Wednesday, July 27th 2022

Meta Announces $100 Quest 2 Price Increase From August 1st

Meta has recently announced that it will be increasing the cost of the Quest 2 VR headsets by 100 USD with the 128 GB model set to retail for 399 USD effective August 1st. The 256 GB Quest 2 will now sell for 499 USD while the various accessories and refurbished headsets will also see price increases at the same time. Meta has stated that the price increases are a result of increasing component prices and will allow the company to further invest in VR technology. This announcement comes after the Facebook account requirement were dropped and Meta will also be including a free copy of Beat Saber for all Quest 2 headset purchases until 2023.
Source: Meta
Add your own comment

31 Comments on Meta Announces $100 Quest 2 Price Increase From August 1st

#1
Tsukiyomi91
TLDR: they want to recoup the losses after losing billions to their poorly-executed "metaverse" project.
Posted on Reply
#2
DeathtoGnomes
UskompufMeta has stated that the price increases are a result of increasing component prices
Horsecrap! the cost increases just dont justify such a huge price increase. But, we're talking Meta here, so $0.05 cent increase surely justifies $100 pricing, its a worse ratio compared to adding cost for RGB to increase perfromance.
Uskompufand will allow the company to further invest in VR technology.
This half of the statement is even more BS. ALL product pricing, no matter what company or product, always includes enough profit for future R&D budget. The fact that they are saying anything about investing into future tenchnology raises red flags. Anyone that cant see thru the BS that Meta is dishing out needs to buy invest in this very costly, but gorgeous, bridge over The Babbling Creek in my backyard.
Posted on Reply
#3
R0H1T
Well maybe they're investing in R&D to track you in your sleep? Who knows with the lizard man, he might well have acquired the expertise from his alien overlords :laugh:
Posted on Reply
#4
Verpal
Perhaps they realize the store aren't lucretive enough to subsidize selling Quest 2 at loss anymore? Either way, VR isn't fully mature yet, I bet next generation is the big jump, just not going to buy a Quest 2 this late in a generation.
Posted on Reply
#5
Bomby569
I think SONY is coming with a new VR to.

Push #2000 to make VR a thing again :D
Posted on Reply
#6
P4-630
Blame the war, just like everyone does to make higher prices for everything.. whatever...
Posted on Reply
#7
neatfeatguy
Dang....folks are still doing the VR thing?

Guess I don't care about that side of gaming. I still wouldn't give Facebook any money or info even if I was into the VR thing.
Posted on Reply
#8
MrDweezil
VerpalPerhaps they realize the store aren't lucretive enough to subsidize selling Quest 2 at loss anymore? Either way, VR isn't fully mature yet, I bet next generation is the big jump, just not going to buy a Quest 2 this late in a generation.
This is what it is. They're currently selling them at a loss, it isn't working out, and they want to adjust expectations now so they can release the Quest 3 at a higher price.
Posted on Reply
#9
Chrispy_
Valve needs to make a basic HMD that uses inside out tracking and offers a SteamVR experience without Facebook or Windows Mixed Reality. I'm using an Oddyssey but WMR is a constant annoyance that has never given anything of value to the experience and frequently interrupts the startup or switching process.

Steam has the best, largest, easiest-to-access library of VR titles on the planet, but HTC have gone a bit weird and their cheapest PC-driven headset is still $500 even after a $200 discount and not particularly great either. With WMR models from Acer/Lenovo etc at ~$300 doing a great job on a budget but plagued by WMR, it's just a shame that Valve don't have an affordable entry into the world of SteamVR. The Quest2 at $300 was great and had additional hardware to act as a standalone device, Even with this price-hike, it's way better value than anything HTC/Vive make.
Posted on Reply
#10
ixi
Facebook, it is time to make GPU. Kick nvidia, amd, intel in the jews and show what you really are capable of.

Imagine, meta gpu syncing with facebook and other players who has meta gpu. Above the player head yku can see facebook picture :D. That would be epic, you could S talk on others while beating them. If you meta, then meta everything...


