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What game has never existed, but that you would want to play? Share your ideas!

An open world first person view game in The Terminator universe (post Judgement Day).
I would settle and pay full price for a game like that even without the Terminator license (don't say 'Fallout' : Fallout is retrofuturistic and that's crap)

A remake of Chrono Trigger with modern graphics.
 
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I want an actual RPG set in Middle-Earth. It’s batshit insanity that something like that has never been done (we don’t talk about The Third Age) or even attempted (cancelled The White Council notwithstanding). For a setting that is considered a grandfather of tabletop RPGs it’s really, really odd. Caveat here, of course, is that it would need to be made by a studio that’s actually respectful of Tolkiens work and is willing to adapt it sensibly so as to avoid absolute lore rape as seen in Shadow of Mordor/War.
Does The Battle For Middle Earth not count as an actual RPG?
 
@AusWolf
No, an RTS does most certainly not count as an RPG. That’s a bit of a weird question.
 
@AusWolf
Granted, it’s actually not an unreasonable proposal - I could see a full-blown RPG/RTS hybrid like Spellforce working in the Middle-Earth setting. I say Spellforce because it’s the only one that is actually roughly a 50/50 split. TBfME already had SOME RPG elements (heroes with abilities, really) and The War of the Ring was a full-on WC3 clone.
 
Torchlight 1 & 2...
Both 80% off currently. They're very good IMPO.
Been there but TL really never aspired to its optimal form I think. Limited build options.. endgame barely exists... and the cartoon style doesnt help it either unfortunately. I played TL2 several times but its too limited an ARPG imho.

Ah, yes, the gameplay here is made of gameplay.

I also had a series of pretty much lucid dreams of playing a game very similar to Cyberpunk 2077 but with some major differences [SPOILER ALERT]:
• It is not the main character that's doomed, it's the whole globe. Why? Because there's the last sunshine to be expected. Atmosphere and surrounds are becoming so littered sun barely punches through it.
• Personal cars are quite scarce. Regular citizens are not allowed to have them. All transportation for them is metro, trams, and specialised buses. Also not illegal to own a bicycle, or a very basic motorbike.
• The personal trait system. Just like in the Fallout series. For example, you might have a sprinter trait that makes your character run faster but they suck at long distance running. Or a trait that makes your character immune to poison at the cost of being more likely to have their limbs injured.
• Cyber implants are very rare and not as powerful. Technology advanced in terms of curing debilitating diseases, however, as the cancer, for example, only kills the poorest. Virtually impossible to die of a prion disease, either. Most deaths come from violence and no, it's not because crime rate is through the roof. It's considerably lower than in the real US. Suicide in late 80s is a common thing.
• The main protagonist never catches Johnny Silverhand. But you still have a "voice in your head," which isn't gonna do anything to your system, it's just a mental disorder. Sometimes your character does things you never asked them to do just for the sake of it. For example, they might refuse to shoot because the voice wasn't happy with that. Could be fixed with anti-schizo meds but these impact your character's physical strength and not in a pleasant way.
• Corporations are major players but the government is more powerful, unlike in Night City where corps own everyone. During some time before the main event, corporations faced gruesome crises. All of them. They just cannot overpower the governor office and the army.
• The city itself doesn't look like history porn mixed with some neons and shiny reflections. It's very reminiscent of industrial cities with a lot of brutalism going on.
• There is less gang activity in general but you still might run into some Italian mafia here and there. Wiseguys, however, are perfectly reasonable and don't do harm for no reason.
• Average civilians don't panick like crazy after you doing something suspicious. Some of them might even get interested in what you're doing. But they mostly don't give a crap, unless it's getting personal.
• The police are perfectly funded and for some reason, also pretty much just. Police brutality happens of course but there's no union that could make bad cops immune to punity. And they don't teleport to your location, things are much more in line with what happens in real world. No MaxTac, either. Instead, the army connects to the party and you're screwed. Because they will NEVER back off. And yes, instead of actively trying to kill you they will try to put you in jail first.
• The main storyline is centered on anything but your character. "Who you were, don't matter. Who you are, don't matter. Who you become... Don't matter." What matters is that everybody but the gov't is trying their best to let the Sun shine. You included. No matter your lifepath, you are doing quests that are meant to save the planet. For some reason, other cities and countries are clueless to the whole situation. Probably because the area you're located in "doesn't exist."
• Weather sucks. Foggy, rainy, cold (40 to 60 °F, or 5 to 15 °C), your character might lose their cool to it (just like in RDR2). And it's the middle of August! The further you go into it, the colder it becomes, up to -40 °F or even worse in January. Pantyhose on men isn't gay, it's a necessity... Luckily getting dressed isn't that big of an issue in this town. Also possible to improve cold resistance in your character by undergoing various procedures in medical facilities, or just consuming specialised substances which are, unfortunately, likely to damage your system. Side effects are real.
Equilibrium comes to mind somehow. That movie.
 
