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Gedonia

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It's a gem! You can lvl up anything you want, and it all depends on the beginning starting 4 points. I added all 4 points in INT...kinda a mistake. After few hours I did not find a single mage weapon.
But I was able to learn the fireball and a fire buff that I can use on my melee weapon and it does so much more damage cuz I have the INT points, and....in the Village, there is a broken well. You can use 3STR to mend it or lots of intelligence to find out who did it and how to replace the parts. Using my INT came in handy I got a rope, fixed the well leaver and was able to discover who did it.

It is an amazing game. Right now I discovered a game-breaking bug, I had to reload the last save and start all over from there, it took like 5 minutes of gameplay off....so I guess it's not perfect.
100% single players and an open map where you can do whatever you want and level up any skill you want, each will have its own impact on the character.
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Vigil The Longest Night

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Side scrollers, with deep story. Playing it at easy so I can almost get through the level.
I got to find your sister, there is some crazy experiments with demons and stuff happening outside the town's wall, and how come it's always night the sun never comes up?
You play as Leila a member of the Vigilant Order and uncover the truth behind the eternal darkness, Leila's mysterious sister, and the horrors that stalk her in a world that has forgotten daylight.

Gedonia is a gem, i posted this a few days ago, nice little game. It is a beta though still so hopefully the dev will keep at it. He does reply on the steam discussion though if you need.
 
Just about coping with the effects of sciatica which I wouldn't wish on anybody, so since I'm not in the mood for working, Lara to the rescue.
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I'm glad she knows how to use that shotgun!
 
I found the Stalker "Anomaly" Download on ModDB and its been there a few months. I didn't even realize it is a full Mod/all 3 games and complete
as it is. You don't even need the other games as a base. Over 16GBs of highly adjustable Mod Goodness. 64bit improved engine too.
:clap:
 
About to get a bend chassis which isn't a problem for me
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Desperados III (aka Shadow Tactics with cowboys), i love this type of games for some unknown reason, can't get enough of them.
 
Gonna have a look at the new state of decay 2 update tonight.
It has the best bases yet offered in the game, and FINALLY some new missions.

UL is one of the best devs out there. 3 years after release they keep adding new content every few months, responding to fan wishlists and fixing bugs. This Homecoming (return to Trumbull County from the first game) is the 5th map. We’ve have 4 major gameplay additions during this time as well.
 
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It has the best bases yet offered in the game, and FINALLY some new missions.

UL is one of the best devs out there. 3 years after release they keep adding new content every few months, responding to fan wishlists and fixing bugs.

I like both of them.
 
I'm leaking a bit right now. I totally missed this was coming out. Or existed. I'm getting a start of a bucket list again for gaming and that was awhile ago... a nice problem to have ! D2 in three weeks... now this. DAMN SON. And from what I'm reading, its glorious and builds on the previous foundation with lots of feedback from the community. :love:


This review nails it

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Character creation. Yep. That's for the whole next week I guess :p If Kingmaker was Owlcat's BG1... Is this going to be their BG2? I certainly hope so, but seeing as they added a whole new tier on top of character progression...

It has the best bases yet offered in the game, and FINALLY some new missions.

UL is one of the best devs out there. 3 years after release they keep adding new content every few months, responding to fan wishlists and fixing bugs. This Homecoming (return to Trumbull County from the first game) is the 5th map. We’ve have 4 major gameplay additions during this time as well.
This title tickles me too, but haven't found the mojo to dive into yet :D

About to get a bend chassis which isn't a problem for me
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Holy draw distance though :O

Gedonia

View attachment 215119

It's a gem! You can lvl up anything you want, and it all depends on the beginning starting 4 points. I added all 4 points in INT...kinda a mistake. After few hours I did not find a single mage weapon.
But I was able to learn the fireball and a fire buff that I can use on my melee weapon and it does so much more damage cuz I have the INT points, and....in the Village, there is a broken well. You can use 3STR to mend it or lots of intelligence to find out who did it and how to replace the parts. Using my INT came in handy I got a rope, fixed the well leaver and was able to discover who did it.

It is an amazing game. Right now I discovered a game-breaking bug, I had to reload the last save and start all over from there, it took like 5 minutes of gameplay off....so I guess it's not perfect.
100% single players and an open map where you can do whatever you want and level up any skill you want, each will have its own impact on the character.
------------------------

Vigil The Longest Night

View attachment 215120

View attachment 215121

Side scrollers, with deep story. Playing it at easy so I can almost get through the level.
I got to find your sister, there is some crazy experiments with demons and stuff happening outside the town's wall, and how come it's always night the sun never comes up?
You play as Leila a member of the Vigilant Order and uncover the truth behind the eternal darkness, Leila's mysterious sister, and the horrors that stalk her in a world that has forgotten daylight.

