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Deus Ex: Human Revolution - out Feb 11

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I'm really loving the Steam version of this game. The devs keep pumping out updates/bugfixes to it, complete with patch notes. Definitely looking forward to the DLC, just hoping they price it right.

Have they sorted out the stutter yet just out of interest?
 

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Have they sorted out the stutter yet just out of interest?

Yes and no. It is much better but I still get the same ugly stutter in the allies of Detroit but moving thru the streets is much better.

I know over at the DX forums people are saying if you run it in windowed mode there is none(they added windowed mode in the latest patch apparently)
 
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Yes and no. It is much better but I still get the same ugly stutter in the allies of Detroit but moving thru the streets is much better.

I know over at the DX forums people are saying if you run it in windowed mode there is none(they added windowed mode in the latest patch apparently)

That's interesting.....ATI owners by any chance? Reason I say that is that with both an HD 5870 and an HD 5770 I have stumbled across a few games they work flawlessly windowed but stuttered really badly when played fullscreen.
 

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Cool. I thought it was not possible to save her. I guess i'll do that the next time i'll play it.
Just kill/passify the two Heavy Machine Gunners first, target the other guys until the helicopter drops the mech, destroy the mech, then finish the rest. The heavy gunners and the mech do the most damage to the helicopter.


That's interesting.....ATI owners by any chance? Reason I say that is that with both an HD 5870 and an HD 5770 I have stumbled across a few games they work flawlessly windowed but stuttered really badly when played fullscreen.
I have an HD 5870 (underclocked to HD 5850) running Catalyst 11.5 and I haven't noticed any stuttering.
 
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No stuttering here also...
 
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I am running a radeon 5850 overclocked, and get no stuttering in this game either.
Luck of the draw, it seems.
 

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I know that applications like BOINC can cause stuttering in games because separate threads are waiting for sync and something loading the cores like BOINC causes important game-related threads to fall behind. Stopping BOINC will stop the stuttering.
 
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what's a BOINC??
 

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Berkley Open Infrastructure for Network Computing

Any software that loads the CPU could do it. Folding @ Home is another one or a lot of multithreaded video encoding programs.

ctrl+alt+del and check the Performance tab. CPU usage should be lower than 10% before starting most modern games.
 
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The stuttering is a problem with a game alone and not with anything 3rd party. The have supposedly fixed stuttering with an update released yesterday. It feels better but then again i'm not running long distances like i used to in China districts. I'm in Hong Kong now... so i can't say for sure.
 
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I feel like i jave done absolutely everything but only played 24hours, what am i missing?
I ended the game with 20 praxis points, i always does this, keep saving for the right upgrades and end up no spending anything. I also could have ended in like 19 hours or less, cause i lost a lot of time not alarming any mission and doing as much takedows as posible
 
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I feel like i jave done absolutely everything but only played 24hours, what am i missing?
I ended the game with 20 praxis points, i always does this, keep saving for the right upgrades and end up no spending anything. I also could have ended in like 19 hours or less, cause i lost a lot of time not alarming any mission and doing as much takedows as posible

what difficulty? imo anything less than hardest (give me deus ex) you are losing out. I used all of my points and put in a little over 75hrs my first play through.

a big thing about deus ex is choices. not just in context, but which path you take to the building, etc. i often tried a few different ones until one was "cool" enough ;)
 
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I have over 30 hours in and I just reached the spot where the flight vehicle crash lands on the building top.

As for stuttering I have not experienced this at all during my play through. 6970 here.
 
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for my system the cpu only got to somthing like 15-25% used and i dont see any lag or shuttering at all.
 

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finished playing it last night. the game is good. I like it, the only thing i didnt like is

the 'three' endings. they were more or less the same thing but with Adam J. harping on about the world and its view on human evolution/augmentions and technology or making the right choices....

But i understand that the game being a prequel had something to do with it. but IMO they could have still found a way to finish off the game a little more substantially
 
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finished playing it last night. the game is good. I like it, the only thing i didnt like is ...

you're not the first to say that, imo though i liked it. It really fit with the series. as you said, it was a prequel so it had to be pretty locked in. that being said, the ideas they talk about are a big part of the deus ex lore. i liked the narration being customized to you.

i can't think of anything they should have don differently... what would you recommend?
 
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More side quests (a lot more) and personal lockers for stashing stuff.
 
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I thought the ending was good and its cool to see how they linked it to the next game if you wait after the credits for the extra bit.

