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Elder Scrolls V SKYRIM !! 11-11-11

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Yes, Oblivion is a good game. You can get the whole kit and kaboodle really cheap now.
 
Let me get a few things straight here, so they are not fixing any of the problems the hardcore TESIII fans have been complaining about? They are keeping the leveling system, the puny world size, the minimal number of cities and towns, using less npcs, keeping the graphics dated to the 2005 release of the xbox, and last but not least, they are not going to reintroduce the missing weapons systems from a medieval period (ie spear, cavalry, Kunst Des Fechtens)?

Am I supposed to be excited or something?

Before you posted this have you read about this game at all? Or did you just decide to go on a rant based off how they have been using the same engine since Morrowind? Because they are making a completely new engine that looks amazing (look at the pics a few posts above yours). The leveling system is for the most part I believe gone and more like a Fallout setup where you pick skills as you go. The world size has been fine, a bit larger would be nice, but at this point in time, they won't be releasing that specific of information. Same with cities and towns, or NPCs.

Not sure if you are suppose to be excited, but you should do a bit of research before making a post calling out the game for it's faults when most of that info is incorrect.


Yes, Oblivion is a good game. You can get the whole kit and kaboodle really cheap now.

As much as I try to like it, I can't bring myself to enjoy the melee combat sadly, wish it was setup a bit more like Mount and Blades combat. So hopefully they've spiced it up for Skyrim.
 
The leveling system is for the most part I believe gone and more like a Fallout setup where you pick skills as you go.

Nope, it's like Oblivion except there are perks you can choose and your major skills are whatever your 5 (?) highest skills are at the time.
 
Nope, it's like Oblivion except there are perks you can choose and your major skills are whatever your 5 (?) highest skills are at the time.

Wouldnt that be almost exactly like Fallout? Fallout has leveling and main stats and perks. Sounds almost the same, just some small changes.
 
Release date (as of now) is 11-11-2011

The Elder Scroll series is great if you are an RPG fan.



Compared to Daggerfall, every ES game after has been puny. Daggerfall had 487,000 square kilometers to explore and 15,000 towns. You could walk it all if you were so inclined (although, not surprisingly, most of it was quite sparse). The randomly generated 3D dungeons were an epic pain in the ass. It was pure awesomesauce. :D

Those are just numbers. Can you name 30 of those towns? How about the name of the shopkeeper's daughter in the town where you spent the least time?

When you have so much BS it all just turns into a murky mess of numbers written on the back of a box. Oblivions towns were not just dots on a map to help me keep track of where I was and supply station "closest one by me". They had names, people, temples, inns, etc. They were places I could think of as a home. They were few, but they had more dept and personality than all of Daggerfall combined.

I have no idea how big Oblivion's map was. I was too busy enjoying it to care.

And we got randomly generated dungeons back, so you should be very happy.
 
Nope, it's like Oblivion except there are perks you can choose and your major skills are whatever your 5 (?) highest skills are at the time.

Actually the description of the skill system and leveling up sounds more like Final Fantasy X or later. There is a tree with 280 perks (I assume stuff like attack+x, speed+y, and a mix of skills like shield bash, lunge strike, and the new finishing moves). When you level up from experience, you can add the skills/perks the way you want. While they claim classes are gone, I am sure branches in the tree will have titles like classes; however, I think these will just be guides to help you know where you are going with your character.
 
I would be happy with a map the size of Just Cause 2, on Horseback that would be a pretty epic scale, but not to large to make it all blend together. It use that example for more than that reason though, islands always give me an epic feeling, and I'm hoping they make good use of them, being disconnected from the outside world can really make them an interesting place. I was to see some epic landscapes, where I can just stop at the top of a mountain and be amazed. Oblivion kind of lacks that feel, I get it sometimes in Fallout, but still not so much. I bought Gothic 3 a while back and was really impressed with the landscape, but the combat, animations, voice acting, and how they fogged out details in the distance was unbearable.
 
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Those are just numbers. Can you name 30 of those towns? How about the name of the shopkeeper's daughter in the town where you spent the least time?

I was just making a point. No, I do not want to go back to the Daggerfall method.
(although it was great fun at the time)

A million generic towns is not as good as one well done one.
Oblivion, and Morrowind too, had excellent scope. It gave a great sense of exploration if you just wandered around.
I think that Skyrim will give us that same sense of wonder if we don't hunt down every screenshot and tidbit about the game before release.