Gedonia was in my sights too :) Waiting till its finished.

And... Vigil! I tried it... was too old school platformy for me, in some weird way... but then I tried GRIME - from the same studio. Now that's... also platforming. But the art and gameplay they invented for it... its something else. Be sure to check it out if you havent yet!

I found the Stalker "Anomaly" Download on ModDB and its been there a few months. I didn't even realize it is a full Mod/all 3 games and complete
as it is. You don't even need the other games as a base. Over 16GBs of highly adjustable Mod Goodness. 64bit improved engine too.
:clap:

Anomaly is great! I played it recently. Smooth all the way.
 
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6 days and i left 480 ranks behind me. But the path is still long and its getting more difficult tho. tbh one out of 250 worldwide is okay as well for me. :p 100 is VERY ambitious this season. And as always i am cleaning the field from behind. its the age.... no longer 18yrs

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managed a 19 tyrannical dungeon with a 97% performance out of ~80k parses... means: 3% of my co-heals were better
 
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Been telling myself I'd get to the glowing see, see tha boi Virgil. But I keep getting intercepted in little sorties... when I'm not wandering off. Hadn't been out to the southeastern side of the map much at all, so I cased it a bit, lit up some spots. Picked up too much crap. Twice. There are little spots not worth going back for, but if you go while you're there...

I probably have more shit to find out there. The whole lower section of the map is hot as crap though - that's where all of the toughest enemies are.

It's a perfect morning to head off for the sea. I'll fast travel to the electrical hobbyist's club and walk from there.
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Still pretty nice as we close in. This leads to an [I'm betting] far lesser known flanking entrance to the glowing sea. If you continue a little south down the road from the hobby club, there's a right turn past a half-fallen wire-fence gate. You keep left after turning right down the road on the other side to find this spot. Weather permitting well, but it becomes icky not much further past here. It's pretty much a straight shot across to the crater in the back (you can SEE it way back there - that white puff in front of the mountain,) but I want to ding on the front entrance fast-travel point, as I have to go back at least one or two more times. But I do still head to this point and simply divert to following the overpass further south. It takes you straight to the main sea entrance. All of the paths to the sea are jacked up and perilous. You can easily get sucked into an exterior "dungeon" or two just getting seen. I thread the needle, try and hit some safe spots to drop back in later.
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We've made it. There's the nastiness. Night is coming in a few hours, too.
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Yeap... is dark. Fortunately not too far off here, as I'm about to not be able to see shit. You can see the mist hanging over the crater straight ahead, it's still a bit far. You can scroll up to the shot of the other entrance and see that same mountain - it's where the children of atom are. And yes, I've got Morrowind-ass mushrooms in my glowing sea.
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At least I made it to the children of atom in time. The last bit was almost pitch black in parts... no distance with the fog. A more intense radstorm came in. I used the skyline to find my way in. It served to my advantage heading out to Virgil's cave, lots of nasties, but I'm kitted with shadowed gear and a chameleon leg piece (triggers cloak when crouched and stationary,) so I didn't exactly have problems getting around without getting spotted by all of the bugs and ghouls. I did pick some off along the way, I've got a mod that lets me unlock life-detect optics and a silenced .50 Hunting Rifle.

It almost sounds cheaty until you see what I am in. And FWIW, that .50 cal still took 5 shots to drop the sleeping deathclaw outside of the cave. And the rest is as foggy as this, but much blacker. That gray stuff is specific to the crater. There's a bunch of shacks right there, you know. See em? Yeah...
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Found a great place to see ENB reflections. A flooded parking facility. Not the best angular range but I can't live without it anymore.
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Some comparisons, all in all it's not a small difference! Darker too, but that's what flashlight mods are for. Also, lets fix the color a bit. The green just looked weird to me. It's ethereal, with no apparent source.
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K. Since the new Pathfinder is 'I just got launched'-typical stuff I'm moving on. I suppose its going to be a 'complete edition' purchase again after all, which was the best Pathfinder Kingmaker experience I had anyway.

Gedonia next. If launched is also unfinished, why not just dive into early access... Somehow Gedonia tickles the good old WoW open world thingy a little bit. Maybe the fact they straight up stole some skills from it does help. Conjure food, Blink on an Arcane spec? I went looking for Polymorph next... but it does not detract from the experience. The character builds you can make look inspiring.
 
Started Resident Evil 0 again and damn that's some awesome game!

I'll start RE1 remake after this and you can guess who I'll play with :cool:
 
Just finished Metro: Last Light (Redux). I got the bad ending as always. I really tried hard to get the good one this time, but the game didn't care. :(
 
Starting Dimensions of the Past - the third official expansion for the original Quake. I can wholeheartedly recommend the other two mission packs as well. They're both innovative and present more challenge than the main game.

