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System Name | Bayou Phantom |
---|---|
Processor | Core i7-8700k 4.4Ghz @ 1.18v |
Motherboard | ASRock Z390 Phantom Gaming 6 |
Cooling | All air: 2x140mm Fractal exhaust; 3x 140mm Cougar Intake; Enermax T40F Black CPU cooler |
Memory | 2x 16GB Mushkin Redline DDR-4 3200 |
Video Card(s) | EVGA RTX 2080 Ti Xc |
Storage | 1x 500 MX500 SSD; 2x 6TB WD Black; 1x 4TB WD Black; 1x400GB VelRptr; 1x 4TB WD Blue storage (eSATA) |
Display(s) | HP 27q 27" IPS @ 2560 x 1440 |
Case | Fractal Design Define R4 Black w/Titanium front -windowed |
Audio Device(s) | Soundblaster Z |
Power Supply | Seasonic X-850 |
Mouse | Coolermaster Sentinel III (large palm grip!) |
Keyboard | Logitech G610 Orion mechanical (Cherry Brown switches) |
Software | Windows 10 Pro 64-bit (Start10 & Fences 3.0 installed) |
PC version of Gears of War (a Windows Store Exclusive) released this week through the Windows Store. Did anyone even notice?
Apparently DX12 is "catastrophically broken" on Radeon cards in this game. The picture (no pun intended) for NVIDIA is better, but by no means great either.
The article talks of The Fury X being incapable of steady framerates, with similar trouble for R9 380 and the Nano as well. Interestingly, older architecture like the R7 370 ran fine.
The problem may be the actual game, rather than the cards though. Gears of War was never designed to be DX11 or DX12 game, and is still basically running on the rusty 2006 architecture.
Those hoping for another game to compare architectures and how well they work in DX12 are going to have to continue to settle for Ashes of The Singularity.
Surprised? I'm not, it's MS! Read about it here:
http://www.extremetech.com/gaming/223858-the-new-gears-of-war-ultimate-edition-is-a-dx12-disaster
Apparently DX12 is "catastrophically broken" on Radeon cards in this game. The picture (no pun intended) for NVIDIA is better, but by no means great either.
The article talks of The Fury X being incapable of steady framerates, with similar trouble for R9 380 and the Nano as well. Interestingly, older architecture like the R7 370 ran fine.
The problem may be the actual game, rather than the cards though. Gears of War was never designed to be DX11 or DX12 game, and is still basically running on the rusty 2006 architecture.
Those hoping for another game to compare architectures and how well they work in DX12 are going to have to continue to settle for Ashes of The Singularity.
Surprised? I'm not, it's MS! Read about it here:
http://www.extremetech.com/gaming/223858-the-new-gears-of-war-ultimate-edition-is-a-dx12-disaster
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