Friday, July 23rd 2021

Electronic Arts Announces Battlefield Briefing Game Creation Sandbox

Battlefield Portal is a community-driven platform within Battlefield 2042 that will let you create and find fantastic experiences made by the series' creative and passionate community. The creation suite includes Settings, custom modes, and a Logic Editor so you can build your own signature spin on Battlefield's sandbox; you'll be able to change team ratios, tweak victory conditions, restrict weapons, and even put different factions from different eras in Battlefield's history against one another. Those who want to focus on discovering what others have created will have easy access to an entire world of unexpected battles featuring some of the series' most famous eras mashed together in distinct, exciting experiences.

On top of the content available in Battlefield 2042, Battlefield Portal also lets you play with maps, weapons, vehicles, and more from some of Battlefield's greatest experiences, all reimagined at modern visuals. We're excited for you to be able to relive content from Battlefield 1942, Battlefield : Bad Company 2 and Battlefield 3.
DISCOVER. CREATE. SHARE.

With Battlefield Portal, we are aiming to put as much power as possible in your hands, allowing you to create your own signature Battlefield experiences that you've always dreamed of playing. It's really up to you: discover, create, share. To allow you to do this, Battlefield Portal comes with game-changing Settings that will allow you to build the experience you want.

As an example of what you can do with the Settings, here's a small selection you can use in Battlefield Portal at launch.
  • Factions - for the first time in franchise history you can battle across different Battlefield eras, choosing which soldiers, weapons and vehicles can compete on the battlefield. Want to pit an 1942-era team against foes outfitted with modern weapons and tech? Go for it.
  • Mobility - using Battlefield 2042's Settings, you can disable/enable players' ability to Aim Down Sights, go prone, and more. We're giving you the options that allow you to play these Battlefield experiences as authentically as possible or to instead enjoy them with the conveniences of modern gaming experience. For example: If you want a more authentic Battlefield 1942 experience, you can switch off sprinting and disable health regeneration.
  • Visibility - if you want to create a more Hardcore mode experience for your players, why not disable everyone's Heads' Up Display (HUD) and the minimap?
  • Arsenal - Tired of getting dusted by sniper rifles or blown to pieces by tanks? You will be able to restrict weapons, specialists, gear, and vehicles that players have access to in your match.
  • Scale - You can control the max number of players for each team as well as which weapons everyone has access to, creating as much balance or chaos as your heart desires. Why not pit 10 players armed with assault rifles against 50 players armed only with knives? Go wild.
And this is just only a tiny portion of the options you'll be able to adjust with these Settings. There will be some limitations such as not being able to build a Battle Royale mode (yes, we knew you would ask). But we mainly look forward to seeing you discover what's possible with all these options at your fingertips.

From more tactical, realistic simulations to off-the-wall battles, the power is yours to shape Battlefield's playground. There are many more Settings that will be available at launch and we can't wait for you to discover them and to see the kind of experiences you can create.

COMMUNITY EXPERIENCES

In Battlefield Portal, you will be able to create Experiences for other players to join where you can run custom games or preset modes, such as Conquest, Team Deathmatch, Rush, and other fan-favorites available at launch. When creating Experiences, you can also add AI Soldiers as a team or select to use them as backfill, meaning when you launch the experience, AI will fill out that match (though you can opt out of using AI Soldiers entirely in Battlefield Portal).

Community Experiences are created when you make a match, and will remain online while the Experience has players active. At launch you can also expect basic Admin Tools usable by creators of Experiences, such as the ability to ban usernames which continue across Experiences you create.

If you end up liking another player's Experience, you can Follow that player to keep track of when they're running matches. As a creator, you'll be able to share your own creations and give others permission to build upon them with their Settings and logic edits (more on that below). Some of the most creative and popular player-created Experiences will be featured in official curated playlists, making it convenient for you to find fun and inventive new matches the moment you load into Battlefield Portal.