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Just finished Metro: Last Light (Redux). I got the bad ending as always. I really tried hard to get the good one this time, but the game didn't care. :(
Sucks! There are some very specific things you must or must not do. You can google the list. Plenty of people have provided an accurate rundown of how you have to play for each type of ending.
 
Been progressing through the story of FO4. I'm far along enough with all of the factions that I need to get to The Institute. Now that I've squared away that horrendous drag of being introduced to The Institute (I say that but it IS an interesting place where you can learn a lot about the world,) I can square away a lot. I've got some sundry to square away though. One of the railroad quests took me to a place for one of Nick Valentine's quest. No fricking way I'm doing it twice, so I need to grab Nick and advance him to that point. Just clear that stuff on my quest list.

The Trinity Tower quest seemed like a perfect start. I grabbed it on my list a while back, picking up the radio signal when I was near it. Rescuing that dumb radio guy who thought somehow that reading Macbeth to super-mutants would teach them the meaning of human kindness and provide them with a sense of culture. Picking up Strong. I've never actually taken Strong along. Maybe I should at some point.

I like the little touches they use to make the skyscrapers stand out all around Boston. There are so many distinct skyscrapers. Not all of them even matter, but they're there anyway, just lookin kinda neat. I've come to enjoy the styling more with modding. It's less appealing to take the time to look around when everything looks all low quality with crappy colors. You don't appreciate the visuals set up nearly as much, because they aren't superficially pleasing enough to get your attention to begin with.
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I'm sneaking up on the first few in the lobby. Because I can easily just run in to kill them. But why do that when I can toy with them?

Lost patience at the top, ripped my way up and shot til the boss and his guy were dead. It didn't take long. I like how the blood splatter made it to the pump. It really emphasizes how they didn't even get a chance to react before they were pulp and entrails.
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I've been working on my Nora a little bit, thinking about her character.
...and I've been thinking back over the timeline. Husband killed, son kidnapped. Scrambles around the newfound wasteland before her to find him. Manages to track down the guy who killed him. Kills him. Through a series of events enters The Institute. Becomes the guy who killed her husband... FOR The Institute? I mean... she mostly just does the dirty work that Kellogg used to do... almost like it was meant that way... because Kellogg had become an ugly stye and someone who could fill that role, but with better approval and understanding of their goals, would have reason to want him dead for something that he was ordered to do, by The Institute, knowing it might put a target on him. Just sayin. They essentially created Kellogg 2.0 when they sent him out. Father knew this shit. He woke up the one person that he himself knew of who could try to go after Kellogg, an Institute asset. He suggested it. The man talks fluffy but his whole life is Institute strategy. At all costs must they advance onward. There could be only two outcomes: either the remaining parent becomes of the wasteland/dies, or becomes tenacious enough to not only drop Kellogg, but actually find HIM. The transformation of character would be inevitable. Just through chasing him she would become strong and adaptable to wasteland environments. And she would have killed a lot of people. It's what she's good at.
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Suffice to say, things have changed her, but mostly I needed a backstory for this cool-ass Institute-themed outfit. :laugh: Forreal though, your character in this game IS kind of just a callous mercenary on a moral streak. There's more in the Institute lore to hold up that story, significantly more than I can get into right now. It's laughably close to what much of the littler bits of lore around the story point to. But this is what someone who kills a 100-year-old cybernetic wasteland super-stomper of a being, once thought to be a person, needs to look like to do it. This is a person who runs around killing people all day every day lol

I'm still learning to age-up faces. I'm telling you, faces are friggin IMPOSSIBLE in this damned game. I have only managed to make her look like a vampire in low light. But maybe it's better that she looks like a murderous vampire-witcher, you know? Maybe that's just what 3D Fallout player characters have always been. Who knows? :rolleyes:

The shaping is so hard, it takes way more time than I'm willing to put in. I'm using a pulled back hair model to make hats work. Nobody who does hair mods does models for hats like the in game styles sometimes have. They just poke right through. White is still a poor color choice here because of that. This is probably because most of them aren't making any models, but rather ripping them from other games :p

Can't stress enough how much of this is about that outfit. It looks sick as hell in the rain. Why weren't the Courser uniforms actually this cool-looking?
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Sucks! There are some very specific things you must or must not do. You can google the list. Plenty of people have provided an accurate rundown of how you have to play for each type of ending.
Yeah, I just watched a rundown on youtube. Basically, you have to be all stealthy and not kill anyone in the second part of the game. I guess that's just not my style. :ohwell:
 
still can't break my magic the gathering arena addiction... someone help. lol
 
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