Open world third-person mecha game. Need I say more?

I would also like to see games based on jojo's bizarre adventure w/ a yakuza like world and combat. Most of the jojo games we have at the moment are either okay at best mobile games or fighting games that vary from great to mid.

Also an transformers RTS. Not sure if its already been done, airmech comes to mind but thats more airborne mechs. I've just always thought the universe of the transformers would make a very nice RTS as there is a surprisingly large number of things you can do / use for units, maps, etc
 
I wanted Renegade 2 where they put us into commando unit in FPS style in CnC universe again.
Renegade X is true to the original but better than the original ever was:
An open world first person view game in The Terminator universe (post Judgement Day).
I would settle and pay full price for a game like that even without the Terminator license (don't say 'Fallout' : Fallout is retrofuturistic and that's crap)
Not open world but a very solid AA effort on Terminator:
 
Not open world but a very solid AA effort on Terminator:

I know. I 'own' it and played it. The main point is really open world, with machines & resistance, survival in a post-apocalypse landscape and all.

EDIT : Also there were games in mid 90's that were Terminator based FPS :

I enjoyed one of them I think. It was from Bethesda.

 
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Open world, post-apocalypse, mecha builder.

So, the description is a bit lame. That said, the goal is this. You are a child born after an apocalyptic event. Your parents were part of an order that remains to protect the planet, even though it was left in ruins. You've got a small number of mech suits that can fight, or be purposed into scavenging components. The gameplay itself is going to largely be RNG driven, with rewards offered either by player performance or by assigning competent operators to complete the missions. The goal will be to cross the landmass, and get from one sea to the other, chasing rumors of an elusive super weapon that can stop the invaders.

Mechanically, your target will have the hardest fights and best loot. The distance from said target will determine how bad the loot is, and how easy the enemies are. Gameplay itself will be focused in four areas; intelligence, deployment, unit customization/research/repair, and travel. You start out with a limited amount of places to travel to, and unlock more as you interact with locals and gain intelligence. Deployment occurs in one of two ways. Either AI team members will be assigned missions, or you will build a team and go on them. The surface is defense and attack missions to repel enemies, while scavenging resources. The underground is where you'll do puzzles and explore ruined laboratories to get new blue-prints and resources. This will all be weighed against a ticking clock, where deploying too few resources, incorrect resources, or your own failures will mean the difference between getting stomped or earning new components that mean you'll be the one doing the stomping.

Our actual ticking clock will be a fuel resource. Running the mecha isn't cheap, and they literally no longer make them like they used to. Fuel will be consumed for AI deployments, as well as personal deployments, though it will not be an in-mission resource (to avoid this being a completely neurotic resource management game).