Jokes aside. VR is still a thing in games? :D
Posted on Reply
#11
Bomby569
neatfeatguyI still wouldn't give Facebook any money or info even if I was into the VR thing.
And that's why it's called Meta, i mean they have nothing to do with the evil Facebook. Consumer mind Jedi tricks :D
Posted on Reply
#12
Dimitriman
AR enhanced glasses / car windshields / house windows, etc might be a thing in the future. Spending all day long socializing in VR like a zombie will never be a thing.

VR has a place in gaming, but it takes a toll on your body with prolonged use. This whole Metaverse vision is just lame, no thanks Zuckerberg, you can keep your Ad delivery devices.
Posted on Reply
#13
Convexrook
DeathtoGnomesHorsecrap! the cost increases just dont justify such a huge price increase. But, we're talking Meta here, so $0.05 cent increase surely justifies $100 pricing, its a worse ratio compared to adding cost for RGB to increase perfromance.

This half of the statement is even more BS. ALL product pricing, no matter what company or product, always includes enough profit for future R&D budget. The fact that they are saying anything about investing into future tenchnology raises red flags. Anyone that cant see thru the BS that Meta is dishing out needs to buy invest in this very costly, but gorgeous, bridge over The Babbling Creek in my backyard.
Compensating for their name change losses!
All we have to do is not but it. SIMPLE!!!
Posted on Reply
#14
bonehead123
R0H1TWell maybe they're investing in R&D to track you in your sleep? Who knows with the lizard man, he might well have acquired the expertise from his alien overlords :laugh:
Nope... they are actually controlling your sleep, and have been all along, so you will, you know, allow get lots of rest but still have plenty of time for running/playing around inside their "verse" whatever the f*ck that happens to be at the moment.....
Posted on Reply
#15
r9
I just hope VR continues to evolve and more people get onboard as it's really cool tech and relatively inexpensive for what it offers.
Posted on Reply
#16
HisDivineOrder
"We are enabling you to not use Facebook accounts with this device now. Also, completely coincidentally, we're also raising the price. You're welcome."
Posted on Reply
#17
MrNobodyHD
see I got the 64 gb version before they upgraded it to 128 (or whatever the size is) cuz I had so many games that were VR compatible for my PC and after learning I can play PCVR games on a oculus I never picked something up so fast, And glad I did cuz I would have been screwed out of a extra $100
Posted on Reply
#18
Vayra86
Honestly the moment Facebook took over Oculus was the nail in the coffin for VR.

They have the potential to destroy it single handedly for a few decades going forward, and are working actively at it. Gosh, it won't really take off. I wonder why.

We've had one system seller, HL Alyx, over the course of half a decade now. We still have numerous HMDs but little in the sense of a stable or unified experience. There is no 'this is VR' poster so you know what you get. Its early adopter territory, even today, and will probably be forever. It still feels like shit having a massive HMD on your face. Its warm, sweaty, lacking comfort. Playrooms/physical limitations are a nuisance. Content often won't evolve beyond a nice walking simulator.

And on top of all that, VR has one annoying friend called Meta pushing its own agenda with it, destroying any kind of goodwill. On the other end of the spectrum we have Valve who finally managed to not release a HL3 after all, on VR, but rather something 'special' in the franchise. Speaking of missed opportunities... And ever since, the company is silent on further progress.
r9I just hope VR continues to evolve and more people get onboard as it's really cool tech and relatively inexpensive for what it offers.
Are you referring to porn?
Because otherwise VR is just a massive cost increase for what is essentially gaming/entertainment on a device you already had. Separate content libraries to play essentially similar things.
If you want to relax after work, are you really going to jump around with a heavy pair of glasses on your face? Come on. It has been evident for a long time people don't do that. Even the Wii, the most successful implementation of 'active' gaming, was a temporary thing. Its a gimmick and it will lose appeal, whereas just seated (interactive) entertainment tends to keep working for us. Time has already proven this over and over again. And let's add social context. The family living room with someone 'doing VR' in it just isn't the same, it certainly isn't 'social', and certainly less social than couch gaming or even watching TV. You're literally disconnected from the rest of the room.
Posted on Reply
#19
Verpal
Vayra86Honestly the moment Facebook took over Oculus was the nail in the coffin for VR.

