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OFFICIAL Cyberpunk 2077 Game Discussion

The save file corruptions being mentioned here brought me to this video by Upper Echelon Gamers. It certainly sounds like poor design has led to this save file corruption. Doing normal activities like crafting or taking items down into component materials seems to contribute to bloating, leading you more wuickly toward the save file’s hard size limit. Dunno if it’s useful to anyone, but is certainly interesting.

It reminded me of Skyrim’s save file bloat and corruption issues with large/maxed mod counts installed, forcing modders to find ways to develop ways of making the save files more stable. That was especially useful for those who had the maximum number of mods.

Yeah and I’m a total packrat in games like this but ive been selling my loot because I don’t seem to be making much money and I currently need 35K total and almost have 20..but I’m sure I lost some good crafting parts...
iIf anyone has any decent money making tips I’d love to hear then that seems to be my only problem. Got decent gear and guns but money has been hard to come by...
 
What CDPR did with the witcher 2 was honestly brilliant (2 game in 1), and many games who launched recently showed that you don't have to ride on the openworld wave to become a commercial and critical sucess. I would even argue that a more "intimate" setting would have been a better introduction to night city (watson lockdown doesn't count in my book) if they plan to do a sequel. Right now, some parts of the city are really underused as far as the msq is concerned.
Upside is that the underused parts can eventually be used. I'm kind of hoping they explore that in the DLC. Maybe we can have some life path stuff.

It's funny you mention scope. A couple of games really made me think on this, just recently.

The first was Metro Exodus. Being a much smaller studio, grand open world isn't really their MO. But because of that they picked the open world aspects carefully. You started off totally linear, but got dropped into a semi-open space, just open enough for real exploration, but not so much to shock the system. And when you leave that space, it really feels 'done.' The next part is pretty much totally open, bigger, lots of stuff to do. By the end of that, it's getting long in the tooth, but that's okay, because the next part is the most concentrated and that feels like a nice change of pace. And then you go fully linear to tie up your story and that's it.

The thing that makes it work isn't whether it is or is not open. It's the pacing. The distribution of assets. The placement and relevance of tasks. You are always being guided. The magic is in the ways it chooses when to hide that from you more or less. When it wants you to feel freer, you feel freer. When it wants to buckle down and show you something, you want to see it.

The other one, oddly enough, is Plague Tale: Innocence. I actually loved that game. One of my favorites. Played it many times. It really opened my eyes to the reality of 'spread'. Not a single asset goes wasted or overused. It is a small, but dense and complete experience. And nothing about it really feels 'small'. It feels grand in its own way. It feels like there's something more to the whole world than what there is.

A fully open-world model is sort of becoming a dated concept to me. It takes a lot of ambition, a lot of raw power, and a lot of painstaking, detail oriented work. It's hard to test, hard to fix, hard to polish. Done right, it is an experience like no other. But it is such an undertaking, and I think maybe we need to start talking about how fully opening the world limits other areas of the game. What's the saying that goes around? "Wide as an ocean, deep as a puddle." Indeed, that tends to be the issue. Conceptually, it is diametrically opposed to depth. You kind of can't have both. Not at this point in the developments in design and tech. I think the whole concept needs to be boiled down to what really is and is not needed to really make it work. When I first started playing, I had choice blindness. And then I realized none of it mattered. What's the point of having a bigger world if it makes it more superficial?

Personally, what I would have liked... and maybe this is what they originally wanted, was if the first third of the game was life path stuff. Right at the beginning, it says V just got back from Atlanta. Maybe make the smaller, tighter opening experience there and tighten the funnel. Have a fully fleshed out little story arch to play through in a tighter world. And only after that do you get the keys to Night City.
 
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Yeah and I’m a total packrat in games like this but ive been selling my loot because I don’t seem to be making much money and I currently need 35K total and almost have 20..but I’m sure I lost some good crafting parts...
iIf anyone has any decent money making tips I’d love to hear then that seems to be my only problem. Got decent gear and guns but money has been hard to come by...

Perp encounters and all other side gigs you do, kill anything with yellow arrows if its not NCPD as well. Hoard like a mofo and get 1 point in Crafting for extra materials from disassembling. Get mucho crafting mats and craft a 250-400 gold per item weapon out of it either common or green. Sell them. Profit.

