Wednesday, March 11th 2009

New Company - Caustic Graphics - Breaks Barriers in 3D Graphics

Caustic Graphics, a new 3D computer graphics company, launches today with a fundamental breakthrough in raytracing acceleration that is set to define a new era in professional 3D production and interactive consumer graphics. Raytracing, the gold-standard for creating 3D imagery, duplicates the natural physics of light, creating stunning images by meticulously tracing the path of light to and throughout any given scene.
Caustic's first-generation technology will deliver an average 20X increase in the speed used to create stunning, realistic 3D imagery for film and video, game development, as well as automotive and consumer product design. The second generation of Caustic's technology, due early next year, is expected to gain an additional order of magnitude in performance, offering 200X speed over today's state-of-the-art graphics products. This massive speed jump is due to Caustic's patent-pending raytracing algorithms implemented in a semiconductor design.
The computational complexity of producing cinema-quality, raytraced 3D images involves large, downstream costs, including slow "black box" design iterations and costly "render farm" server infrastructures. These costs are symptoms of a problem with today's computer designs where CPUs and GPUs are efficient at accelerating the rasterized graphics in video games but woefully inefficient at accelerating cinema-quality raytraced graphics. Caustic's forthcoming standards-based CausticRT platform enables highly parallel CPUs and GPUs to massively-accelerate raytracing, putting it on par with rasterization and resulting in cinema-quality 3D delivered interactively on low-cost PCs.

"Real-time raytracing has been the holy grail of computer graphics since 1979 - a dream always on the horizon but never within reach," said Dr. Jon Peddie, of Jon Peddie Research, the computer graphics market research firm in Tiburon, CA. "Demos have been done with 16 or more processors, super computers, and other esoteric devices, but never anything that was within reach of a PC budget. Caustic Graphics has made the breakthrough with a combination of a small hardware accelerator and some very innovative software to be able to deliver real-time, complex, high-resolution raytraced images - this is an amazing accomplishment." The Caustic management team is made up of technical visionaries and graphics experts from Autodesk, Apple, ATI, Intel and NVIDIA. Before starting Caustic, company founders James McCombe, Luke Peterson and Ryan Salsbury worked together at Apple, where McCombe was a lead architect for the company's OpenGL Graphics system and Chief Architect of Apple's rendering algorithms for the iPhone and iPod.

"For years, 3D professionals in multiple industries have labored under the yoke of slow iterations and unwieldy offline render farms," said Caustic Graphics CEO, Ken Daniels. "Caustic puts the power of a render farm, operating at interactive speeds, on every desktop, enabling designers and animators to get from concept to product faster, better and at lower cost." The Caustic product offering will be announced in April 2009.
Source: Caustic Graphics
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68 Comments on New Company - Caustic Graphics - Breaks Barriers in 3D Graphics

#26
DrPepper
The Doctor is in the house
Fleck@ 1280 with all graphics on low? I won't play Crysis until it's playable while it looks pretty.
Who cares what it looks like as long as the story is good. Then again good graphics add to the immersion.
Posted on Reply
#27
VulkanBros
3DFx over again - question is: who will shuffle it under their wings?
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#28
Mussels
Freshwater Moderator
something occured to me. with a name like that i'm glad they arent making thermal paste.
Posted on Reply
#29
Marineborn
i hope they slap some sense into nvidia and ati..hopefully making them get there shit together. heres hoping hahahahhaha
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#30
VulkanBros
Musselssomething occured to me. with a name like that i'm glad they arent making thermal paste.
your right.....sounds like toothpaste .... or bublegum .... or toilet cleaner .... arhhhh crap
Posted on Reply
#31
Pete1burn
lol

Clean up your bathroom with Caustic!
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#32
zithe
Sounds more like a crappy energy drink to me.
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#33
Rexter
DrPepperJust about any card can play crysis. My friend completed it on a 7300GS.
Sorry my failed attempt at a "can it play crysis" joke
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#34
Disparia
btarunr+1.

That's what companies like Intel, AMD, NVIDIA do: make sure a technology isn't received well by the market, weaken the company behind it, acquire it (and its technology). Later sell the same technology like it's the best thing since sliced bread.
Hmm... time to take bets that Intel just happens to have another Daniel Pohl/CPU RayTracing press demo ready to go? :D

It's been some time since the last demo, so I'm sure Intel has him on their latest (quad sex-core) with improved visuals. Also, Daniel has been doing this for several years. Caustics has a press release...
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#35
DrPepper
The Doctor is in the house
RexterSorry my failed attempt at a "can it play crysis" joke
:p Its not your fault, We need a new game to bash.
Posted on Reply
#36
eidairaman1
The Exiled Airman
btarunr+1.