Why replay the game? Well, the choices you make will matter. If you support a town, and slay an invading enemy, they might not need to fire their defenses, and thus share some of their fuel with you. The same goes for intelligence, so the RNG will be framed around a number of basically defined large events. Between you decisions around these events, what you do for each town, and what you manage to get each play through will be different. I imagine someone telling you about getting a buzz-saw arm in mission two that because it had penetrating damage along with slashing damage carried them through to the endgame with almost no opposition. I'd expect someone else to suggest they got an absolute tank that allowed them to be a living battering ram. Another person would say that on a run through a ruined lab they discovered an experimental stealth generator, and armed with a rusty stop-sign sword they carved a swathe through the enemy. I'd then like to hear someone frustrated that all they seem to get is cores, and an AI army is just too expensive...until another person retorts that you can get a commander that halves that cost by doing a special event.


The up-side is that you can never engage in exploration and combat, and play this as a commander. You can pick-up a plasma torch and view this as a mech warrior like battle worthy of Solaris. You can leave the battling to others, and delve through laboratories patrolled by ancient security bots, where the dopamine hits hard when you find a security console to shutdown the turrets on an entire floor and you know that means free access to half a dozen research terminals that could offer you a whole new way to play with something akin to a BFG. No friendly giants need apply.

The down-side is the need for micro, and getting junk. Being curb stomped by an enemy, and getting their weapon only to discover its power draw exceeds your capacity to make is frustrating. Unfortunately that's just the nature of RNG rewards. You will be most capable just before the end of the game...and even then you can still get a reward that isn't useful or requires something to make it work.



Finally, the story. You are aware of the apocalypse only vaguely, as you've been travelling with your parents all your life and it happened well before you were born. During the tutorial you're trapped in the ruins of a laboratory, where you stumble upon an AI. You accidentally break the tube it's floating in, and instead of just an AI you get a face full of nanites that integrate into the neurological link hardware you had to have to pilot a mech. The link suddenly brings the facility back online, and both of your parents are trapped by enormous sentinel security bots. They are hauled into an experimental box, and you are woken up hearing them pounding on a glass wall to try and figure out if you're still alive. Before you can do anything a cascade of energy fills the box, and they disappear. A booming voice in your head says "Quantum link established, travelers confirmed." You pass out again. When you finally wake a new voice inside your head is asking if you are functional. You awaken fully, get a world building drop, and discover the facility is unique in having a mobile carrier platform for mechs that can be your new home base. You consult your new partner, who shows you what to do, and begin the journey with a timer that the facility gives you, requiring that you get to 4 facilities in a certain period of time to prevent the bridge from collapsing. These 4 are nearby, and act as a tutorial. If you make all four you discover that they could have been stabilized from the original facility (a short cut for new games, to skip the tutorial). You're then subject to resource management to cover the rest of the land mass. As you hit certain locations you'll gather specific intelligence, and if you get 50/75/100% you'll get different endings.

The 100% ending has you use the quantum link to send your now complete AI pal to the invader's homeworld, and absolutely wreck their crap. The lowest tier has you losing your parents and fighting the invaders for the rest of your life, ignorant of being so close to the solution...but at least not alone now you've got a friend. I'd suggest there have been several games that were kind of similar to this...but the ability to do both combat missions and stealth/puzzle missions...or neither...is what would make things a bit different. The balance would necessarily have to be to the easier side...so less FTL and more Death Stranding. Likewise the mechs being built out of spare parts is quasi-The Surge, but instead of duct taped junk you're looking more at a version of Armored Core without the need to have balance...and thus having stuff you will scrap out or never build.
 
Mirror's Edge VR. I'd instantly dig up my VR HMD from the closet.
I'd simply love to have a true Mirror's Edge second game. Catalyst... wasn't it.
Pretty as it is, an open world collect-a-thon where one must level up to unlock the freedom available on the predecessor is not the game I wanted.
 