Perp encounters are great because the loot is fine, the EXP is good and its just fun roaming around like that for all of them, good sightseeing involved ;) And... you farm Street Cred quickly, which unlocks the higher quality shop items so you can also spend that money well. One word of advice - watch the level gating and mop up the lower difficulty stuff first, or you will find it harder to level later on. The encounters don't return!

I'm maxed out by the time I was about burned out from the game and still looking at more than 200k in gold... so yeah, this works.

More shop advice under spoiler
I always saved up my blue/purple/orange items to disassemble as well but I found the need for high level materials rather low. Its mostly used to craft one or two weapon upgrades really, but you just find or buy better stuff as you level anyway. Shops also have somewhat fixed inventories, certain items appear only at certain shops - and shops tend to be themed somehow. Ripperdocs especially. A note on those as well: at least two of them have a mini quest attached and choices determine whether they become available. Mind your words ;) One of them also is liable to give you a major (20%) discount, which is WORTH because ripperdocs not only sell 100k a pop Arms cyberware and lots of other pricy gear, but also Tabula Rasa, which is a respec perks item for 100K (then 80k).
 
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well that was a shit ending to the game and so soon too off to rob a space casino then a bunch of vid msg's and that was it. It did give me the chance to rerun the meeting with Hanako so might see where that goes but damn it's a short game
 
Perp encounters and all other side gigs you do, kill anything with yellow arrows if its not NCPD as well. Hoard like a mofo and get 1 point in Crafting for extra materials from disassembling. Get mucho crafting mats and craft a 250-400 gold per item weapon out of it either common or green. Sell them. Profit.

Perp encounters are great because the loot is fine, the EXP is good and its just fun roaming around like that for all of them, good sightseeing involved ;) And... you farm Street Cred quickly, which unlocks the higher quality shop items so you can also spend that money well. One word of advice - watch the level gating and mop up the lower difficulty stuff first, or you will find it harder to level later on. The encounters don't return!

I'm maxed out by the time I was about burned out from the game and still looking at more than 200k in gold... so yeah, this works.

More shop advice under spoiler
I always saved up my blue/purple/orange items to disassemble as well but I found the need for high level materials rather low. Its mostly used to craft one or two weapon upgrades really, but you just find or buy better stuff as you level anyway. Shops also have somewhat fixed inventories, certain items appear only at certain shops - and shops tend to be themed somehow. Ripperdocs especially. A note on those as well: at least two of them have a mini quest attached and choices determine whether they become available. Mind your words ;) One of them also is liable to give you a major (20%) discount, which is WORTH because ripperdocs not only sell 100k a pop Arms cyberware and lots of other pricy gear, but also Tabula Rasa, which is a respec perks item for 100K (then 80k).
Yeah I’ve been selling gear not breaking it down I guess that’s where I’m going wrong I literally pick up everything everywhere...I really want to pay off Viktor but thats 20k...sell every weapon I’m not using guess I should be scrapping...I definitely stay at low level stuff my one Pscyco encounter proved I’m super squishy
 
Personally, what I would have liked... and maybe this is what they originally wanted, was if the first third of the game was life path stuff. Right at the beginning, it says V just got back from Atlanta. Maybe make the smaller, tighter opening experience there and tighten the funnel. Have a fully fleshed out little story arch to play through in a tighter world. And only after that do you get the keys to Night City.
Ah yes, the life path quest could have been more fleshed out. From what I've gathered everyone wanted more... As a nomad I've learned more about the nomad life with Panam than I did in my prologue. Maybe there's a DLC with the serpent nation and the bakkers coming soon, but every time that V is talking about them, I'm wondering: "WHAT HAPPENED? WHO ARE THEY ? I HAVE SO MANY QUESTIONS".

The prologue and the Act 1 could have used less desynchronization between V and us. The 6 months montage felt a bit like a robbing
 
Does this find anything off in the WinSxS directory? -> Dism /Online /Cleanup-Image /ScanHealth

No errors there either. Gonna roll back my GPU driver to 456.71 and work my way up if I have issues.
 
Spoiler: build talk
Yeah, I've kinda found myself in the middle of a hybrid build. Really enjoy the stealth aspect of games and the challenge of figuring out what order has to be chosen to make sure you remain undetected. That's why I started there, but after realizing I needed some sort of weapon for the times I couldn't just sneak up behind and incapacitate, I settled on blades. Mainly because I had no silencers at the time and didn't realize they were so easy to just buy. But they've grown on me. I'll have to look into the mantis blades you can acquire (that's what it seems you're implying anyway) as I just bought the gorilla arms to tackle the fist fight quests and would regret having to spend another 100k on mantis blades too. I did consider the cold blood build at the very beginning, but I played a very similar "buff-upon-kill" build with Zane in BL3 and wasn't really feeling like playing that same style again.