That's what companies like Intel, AMD, NVIDIA do: make sure a technology isn't received well by the market, weaken the company behind it, acquire it (and its technology). Later sell the same technology like it's the best thing since sliced bread.
Good ol NV for that. But other news, AMD has been ray tracing since the production of transformers in 2007, so the race is going to be interesting. Beyond that isn't this basically the product that Intel was wanting to release in the form of Larabee. Btw Fleck thats a PCI 4x connector, but seriously it needs to be atleast 8x speed if it wants to be a good part, otherwise the PCI E16 slot will go to waste, it will be like AGP all over again.
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#37
PCpraiser100
Talk about getting pwned by an underdog :laugh:
Posted on Reply
#38
iStink
So wait a second, this card offers extreme performance in ray tracing, but what about other present day technologies? Will this be like a PhysX card which someone adds to their system or will it be a true video card replacement?
Posted on Reply
#39
PCpraiser100
iStinkSo wait a second, this card offers extreme performance in ray tracing, but what about other present day technologies? Will this be like a PhysX card which someone adds to their system or will it be a true video card replacement?
No, but they will be begged for that technology. I betcha that Nvidia and ATI are going to race for a partnership.
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#40
Selene
I can see it now, NV will buy this, then tell us the 8800GT/9800GT/GTS240 can already do this, and rebrand it as GTO 340 RT , and sell it for $399.99 first raytracing video card.
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#41
LittleLizard
Musselsyay, someone who could get involved in 3D who isnt ATI or Nvidia.
61 to that
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#43
El Fiendo
Yes, and once the GTO 340 RT hits the market, manufacturers will delight in playing scrabble with the letters to create their own named product. You too could own an XFX GTOX 340 RT XXX Alpha X Edition: Now with Xtra X. Or perhaps an MSI version. But seeming that simply reversing the product name isn't confusing enough, MSI will release the RT 3G4T0O. And because the Transformers 2 movie is coming out soon, expect to see a Megatron, Optimus, and or Unicron Edition, because 'Dark Knight' is now too old to use.
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#44
iStink
If it's only code video cards can already handle, I think it should be something this company licenses out to anyone who wants it. That's how they would make real money.

I think physx had attempted too hard (and failed) at becoming it's own entity and found themselves desperate for money. At that point, licensing out their code to nvidia and ati wouldn't have yielded enough money to make up for their lossed profits. If Caustic does this right, they can have a strong arm over nvidia and ati for years to come (something many people never thought possible.)
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#45
PCpraiser100
Seriously, I am hoping that ATI gets it as they are always getting f***ed over by Nvidia through partnerships. Instead of being collaborative, be collaborated.
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#46
MTnumb
is it just me or are those really SO-DIMMs? :twitch:
if so it would be great to just put on the card as much memory as you like.
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#47
DrPepper
The Doctor is in the house
MTnumbis it just me or are those really SO-DIMMs? :twitch:
if so it would be great to just put on the card as much memory as you like.
Indeed it is sodimms.
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#48
BOSE
If anything, these cards will be used by big Hollywood movie studios to make CGI even more real.

You cant play games on that card, it doesnt even have monitor ports, its more of a rendering card, that does calculations and then spits it back out when its done.

It even has by the looks of it, DDR2 RAM modules.
Posted on Reply
#49
TheLostSwede
News Editor
Hahahaha...
BOSE, I was just about to say what you wrote.
This is NOT a graphics card, it's a rendering engine.
If you go and have a read on their website, it says that you still need a GPU and a CPU.
The card handles the complex raytracing parts and the CPU and the GPU does the rest to spruce up the graphics, such as shading.
The memory might well be DDR3, as there are DDR3 SO-DIMM's.
Posted on Reply
#50
iStink
TheLostSwedeHahahaha...
BOSE, I was just about to say what you wrote.
This is NOT a graphics card, it's a rendering engine.
If you go and have a read on their website, it says that you still need a GPU and a CPU.
The card handles the complex raytracing parts and the CPU and the GPU does the rest to spruce up the graphics, such as shading.
The memory might well be DDR3, as there are DDR3 SO-DIMM's.
That's what I thought.

Now we sit and wait for the games :pimp:
Posted on Reply
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