CREATE YOUR EXPERIENCE

One of our biggest goals with Battlefield Portal is to give you the freedom to explore Battlefield your way by letting you create your own Experiences. For those who wish to go beyond the multitude of Settings, Battlefield Portal will also have a Logic Editor that lets players use streamlined visual scripting logic to have even more control when it comes to creating your experiences. While anyone can use the Logic Editor, it's aimed at those who have prior knowledge of visual scripting logic.

While the Settings will allow you to change many specific conditions with the flick of a switch, the Logic Editor will let you define rules, victory conditions, consequences of specific in-game events (like setting a reward or punishment for a player scoring a kill), and even more to create custom game modes that aren't possible to create with the Settings alone.

PROGRESSION

Battlefield 2042's progression is synchronized and will allow you to contribute to your experience gains by playing throughout the various available game modes

We'll be talking lots more on progression later this year, so stay tuned!

REIMAGINED CLASSICS

Alongside the creative suite, Battlefield Portal will also launch with reimagined content from 3 of Battlefield's most popular entries. This content includes more than just the maps themselves but also brings over weapons, gadgets, vehicles, factions, and classes from each respective game -- all reimagined at the visual standards of Battlefield 2042. Long-time Battlefield fans will once again be able to take up their M1 in a fully reimagined Battle of the Bulge or shoot across the sky in a F/A-18 Hornet at the Caspian Border.

attlefield Portal will allow you to relive some of the series' best moments in stunning new visual detail or use weapons, gear, factions, and maps from those games to build your own experiences.

You will also be able to use Battlefield 2042's full arsenal of Specialists, vehicles, gadgets and weapons in Battlefield Portal to help you build unique experiences.

Here's the full roster of reimagined maps that will be available at launch:

Classic Maps
  • Battle Of The Bulge (Battlefield 1942)
  • El Alamein (Battlefield 1942)
  • Arica Harbor (Battlefield: Bad Company 2)
  • Valparaiso (Battlefield: Bad Company 2)
  • Caspian Border (Battlefield 3)
  • Noshahr Canals (Battlefield 3)
In addition to the classic maps, Battlefield Portal's eras will also feature fan favorite weaponry such as the M1 Garand (Semi-Automatic Rifle) and the M416 (Assault Rifle) weapons. Classic vehicles such as the Spitfire and B17 Bomber will also make their return to the Battlefield franchise. We'll be including a wide array of gear and soldiers that will be reimagined at Battlefield 2042's visual fidelity too.

Battlefield Portal will allow you to mix eras against one another, letting you create new and wild Battlefield experiences. Ever wanted to see a dogfight between some Spitfires and a helicopter? Making it happen is as easy as tweaking some options in Battlefield Portal's Settings. It's your playground: Go wild.

Below is a top-level look at what you can expect to use when Battlefield 2042 launches later this year. Within Battlefield Portal, you will be able to use everything listed as tools to craft new modes and experiences using Battlefield Portal's Settings and Logic Editor.
  • Weapons:
    • 40+ Weapons from 3 Theaters of War;
    • M1 Garand, Panzerschreck, G3, M416 and more
    • Plus the inclusion of Battlefield 2042's All-Out Warfare Arsenal.
  • Vehicles:
    • 40+ Vehicles from 3 Theaters of War;
    • The Spitfire and B17 Bomber make their return alongside modern hardware such as the Quad Bike and Little Bird.
    • Plus the inclusion of Battlefield 2042's All-Out Warfare array of vehicles.
  • Gadgets:
    • 30+ Gadgets from 3 Theaters of War;
    • Reconnaissance items such as the MAV and Radio Beacon will be available as gadget selections alongside the Defibrillator and EOD Bot!
    • Plus the inclusion of Battlefield 2042's Gadgets.
  • Armies
    • Classic Factions will be making their return in Battlefield Portal as you remember them, allowing you the ability to mix and match between 7 different armies from the Classic titles as well as Battlefield 2042's Specialists.
    • Armies such as 1942's UK, US, and Germany as well as Bad Company 2's US and Russia will feature exclusively in Battlefield Portal.
  • Soldiers
    • The return of Factions to Battlefield Portal, we will also mean that we are bringing back soldier archetypes as you know them to be within their relevant titles. As an example, Battlefield 3's Assault, Engineer, Support and Recon roles make their return in Battlefield Portal.
Alongside all of this reimagined content, Battlefield 2042's weapons, vehicles, gadgets, and Specialists will be usable in the creative suite, giving you even more content to build or discover as you explore the many possibilities within Battlefield Portal.

