Friday, January 14th 2022

NVIDIA Releases GeForce 511.23 Game Ready Drivers

NVIDIA today released the GeForce 511.23 WHQL drivers. These drivers introduce support for Windows 11 Dynamic Refresh Rate feature, and formally debut NVIDIA Deep Learning Dynamic Super Resolution (DLDSR). This is an interesting new feature that's an inverse of DLSS, and works to improve eye-candy of older games. Your game is rendered at a higher resolution than your display head, and the render is intelligently scaled down to enhance detail. Such a feature already existed with DSR, but DLDSR adds certain "smarts" by adjusting the higher render resolution on-the-fly, to improve performance. The drivers also add support for CUDA 11.6, even more OpenCL extensions, and a handful more Vulkan extensions, besides support for even more G-SYNC compatible displays.

As a Game Ready driver, version 511.23 adds optimization for "God of War," including support for DLSS and Reflex; and "The Anacrusis." The fixes and known-issues list of this driver appears identical to that of the GeForce 511.17 drivers released earlier this week.

DOWNLOAD: NVIDIA GeForce 511.23 WHQL
Game Ready for
  • God of War
  • The Anacrusis
  • Hitman III Year 2
Gaming Technology Supported
  • Includes support for NVIDIA DLDSR (Deep Learning Dynamic Super Resolution)
New Features and Other Changes
  • Added support for Windows 11 Dynamic Refresh Rate.
  • Added support for CUDA 11.6.
  • The NVIDIA OpenCL driver has added support for new provisional extension specifications released by Khronos.
  • Added new OpenCL compiler technology as an opt-in feature.
Fixed Issues in this Release
  • [Detroit Become Human]: Random stuttering/freezing occurs in the game. [3389250]
  • Flicker/disappearing text when 12-bit color is used [3358884]
  • [HDR][G-Sync]: Mouse pointer gets stuck after turning on HDR from the Windows Control Panel or after toggling G-Sync from the NVIDIA control panel. [200762998]
To work around, click the mouse (right or left button). The mouse cursor will be sluggish for a few seconds before returning to normal operation.

Known Issues
  • [Deathloop][HDR]: TDR/corruption occurs in the game with Windows HDR enabled. [200767905] If this issue occurs, toggle the Windows HDR setting.
  • Sonic & All-Stars Racing Transformed may crash on courses where players drive through water. [3338967]
  • In multi-monitor configurations, the screen may display random black screen flicker. [3405228]
  • [NVIDIA Advanced Optimus][NVIDIA Control Panel]: After setting the display multiplexer type to "dGPU", the setting is not preserved across a reboot or resume from S4. [200779758]
  • [NVIDIA Image Scaling][Desktop]: The screen moves to the upper left corner on cold boot when Image Scaling is applied to the desktop. [3424721] Do not apply NVIDIA Image Scaling to the desktop. It is intended only for video upscaling or for games which do not run with a scaling resolution unless the same Image Scaling resolution is applied on the desktop.
  • NVIDIA Image Scaling][DirectX 11 video apps]: With Image Scaling enabled, video playback is corrupted or results in a system hang after performing an HDR transition. [3431284]
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60 Comments on NVIDIA Releases GeForce 511.23 Game Ready Drivers

#1
StefanM
Unfortunately no DLDSR for my GeForce RTX 3080 Laptop GPU :mad:
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#2
R00kie
StefanMUnfortunately no DLDSR for my GeForce RTX 3080 Laptop GPU :mad:
looks to be available on my 2070 Super

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#3
HisDivineOrder
StefanMUnfortunately no DLDSR for my GeForce RTX 3080 Laptop GPU :mad:
Not available on my 1080 either. :wtf:
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#4
GoldenX
Aaand they broke compute.
Who hired AMD devs?
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#5
robb
HisDivineOrderNot available on my 1080 either. :wtf:
Sarcasm or are you truly that clueless about the hardware needed for this?
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#6
Lycanwolfen
I do not get this. Why on earth would I want to scale down to a lower res for better graphics. I'm running 2160P 4k res anyway. Another marketing gimic for nvidia. Now with your super duper card you can run 4k and scale it down to 1440p for better graphics um WTF. Like Seriously getting sick of this. I want 8k gaming at 150 fps. Hoping the Geforce 4000 series has the hopper. wccftech.com/nvidia-h100-hopper-gpu-monster-graphics-card-with-100-billion-transistors-across-2-dies-43008-cuda-cores-and-48-gb-hbm4-memory/ that right people 2 dies 2 gpu's single card. SLI but much better.
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#7
GoldenX
Hopper will most likely be like Volta, not for the consumer market.
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#8
KainXS
I worked fine on my 3080 and I wonder if you can change the factors like how you can with the normal DSR. If it works in VR titles it would probably save you from getting a big performance hit in some titles.
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#9
mama
So it only works on high end cars???
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#10
chrcoluk
I might be moving to studio drivers only, only discovered them when people were talking about them fixing ff7 remake issues, they kind of stable snapshots from the normal drivers with better quality assurance. There is a 511 very recent build of the studio drivers.
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#11
stinger608
Dedicated TPU Cruncher & Folder
Kind of funny: I have one of my systems running an ole GTX970 and these drivers came up. LOL

