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8GB GPU Ram not enough to handle Titanfall 2

What %age are your cpus and system ram at the same time? you can filter them on the graph too.
 
What %age are your cpus and system ram at the same time? you can filter them on the graph too.

when playing Titanfall 1 cpus usage is 20% and system Ram 3.5GB and when playing Titanfall 2 cpus usage is 50%/65% and sometimes it hits 77%, Ram usage is 8.5GB.
 
is there any way how to fix it?
I don't think it is, the internet would have figured that out by now. Typically, you see large jumps up with map loads and things of the like instead of a slope up like that (for the most part). Is TitanFall 2 open world (read like an RPG) or more FPSish in the map styles?
 
Titanfall 1 GPU Memory usage

Screenshot - 10_111111.png



Titanfall 2 System Ram and Cpus usage
Screenshot - 10_11 002333.png
 
oh wow i guess TitanFall 2 needs a Titan for all them vram requirements :V , just a side comment, Dragon Ball Xenoverse 2 steam is using more than 4GB of vram even at 1600 x 900 resolution and sometimes goes to high 5-6GB at times, and i don't even see how and why it's using that much. Leftover code from console port?
 
Only one word applies here

TitanFail.
 
Witcher 3 on ultra 1080p without hairworks, uses 1,7 - 2,2 max gpu vram
 
apart from feeling the need to prove that the system you have can handle anything you are daft enough to throw at it there really is no need for the "insane" setting..

maybe a titan X could but you dont have one of those.. live with it.. :)

trog
 

That VRAM usage graph is... confusing. In typical circumstances, a game will load a map into VRAM in the background, represented by sudden spikes into tall but flat peaks. Any game with a specific set of maps should do this. There are games that sometimes flex the rule with a constant pop-in or distance drawing, like Elder Scrolls or WoW. For the most part, after having done performance analysis' on 100+ game titles, VRAM usage graphs should look like flat topped mountains.

That graph however indicates a memory leak. It doesn't make sense for a game to load a map and then constantly pile more and more textures into memory in the background during gameplay - that would directly affect mid-gameplay performance, something most devs would actively avoid. It should either bulk-load or do a constant swap while utilising cache. Perhaps they just don't compress their textures (I remember last release they didn't compress their audio either), and use some bizarre texture streaming technology that only they use for reasons unknown.

EDIT: Here's an old graph for Insurgency, a similar-ish kindof game. You can see where I've started new maps and finished games.

Bus-Controller-VRAM411.png


EDIT EDIT: Straight from an EA Community manager:

"...uninstall Titanfall 2 and use REVO uninstaller to remove any fragments left from the program and install the game again..."
 
Last edited:
That VRAM usage graph is... confusing. In typical circumstances, a game will load a map into VRAM in the background, represented by sudden spikes into tall but flat peaks. Any game with a specific set of maps should do this. There are games that sometimes flex the rule with a constant pop-in or distance drawing, like Elder Scrolls or WoW. For the most part, after having done performance analysis' on 100+ game titles, VRAM usage graphs should look like flat topped mountains.

That graph however indicates a memory leak. It doesn't make sense for a game to load a map and then constantly pile more and more textures into memory in the background during gameplay - that would directly affect mid-gameplay performance, something most devs would actively avoid. It should either bulk-load or do a constant swap while utilising cache. Perhaps they just don't compress their textures (I remember last release they didn't compress their audio either), and use some bizarre texture streaming technology that only they use for reasons unknown.

EDIT: Here's an old graph for Insurgency, a similar-ish kindof game. You can see where I've started new maps and finished games.

Bus-Controller-VRAM411.png


EDIT EDIT: Straight from an EA Community manager:

"...uninstall Titanfall 2 and use REVO uninstaller to remove any fragments left from the program and install the game again..."
Thanks isn't enough... QFT!

Just to confirm, I'd l like to see someone with an 8GB card do the same thing on this game just to confirm that its either a game issue or if it is a system issue.

I don't have Titanfall2 but BF1 looks similar in that, there is a large jump up, and it generally stays there... it isn't a severe slope up like his is showing.
 
Just to confirm, I'd l like to see someone with an 8GB card do the same thing on this game just to confirm that its either a game issue or if it is a system issue.


I was thinking just the same thing.
 
uninstall Titanfall 2 and use REVO uninstaller to remove any fragments left from the program and install the game again..."
I will do that, i will let you in a few hours:toast:
 
Is the game supersampling anything? If it's a memory leak, expect a patch eventually.
 
Thanks isn't enough... QFT!

Just to confirm, I'd l like to see someone with an 8GB card do the same thing on this game just to confirm that its either a game issue or if it is a system issue.

I don't have Titanfall2 but BF1 looks similar in that, there is a large jump up, and it generally stays there... it isn't a severe slope up like his is showing.

If you buy it for me I'd be happy to test on my GTX 1080. :)
 
"...uninstall Titanfall 2 and use REVO uninstaller to remove any fragments left from the program and install the game again..."

Game uninstalled and reinstalled, it doesn't change that much.

IMG_0039.PNG
 
i Hope that low to medium graphical settings are SO taxing on GPUvRam....My nephew will be wanting this title most likely...

i suppose the Nvidia control panel/AMD catalyst can always be used to gain some FPS by dropping setting too
 
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