Bergqvist says the enhancements afforded by the Frostbite engine have made these versions of Battlefield 1942's maps even more intense and faithful to DICE's initial ambitions over 20 years ago. "Destruction in Battle of the Bulge is so cool. We are being true to what the original designers had in mind. We're just able to go further now, and seeing that is awesome."

LIVE SERVICE

We envision Battlefield Portal to be a powerful platform driven by the community's sense of creativity and wonder. Through our live service we intend to continue delivering updates for you to use as tools to build and share your experiences or to discover as you peruse Battlefield Portal. We're looking forward to seeing the thrilling experiences you'll be creating! Once it's in your hands, stay in touch and let us know what's fun for you and what other features you'd love to see in the future.

With continued updates delivered through Battlefield 2042's live service, such as new Specialists, maps and weapons, we have the intent to make them available in Battlefield Portal. "As we add new updates to Battlefield 2042, they will be available for Battlefield Portal players and creators, giving them even more options to create the kind of the experiences they desire as the game grows," Bergqvist says.

Battlefield Portal launches as part of one of your three core experiences included in Battlefield 2042 on October 22, 2021 on Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4 and PC.

Trailer

Source: Electronic Arts
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27 Comments on Electronic Arts Announces Battlefield Briefing Game Creation Sandbox

#1
Chomiq
The official "Here, have a go at it, we are too lazy"
Posted on Reply
#2
EzioAs
ChomiqThe official "Here, have a go at it, we are too lazy"
I skimmed through the article, but it's almost always great to have games which are more sandbox-y that allows people to customize them. A lot of the games that are still being played despite being decades after their release relies heavily on it's fanbase and community to mod and share their creations (Half-Life, Bethesda games, StarCraft, Sims, etc), so if this is what EA is releasing (again, I skimmed the article), I'd say it's good thing.
Posted on Reply
#3
R00kie
ChomiqThe official "Here, have a go at it, we are too lazy"
That is a lot better than playing the same damn maps thousand times over.
Posted on Reply
#4
Chomiq
EzioAsI skimmed through the article, but it's almost always great to have games which are more sandbox-y that allows people to customize them. A lot of the games that are still being played despite being decades after their release relies heavily on it's fanbase and community to mod and share their creations (Half-Life, Bethesda games, StarCraft, Sims, etc), so if this is what EA is releasing (again, I skimmed the article), I'd say it's good thing.
Except this is Live Service, which means that people will generate the content and they will pay EA for ability to do it.
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#5
Octopuss
This is so much PR bullshit I honestly don't understand what is the text about.
It's like trying to understand lawyer written stuff. Exactly the same.
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#6
watzupken
R00kieThat is a lot better than playing the same damn maps thousand times over.
First they removed the single player campaign, then the leave you to create your own map, I don't see that they are doing you a favor when you are paying the same expensive launch day price. If they scrimp development time on single player campaign, I would expect a good number of default maps. It is a value add to have your own map creator. In my opinion when playing online, the same map doesn't really matter.
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#7
kayjay010101
I really don't see what the hate is about. This looks genuinely fantastic. Custom games in BF? Sign me up.
And no, letting the community make their own content doesn't make the devs lazy. I'm sure there's plenty of content available at launch, in addition to this.
Not only have they remastered old maps, weapons and character models and brought them into the modern age, they've also got a whole other mode (Hazard Zone, I believe it's called iirc from the livestream yesterday) coming as well. Bummer about the lack of campaign, but that's not what BF was known for anyway.
I think this will be a great game that will be a true return to form for battlefield after 3 consecutive flops, that's only gotten progressively worse.
Posted on Reply
#8
bencrutz
kayjay010101I really don't see what the hate is about. This looks genuinely fantastic. Custom games in BF? Sign me up.
And no, letting the community make their own content doesn't make the devs lazy. I'm sure there's plenty of content available at launch, in addition to this.
Not only have they remastered old maps, weapons and character models and brought them into the modern age, they've also got a whole other mode (Hazard Zone, I believe it's called iirc from the livestream yesterday) coming as well. Bummer about the lack of campaign, but that's not what BF was known for anyway.
I think this will be a great game that will be a true return to form for battlefield after 3 consecutive flops, that's only gotten progressively worse.
couldn't agree more.
i bought BF not for the campaign, obviously, that's what COD for ;)

