The demo for Tormented Souls 2 released, and that's one of the games I've been waiting on so I tried a little bit of it.
It was a bit of an adjustment going from a number of Unreal Engine 5 games I've played lately (Silent Hill 2, Life is Strange Double Exposure, and Clair Obscur) to this. It's not that this game looks bad, but it is an indie game made for much lower hardware requirements, and the character animations/expression/polish in particular are where I noticed it.
If you think "Resident Evil meets Silent Hill religion cult", you have this game.
That's a bad way to wake up... but probably not as bad as the way she wakes up in the first one.
The good news is, what I said above about the characters is an exception. The environments, which you'll be spending far more time looking at, are absolutely gorgeous. It's 3D but has fixed camera angles which sometimes move with you (think resident Evil Code Veronica). The level of/attention to detail is really good here.
There's also a choice of tank controls or more modern controls. I was finding the tank controls tolerable with a keyboard/mouse, but they seem less appealing on a gamepad, where the modern controls felt better.
For those not familiar, one of this game's things is that there will be completely dark areas... and if you enter them, you will eventually pass out, hence this notice.
In the first game, you have to get light sources (like a lighter) to carry with you through these areas, so this basically serves as a way to gate your progress until later.
One thing I was wondering on was the technical side. I recall something with the first game that required setting your refresh rate to a multiple of 50 (so, 50, 100, 150, etc.) because something in the game engine was synced to that (camera movement maybe?) and it would make pacing feel off at times. Apparently (?) this was/is due to not changing that value in whatever game engine the first one uses (Unity?) and was an easy fix, and the developer commented they were aware of it and would fix it, but disappointingly I don't think that ever happened. I can't tell if I'm having the same problem here or not, so either I'm not, or I haven't noticed it yet.
I did notice two smaller issues, one of which is half a problem with my PC.
The first is that if you use a non 16:9 resolution, parts of the settings menu seem to slightly overlap. In-game is forced to 16:9 (at least on 16:10 it is) so I haven't noticed issues there.
the second is that switching to/from the game (or Alt+Tabbing) incurs a mode change which tends to cause my system to lose sync with my display. It then power cycles between "no signal" and turning on/off until I manually restart the display, which causes it to sync. I don't know why this happens with some games more than others but I almost never run into it, but when I do, it will be constant occurrence in that particular game. This seems to be one of them. It originally started when moving from DVI to DP, and it was more likely to occur for me on AMD than nVidia, and it's also far more likely on AMD's recent drivers. 100% chance it happens when starting my PC when it changes from the Windows welcome screen to the desktop (on older 23.11.1 drivers it was still likely, but not guaranteed). Part of the issue might be my old monitor, or interference being picked up by the cable, but why it only happens during some mode changes is something I haven't figured out. I got around it with borderless full screen, which is how I noticed the issue with settings menu organization being poor on non-16:9.
But other than that, the game itself is fine. It seems like "more of the same" of the first which is exactly what I wanted, but I'm not far enough in yet. The first game had puzzles that were tougher than I would have wanted, so I won't complain if they are easier this time around. I also liked Caroline's design a bit better in the first one, but I'm also glad they didn't simply use the same exact one. This one isn't bad.
Other game I've been playing is more Spyro (Year of the Dragon). I found a new favorite level in the game, and one of my favorites from the trilogy so far.