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What are you playing?

fallout76
on steam FM3BD-KVGY4-453KD
whoever got it please report so others dont waste their time
 
fallout76
on steam FM3BD-KVGY4-453KD
whoever got it please report so others dont waste their time
I got it. Thank you!
 
Been testing out DLSS3 games with the new 4090... So far Witcher 3 and CP2077 are super impressive, Spiderman not so much. It's a bummer Nvidia doesn't support it on 30 series though. It will be very interesting to see how AMDs version of it holds up.
 
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Just finished that Wizard game. Bonkers good at 4K.
 
What? I think it looks fine. On par with most of the others in the series.

Ys5 - Kefin Lost Kingdom of Sand is getting a remake?!? Where did you read about that? I knoiw that they did a remake on PS2 in Japan, but nothing stateside.

That's about 3D...
... i played MGS1/SHill1/REvil 1 on PSX (only MGS was good at grapics to my eye), graphically i never liked 3D before 201x !!

Ys 7 if in 2.5D like ARK games (Ys 6-0-3) it'd be good, but it needs remaster (not remake) in his actual horrid 3D state.

I'll play Ys 5... if ever one day is remaked, i can just hope.
 
Golden Eye 007 on a Switch Lite
So far, I can't figure out why it's considered an FPS classic.
Haven't tried the multiplayer modes, though...
 
Elden Ring... It has consumed me. Ok back to Elden Ring!
 
I play alot of Old School Runescape, American Truck Simulator even tho I play that game with a mouse and keyboard, haven't figuered out how to connect my Xbox controller to the game and sometimes Lost Ark. I really like grinding game and Runescape is always about grind lol.
 
Golden Eye 007 on a Switch Lite
So far, I can't figure out why it's considered an FPS classic.
Haven't tried the multiplayer modes, though...

the level design was very unique, and its nostalgic to a lot of us

that can be said for a lot of Nintendo 64 games to be fair, that console and the Playstation 1 were the first major leap into a higher plane of gaming, so I think that is what people are fond of the most.


I tried playing a game called Suzerain tonight, but it just wasn't for me, so going back to ES Oblivion.
 
Asterigos: Curse of the Stars.

What an absolute gem of a game. I picked it up this morning and proceeded to put 6 hours into it. It gives me a lot of nostalgia for some reason. The combat is pretty Souls-lite and quite forgiving in comparison. The story is pretty in-depth, just told mostly through text and pick-ups. Only problem with it was I had to turn off the auto-enabled FSR2 because it was banging on my CPU for no quality gain.

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Asterigos: Curse of the Stars.

What an absolute gem of a game. I picked it up this morning and proceeded to put 6 hours into it. It gives me a lot of nostalgia for some reason. The combat is pretty Souls-lite and quite forgiving in comparison. The story is pretty in-depth, just told mostly through text and pick-ups. Only problem with it was I had to turn off the auto-enabled FSR2 because it was banging on my CPU for no quality gain.

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It had an update yesterday:

Today we are pleased to release
Update 1.07



Bug Fixes

  • Call of the Paragons content; Hippocrates, Alkinoos, Philippos, Caeso Phase 1 encounters can now be skipped when players retry the boss fight, if they've reached Phase 2.
  • Made balance changes to DLC enemy HP and damage on all difficulty levels.
  • Fixed a bug that causes Hippocrates not to spawn after the first phase.
  • Fixed a bug that causes teleport by items unabling to proceed.
  • Fixed a bug that causes Hilda's Northwind Attire outfit model to glitch.
  • Fixed a bug that prevents Dual Daggers' technique to not trigger the trinket "Tactical Move" effect.
  • Fixed a bug that causes Starlight to not give anything in exchange for "Essence of the Paragons".
 
Yep... Oblivion vanilla is fine in so many ways. This is nothing like Skyrim, imho. Story is top notch, the world changes as you go and in a great way; customization/progression is neat enough to keep you going and the faction questlines are superb: Mage Guild is just f*cking awesome (crafting options), Brotherhood just the same...

imho Oblivion is that sweet middle ground between Skyrim's dumbing down and Morrowind's unnecessary (or inconsequential) complexity.
Well put. Morrowind is obtuse by modern standards. Like, I couldn't in good conscience send someone into it blind. That'd be almost as mean as telling someone Fallout 1 is instant fun lol.