i was gonna pass this new BF, but this seems a lotta fun! but then again, i'm not sure my potato pc will be able to run it smoothly :nutkick:
Posted on Reply
#9
AusWolf
They could add content from any shooter game, because it's all the same anyway: a shooter! Woohoo! :rolleyes:
Posted on Reply
#10
EzioAs
AusWolfThey could add content from any shooter game, because it's all the same anyway: a shooter! Woohoo! :rolleyes:
If it's not your cup of tea, it's not your cup of tea.
Posted on Reply
#11
AusWolf
EzioAsIf it's not your cup of tea, it's not your cup of tea.
True, but it's not just that. I like racing, but I also don't understand why we have a new F1 game every year.
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#12
EzioAs
AusWolfTrue, but it's not just that. I like racing, but I also don't understand why we have a new F1 game every year.
Because the license to use those trademarks are probably pretty expensive. Same as with FIFA, NBA, MLB, etc. As long as the people who enjoy them spend a lot of time on those games, I don't think they mind that much paying $50-60.
Posted on Reply
#13
DeathtoGnomes
ChomiqThe official "Here, have a go at it, we are too lazy"
Have to agree. I think this is EA's way to minimize staff on a game thats not going too have anymore sequels, basically EOL stepping.
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#14
srsbsns
BUT.... Tell me about the anticheat.
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#15
Vayra86
EzioAsBecause the license to use those trademarks are probably pretty expensive. Same as with FIFA, NBA, MLB, etc. As long as the people who enjoy them spend a lot of time on those games, I don't think they mind that much paying $50-60.
Haha don't forget the MTX
Posted on Reply
#16
moob
ChomiqThe official "Here, have a go at it, we are too lazy"
DeathtoGnomesHave to agree. I think this is EA's way to minimize staff on a game thats not going too have anymore sequels, basically EOL stepping.
Wtf? DICE LA aka Ripple Effect is the studio working on this. They were the ones who did a lot of the heavy lifting and worked with the community to turn BF4 into a great game after it was absolutely borked on launch. This sandbox is even more than what BF fans have wanted for a while now. Just do a cursory search and you'll see how pumped the community is for this. You folks are acting like this was some easy thing to do, it wasn't. Look at the level of customization in Portal and it's unlike anything we've ever seen before. The amount of content available is insane (the options for what could be added is essentially limitless). What's more, it's all being run on dedicated servers by EA. I get it, it's cool to hate EA, but this, this is exactly what the community wanted. But hey, keep trying to downplay this announcement but it certainly won't dampen our excitement for it.

Posted on Reply
#17
DeathtoGnomes
moobWtf? DICE LA aka Ripple Effect is the studio working on this. They were the ones who did a lot of the heavy lifting and worked with the community to turn BF4 into a great game after it was absolutely borked on launch. This sandbox is even more than what BF fans have wanted for a while now. Just do a cursory search and you'll see how pumped the community is for this. You folks are acting like this was some easy thing to do, it wasn't. Look at the level of customization in Portal and it's unlike anything we've ever seen before. The amount of content available is insane (the options for what could be added is essentially limitless). What's more, it's all being run on dedicated servers by EA. I get it, it's cool to hate EA, but this, this is exactly what the community wanted. But hey, keep trying to downplay this announcement but it certainly won't dampen our excitement for it.

Been thru this with other games, once all that work is done, devs can sit back and enjoy the ride. It doesnt take a lot of people to do server maintenance and CS answering problem ticket submissions, and you might have 2 people bug fixing. What you didnt read, is that once this is all said and done, there likely wont be a BF6.