Like, am I making the worst fashion choices here? Or the best?
Definitely a solid look. I agree, there should be the ability to have some semblance of fashion while still reaping the rewards of good stats. Your V looks pretty good. I'm rocking the Witcher leather jacket, and then whatever the highest armor values for each article of clothing are. Coincidentally I don't look half bad at the moment. I've got some goggles on with a leather biker cap (that for some reason has what looks to me like floppy bunny ears) and some baggy leather pants - a ragtag biker outfit I guess.

All of the story stuff is top notch. I've been sucked into all of it. These characters really feel real. Their tragedies, their pathos'. All very visceral and relatable, delivered perfectly through the scenes and performances given.
Once again, I wholeheartedly agree. Been focusing on the side-gigs and other non-main story stuff so I don't rush through the game, and because they have some great storylines of their own. You really do get sucked into the characters and their values and decisions. Each sidequest is very reminiscent of TW3 monster contracts which I completed all of.

Panam is one of my favorite characters, for sure. Also best ass in the game. But that speaks for itself. This game has a lot of incredible asses in it - the future really is amazing.
A-fucking-men :toast:
 
Alright, here's 456.71. I was able to play for more than a few minutes and had no crashes. Plant rendering is completely broken, and performance is worse.

n0dKJym.jpg


Moving on to the driver before the one that officially supports the game.
 
PSA - blood pump wont work with arm cyberware installed
 
457.51 seems to be stable and doesn't have any visual glitches. Guess I'll stay on this driver for the time being.
 
pretty sums it up

 
pretty sums it up


Idk - my criteria might be different, but I think reviewers get so caught up in each tree, that they stop seeing the forest. Prime example: Metro series - AMAZING scores, 90%, 85% great games...

I've never played a metro game more than once, and had fun playing them but it wasn't anything special like playing Skyrim, Outer worlds, Divinity, Kingdom Come, Far Cry 3+, Fallout, GTA etc. I.e. metro games are nice, but im not building rigs around them.

This game on PC, to me, is more fun than any of the games in the metro series. But the reviews will be way worse -- Including this review: 6.5 out of 10 for a game he played for 70+ hours and had fun playing is a little twisted to me. I will play this game for many, many more hours than a metro game, and get much more enjoyment out of it.

At the end of the day making a dark, huge, immersive game 'fun' is an amazing achievement, even if some elements of the execution of it was botched.

EDIT: NVM he hates metro series... lol.
 
Beat the game. Rather dissapointed with the endings.

Oh well.
 
Wait a minute, that story sounds really familiar, but I can't put my finger on it...
1608655684893.png
 
I'm trying to do it slowly, not even following main quest. Not sure what level I am, maybe 12. Keep getting annihilated in off-story fights. Is this normal?
 
I'm trying to do it slowly, not even following main quest. Not sure what level I am, maybe 12. Keep getting annihilated in off-story fights. Is this normal?

Yes
 
No. The patch enables SMT only for AMD CPUs with less than 8 cores. AMD worked with the cyberpunk devs to implement it this way as no gains are seen from SMT above 6 core CPUs.

You should see a performance improvement if you have a 6-core or quad core AMD CPU that supports SMT.

I want to pick it up, so a 5800x should be fine?

Do you guys(n gals) still recommend the game after beating it?
 
Wait a minute, that story sounds really familiar, but I can't put my finger on it...
Not sure if you legit can't remember, but it's from...
The Office:
"In Japan, heart surgeon. Number one. Steady hand. One day, Yakuza boss need new heart. I do operation. But, mistake! Yakuza boss die! Yakuza very mad. I hide in fishing boat, come to America. No english, no food, no money. Darryl give me job. Now I have house, American car, and new woman. Darryl save life. My big secret: I kill yakuza boss on purpose. I good surgeon. The best!"

I'm trying to do it slowly, not even following main quest. Not sure what level I am, maybe 12. Keep getting annihilated in off-story fights. Is this normal?
What difficulty are you playing on? Take note of the different danger levels for the side-jobs and gigs. I believe the different areas generally have different strength of enemies, e.g. a lot of the southern side-jobs and gigs were very high danger level for quite a bit while some of the more central areas were moderate.
 
