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Unigine 'Heaven' DX11 Benchmark

Unigine 'Heaven' DX11 Benchmark v4.0

February 12th, 2013 - What's New
  • 246.7 MB
  • 273.1 MB
  • 260.8 MB
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  • Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL
  • Comprehensive use of tessellation technology
  • Advanced SSAO (screen-space ambient occlusion)
  • Volumetric cumulonimbus clouds generated by a physically accurate algorithm
  • Dynamic sky with light scattering
  • Interactive experience with fly/walk-through modes
  • Benchmark mode
Software requirements:
  • .NET framework 2.0 (Windows version only, optional)
  • OpenAL (included into Windows installer)
  • Latest stable video drivers
Hardware requirements:
  • Tessellation feature REQUIRES a GPU with DirectX 11 support!
  • ATI Radeon HD 2xxx and higher or NVIDIA GeForce 7xxx and higher (recommended: NVIDIA 8800 / AMD 4800 series)
  • 256 Mb of video memory
Known drivers issues:
  • [ATI] Alpha-testing is wrong in OpenGL
  • [ATI] Depth of field works incorrectly in OpenGL
  • [NVIDIA] Low color precision on 7xxx series

Version History

v4.0 (February 12th, 2013)

  • Benchmarking presets for convenient comparison of results
  • GPU temperature and clock monitoring
  • Drastic improvement of SSDO
  • Stars at nighttime
  • Improvement of lens flares
  • New, improved version of UNIGINE Engine under the hood
  • Detection of multiple GPUs
  • Anti-aliasing support on Mac OS X
  • Enhancement of automation scripts in Pro version
  • New Advanced edition
  • Russian and Chinese localization

v3.0 (March 7th, 2012)

  • Added Mac OS X version compatible with 10.7+ (no tessellation).
  • Added support for Intel HD 3000 GPU (no tessellation).
  • Improved support for multi-monitor configurations.
  • Added support for NVIDIA 3D Surround (multi-monitor stereo 3D).
  • Enhanced NVIDIA 3D Vision support.
  • New cross-platform launcher without .NET dependencies.
  • Fixed Phoronix Test Suite compatibility issue.
  • Fixed minor visual artifacts.
  • Improved compatibility with Mesa drivers.
  • Improved detection of new GPUs.

v2.5 (March 3rd, 2011)

  • Added the Professional edition (see details below)
  • Improved support of various GPUs
  • Added support of indirect occlusion (SSDO) to simulate real-time global illumination
  • Improved the stability during multi-hour running
  • Fixed Windows GUI launcher compatibility issues
  • Improved the quality of ambient occlusion
  • Fixed minor content glitches
  • Added a user manual
  • Improved an installer for Windows

v2.1 (May 24th, 2010)

  • Support of OpenGL 4.0, including hardware tessellation
  • Added stereo 3D support in several modes:
    Anaglyph, Separate images, 3D Vision, iZ3D
  • Several minor optimizations