Rift had(has?) a team of 4 doing CS, maintenance and bugging, Vanguard had only 2 to do it all the last 2 years before the end.

I'm not saying BF is shutting down ( dont let the sky fall yet!), I'm just saying the development for it is likely done after this sandbox is complete.
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#18
InVasMani
srsbsnsBUT.... Tell me about the anticheat.
:slap: If you have to ask about that you probably are SoL...be realistic ask about private servers there is no "anticheat" in games today just veiled illusion of it as they kill the game off to make way for the next in the series.
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#19
GLD
I have been playing BF on PC since it's dawn with BF 1942 with the cd's. Portal looks Awesome! I can't wait to relive the WWII gaming of BF 1942 with the new hardware and all the bells and whistles. F! YEAH!
Posted on Reply
#20
MxPhenom 216
ASIC Engineer
watzupkenFirst they removed the single player campaign, then the leave you to create your own map, I don't see that they are doing you a favor when you are paying the same expensive launch day price. If they scrimp development time on single player campaign, I would expect a good number of default maps. It is a value add to have your own map creator. In my opinion when playing online, the same map doesn't really matter.
Removing single player campaign for a BF should be looked at as a positive. They have been shitty anyways except for the Bad Company games. Id rather they focus everything into multiplayer. Battlefield game after all. No one is playing the campaigns more than once, if at all.
Posted on Reply
#21
moob
DeathtoGnomesBeen thru this with other games, once all that work is done, devs can sit back and enjoy the ride. It doesnt take a lot of people to do server maintenance and CS answering problem ticket submissions, and you might have 2 people bug fixing. What you didnt read, is that once this is all said and done, there likely wont be a BF6.

Rift had(has?) a team of 4 doing CS, maintenance and bugging, Vanguard had only 2 to do it all the last 2 years before the end.

I'm not saying BF is shutting down ( dont let the sky fall yet!), I'm just saying the development for it is likely done after this sandbox is complete.
They have at least three studios working on Battlefield (DICE, Ripple Effect and Criterion). They even delayed the next NFS so that Criterion could work on BF. There's is absolutely nothing to indicate that EA would kill one of their cash cows through negligence. Yes, they gave up on BFV, but so did the community. The fact that DICE LA are the ones making this sandbox shows that EA plans to support 2042 for a while, since that studio has already proven itself with the community.
Posted on Reply
#22
InVasMani
DICE should make a multiplayer team versus bots team option. That would be the best cheat deterrent. Sure they could cheat against the PVE, but where is the fun for them in that!!? Exactly...beating them at their own bs FTW!!
Posted on Reply
#23
DeathtoGnomes
moobThey have at least three studios working on Battlefield (DICE, Ripple Effect and Criterion). They even delayed the next NFS so that Criterion could work on BF. There's is absolutely nothing to indicate that EA would kill one of their cash cows through negligence. Yes, they gave up on BFV, but so did the community. The fact that DICE LA are the ones making this sandbox shows that EA plans to support 2042 for a while, since that studio has already proven itself with the community.
I dont care if they have 60 studios working on it, here lets share some popcorn while this plays out for BF fans.
Posted on Reply
#24
AusWolf
MxPhenom 216Removing single player campaign for a BF should be looked at as a positive. They have been shitty anyways except for the Bad Company games. Id rather they focus everything into multiplayer. Battlefield game after all. No one is playing the campaigns more than once, if at all.
Removing the single player campaign eliminates even more difference between iterations (remakes?), and makes it even less sense to buy them every year, imo. You might as well rename the game "Generic Multiplayer Shooter X" (X is the number of generic multiplayer shooters that came before +1).
Posted on Reply
#25
InVasMani
I hate when campaigns are inserted into multiplayer games for the sake appeasing people in a game highly focused primarily around multiplayer. I don't mind when campaigns are inserted and make sense and don't dilute the experience, but when it's more of a side meal I didn't order then no.
Posted on Reply
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