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- Feb 18, 2009
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System Name | Multiple - Win7, Win10, Kubuntu |
---|---|
Processor | Intel Core i7 3820 OC@ 4.0 GHz |
Motherboard | Asus P9X79 |
Cooling | Noctua NH-L12 |
Memory | Corsair Vengeance 32GB 1333MHz |
Video Card(s) | Sapphire ATI Radeon RX 480 8GB |
Storage | Samsung SSD: 970 EVO 1TB, 2x870 EVO 250GB,860 Evo 250GB,850 Evo 250GB, WD 4x1TB, 2x2TB, 4x4TB |
Display(s) | Asus PB328Q 32' 1440p@75hz |
Case | Cooler Master CM Storm Trooper |
Power Supply | Corsair HX750, HX550, Galaxy 520W |
Mouse | Multiple, Razer Mamba Elite, Logitech M500 |
Keyboard | Multiple - Lenovo, HP, Dell, Logitech |
From VGLeaks.com
It may not be a leak at all but it's unofficial and anonymous, maybe the NDA is over and they just waited to drop the bomb until the NDA drops the second E3 conference started.
Validation:
Neogaf Moderator says it's "accurrate": http://www.neogaf.com/forum/showpost.php?p=38549579&postcount=2
bgassassin confirms also: http://www.neogaf.com/forum/showpost.php?p=38550216&postcount=149
NOTE: Seems to be based on earlier target specs, the final dev-kits had a specs bump, in line with the UE4 rumors, but bgassassin thinks the bump was just a small boost.
NOTE2: Please don't make any performance judgments and comparrisons, by analyzing them, these specs have been constructed in a way to purposelly hide KEY specifications required to determine total processing power - we simply cannot get an idea of equivalent or comparrison at this point, but the indictions are that this is modern hardware and ofcourse the on the GPU side the most important feature that stands out is compute shaders.
It may not be a leak at all but it's unofficial and anonymous, maybe the NDA is over and they just waited to drop the bomb until the NDA drops the second E3 conference started.
Main Application Processor
- PowerPC architecture.
- Three cores (fully coherent).
- 3MB aggregate L2 Cache size.
- core 0: 512 KB
- core 1: 2048 KB
- core 2: 512 KB
- Write gatherer per core.
- Locked (L1d) cache DMA per core.
Main Memory
- Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
- Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.
Graphics and Video
- Modern unified shader architecture.
- 32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
- HDMI and component video outputs.
Features
- Unified shader architecture executes vertex, geometry, and pixel shaders
- Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
- Read from multi-sample surfaces in the shader
- 128-bit floating point HDR texture filtering
- High resolution texture support (up to 8192 x 8192)
- Indexed cube map arrays
- 8 render targets
- Independent blend modes per render target
- Pixel coverage sample masking
- Hierarchical Z/stencil buffer
- Early Z test and Fast Z Clear
- Lossless Z & stencil compression
- 2x/4x/8x/16x high quality adaptive anisotropic filtering modes
- sRGB filtering (gamma/degamma)
- Tessellation unit
- Stream out support
- Compute shader support
GFX API
- GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.
Sound and Audio
- Dedicated 120MHz audio DSP.
- Support for 6 channel discrete uncompressed audio (via HDMI).
- 2 channel audio for the Cafe DRC controller.
- Monaural audio for the Cafe Remote controller.
Networking
- 802.11 b/g/n Wifi.
Peripherals
- 2 x USB 2.0 host controllers x 2 ports each. (2 front, 2 back)
- SDCard Slot.
Built-in Storage
- 512MB SLC NAND for System.
- 8GB MLC NAND for Applications.
Host PC Bridge
- Dedicated Cafe-to-host PC bridge hardware.
- Allows File System emulation by host PC.
- Provides interface for debugger and logging to host PC.
Validation:
Neogaf Moderator says it's "accurrate": http://www.neogaf.com/forum/showpost.php?p=38549579&postcount=2
bgassassin confirms also: http://www.neogaf.com/forum/showpost.php?p=38550216&postcount=149
NOTE: Seems to be based on earlier target specs, the final dev-kits had a specs bump, in line with the UE4 rumors, but bgassassin thinks the bump was just a small boost.
NOTE2: Please don't make any performance judgments and comparrisons, by analyzing them, these specs have been constructed in a way to purposelly hide KEY specifications required to determine total processing power - we simply cannot get an idea of equivalent or comparrison at this point, but the indictions are that this is modern hardware and ofcourse the on the GPU side the most important feature that stands out is compute shaders.