I just hope at least one NPC says, "I saw a mudcrab the other day." :roll:
 
Lol "puny" world size? What game have you been playing? Oblivion was one of the largest games I had ever played. The world was anything but small and it even had an alternate dimension, that was just about as big as the original dimension..lol The first was epici and one of the most graphically demanding games ever put out. It will still stress even the most modern of systems to this day..

Someone woke up on the wrong side of the bed today..lol.. I'm looking forward to this. :)
 
The game world was puny if you compare it to a map of Tamriel and consider that some older TES games covered the entire continent.
 
and gta was puny if i compared it to oblivion. but that doesn't make it puny.. lol..
two worlds, now that's puny..
 
I just want a TES game that includes the whole of Tamriel

TamrielMap.jpg


Or even better, the whole of Nirn

minibigmaproadslore31gv.jpg


Also note that the game Morrowind did not even include the whole province of Morrowind, it was just the continent Vvaardenfell (and then the island Solstheim and the tiny Mournhold with expansions)
 
Wouldnt that be almost exactly like Fallout? Fallout has leveling and main stats and perks. Sounds almost the same, just some small changes.

Except that Fallout used experience points and skill points, instead of leveling each skill individually? Also note that Fallout had exactly 3 tag skills, didn't have any main attributes, and your attributes didn't change from one level to the next (unless you picked a perk that changed it).
 
Here is a poorly made Haiku describing one of the issues with Oblivion.

Old Cave
A Chest is Found
Wooden Spoon


I hope Skyrim will be better, but I doubt it.
 
Here is a poorly made Haiku describing one of the issues with Oblivion.

Old Cave
A Chest is Found
Wooden Spoon


I hope Skyrim will be better, but I doubt it.


That was funny.
 
Y'all better be afraid of the wooden spoon!
 
Bethesda : We are releasing ES:Everything. It's the entire planet of Nirn.
Gamers : YAY !!!
Bethesda : It will be available as a Steam download.
Gamers : YAY !!!
Bethesda : It's 37 Terabytes.
Gamers : :wtf:

lol ... Bethesda has pure gold on their hands if they keep making the ES games better and better.
You can't please everyone, but the loyal fan base is huge, and unless they epically fail, they will have a cash cow for a long, long time.
 
Bethesda : We are releasing ES:Everything. It's the entire planet of Nirn.
Gamers : YAY !!!
Bethesda : It will be available as a Steam download.
Gamers : YAY !!!
Bethesda : It's 37 Terabytes.
Gamers : :wtf:

lol ... Bethesda has pure gold on their hands if they keep making the ES games better and better.
You can't please everyone, but the loyal fan base is huge, and unless they epically fail, they will have a cash cow for a long, long time.

Bethesda: It promises 1 year of gameplay
Gamers: 37 TB is only enough to play it for 1 year.
Bethesda: To clarify we literally mean 1 year as in 1248 hours to complete the main quest.
Gamers: :wtf:
 
Bethesda: It promises 1 year of gameplay
Gamers: 37 TB is only enough to play it for 1 year.
Bethesda: To clarify we literally mean 1 year as in 1248 hours to complete the main quest.
Gamers: :wtf:

if only, that would be epic
 
@TLM : I LOL'd

Bethesda : It has come to our attention that some people have skipped a lot of the content we put into the game and were able to complete the main quest in as little as 950 hours. We apologize and the expansion will be larger.
Gamers : :cry:
 
Bethesda : We are releasing ES:Everything. It's the entire planet of Nirn.
Gamers : YAY !!!
Bethesda : It will be available as a Steam download.
Gamers : YAY !!!
Bethesda : It's 37 Terabytes.
Gamers : :wtf:

lol ... Bethesda has pure gold on their hands if they keep making the ES games better and better.
You can't please everyone, but the loyal fan base is huge, and unless they epically fail, they will have a cash cow for a long, long time.
I would buy more hard drives and a really sweet NAS of some sort for that.
Bethesda: It promises 1 year of gameplay
Gamers: 37 TB is only enough to play it for 1 year.
Bethesda: To clarify we literally mean 1 year as in 1248 hours to complete the main quest.
Gamers: :wtf:
I would quit everything else for that.
@TLM : I LOL'd

Bethesda : It has come to our attention that some people have skipped a lot of the content we put into the game and were able to complete the main quest in as little as 950 hours. We apologize and the expansion will be larger.
Gamers : :cry:
I'd buy even more storage for that. Especially if the expansion was for realms/worlds other than Nirn.
 