I personally liked the ending and i dont really see how they could have done it differently.
 

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i can't think of anything they should have don differently... what would you recommend?

Let me put it this way....

When i press the red button that makes everything go 'wtf boom' then thats what i expect to see.

I waited all through the credits expecting to see a fmv sequence of some sort with everything going up in a cloud of dark smoke, but nooooooooo!!! they denied me my game!

Come on! its the end of the game! the ultimate climax! the fruits of 2 days hard labour of arse on chair, eyes glued to the computer screen and theres no big kaboom when i pick the kaboom option?? what an anticlimax!

I understand how the narration of each ending ties into the game and also somewhat into RL but its not a proper ending, and if they were setting the table for sequel then the way they went about it aint the best way to do it.

(Im looking forward to a sequel. but it probably wont be a sequel as human revolution is a prequel to the J.C Denton Saga. but who knows, they might come up with a spin off story or try to re-write the J.C Denton Saga and fit it more inline with human revolution)
 
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what difficulty? imo anything less than hardest (give me deus ex) you are losing out. I used all of my points and put in a little over 75hrs my first play through.

a big thing about deus ex is choices. not just in context, but which path you take to the building, etc. i often tried a few different ones until one was "cool" enough ;)

75?? I only think i loss one side mission, which is the one you find the dead office in a room.
 

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You mean another one that fits right between HR and CT?

Let me put it this way....

When i press the red button that makes everything go 'wtf boom' then thats what i expect to see.

I waited all through the credits expecting to see a fmv sequence of some sort with everything going up in a cloud of dark smoke, but nooooooooo!!! they denied me my game!

Come on! its the end of the game! the ultimate climax! the fruits of 2 days hard labour of arse on chair, eyes glued to the computer screen and theres no big kaboom when i pick the kaboom option?? what an anticlimax!

I understand how the narration of each ending ties into the game and also somewhat into RL but its not a proper ending, and if they were setting the table for sequel then the way they went about it aint the best way to do it.

(Im looking forward to a sequel. but it probably wont be a sequel as human revolution is a prequel to the J.C Denton Saga. but who knows, they might come up with a spin off story or try to re-write the J.C Denton Saga and fit it more inline with human revolution)
 

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I remember mechs in Deus Ex and Deus Ex: Invisible War...I don't remember any "augs."
 
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DX:HR is a prequel to the Deus Ex from 2000 and the ending after credits is designed in such way.
Most of the augmented ppl in original DX are actually augmented by the same technology we were using in DX:HR. JC Denton and few others had a nano based augmentations opposed to more mechanical ones used in DX:HR. DX:IW on the other hand was further ahead of both games and it's based entirely on nano tech augmentations.
 

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Which is a step backwards, not forwards, IMO. If Human Revolution is supposed to be a prequel to the original game, there shouldn't have been any mechanical augmentations and a lot of rudimentary applications of nanotechnology. By rudimentary, I mean the ability to self heal and maybe some guns that use you as a battery to operate them. They shouldn't have taken it as far as they did because, by comparison, Deus Ex feels like a downgrade.
 

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Processor AMD FX 8350@ 5.0GHz
Motherboard Asus TUF 990FX Sabertooth R2 2901 Bios
Cooling Scythe Ashura, 2×BitFenix 230mm Spectre Pro LED (Blue,Green), 2x BitFenix 140mm Spectre Pro LED
Memory 16 GB Gskill Ripjaws X 2133 (2400 OC, 10-10-12-20-20, 1T, 1.65V)
Video Card(s) AMD Radeon 290 Sapphire Vapor-X
Storage Samsung 840 Pro 256GB, WD Velociraptor 1TB
Display(s) NEC Multisync LCD 1700V (Display Port Adapter)
Case AeroCool Xpredator Evil Blue Edition
Audio Device(s) Creative Labs Sound Blaster ZxR
Power Supply Seasonic 1250 XM2 Series (XP3)
Mouse Roccat Kone XTD
Keyboard Roccat Ryos MK Pro
Software Windows 7 Pro 64
Which is a step backwards, not forwards, IMO. If Human Revolution is supposed to be a prequel to the original game, there shouldn't have been any mechanical augmentations and a lot of rudimentary applications of nanotechnology. By rudimentary, I mean the ability to self heal and maybe some guns that use you as a battery to operate them. They shouldn't have taken it as far as they did because, by comparison, Deus Ex feels like a downgrade.

HR is mechanical augmentation till Nano Aug came about
 
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