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System Name | Meshify C Ryzen 2019 |
---|---|
Processor | AMD Ryzen 3900X |
Motherboard | X470 AORUS ULTRA GAMING |
Cooling | AMD Wraith Prism LED Cooler |
Memory | 32GB DDR4 ( F4-3200C16D-32GTZKW, 16-16-16-36 @ 3200Mhz ) |
Video Card(s) | AMD Radeon RX6800 ( 2400Mhz/2150Mhz ) |
Storage | Samsung Evo 960 |
Display(s) | Pixio PX275h |
Case | Fractal Design Meshify C – Dark TG |
Audio Device(s) | Sennheiser GSP 300 ( Headset ) |
Power Supply | Seasonic FOCUS Plus Series 650W |
Mouse | Logitech G502 |
Keyboard | Logitech G 15 |
Software | Windows 10 Pro 64bit |
Don't know if it has been discussed before ( search shows to many unrelated results ), but has anyone seen this movie:
http://www.gametrailers.com/player/33469.html
I zoomed in on certain parts of the movies and I think it's pretty clear when you see this ( marked parts where I see it very clearly ):
All the comparison video's on gametrailers show almost the same thing. Yes, the brightness/contrast is different every time but that's not what I am talking about. Brightness/Contrast is different on every screen ever made on the planet, so the difference in the consoles doesn't mather one bit.
I am talking about PS3 being more blurry then the 360. The most logical explenation I can think off is that Sony did to hide distortion artifacts better. It's a fact that sharpness exposes distortion artifacts much better, so I think Sony made it slightly more blurry on purpose.
But then again, sharpness is also a setting that you can find on practicly every HD-Read and Full-HD TV, so I guess it doesn't really mather.
Just want to know, Sony/Microsoft fanboy or not, can you confirm what I see? Or are my eyes misleading me?
http://www.gametrailers.com/player/33469.html
I zoomed in on certain parts of the movies and I think it's pretty clear when you see this ( marked parts where I see it very clearly ):
All the comparison video's on gametrailers show almost the same thing. Yes, the brightness/contrast is different every time but that's not what I am talking about. Brightness/Contrast is different on every screen ever made on the planet, so the difference in the consoles doesn't mather one bit.
I am talking about PS3 being more blurry then the 360. The most logical explenation I can think off is that Sony did to hide distortion artifacts better. It's a fact that sharpness exposes distortion artifacts much better, so I think Sony made it slightly more blurry on purpose.
But then again, sharpness is also a setting that you can find on practicly every HD-Read and Full-HD TV, so I guess it doesn't really mather.
Just want to know, Sony/Microsoft fanboy or not, can you confirm what I see? Or are my eyes misleading me?