Or did you just decide to go on a rant based off how they have been using the same engine since Morrowind? Because they are making a completely new engine that looks amazing (look at the pics a few posts above yours).

My rant didn't mention the engine used, or the graphics.

I read about the game, a little, in Gamestop, and then more from a Game Informer. A google search told me that there was only 5 or 6 major cities, and the skill system would be like Fallout. The screenshots revealed that the swords are moving further away from being historically accurate, along with the combat, so I began to structure my post around that experience. Why don't you talk to me about Kunst des Fechtens? Way better topic for this thread:p

I think the skills should be weapon based. Using a dagger should increase a knife skill, using a longsword should likewise increase a long blade skill. I don't understand how compartmentalizing the skill system like Fallout would work, but that doesn't mean it couldn't work.

I DO think it would make the game sloppy, because the weapon utilization is disconnected from the leveling experience. It becomes slow and tedious, instead of balanced and realistic. I think the system should be like Morrowind's, only with more attributes, and allowing all the skills to contribute to your level instead of the major set only.

I think that players who are not hardcore might have found Morrowind's major skill set leveling cap to be severely limiting, because it can make a poorly designed character nearly useless. Opening up the leveling set to include all skills, while adding more attributes will make the level path more free, and will help both veteran and novice players alike tune their characters to a satisfying experience.

In my opinion this solves any problems created by introducing level scaling to the games. The problems with the scaling are created by the imperfect skill system. Most people can't see that, so they blame the level scaling for the game play issues in Oblivion. I called out the level scaling issue, versus a skill issue, because I believed everyone here would know what I was talking about, assuming that many had played ESIII & ESIV, and would be able to discern the point I made using somewhat figurative language.

When you have so much BS it all just turns into a murky mess of numbers written on the back of a box.

That is a very valid point, and I agree with you. Interestingly, I got the feeling that every town and NPC in Oblivion was cut from a mold. I got the sensation, if you call it that, that I was walking around a cookie-cutter world filled with all the same people and things. I was very bored walking around on my own (ie not doing a quest). I never got that feeling from Morrowind or Daggerfall.

I tried to walk into the woods, and find a cave. I did, and I explored it, but all of the caves were generic. The ones that were not were filled with locked doors for quest lines that I didn't have open yet, so I was turned away. That sucks. In Morrowind, there were no locked doors. You could kill a god or two if you felt like it. I should say, I tried to feel the same experience of wonder & interest. There was real cosmology in morrowind, the entire world had a backstory that was set in stone. You can see it in the architecture, in the races, in the clothing and the landscape. Natives, Redoran, Telvanni etc etc where fully developed cultures with seemingly real issues regarding drugs, sex, violence, politics, racism, sexism, slave trade, culture, war, religion, influence from the empire and the much much more.

In Oblivion, my expressed thoughts were much like "SO, the whole country is built on a ruined ancient elven landscape...the king is dead and you have to save the country. Is that it?" Luckily there where many quests and most of the towns had some sense of identity to them, but it was shit-tier gaming no matter how you slice it. Sure they tried to present different architectural styles, but they ultimately failed. All the churches are the same, all the houses are the same, the guards are the same. They change the colors, the layouts, but they never develop any cultural influence.

In Morrowind there was real conflict, real confusion and mystery. You get sent to the island, and if you want, you don't even have to start the main quest. If you don't go straight to Caius Cusade's house, you never get stuck with an amulet that you can't drop.:roll:

Morrowind was a psychological masterpiece compared to any other game in History, and I refuse to accept whatever crap comes out of Skyrim.
 
Morrowind was a psychological masterpiece compared to any other game in History, and I refuse to accept whatever crap comes out of Skyrim.

That there be the concise illustration of 'closed mindedness'.

Wait for the reviews before such decisions. They might have a funky sword system.
 
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