Yeah, okay, like these are going to help me with that video card. :laugh:
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#12
renz496
LycanwolfenI do not get this. Why on earth would I want to scale down to a lower res for better graphics. I'm running 2160P 4k res anyway. Another marketing gimic for nvidia. Now with your super duper card you can run 4k and scale it down to 1440p for better graphics um WTF. Like Seriously getting sick of this. I want 8k gaming at 150 fps. Hoping the Geforce 4000 series has the hopper. wccftech.com/nvidia-h100-hopper-gpu-monster-graphics-card-with-100-billion-transistors-across-2-dies-43008-cuda-cores-and-48-gb-hbm4-memory/ that right people 2 dies 2 gpu's single card. SLI but much better.
Aak those that has been doing something like that years before nvidia introduce DSR in 2012 or so. Also isn't that more traditional AA such as MSAA and SSAA kind of doing the same thing? Hence why they were so performance hog in the past.
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#13
Ibizadr
How to change nvidia CP language?
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#14
arni-gx
are this new nvidia driver has fixed about flicker screen issue for some nvidia rtx ampere on single LCD monitor 144hz with DP cables ???
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#15
Tigger
I'm the only one
Nvidia H100 Hopper, will cost as much as a family car :laugh:
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#16
lynx29
I swear I must be dumb as bricks, DLSS and DLDSR seem like the exact same thing to me. ugh my head hurts. its been a long day and time for bed.
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#17
KainXS
Having trouble getting it to work too to be honest.
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#18
Metroid
Will keep the 511.09 studio driver for now, the 511.17 had many issues like random reboots, lag mouse, stuttering, will also skip this too just because the studio driver has so far been perfect.
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#19
MikeGR7
LycanwolfenI do not get this. Why on earth would I want to scale down to a lower res for better graphics. I'm running 2160P 4k res anyway. Another marketing gimic for nvidia. Now with your super duper card you can run 4k and scale it down to 1440p for better graphics um WTF. Like Seriously getting sick of this. I want 8k gaming at 150 fps. Hoping the Geforce 4000 series has the hopper. wccftech.com/nvidia-h100-hopper-gpu-monster-graphics-card-with-100-billion-transistors-across-2-dies-43008-cuda-cores-and-48-gb-hbm4-memory/ that right people 2 dies 2 gpu's single card. SLI but much better.
I am quoting you but it goes for many others as well:

Guys try to read before you post opinions on features because apparently very few managed to understand the way it works, but jumped to criticize it anyway.

Simple example for easy explanation:

You have 100FPS in a game running 4K. There is still slight shimmering and or minor aliasing that still bothers you.

Until now you could use DSR which render the game in eg 8K resolution internally and downscales it to 4K but the effect on this is improved IQ but half speed now 50FPS.
OR

You can now use DLDSR which renders the game in (approximately) 6K resolution internally but leverages AI and tensor cores to provide improved IQ as above but with lower performance impact resulting in 80FPS.

All in all it is another great addition to the already mighty arsenal of features that nVidia gpus possess.
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#20
konga
I've been seeing a lot of people misunderstanding how DLDSR works. Nvidia has not done a good job in explaining it.
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#21
MikeGR7
kongaI've been seeing a lot of people misunderstanding how DLDSR works. Nvidia has not done a good job in explaining it.
This is true, had to read it slow for 2 - 3 times. If you just skip through it, well magic happens lol
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#22
Verpal
Works well in FFXIV, finally I can enjoy a more reasonable MMO experience, if only dev team start working on texture upgrade too, even PS4 can handle better texture than current.
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#23
chrcoluk
I want the AI DSR, but looks like they put this in one version after the latest studio drivers which are 511,17, makes sense though as studio drivers have higher QA and this is a untested feature in the wild.
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#24
konga
VerpalWorks well in FFXIV, finally I can enjoy a more reasonable MMO experience, if only dev team start working on texture upgrade too, even PS4 can handle better texture than current.
Good to hear. This feature is really best with games that underutilize the GPU like FF14. Now you can put your sleeping GPU to use to make the game look nicer.
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#25
Pilgrim
LycanwolfenI do not get this. Why on earth would I want to scale down to a lower res for better graphics. I'm running 2160P 4k res anyway. Another marketing gimic for nvidia. Now with your super duper card you can run 4k and scale it down to 1440p for better graphics um WTF. Like Seriously getting sick of this. I want 8k gaming at 150 fps. Hoping the Geforce 4000 series has the hopper. wccftech.com/nvidia-h100-hopper-gpu-monster-graphics-card-with-100-billion-transistors-across-2-dies-43008-cuda-cores-and-48-gb-hbm4-memory/ that right people 2 dies 2 gpu's single card. SLI but much better.
It's called supersampling and it does increase the overall quality of the image significantly. Say you have a 1440P monitor and your VGA is capable of running a certain game at very high FPS in 4K. Then supersampling stage can render the image in 4K and downsample it to 1440P which significantly improves the quality of the image rather than running it at native 1440P
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