I have two ideas, one is mainstream, the other is a little out there.
I'll give you two that will never happen but wish it did.
1) CDprojeck Red single player RPG in the star wars IP (think Witcher 3 but with light sabers)
2) Larian cRPG in the Lord of the Rings IP (it would be like pairing macaroni with a cheese sauce)
Give me another old school MMO where I can enjoy the multiplayer part at will, do my grinds, my fetch quests and my nonsensical stuff while being actually immersive and enjoyable to play
replayed vanilla WoW on the fresh realm servers and its such a better game than retail because the zones are immersive and the game was built more on the journey to lv 60 than the rush to get to end game, which is what retail has become.

*Robotech MMO? You have the factions, PVP would be insane.
 
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Final Fantasy Tactics Remastered, Final Fantasy Tactics 2, Xenogears Remastered, Castlevania SOTN Remastered, Half Life 3
 
A realistic multiplayer racing game that no only has realistic driving physics, but realistic damage physics, and allows for all kinds of cars. I am talking full realism, not the arcade junk that most do. I really like the idea that if I rear end someone being stupid, I bust my radiator and jam up my fender into my front wheel and eventually my car will overheat and die.

A Mobile suit/Gundam/Robot war game thats very realistic. Where the view is First person in the pilot seat and the damage is realistic. I also want different environments like space, guerilla warfare (Kinda like 8th MS team), etc.
 
A realistic multiplayer racing game that no only has realistic driving physics, but realistic damage physics, and allows for all kinds of cars. I am talking full realism, not the arcade junk that most do. I really like the idea that if I rear end someone being stupid, I bust my radiator and jam up my fender into my front wheel and eventually my car will overheat and die.
Beam MP? Unofficial but might work for you.
 
The entire WH40k Horus Heresy from start to scouring as a third person action game with multiple campaigns and pov characters on both the loyalist and traitor sides, both baseline human and enhanced humans. The devs are to play games like Tie Fighter in order to understand that villains don't necessarily think they're evil.
 
Ever since VR became a thing, I’ve dreamed of a mixed-reality shooter where your headset scans your surroundings and throws in photo-realistic monsters that interact with your space, like something bursting through your wall or lurking under your bed. Open your window and you've got a swarm of doom-like beasts in your garden running up to your house - pull out the RPG and blow them to pieces!! The possibilities are SO MANY! It would have to be fully portable, ultra-x-100 immersive and totally adrenaline pumping, with visuals so real it'll have you shitting in your pants.

But lets face it, we’re still far from that level of tech. My fear being by the time its ready I’ll be 80, hobbling around with a walking stick, hearing aids and poor vision..... trying to fend off monsters in my living room - that would be a disaster and a good chance to be sent packing with a heart attack.
 
The entire WH40k Horus Heresy from start to scouring as a third person action game with multiple campaigns and pov characters on both the loyalist and traitor sides, both baseline human and enhanced humans. The devs are to play games like Tie Fighter in order to understand that villains don't necessarily think they're evil.
Villains never think they're evil. They're only villains from our perspective. They're the heroes from their own point of view. One person's good is another person's evil. The only way we think something is purely evil is by being ignorant. I wish more people understood this, and that we would see this in entertainment a lot more.
 
BeamNG has multiplayer? I have that game but never knew it had multiplayer mod.
Along with a selection of mods for MP, such as one that makes it a full-on sim racer.
Ever since VR became a thing, I’ve dreamed of a mixed-reality shooter where your headset scans your surroundings and throws in photo-realistic monsters that interact with your space, like something bursting through your wall or lurking under your bed. Open your window and you've got a swarm of doom-like beasts in your garden running up to your house
Pokemon Go: The Horror Game


I would like a game where you are a mage (DnD style) in a modern world.
 
I'd simply love to have a true Mirror's Edge second game. Catalyst... wasn't it.
Pretty as it is, an open world collect-a-thon where one must level up to unlock the freedom available on the predecessor is not the game I wanted.
I loved (and still love) Catalyst, also its soundtrack is one of the best game OSTs I've ever heard. :)
 
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