Like, it really is a great game with some of the absolute WILDEST lore of any ES title to date. But it's also excruciatingly cryptic and archaic compared to modern standards, with a lot of the design language it leans on being phased out for so long, that there's a whole generation of adults now that doesn't know about it. When Morrowind was big, gaming culture was more patient... and the bar for quality of life features was MUCH lower. If you want a game that's confusing to figure out the systems for, won't hold your hand for even the most fundamentally critical things, makes you read literal book pages worth of text from character dialogue to find the most unassuming bits of important information, and will waste a lot of your time having you slowly walk places while lost, you can play vanilla MW blind. Stuff like that is better taken with a guide these days. These days, I think it's asking a lot to have somebody with no experience with it, get into that all on their own.

Oblivion improved on a lot of that and yes, became a lot more coherent in the writing and quests. It has a good bit of depth in its systems (I miss crafting spells SO much,) but they really went in on giving you a cohesive world with lots of charm and intrigue that frankly, many games today could stand to learn a thing or two from.


I'm doing another ER build - I think I'm addicted to doing that now. Just so many interesting ways to go. I want to do a DEX/FAI warrior this time.

Ultimately, it'll feature the Bolt of Gransax and utilize Ancient Dragon Incantations for big lightning damage in the fray.
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I like the AoW on this thing. Spear moveset isn't my favorite, but when you can shoot a fast, heavy red lightning bolt FAR downrange, who cares?
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After defeating Placidusax, I can get the Dragon King's Cragblade, which has a similar AoW that is basically the gap-closer version of this in that YOU go into the lightning bolt.

They're DEX weapons, weirdly enough. Like... ZERO faith scaling. But I figure with FAI buffs and all, these weapons will still work great on a hybrid DEX/FAI build.


It's gonna take some time to get there. I got my early start to reach level 35.

Basically, the first thing I do is ride up to the first enemy camp you hit in the game, by the grace site where you get torrent. I rob them of the weapons in the carts - one is a flail that proves very useful in one particular case. In the basement there is the iron whetstone, as well. After that, I ride to the part of Limgrave where you can teleport to the Bestial Sanctum up in Dragonbarrow. You can ride south past all of the enemies to reach Fort Faroth, which has a Dectus Medallian half AND Radagon's Soreseal, the better physical stat boosting talisman, giving +5 to vigor, endurance, strength, and dexterity. Also an easy Golden Rune [10] to cash in for some early weapon upgrades. The enemies inside are too tough, but it is possible to run through the little bit of the place you need to hit to get those items.

Already pretty killer for a level 1 warrior class. But outside is Greyoll, the gigantic stationary dragon with 5 Lesser Dragons around.

However, from the grace site outside of Fort Faroth, the lesser dragons can't reach you... which is good because at level 1, you're probably never beating them. You can equip the flail, stand by his leg, and just keep letting the spinning AoW from the flail go. It'll keep proccing bleed, allowing you to kill him after just a couple of minutes. If you went and got a gold fowl's foot to eat before finishing off Greyoll, you'll have enough runes to go all the way to level 37. I took the opportunity to vigor up, add a little dex, mind, and endurance.

I think this is the ideal way to start a character in any normal melee class. Even if you skip the soreseal, the runes give you a good foundation so that you don't have to spend forever in the starting areas just leveling your vigor. Getting to Greyoll and defeating him only takes a few minutes with the only challenge being ignoring the big enemies along the way.

After all of that, I went to northwest Caelid from Limgrave. The first minor erdtree there has a grace site nearby and Tree Guardians to farm. I farmed them for two Guardian's Swordspears and their armor. All of it is pretty good. The swordspears are SLEEPER dexterity weapons with insaneo scaling. Like, they scale at level 55, better than a Godskin Stitcher at level 80! Not to mention, they have the halberd moveset! They may legitimately be one of the highest-damage DEX weapons in the entire game and that is NO joke! My favorite part about this being one of the best weapons in the game is... they're supposed to be made out of wood.

If you get the first two smithing stone Bell Bearings and upgrade two of those spears to +12, you're looking at an easy 300+ AR with powerstance combos and aerials, right at the start of the game. And that's if you want the big, but slow halberd set. I like it for the range, damage, and poise smashing. But for whatever reason, you also get a special R1 that is a faster, Loretta-style upward slash combo - highly useful! The first Bell Bearing is in Sellia Crystal Tunnel, north Liurnia lake, dropped by the single Crystallian at the bottom. The spears more than get the job done with all of the enemies in there.

