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Forza Horizon 5: DLAA vs. DLSS vs. FSR 2.2 Comparison

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Sep 9, 2021
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Forza Horizon 5 has recently been updated with support for AMD FidelityFX Super Resolution 2.2 (FSR 2.2), NVIDIA's Deep Learning Anti-Aliasing (DLAA) and NVIDIA's Deep Learning Super Sampling (DLSS). In this mini-review, we take a look, comparing the image quality and performance gains offered by these technologies in this game.

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This has been my exact experience. For how much DLSS is hyped up I have found that it looks worse and offers less framerate boost compared to FSR when both are set to the highest quality.
 
I see AMD FSR looks better, less jaggies but somewhat washed out colors imo....
Looking at it again, I prefer the colors of DLSS..
 
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Really wish there would have been more information on DLAA. Forget DLSS, Nvidia really should have pushed the DLAA in the marketing. With Raytracing and DLAA on, it was a visual gamechanger for me. I play using the in car view, and let's just say the rearview and side mirrors were not very immersive since they were so pixelated. But with DLAA and Raytracing together, on all extreme, it is visually stunning!

@maxus24 Any plan to show DLAA image comparisons? The article briefly mentions DLAA, but never really discusses it or shows screenshots.
 
@maxus24 Any plan to show DLAA image comparisons? The article briefly mentions DLAA, but never really discusses it or shows screenshots.
The DLAA screenshots are also available in the dropdown menu for each resolution. There is nothing really important to mention in the DLAA image, it's better than DLSS like you would expect and a bit better than TAA at 6% performance cost.
 
All tests were made using a GeForce RTX 3080 GPU at Extreme graphics settings with ray tracing enabled; motion blur and depth of field were disabled for better image viewing. DLSS in this game shipped with version 2.4.12.

Why all tests with RTX 3080 and not FSR with Radeon RX 6800 XT 16 GB? :confused:

FSR 2.2 looks worse.

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The DLAA screenshots are also available in the dropdown menu for each resolution. There is nothing really important to mention in the DLAA image, it's better than DLSS like you would expect and a bit better than TAA at 6% performance cost.
Do not know how I missed that! Thanks, and great writeup!
 
The amount of sharping artifacts on the DLSS absolutely kill it for me, particularly the foliage. They went way overboard with this. Meanwhile FSR almost looks like there is no sharping applied, but the overall image is much more pleasant and well anti-aliased.

@maxus24 Can you add native resulotion images to the comparision without any AA or sharpening applied? It feel like that would be an interesting point of comparison as well
 
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I'm kind of surprised how much better the Anti-Aliasing on the car is with FSR compared to DLSS. Surprising.
 
I didn't like the artifacts seen with both methods, I think I'll keep using TAA until I upgrade my GPU and can use DLAA.
 
At this point the performance gain is the same and boils down to which stile of image you would prefer. This is what I can say from still images, I would need to see the shimmering problem with thin objects on FSR to make a decision.
 
I'm glad they were both added for those of you that use upscaling.
 
I see AMD FSR looks better, less jaggies but somewhat washed out colors imo....
Looking at it again, I prefer the colors of DLSS..

In 1440p FSR Q looks worse than DLSS Q - look at the tree coronas, or powerlines in the background - everything looks smeared and is lacking detail in FSR. There are also a lot of glitches when the foliage moves.
 
One thing i noticed is that DLAA *massive* increases render latency times, upto 4x

So while it looks pretty, any kind of high speed gameplay is destroyed by it
 
One thing i noticed is that DLAA *massive* increases render latency times, upto 4x

So while it looks pretty, any kind of high speed gameplay is destroyed by it
Mine a little more than doubled. I noticed it in my screen overlay, but couldn't feel it in game. But i also play with a wheel and pedals not a controller, so I don't need it to be "twitchy".

But I also figure that the latency between my brain to the steering wheel is probably more than the added latency in the game.

This is definitely not a tech to be used for shooters though.
 
In 1440p FSR Q looks worse than DLSS Q - look at the tree coronas, or powerlines in the background - everything looks smeared and is lacking detail in FSR. There are also a lot of glitches when the foliage moves.
Hmmm I dunno as I haven't seen it in motion, but zooming in on static images, the power lines at 1440, the native image looks awful - very broken lines, whilst the DLSS and FSR version look much better. Hard to say which I prefer, but I feel as though FSR power lines might look more realistic - i.e. DLSS emphasises the lines more.

The trees though definitely look better with DLSS - probably because they have a sharper image than native and FSR.
 
Mine a little more than doubled. I noticed it in my screen overlay, but couldn't feel it in game. But i also play with a wheel and pedals not a controller, so I don't need it to be "twitchy".

But I also figure that the latency between my brain to the steering wheel is probably more than the added latency in the game.
This is the type of game it might be fine for, but anything on a mouse and keyboard was no bueno
 
Anyone watch the video? FSR 2.4 is horrible with the car shadows. Also since its a post-image upscaler, the screen is just blurry.
Yep just watched it. I changed my mind; FSR looks 'not so good'.
 
I find that DLSS has trouble with power lines in FH5, they end up fairly pixelated / broken up looking, but that's the only thing that draws my eye, otherwise very comparable to native, better in most distant/fine detail.

FSR is wholly worse though, immediately the image is flatter, more washed out and lacking in detail, almost like tree and the distance are just blurred/vaselined, with ghosting and pixilation too.

Really not sure what FSR 2.2 is improving here, perhaps disocclusion? This is my own testing with the game, on my LG C2, 4k output, for TAA, quality modes for DLSS and FSR.
 
I think for me I will just keep playing all my games at native 1440p. no dlss or fsr. keep it classy. 4xMSAA, some settings very high, others that are taxing like shadows only on high. and away I go.

its how i have always played my games, and i think i will just continue to do so. this fancy tech is nice and all, but its really getting annoying having to keep up which game i should use it in which shouldn't i, or don't forget to enable these 3 other settings when you enable this! its maddening. no thank you.
 
but its really getting annoying having to keep up which game i should use it in which shouldn't i, or don't forget to enable these 3 other settings when you enable this! its maddening. no thank you.
It's interesting to me, what you find maddening is one of the largest parts of enjoyment I get from gaming, the tweaking, optimizing, playing with settings to tune the exact experience I want.

I also find MSAA 'meh' in this game and TAA, or the upscaling derivatives to be much more pleasing to my eye.

Ultra preset, DLSS Q, tune sharpening value and I have my 60++ fps 4k bliss.
 
It's interesting to me, what you find maddening is one of the largest parts of enjoyment I get from gaming, the tweaking, optimizing, playing with settings to tune the exact experience I want.
To each their own, clearly - and probably again, time that people recognised our different requirements. It would be dull if we were all the same after all.

I wouldn't say it's a burden, but I certainly don't get any enjoyment from tweaking game settings. Generally, it's just bang!, max details and put up with what I get in return. Unless - and it's a fairly important one, if it's a multiplayer game and max settings means I can't see what's going on due to too much detail...
 
I think for me I will just keep playing all my games at native 1440p. no dlss or fsr. keep it classy. 4xMSAA, some settings very high, others that are taxing like shadows only on high. and away I go.

its how i have always played my games, and i think i will just continue to do so. this fancy tech is nice and all, but its really getting annoying having to keep up which game i should use it in which shouldn't i, or don't forget to enable these 3 other settings when you enable this! its maddening. no thank you.
at no point do you have to touch these settings at all, you get angered by the fact optional settings exist?
 
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