I want to pick it up, so a 5800x should be fine?

Do you guys(n gals) still recommend the game after beating it?

A 5800X should be more than fine. It's a still a good game, despite all the issue. It could have been so much better though.
 
I want to pick it up, so a 5800x should be fine?

Do you guys(n gals) still recommend the game after beating it?
3900x seems to do okay. And when I say okay, I mean, the highest framerates I've seen in actual play approached 130FPS with the right settings, and I'm majorly GPU bottlenecked, so it's those kinds of settings I'm dropping. DLSS, etc. I'd be cruisin right along if I had a 3070 to go with it.

Your experience might be different, but I'm balls deep in a second playthrough. Just broke 100 hours. I haven't had any game breakers, but definitely a good bit of janky little things. If you have a decent tolerance for that kind of stuff, there's some really good game in there. Easy to get lost in all of the side-quests, many of them have fully developed characters and stories a-la TW3. Base combat is pretty good, minus dumbo AI. It's a great experience with a lot of technical caveats.


Sort of unrelated. I tried turning DLSS off today. I think this is the first game where I can really say I prefer it on, visually. You lose a litte sharpness but the regular AA leaves so many jaggies. IDK, maybe it's my monitor - VA's weird subpixel illumination behavior (ever look at text on a VA panel?) But it seems like the auto (assumed to be dynamic) mode for DLSS not only gives a smoother, cleaner image, but nearly doubles my frames in heavy spots. I think I prefer it over heavy TAA any day. And this is at 1080p. Did they maybe come close to delivering on the 'free performance' dig this time? Anybody with higher-res displays care to chime in?
 
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Your experience might be different, but I'm balls deep in a second playthrough. Just broke 100 hours. I haven't had any game breakers, but definitely a good bit of janky little things. If you have a decent tolerance for that kind of stuff, there's some really good game in there. Easy to get lost in all of the side-quests, many of them have fully developed characters and stories a-la TW3. Base combat is pretty good, minus dumbo AI. It's a great experience with a lot of technical caveats.
Seconded. 74 hours played thus far. Still on first playthrough just enjoying exploring and side-content. Also no major game breakers aside from one CTD on the 11th I believe.

Sort of unrelated. I tried turning DLSS off today. I think this is the first game where I can really say I prefer it on, visually. You lose a litte sharpness but the regular AA leaves so many jaggies. IDK, maybe it's my monitor - VA's weird subpixel illumination behavior (ever look at text on a VA panel?) But it seems like the auto (assumed to be dynamic) mode for DLSS not only gives a smoother, cleaner image, but nearly doubles my frames in heavy spots. I think I prefer it over heavy TAA any day. And this is at 1080p. Did they maybe come close to delivering on the 'free performance' dig this time? Anybody with higher-res displays care to chime in?
1440p VA panel here, but 5700XT so no DLSS for me. You conclusions seem consistent with what GN found:
 
I'm trying to do it slowly, not even following main quest. Not sure what level I am, maybe 12. Keep getting annihilated in off-story fights. Is this normal?
Yes lol. Number one, I think the game actually has some issues with the whole stat system... like stuff doesn't do what it says. Damage and armor calculations seem... off. Kind of a cluster. It really feels like certain core stats just do nothing at times. I still have a hard time understanding how certain things get calculated. Doesn't help that the 'stats' screen that's supposed to count them up is basically a long list of zeros. Something is up. I bet things will change in combat with updates, just from actually making all of the stats work like they're meant to.

But I think the other part of it is that you still have to grind. Perks and attributes don't count for much without actual skill level ups from using the skills you pick. I found myself getting merked a lot less after doing some of the easy/moderate stuff and leveling up my skills first. Even the random radiant fights are bullshit... sometimes harder than anything in the story or main side quests. Personally I don't think it should be that way... feels really dumb when the hardest bosses aren't bosses but "rando street thug #56893." Once you get further along with your build, you should have a much easier time with them, though.
 
I have been enjoying playing the game. With the RTX 2070 Super and Ultra settings with no RT I was getting around 50 fps. With the RTX 3080 I am getting around 85 fps. Might turn RT on and see what happens.
The only real grip I have about the game is the cut scene lengths and the long conversations. I have started to use "c" to skip a lot of the discussions, but then I am not tracking the story line. I just get impatient, wanting to go do something!!!
 
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