The second requires you to get the other Dectus Medallion half in Fort Haight, Limgrave. I caught Rya and went to Volcano Manor to get the grace site first (if you ride the lift without catching her in Liurnia, the only way to the Manor is that whole long climb, or the Abductor Virgin below the Academy with the lava dungeon and dual-Virgin boss fight.) However, once you get to Altus, it's BARELY into the Sealed Tunnel found in little moat-swamps on the outskirts of Leyndell, in an easy-access chest behind the very first invisible wall.

Lemme tell you something man... I have an effective 25 dex with these two +12 spears and their jump attacks just SHREDDED Margit. I also put Sword Dance on the main one. The triple combo busts mobs with its big spread/knockback, and does nasty damage and poise damage to bosses. The jump attacks stun lock tough enemies with big damage, too. I wanna put Spectral Lance on the left spear. Reason being, it has better range than even the Golems with their greatbows. No need for bows and arrows, spectral lance is better in range than... everything. The bow is basically only for procs at that point.

I even got the Electrify Armament incant. With the faith-knot tear in my physick, I have enough faith for a cheap lightning buff on the main spear when I need a nice damage boost that will also scale a I level FAI. A couple points in my base FAI will let me use the Heal incantantion freely, giving me a good AoE for undead types. With just 7 levels spent in faith, the faith-knot physick lets me use Golden Vow, which gives +15% flat damage, and +10% flat negation, stackable with other types of damage and defensive buffs from equipment and consumables... an incantation not far from the Volcano Manor entrance, which I have the grace site for already activated.


I think I could probably use these for the whole game lol. I'm thinking somewhere around 45/45 spread for DEX and FAI. The good thing about these spears is that they really are outclassing pretty much ALL other DEX weapons with just 55 DEX, making them exactly what you want if you're working with 2 damage stats. Adding FAI buffs to that takes it beyond what it could do with the full 80 DEX scaling, AND opens up a bunch of other offensive and recovery options. I won't even be worrying about upping my DEX until like... level 70. The other tear in my Physick is the dexterity-knot tear, pumping me up to an effective 35 DEX. I one-shot nearly everything that's not a boss or super-tanky foe in the first 3 early areas... like, I went for the Tree Sentinel and it didn't even feel like a boss. He went down in like 4 quick jump attacks and a full Sword Dance combo, without touching me. And it really only took a couple of hours to get to that point.
 
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I picked up Alan Wake again after leaving it for months because I found it incredibly frustrating being mobbed from all directions by the thugs or whatever they are.
Now I pick them off one by one and am actually making progress. It's a clever game and very story driven by the same people that made Control.
Alan Wake American Nightmare_2023.03.05-13.27.jpg
 
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Today it will be Hogwarts legacy. Amazing game. I highly recommend it. Games this good don’t come along often.
 
I picked up Alan Wake again after leaving it for months because I found it incredibly frustrating being mobbed from all directions by the thugs or whatever they are.
Now I pick them off one by one and am actually making progress. It's a clever game and very story driven by the same people that made Control.
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Not only that, but when you play through the Alan Wake series, come to understand sort of what's happening in the world of the game, what the 'rules' are... and THEN you play Control with the DLCs, there comes a point in the latter where that knowledge of the Alan Wake series gives you astronomically more to think about. They're nested stories. The truth of one universe, is the truth of the universe THAT universe exists in. Or so it seems, right now. I wonder what Control 2 will add to the Remedy Connected Universe.
 
Not only that, but when you play through the Alan Wake series, come to understand sort of what's happening in the world of the game, what the 'rules' are... and THEN you play Control with the DLCs, there comes a point in the latter where that knowledge of the Alan Wake series gives you astronomically more to think about. They're nested stories. The truth of one universe, is the truth of the universe THAT universe exists in. Or so it seems, right now. I wonder what Control 2 will add to the Remedy Connected Universe.
I went into playing Control thinking I was going to play a spy/thriller sort of game. Something like Splinter Cell but more of an FPS.

Instead I got a Prey/Wolfenstein cross but in abstract style.

This is the kind of game that makes me think there is hope, we are not doomed to an endless rehashing of the same thing - or simply cloning the competition with only minor changes.
 
I went into playing Control thinking I was going to play a spy/thriller sort of game. Something like Splinter Cell but more of an FPS.

Instead I got a Prey/Wolfenstein cross but in abstract style.

This is the kind of game that makes me think there is hope, we are not doomed to an endless rehashing of the same thing - or simply cloning the competition with only minor changes.
I got a young-Dana-Scully vibe from Jesse, especially after you finish the main story and get the blue pantsuit. By the end of it, she's like a more athletic Scully with a bit less seriousness and a lot more psychokinesis.