They have the potential to destroy it single handedly for a few decades going forward, and are working actively at it. Gosh, it won't really take off. I wonder why.

We've had one system seller, HL Alyx, over the course of half a decade now. We still have numerous HMDs but little in the sense of a stable or unified experience. There is no 'this is VR' poster so you know what you get. Its early adopter territory, even today, and will probably be forever. It still feels like shit having a massive HMD on your face. Its warm, sweaty, lacking comfort. Playrooms/physical limitations are a nuisance. Content often won't evolve beyond a nice walking simulator.

And on top of all that, VR has one annoying friend called Meta pushing its own agenda with it, destroying any kind of goodwill. On the other end of the spectrum we have Valve who finally managed to not release a HL3 after all, on VR, but rather something 'special' in the franchise. Speaking of missed opportunities... And ever since, the company is silent on further progress.


Are you referring to porn?
Because otherwise VR is just a massive cost increase for what is essentially gaming/entertainment on a device you already had. Separate content libraries to play essentially similar things.
If you want to relax after work, are you really going to jump around with a heavy pair of glasses on your face? Come on. It has been evident for a long time people don't do that. Even the Wii, the most successful implementation of 'active' gaming, was a temporary thing. Its a gimmick and it will lose appeal, whereas just seated (interactive) entertainment tends to keep working for us. Time has already proven this over and over again. And let's add social context. The family living room with someone 'doing VR' in it just isn't the same, it certainly isn't 'social', and certainly less social than couch gaming or even watching TV. You're literally disconnected from the rest of the room.
IMO beat saber is also one of the ''system seller'' other than HL Alyx, and that have been bundled since ..... forever.

And what's the issue with porn? if people want a new way to consume pornographic content, why not? This give VR a market to serve, perhaps porn game will last VR through the ''early adopter'' phase and into maturity, yay for technological progress!
Posted on Reply
#20
bonehead123
Instead of this heavy, clumsy, dufus-lookin hatchet-headed approach to VR/AR, we need somebody to develop the small, lightweight HUD (heads Up display) devices like the ones used by the Vorta in ST: DS9 during the Dominion War....

We've had a similar technology available for like 40 years already, in most of our fighter jets, starting with the F16 in the early 80's :)

Until then, just fogetz 'bout it :D
Posted on Reply
#21
r9
Vayra86Honestly the moment Facebook took over Oculus was the nail in the coffin for VR.

They have the potential to destroy it single handedly for a few decades going forward, and are working actively at it. Gosh, it won't really take off. I wonder why.

We've had one system seller, HL Alyx, over the course of half a decade now. We still have numerous HMDs but little in the sense of a stable or unified experience. There is no 'this is VR' poster so you know what you get. Its early adopter territory, even today, and will probably be forever. It still feels like shit having a massive HMD on your face. Its warm, sweaty, lacking comfort. Playrooms/physical limitations are a nuisance. Content often won't evolve beyond a nice walking simulator.

And on top of all that, VR has one annoying friend called Meta pushing its own agenda with it, destroying any kind of goodwill. On the other end of the spectrum we have Valve who finally managed to not release a HL3 after all, on VR, but rather something 'special' in the franchise. Speaking of missed opportunities... And ever since, the company is silent on further progress.


