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What are you playing?

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It's been a long time since I played Monster Hunter franchise, last time if I remember correctly was Monster Hunter 2 on Playstation 2. Returning to this series almost 20 years later, I think I'm disappointed, not because Capcom's usual optimization, but the lack of JRPG elements, storyline good but tends to be linear, not many monster variations and it's too grindy. I recommend for those who don't have a spare time, it's better to look for other game, don't be like me who has drowned and realized 100 hours ++ later :D
 
From a Nord to a Breton, and now with a few more mods
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Can you climb that mountain? :P

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It's been a long time since I played Monster Hunter franchise, last time if I remember correctly was Monster Hunter 2 on Playstation 2. Returning to this series almost 20 years later, I think I'm disappointed, not because Capcom's usual optimization, but the lack of JRPG elements, storyline good but tends to be linear, not many monster variations and it's too grindy. I recommend for those who don't have a spare time, it's better to look for other game, don't be like me who has drowned and realized 100 hours ++ later :D
That SS looks terrible. Grainy image, weird shadows, bad textures. IIRC, MHW looked way better and wasn't terribly hardware demanding for an almost maxed out, locked 60FPS in 1200p, 7 years ago.
 
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Can you climb that mountain? :P


That SS looks terrible. Grainy image, weird shadows, bad textures. IIRC, MHW looked way better and wasn't terribly hardware demanding for an almost maxed out, locked 60FPS in 1200p, 7 years ago.
and world is even superior compared base to base game, maps, monsters, weapons and balance.
 
I have just completed Life is Strange - Double Exposure, it was really nice to see Max Caulfield again and this game has it's own way but I feel like there might be a DLC or something coming....

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I also completed my game of Cyberpunk 2077 it took me about 90 in-game hours over a couple of month mainly only gaming in the weeks or holidays.

I just feel like the 3 intros are like max 5-10mins than you get to were they all merge together I wish the intros where more different than they are no matter if you start as a nomad, streetkid or Corpo.
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I also tried Disorder a couple of hours not sure if that's a good game or not when you die you have to start over which makes it really annoying.
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I guess it's on to the demo of Stellar Blade next to see if it's game for me or if I should try Deliver at All Costs.
 
Played a bit of The Planet Crafter demo on Steam (on the laptop in sig no less and it worked well enough), and I realized it's on sale on GOG.
 
Can you climb that mountain? :P
That's the border of the game, unfortunately. It's visible yet when you climb it you hit a unvisible wall :(

Played a bit of The Planet Crafter demo on Steam (on the laptop in sig no less and it worked well enough), and I realized it's on sale on GOG.
Took me 29.4 hrs to complete. The world changes as you build more stuff.
 
I have no idea what you want to say here.
you played the planet crafter? The world changes as you progress the game.
From a desert to a jungle
 
you played the planet crafter? The world changes as you progress the game.

Ah. I might be nothing but a humble boy genius* but I assumed it would, based on the title, The Planet Crafter, which means I Craft Planets, which hints that what I do Has An Impact on the planet.

*this is a reference btw
 
That SS looks terrible. Grainy image, weird shadows, bad textures. IIRC, MHW looked way better and wasn't terribly hardware demanding for an almost maxed out, locked 60FPS in 1200p, 7 years ago.

That screenshot taken while disabling upscaler, only used TAA, high res texture with VSR, everything maxed out except Ambient Occlusion, Bloom, Motion Blur, Vignete, Depth of Field and Variable Shading turn off. Wilds isn't it? :p


and world is even superior compared base to base game, maps, monsters, weapons and balance.

Many veteran clamoring previous series are World better, but I'm not gonna playing it, this game already as grindy as it is.
 
Started my annual GTA SA playthrough. Installed 1.0 ISO despite I already have it on Steam and Rockstar launcher, installed silent patch that fixed some bug and improvement (like native 16:9 res). I usually do fire fighter side mission first, once you finished all 13 level you are completely fireproof plus you got over $45k money.

You can read what silent patch fixed over here. He fixed quite a number of game as well, this guy a legend.