And HARD agree - Control is one of those games I point to when I want to highlight the fact that video games are in fact art.

To be honest, I see gaming as a superior medium in terms of just... absolute, experience-level conveyance. The levels of expression and transmission attainable are intrinsically higher because of the interactive and multisensory foundation. There's incredible power in that immediacy. A good video game puts you as close to the art as you can be, viscerally closer than a movie or a book can. It shares that power with music, that direct creativity beam shooting right inside of your braincase. I think that when the strengths of the medium are fully realized in a game, it is just this all encompassing experience of another reality that sticks with you, and provides so much more time to soak it in, more detail to appreciate and reflect on. A really good game is something that can become so much more a part of you than most other art you'll ever find. Crafting that is basically one of the most pioneering artistic endeavors of our time. Interactive art is where the people of today branch out into entirely new creative territory, of which I believe there is much to explore. The very concept of this whole area of interactive art is one of the newest to break through in the past century.

People take it for granted because we live in a consumer-driven culture where marketing hits us with so much gaming stuff that we glaze over. But there is stuff you see that can remind you, experiences that can create voids in you that for a time, nothing else can really fill. Control is definitely one of the biggest ones of this era to have that effect on me. It's a fully living and breathing work. There's the story of the characters, the story of the game world, and then... there is the story of you, getting to know all of that as though it's a real thing, as though it matters somehow. You find yourself leaning into the madness of it more and more as you progress and explore - it becomes not only inviting, but rational to delve deeper into that deceivingly rich entanglement with exciting and fascinating discoveries in what increasingly unfolds into a shockingly cohesive world, for how nascent it is. You learn to trust what it is, and it never really lets you down.

I am fully convinced that some people out there just have the vision and purposely-tuned skillset to actively design the player experience itself up to a high degree of granular execution - it's just that when they do it right, you see it about as well as the hand of God. I STILL think about things in that game, man. It's got that full gestalt factor to it - it fully breaks out of its own illusion and forms a deeply natural and organic impression that is also very intricate and mysterious. You can't help but want to go further behind the poster. It's so much more detail-oriented than it seems - at first it almost seems like it is trolling you with the stuff happening, but you quickly come to regret not paying attention when you start to realize that every weird thing has meaning. At any given moment, you have so many interspersing ideas reinforcing one another through every means the game has to do so. The visual theming, architecture, level design, dialog, books, world features, story line, symbolism... EVERYTHING is thoroughly and cohesively connected. No matter where you are or what you are doing, everything is backing up what the game is trying to give to you. Not a single thing is out of place.

The amount of research and team coordination it takes is astonishing to me. I can't think of too many other developers who manage to be so thorough in constructing and presenting the ethos of their titles. I think they must have really good management. Like, really good commitment to the correct scale of game for everything that they wanna do, everyone in different departments all understanding what the game ultimately is. I think this actually where the biggest titles fall the flattest and start to seem generic even when the overall quality is above most other titles around them and they do have strongly distinguishing features. Control doesn't have the bells and whistles of many other games, but it is a novel, high-polish experience with uncompromising focus on its big picture. Usually high-concept comes at the cost of execution, but not this time!



My DEX/FAI warrior is starting to come together as I pass level 60. I got my 15 faith that lets me cast Golden Vow (+10% negation/+15% damage,) after drinking a Physick with the faith-knot tear (+10 FAI) in it. I just need to go and get it. I wanted to be able to REALLY kit up with defenses before doing that. Especially poise. Basically just max negation/poise, even ditch the soreseal/weapons since I won't be attacking anything. I've never really attempted it. I'm just skipping ahead for stuff I noticed I could maybe reach early next time, when I was doing my big linear run of everything. I just have a feeling that I need to at least be able to tank some light hits to make the run from Volcano Manor entrance all the way around to where the crazy demigod boss is. I can use the bubble shield tear to get a spare. At least one grace site between, so at least two free close calls. I don't know if I can even get there - I can't remember if there are any bosses with arena-lock. I may just attempt the whole slalom up from the teleport dungeon side a little early to get that, if that's the case. I'll come out with some serious runes and goodies. I think I can actually manage it at this point, and basically just have a real test of skill with these weapons. Vigor might be an issue, though. 40 vigor with a soreseal on isn't the same, that HP goes significantly faster. Especially with heavier-damaging attacks that cut through defense more.

