go made new experiences possible for people around the world, and it laid the groundwork for Oculus Quest.

If you own an Oculus Go headset, you'll still be able to use it even after sales of Oculus Go end. We'll also continue to maintain the system software with bug fixes and security patches through 2022. That said, we won't be shipping new features for Oculus Go moving forward, and we'll no longer accept new Oculus Go apps or app updates into the Store after December 4, 2020. We'll stop adding new Go apps into the Store after December 18, 2020.
Source: Oculus
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1 Comment on Oculus Discontinues the Content Consumption Focused Oculus Go headset

#1
toilet pepper
I have the rift s and i'm awaiting facebook axing it soon. The focus seems to be the Quest now.
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