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Taking a little detour to Vindictus Defying Fate's second alpha testing phase. 'its open for everyone'
I've used to play the first game actively for over 7 years as it was my main MMO of choice so this is I'm keeping an eye on even tho its more like a single player version of the game with option co-op at some point. 'at least thats how its is currently'

The previous alpha was very basic but this has a lot more stuff, they defo worked on it in the past year. Story is about the same as what was in the original game but I really don't mind playing that in this form with lots of cutscenes and whatnot.
Luckily they are sticking to the original's combat system for the most part cause I've really enjoyed that style. 'it might be a bit more tactical this time around cause the game has some souls like elements now'

It is still a game with 'culture', no woke censored stuff around here but considering how The First Descendant is then that shouldn't be a surprise. :laugh:
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After playing for some time and collecting currency from the story runs/dungeons I've took a look at the cosmetic shop which is currently using that said currency.
Found one of my favourite sets from the first game, did not expect to see that here in the alpha so off with that princess/knight outfit shall we.
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This game has the physx and jiggle cranked to the max so you can imagine how that works in motion.:laugh:
Character customization is pretty crazy already, like its possible to entirely disable parts/accessories of an armor piece if you don't like it.
The original game was on Source Engine and this is on Unreal Engine 5, apparently they both have their own issues so I guess some things never change..

Just for comparison theres 2 pic of the same gear from the first game, just on a different character/class.
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Pretyped for ease of quoting when this week hits peak SB. :roll:

Experience blistering combat and a twisting storyline...

lol
This game has the physx and jiggle cranked to the max so you can imagine how that works in motion.:laugh:

Evan Goldberg Wow GIF by GIPHY IRL
 
Taking a little detour to Vindictus Defying Fate's second alpha testing phase. 'its open for everyone'
I've used to play the first game actively for over 7 years as it was my main MMO of choice so this is I'm keeping an eye on even tho its more like a single player version of the game with option co-op at some point. 'at least thats how its is currently'

The previous alpha was very basic but this has a lot more stuff, they defo worked on it in the past year. Story is about the same as what was in the original game but I really don't mind playing that in this form with lots of cutscenes and whatnot.
Luckily they are sticking to the original's combat system for the most part cause I've really enjoyed that style. 'it might be a bit more tactical this time around cause the game has some souls like elements now'

It is still a game with 'culture', no woke censored stuff around here but considering how The First Descendant is then that shouldn't be a surprise. :laugh:
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After playing for some time and collecting currency from the story runs/dungeons I've took a look at the cosmetic shop which is currently using that said currency.
Found one of my favourite sets from the first game, did not expect to see that here in the alpha so off with that princess/knight outfit shall we.
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This game has the physx and jiggle cranked to the max so you can imagine how that works in motion.:laugh:
Character customization is pretty crazy already, like its possible to entirely disable parts/accessories of an armor piece if you don't like it.
The original game was on Source Engine and this is on Unreal Engine 5, apparently they both have their own issues so I guess some things never change..

Just for comparison theres 2 pic of the same gear from the first game, just on a different character/class.
Are you trying to make me play the game??? “Culture” “physx” “JIGGLE”!!!??? You cannot just put those words in the same sentence lol
 
Well even the first game had some of the havok physx since it was on the source engine but this is something next level.:laugh:
That skin tight outfit is actually one of the more modest ones I just like how it looks since the first game introduced it.:oops: 'the game does have male characters and also some full body plate armors so everyone can find something they like I guess'

This week will be full of culture on my end, this game + Stellar Blade + the collab with SB in Nikke but ofc I'm not complaining.:laugh:
Finished the first chapter now in Vindi, theres another in the alpha build but that will have to wait for tomorrow cause I really have to finish DOOM's last 2 chapter.
O ye I bet every random mercenary was thinking, like who the hell did recruit this weirdo into our ranks anyway?
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The game is full of cutscenes and some of them have some interesting focus angles thats for sure + you can pause most of the scenes with E. 'that damn feature better stays in the full game too'
I just hope that they will work on their UE 5 options cause right now the game only has presets and it has some forced sharpening on top of chromatic abberation/film grain in some parts and its just too much imo + the DLSS implementation is most likely a dated one too. '21:9 support is also very sketchy but well its an alpha so I will give them a pass for now'
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Im hooked with Rdrd2 right now, need to go back to Tiny Tinas Wonderlands. But i need some “culture” for a change of pace. I will download it and see all about those “cultural” costumes.

Well even the first game had some of the havok physx since it was on the source engine but this is something next level.:laugh:
That skin tight outfit is actually one of the more modest ones I just like how it looks since the first game introduced it.:oops: 'the game does have male characters and also some full body plate armors so everyone can find something they like I guess'

This week will be full of culture on my end, this game + Stellar Blade + the collab with SB in Nikke but ofc I'm not complaining.:laugh:
Finished the first chapter now in Vindi, theres another in the alpha build but that will

have to wait for tomorrow cause I really have to finish DOOM's last 2 chapter.
O ye I bet every random mercenary was thinking, like who the hell did recruit this weirdo into our ranks anyway?
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The game is full of cutscenes and some of them have some interesting focus angles thats for sure + you can pause most of the scenes with E. 'that damn feature better stays in the full game too'
I just hope that they will work on their UE 5 options cause right now the game only has presets and it has some forced sharpening on top of chromatic abberation/film grain in some parts and its just too much imo + the DLSS implementation is most likely a dated one too. '21:9 support is also very sketchy but well its an alpha so I will give them a pass for now'

Glad to hear about the Ultrawide support, that a plus !!!!
 
