Tuesday, May 13th 2025

Frogwares The Sinking City Remastered Available Now

Explore the eldritch horrors, remastered in Unreal Engine 5 to offer the ultimate Lovecraftian experience. Free for existing owners. The Sinking City Remastered is out now on PC, PS5, and Xbox Series X/S, fully rebuilt in Unreal Engine 5 to deliver the ultimate Lovecraftian experience!

What's New in the Remastered Edition?
  • Full visual overhaul with Unreal Engine 5 lighting and effects
  • 4K textures and enhanced level of detail
  • Photo Mode to capture your descent into madness
  • Support for DLSS, FSR, and TSR upscaling
  • And more!
Free for existing owners
The Sinking City Remastered is free for existing owners on PC, PS5 and Xbox Series X|S. Here's what you need to know:
  • On Steam, you can switch between both games in the option window that pops up after launching The Sinking City Remastered from your Steam library.
  • On PS5, your game should be automatically updated to the remastered version.
  • On Xbox Series X|S, you should now see The Sinking City Remastered in your library as a new product.
Source: Frogwares
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12 Comments on Frogwares The Sinking City Remastered Available Now

#1
azrael
At least it's free for existing customers. Wouldn't have thought a remaster would be necessary at this point, but then again there's Horizon Zero Dawn...
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#2
Shihab
Aren't they supposed to be working on a sequel?
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#3
W4llBangdMyself
Well I have the game on Epic but do not see the Remaster anywhere :( Guess I should have bought it on Steam...
Posted on Reply
#4
Shihab
TomasKWell I have the game on Epic but do not see the Remaster anywhere :( Guess I should have bought it on Steam...
Have you tried running it?
It's not exactly a new SKU (I think), but an update to the already existing listing.

That said, does EGS' framework even games with multiple possible launch execs (which, I think, is the case here)? Their fw was far inferior to Valve's, last time I checked.
Posted on Reply
#5
loracle706
World of games is becoming a joke, remastering a game that no one cares, sad times of remasters, remakes and other bullshit !!! :banghead::cry::kookoo:
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#6
Fishymachine
Seriously? A less than 6 yer-old game is now Remastered?
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#7
HeadRusch1
Raising Revenue while learning the new UE5 tool, it's probably good business and it is free.........
Posted on Reply
#8
W4llBangdMyself
ShihabHave you tried running it?
It's not exactly a new SKU (I think), but an update to the already existing listing.

That said, does EGS' framework even games with multiple possible launch execs (which, I think, is the case here)? Their fw was far inferior to Valve's, last time I checked.
Don't have it installed, tried downloading it, prompt says it's 19 GB, so I guess that is not the remaster, seems too small
Posted on Reply
#9
azrael
Just got home and checked my Steam library. Got The Sinking City Remastered. However, what I have no longer got is the original version. Not necessarily happy about this. I know, gift horse and all that, but still...
Posted on Reply
#10
Klemc
The "remaster" is inside of the original's as a sub-folder (that has sames directories tree inside btw, not renamed) :

IT'S like:

The Sinking City\The Sinking City Remastered\*
Posted on Reply
#11
W4llBangdMyself
As per Frogwares support's quick response, the remastered version will be available for free for the owners of the original at a later date. I hope it does not take too long :)
Posted on Reply
#12
Shihab
TomasKDon't have it installed, tried downloading it, prompt says it's 19 GB, so I guess that is not the remaster, seems too small
Yeah. The updated version is ~48GB. I'd reckon the "remaster" build alone is 30GB, plus/minus a few gigs.
KlemcThe "remaster" is inside of the original's as a sub-folder (that has sames directories tree inside btw, not renamed) :

IT'S like:

The Sinking City\The Sinking City Remastered\*
It's amusing they did it this way. Steam does have a way of allowing the devs to host multiple builds and have only one installed at a time. They way the went about means everyone has to download two games regardless of which one they were going for.

If it we weren't talking about porting to a new engine and extensive upgrade of shaders, I would have called this lazy dev work. Dunno why they would go through all this effort, but stop short of wrapping things up the elegant (and efficient) way.
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