Are you referring to porn?
Because otherwise VR is just a massive cost increase for what is essentially gaming/entertainment on a device you already had. Separate content libraries to play essentially similar things.
If you want to relax after work, are you really going to jump around with a heavy pair of glasses on your face? Come on. It has been evident for a long time people don't do that. Even the Wii, the most successful implementation of 'active' gaming, was a temporary thing. Its a gimmick and it will lose appeal, whereas just seated (interactive) entertainment tends to keep working for us. Time has already proven this over and over again. And let's add social context. The family living room with someone 'doing VR' in it just isn't the same, it certainly isn't 'social', and certainly less social than couch gaming or even watching TV. You're literally disconnected from the rest of the room.
I'm not saying that VR will or should replace the legacy gaming also there are bunch of type of games that I would rather play on TV but for others VR is just mind-blowing.
Racing games and space sims are about 10000% more immersive than playing on a monitor to a point I no longer play those type of games unless has VR support and games like Alyx are worth the investments by themselves.
Only racing game that I was willing to play a bit on my 55" 4k TV is F1 but I got presently surprised that F1 22 has VR support out of the box and there is zero comparison between VR and non-VR version of the game.
Posted on Reply
#22
CyberCT
Chrispy_Valve needs to make a basic HMD that uses inside out tracking and offers a SteamVR experience without Facebook or Windows Mixed Reality. I'm using an Oddyssey but WMR is a constant annoyance that has never given anything of value to the experience and frequently interrupts the startup or switching process.

Steam has the best, largest, easiest-to-access library of VR titles on the planet, but HTC have gone a bit weird and their cheapest PC-driven headset is still $500 even after a $200 discount and not particularly great either. With WMR models from Acer/Lenovo etc at ~$300 doing a great job on a budget but plagued by WMR, it's just a shame that Valve don't have an affordable entry into the world of SteamVR. The Quest2 at $300 was great and had additional hardware to act as a standalone device, Even with this price-hike, it's way better value than anything HTC/Vive make.
Agreed. Also make it wireless. I started using my Index again lately. Being tethered and limited to a small space to walk around (and feeling the pull on your head when bending down ... I have the pulley system installed on my basement ceiling) is immersion killing. Being able to actually walk in a space yourself (peek around corners, easily duck, etc) would be very immersive. I'm limited to the teleport movement style because I could never grow those VR legs using the sticks to move in VR.

The screen also has to have OLED blacks, be bright enough, and light on the face. Also no Godrays. The heavy, reflection / Godray-full Index is also immersion killing).
Posted on Reply
#23
Blaeza
Fingers crossed it fails completely. :kookoo:
Posted on Reply
#24
Chrispy_
CyberCTAgreed. Also make it wireless. I started using my Index again lately. Being tethered and limited to a small space to walk around (and feeling the pull on your head when bending down ... I have the pulley system installed on my basement ceiling) is immersion killing. Being able to actually walk in a space yourself (peek around corners, easily duck, etc) would be very immersive. I'm limited to the teleport movement style because I could never grow those VR legs using the sticks to move in VR.

The screen also has to have OLED blacks, be bright enough, and light on the face. Also no Godrays. The heavy, reflection / Godray-full Index is also immersion killing).
Wireless / OLED / thicker, non-fresnel lenses - these are all nice-to-have things that add to the cost, and it's the cost that's putting people off the Vive headsets.

What SteamVR needs is a cheap sub-$250 option that is light, basic, and cheaper IPS like many of the $200-300 WMR headsets. I've used a couple and they're fine. If people like VR enough to expand their library they can invest in something nicer/wireless/OLED.
Posted on Reply
#25
CyberCT
Wireless / OLED / thicker, non-fresnel lenses - these are all nice-to-have things that add to the cost, and it's the cost that's putting people off the Vive headsets.

What SteamVR needs is a cheap sub-$250 option that is light, basic, and cheaper IPS like many of the $200-300 WMR headsets. I've used a couple and they're fine. If people like VR enough to expand their library they can invest in something nicer/wireless/OLED.
I would pay the cost if it delivers on this criteria ... up to $1,000 or so.
Posted on Reply
Add your own comment
Apr 28th, 2024 09:46 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts