Wednesday, September 21st 2005

ASUS PhysX Card Ready




"Here's a pic on how the PhysX card using AGEIA PhysX processor from ASUS will look like. In comparison with the reference card, there are some differences in the PCB and components layout. Now the PhysX card looks more like a graphics card with 128MB onboard GDDR3 memories, a heatsink fan to cool the PPU and also a 12V Molex connector for additional power source. The PPU is made on 0.13 micron technology and contains 125M transistors. Upcoming game titles like Unreal Tournament 2007 featuring Unreal Engine 3.0, Bet on Soldier: Blood Sport, Dogtag, Sacred sequel will be able to support AGEIA physics technology. BFG will be making the PhysX cards too and is slated for this Christmas release."

Maybe this is the begining to a new era of video cards... Sounds pretty interesting I wonder if it would do as well as lets say a 7800?

Source VR-Zone
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19 Comments on ASUS PhysX Card Ready

#1
SPHERE
dude it looks like a valari lmao

is that 256-bit mem?

btw here is a better pic of the referance :)
Posted on Reply
#2
Steven B
Thanks, I have no idea if its 256-bit, but what is that bridge thing on top?
Posted on Reply
#3
Dippyskoodlez
Steven BThanks, I have no idea if its 256-bit, but what is that bridge thing on top?
Thats an engineering sample. they have fun tools they can attach to these things to test them. :) Most arent in the final version. ;)
Posted on Reply
#4
Steven B
DippyskoodlezThats an engineering sample. they have fun tools they can attach to these things to test them. :) Most arent in the final version. ;)
Oh ok i thought it was some diagnostic. Thanks
Posted on Reply
#5
SPHERE
that thing is a pcie 1x connector it can fit in both a pcie and pci slot :)
Posted on Reply
#6
Tory
Oh man you have got to be kidding me... Buying a card just for physics? That thing doesn't look exatcly cheap. What will happen if I try and play UT2007 without it?
Posted on Reply
#7
Anarion
ToryOh man you have got to be kidding me... Buying a card just for physics? That thing doesn't look exatcly cheap. What will happen if I try and play UT2007 without it?
notin happen it's a booster ,

btw my old tnt trident also voodoo card all of 'em have this kind a connectors also i have a little bot doubt "r they still test ver"
Posted on Reply
#8
Poxypriest
I hope they can combine this with a GFX chip, onto the same board, like those dual vga poards made by gigabyte and asus i think.

I can picture it now, you dont buy a separate gfx card and ppu card, with both having a fan spinning on each making extra heat and noise inside the case, you just have one card with say 512 Meg of memory on it and both chips, im sure you can put it on a PCI-e lane to get it to work
Posted on Reply
#9
Anarion
y not !? ain't u remember those 3d add-on days !
Posted on Reply
#10
Anarion
Steven BMaybe this is the begining to a new era of video cards... Sounds pretty interesting I wonder if it would do as well as lets say a 7800?
wat do u mean by this !? u CANNOT compare this 2 things with each other
Posted on Reply
#11
XooM
anarion, speak english, not AOLish. Jesus.
I'm reserving judgement on this. Unlike graphics, physics calculations have to be the same for everyone. In a multiplayer situation, what happens if a player gets hit on one person's screen (because they have/don't have a physics card) and they don't on the other (vice-versa of other person)? Perhaps for gaming servers.
Posted on Reply
#12
zAAm
XooManarion, speak english, not AOLish. Jesus.
I'm reserving judgement on this. Unlike graphics, physics calculations have to be the same for everyone. In a multiplayer situation, what happens if a player gets hit on one person's screen (because they have/don't have a physics card) and they don't on the other (vice-versa of other person)? Perhaps for gaming servers.
This card is just to speed up the calculation of physics I believe. It just leaves the CPU free to do other things, so if you play multiplayer with someone and you have a card like this and he doesn't, the game will have to scale down the physics on his PC but still retaining the aiming and everything. His CPU will be busy calculating the physic effects while your CPU will be happily increasing your framerate... ;) Don't know if I'd really dish out just for some better physic effects though?? Only time will tell.
Posted on Reply
#13
AceFactor
Does anyone know the suspected prices of these new cards?

And what they will actually work with, or is info still sketchy?

-Adam
Posted on Reply
#15
Anarion
ChAceI kinda like this... Much better initiative than even SLI. That's just a poor way of increasing rendering power by doubling cost.
huh !?
---

btw i had a post here for ppu if u guys wanna know more about just search it & cut all of this ...
Posted on Reply
#16
Steven B
ChAcePhysX is not GFX. You need both...

I kinda like this... Much better initiative than even SLI. That's just a poor way of increasing rendering power by doubling cost.
I was thining maybe it would compete in the animation field or something, im dont really know i jsut said something.
Posted on Reply
#17
ChAce
The PhysX card is what takes over the hard rendering flying around trash needs, when you shoot a wall for instance, its really damaged realistically. That's possible without a PhysX card, but you'd need some sick ass CPU, and a game that's designed for that CPU. That's why consoles can do this, the games are made to fit.
Posted on Reply
#18
Dippyskoodlez
ChAceThe PhysX card is what takes over the hard rendering flying around trash needs, when you shoot a wall for instance, its really damaged realistically. That's possible without a PhysX card, but you'd need some sick ass CPU, and a game that's designed for that CPU. That's why consoles can do this, the games are made to fit.
it does not render anything. ;)

It just calculates the many many calculations the GPUs need to know, to animate that particular object as its hit.. which a CPU has to do right now.
Posted on Reply
#19
ChAce
Dippyskoodlezit does not render anything. ;)

It just calculates the many many calculations the GPUs need to know, to animate that particular object as its hit.. which a CPU has to do right now.
Yeah, you're right. My mistake... I meant calculate lol.
Posted on Reply
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