- Joined
- Nov 9, 2010
- Messages
- 5,657 (1.15/day)
System Name | Space Station |
---|---|
Processor | Intel 13700K |
Motherboard | ASRock Z790 PG Riptide |
Cooling | Arctic Liquid Freezer II 420 |
Memory | Corsair Vengeance 6400 2x16GB @ CL34 |
Video Card(s) | PNY RTX 4080 |
Storage | SSDs - Nextorage 4TB, Samsung EVO 970 500GB, Plextor M5Pro 128GB, HDDs - WD Black 6TB, 2x 1TB |
Display(s) | LG C3 OLED 42" |
Case | Corsair 7000D Airflow |
Audio Device(s) | Yamaha RX-V371 |
Power Supply | SeaSonic Vertex 1200w Gold |
Mouse | Razer Basilisk V3 |
Keyboard | Bloody B840-LK |
Software | Windows 11 Pro 23H2 |
it doesnt learn, it just doesnt allow the same trick to work twice in a row in X period of time.
One could argue if it doesn't "learn", it doesn't "allow". Technically, neither are appropriate terms since it's merely a non sentient script in a game.
That said, I've yet to experiment enough with distractions to know how many times you can use them and for what length of time. I was kinda assuming only a couple of the same type will work per mission.
As I said before though, I think too much is always made of AI, which is technically another misnomer since no script has intelligence, artificial or otherwise. I feel it's enough if it presents an acceptable challenge. One of my fave moments was near the end of the game. I got in a crawlway and assumed a good blast from the flamethrower would make the xeno back off, but it just put it's head down and shielded itself and pounced at me when I let off the trigger.
I also feel too much is made about whether it's predictable or unpredictable, or just randomly auto finds you once in a while. I don't really see any evidence of continuously "cheating AI", and for those saying they've got it figured out, I'm sure if you have, it took some time, and it's no doubt harder to do that on the toughest mode the first play through.
I don't care what anyone says, this game has a lot of good suspense, shock and awe moments, with great graphics and level design. It's also a nice mix of both survival and action type horror. Very few games pull off both well.
Still wondering if anyone else had the problem with the E to Enter prompt on those red ledge crawlways.
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