I get antsy to just poke into stuff I'm not supposed to be poking into yet with this build. These simple +12 Guardian's Swordspears are SOOOOOO good. You'd never guess by looking. Literally just very sharp wood up and down. I've been running around with my two big woodsticks yelling "TIMBER!" because the jump attacks are just devastating. Throw the claw talisman on for good measure. Part of me just wants to go where the higher level smithing stones are. I need 24 +6 stones! The +5s are farmable. The 6's can't reliably be farmed till you unlock the snowfields. The bell bearing is up there too.
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Again, wouldn't think it, but 352 damage per cocktail stick at just 28 effective DEX. Actual DEX is only 23, +5 boost from Radagon's Soreseal, pilfered a bit early. My other crystal tear is the dexterity-knot, so it becomes 38 with that. I cast electrify armament after, to get more scaling on the lighting damage from the +10 FAI out of the same physick. The right spear then does 492 damage, with the left doing 384. Now add whatever unseen additions from doing jump attacks. Massive dumps of damage for just starting Liurnia, with little stat investment.

I have decent armor at this point, too. The first Volcano Manor assassination is fairly easy, and gives you the Scaled Set. It's fairly heavy, but has great physical and magic negation. The whole set has I think 71 poise. Getting to the manor to get the quest is simple, just do Rya's quest and gank the medallion halves to reach her at the top of Dectus. She's right there to teleport you. The first assassination you get is back in north Limgrave, in front of the coliseum.

With this mixed set including the chest armor from the Scaled Set, I net 51 poise, which I think at least gives me enough to tank a light stagger from most normal things. Comes in handy quick-chaining a lot of damage to bosses when I can tank a BS little graze, initiate swords dance and hopefully time the iframes right, at which point I get a 3rd combo slam that has hyperarmor to carry it through. It works out, and I think it winds up looking cool, even if just this setup puts me at the very last point before heavy load. I have the pants from the Warrior Set, the gloves from the chain-mail set you can buy from Kale, and the Bandit's Mask from the merchant in north Limgrave.

The cape makes it, but it's kind of surprising how well everything goes together lol
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And in the end, I wind up with just okay negation, because I have the Soreseal talisman :laugh:

I have to get 5 points in STR at some point to get the base 17 I need for my weapons. I figure I'll get rid of the seal ~lvl80, when I can at least have a true 45 vigor, 30 DEX, 28 END, and some more points in mind. I think with buffs and 2-3 more weapon upgrades, 30 DEX will still be plenty effective. And I can probably focus on increasing it further. I would like to add some of the more basic Dragon Cult Incantations to the mix... those ranged and AoE yellow 'modern dragon' lightning attacks. Maybe I can nab the FAI talisman and make something work. I gotta have that solid foundation in melee first, though.

So presently I'm kinda torn. thinking of just pushing ONLY for my DEX/melee until ~lvl90-95, when I should be getting better dragon stuff, and can probably get to upper Leyndell for my endgame build weapon, the Bold of Gransax spear modeled after the giant spear stabbing Leyndell. From there, I can maybe think about a respec to lean more into FAI. Just have that little bit of FAI and speckle of INT to run support spells. For instance, some basic holy incants would be nice for exploration until I get good lightning attacks.
 
I went into playing Control thinking I was going to play a spy/thriller sort of game. Something like Splinter Cell but more of an FPS.

Instead I got a Prey/Wolfenstein cross but in abstract style.

This is the kind of game that makes me think there is hope, we are not doomed to an endless rehashing of the same thing - or simply cloning the competition with only minor changes.

I really want to like Control, but I find the semi open world design to be very annoying. It would have been so much better as a more linear experience.
 
God of War III Remastered ps4 game on my PS5.

I am surprised at how well it still holds up, lot of fun so far. I have been debating with myself about whether or not to keep my PS5 (i can't even get the metal gear solid games for it because they took them off the playstation store)... but decided to try a couple disc based games I got cheap and decided to keep it. I am 100% going to be getting Final Fantasy XVI on launch day. From what I understand Yoshi-P is the head guy on that game, and he is also the head guy of FFXIV which is my all time favorite game... so... I have no choice
:toast:
 
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Modded Skyrim at Medium settings and an FSR mod so my aging RX580 doesn't scream too much. And as for your concerns on whether my player character's gonna freeze to death from wearing an armoured maid outfit, well she's a Nord, Nords have natural frost resistances, this here is practically a summer vacation spot to Nords. :p
 
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