I have never stated that TPU is doing something illegal. I’ve only said that they are violating either the DLSS SDK EULA or a bunch of individual game EULAs. Determining whether that is illegal or not requires both legal action from Nvidia, as well as an actual juring by a court. I cannot be of help in that endeavour, regardless of your pleas.
It’s so confusing having not read nvidia’e EULA outside of excerpts posted here because I don’t give a shit; it seems like the end user is either the studio/developer, who could be liable for exposing IP that might negatively impact performance of DLSS, or it’s the end-user who can fuck around for fair-use-sakes without any real consequence.
I think Aquinas is right in my non-professional/unsolicited opinion, though — just use the SDK’s EULA in an installer and TPU can distribute away (wow how annoying would maintaining that script/library of games and their DLSS capabilities be?)
You threaten another user here, and you're copping a ban. Are we clear on this?
People are fine to discuss this topic, but you're going to be civil about it.
With all respect, some users, like
@lexluthermiester have been comfortably allowed to threaten violence and “citizen’s arrest” for years... why the sudden double-standard?*
*Not that I agree with that user, sounds trash to me, but principles should be principled
One of the big deals with digital piracy, is that you had to have broken a security measure.
Around here in Au, you cant charge someone for theft if you left your car doors unlocked and the keys in the ignition, and this is the digital version of that.
That’s not how it works in the US at all
I’d be surprised if this was the case AU
If you want me to believe these dll files can be modified hacked or altered in any way other than being put where they belong - in an Nvidia game with DLSS support that requires you to agree to their EULA, with an Nvidia GPU that you purchased and used Nvidia drivers with.
Someone. Anyone. I cant even find anything about anyone ever having achieved this. You can use a fake dll file with a legit looking name and try to trick a program or operating system into running it. You can make malicious code that uses dll files... but you cant reverse engineer someone elses dll file and modify it. The program loading it is just gunna damn well crash if it's not a legit, supported file as we've seen when people tried DLSS 2.x files on DLSS 1.x games.
So... what copy protection is being broken, and how is it being used for an unintended purpose?
The real issue, in my drunk at 8am/non-professional opinion is TPU as distributor. It’s one thing for an individual to copy-paste files between games that they legally purchased, it’s another to host those files derived from an SDK on a website with the intention of altering of other copyrighted material :shrug:
(still, said user still likely owns the games and hardware in question so whatever god I have to get to work soon lol)