Im hooked with Rdrd2 right now, need to go back to Tiny Tinas Wonderlands. But i need some “culture” for a change of pace. I will download it and see all about those “cultural” costumes.





Glad to hear about the Ultrawide support, that a plus !!!!
Fair bit of warning, you do need to play the game to collect the currency needed for those costumes and there is no full preview/test run unless I'm blind.:laugh:
Currently I've bought 2 maybe had enough for 3 but I've also spent it on other stuff since its the only currency currently in the game. 'highly doubt that this will stay like this in the full relase, most likely its just for testing purposes'
Ultrawide is like partially supported, it doesn't have black bars but it also doesn't look proper in a way. 'UI is also differently placed but that didn't bother me much since its not displayed all of the time only when in combat'
 
The demo for Tormented Souls 2 released, and that's one of the games I've been waiting on so I tried a little bit of it.

It was a bit of an adjustment going from a number of Unreal Engine 5 games I've played lately (Silent Hill 2, Life is Strange Double Exposure, and Clair Obscur) to this. It's not that this game looks bad, but it is an indie game made for much lower hardware requirements, and the character animations/expression/polish in particular are where I noticed it.

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If you think "Resident Evil meets Silent Hill religion cult", you have this game.

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That's a bad way to wake up... but probably not as bad as the way she wakes up in the first one.

The good news is, what I said above about the characters is an exception. The environments, which you'll be spending far more time looking at, are absolutely gorgeous. It's 3D but has fixed camera angles which sometimes move with you (think resident Evil Code Veronica). The level of/attention to detail is really good here.

There's also a choice of tank controls or more modern controls. I was finding the tank controls tolerable with a keyboard/mouse, but they seem less appealing on a gamepad, where the modern controls felt better.

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For those not familiar, one of this game's things is that there will be completely dark areas... and if you enter them, you will eventually pass out, hence this notice.

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In the first game, you have to get light sources (like a lighter) to carry with you through these areas, so this basically serves as a way to gate your progress until later.

One thing I was wondering on was the technical side. I recall something with the first game that required setting your refresh rate to a multiple of 50 (so, 50, 100, 150, etc.) because something in the game engine was synced to that (camera movement maybe?) and it would make pacing feel off at times. Apparently (?) this was/is due to not changing that value in whatever game engine the first one uses (Unity?) and was an easy fix, and the developer commented they were aware of it and would fix it, but disappointingly I don't think that ever happened. I can't tell if I'm having the same problem here or not, so either I'm not, or I haven't noticed it yet.

I did notice two smaller issues, one of which is half a problem with my PC.

The first is that if you use a non 16:9 resolution, parts of the settings menu seem to slightly overlap. In-game is forced to 16:9 (at least on 16:10 it is) so I haven't noticed issues there.

the second is that switching to/from the game (or Alt+Tabbing) incurs a mode change which tends to cause my system to lose sync with my display. It then power cycles between "no signal" and turning on/off until I manually restart the display, which causes it to sync. I don't know why this happens with some games more than others but I almost never run into it, but when I do, it will be constant occurrence in that particular game. This seems to be one of them. It originally started when moving from DVI to DP, and it was more likely to occur for me on AMD than nVidia, and it's also far more likely on AMD's recent drivers. 100% chance it happens when starting my PC when it changes from the Windows welcome screen to the desktop (on older 23.11.1 drivers it was still likely, but not guaranteed). Part of the issue might be my old monitor, or interference being picked up by the cable, but why it only happens during some mode changes is something I haven't figured out. I got around it with borderless full screen, which is how I noticed the issue with settings menu organization being poor on non-16:9.

But other than that, the game itself is fine. It seems like "more of the same" of the first which is exactly what I wanted, but I'm not far enough in yet. The first game had puzzles that were tougher than I would have wanted, so I won't complain if they are easier this time around. I also liked Caroline's design a bit better in the first one, but I'm also glad they didn't simply use the same exact one. This one isn't bad.

Other game I've been playing is more Spyro (Year of the Dragon). I found a new favorite level in the game, and one of my favorites from the trilogy so far.

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Borderlands 3 a little now since it was on sale for like $4
 
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