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AMD Radeon Super Resolution RSR Quality & Performance

W1zzard

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Today, AMD released their Radeon Super Resolution Technology. RSR is the magic bullet to achieve higher framerates in ALL games; it works on the driver-level, so no special game is support needed, it just works, even on older titles. We've tested it in several games, and the image quality is very impressive, much better than expected.

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Should be RDNA 5000 or newer, not older.
 
The image quality seems really random. Some look sharp without texture distortions, some look terrible (especially the touch panel in CP2077) and some turn into highly compressed jpegs (Doom).
 
1440p+RSR is almost as good as 4K native nearly every game we tested

Then you may not have done a good job of taking screenshots, because many are visibly blurry compared to native 4k.
 
Would it be possible to capture some "benchmark mode" comparison shots? The natural variability in game play can make stuff harder to judge and some games have pretty nice benchmark runs (Shadow of Tomb Raider or Forza Horizon for example).

The results do look impressive nonetheless, how does DLDSR (nvidia's driver level solution) compare against this?
 
Would be interesting to see how a game rendered at 720P looks on 1080P monitor.
 
NOvideo DLSS 2.0 killer prob... But anyway for me the amount of vRAM most Radeon cards have to the geforce counterparts is enough of reason to choose Radeon over geforce, not to mention the image sharpening of the Radeon cards is great, and the fact nvidia is a scumbag company. So dont care for DLSS, RT and other crap...
 
Does this do anything that the Lossless Scaling app from Steam or Magpie don't do? Looks basically the same, except Lossless Scaling app provides you lots of different options to try and see which one is the best for your specific game. This one seems pretty limited by comparison.
 
Pretty impressive to me judjing from the screenshot comparisons. Thanks for the early testing @W1zzard !
 
this is great timing, I just got a 6700 XT this morning direct from AMD.com for $479 msrp.

finally, my overheating laptop can go back to just being a work laptop! yeeehaaa
 
I played some monster hunter world and it had the option fidelityFX CAS, just wish all games had it since im on nvidia.
 
I tested it quickly to see. I had a game that i like to play but is very poorly optimized.(and even in game settings don't help much) I had about 30-40 fps in 4K and it do not support FSR (not even basic upscaling so you had to change resolution).

I now get between 50-60 FPS at RSR 1440p. On the image quality side, it's slightly noticeable if you really focus on finding it but else, it's barely noticeable in gameplay. The GUI are clean and top notch. That is really not the case when you reduce the ingame resolution. It's a blurry mess. (Just to clarify, i play on a 48 inch TV so pixel density is not super high, at 4K on something smaller, i doubt you are going to spot the difference easily without using a side by side tools).

That is a great improvement and i think i will do a new game with this settings. 30-40 was really starting to be a pain in that game.

I am also super glad how AMD made this settings available. A simple check box in the Drivers and then, nothing to worry about. You want to use it, you switch resolution in game and that's it.

Much simpler than the Nvidia version.
 
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How you even use this with a 3840x1600 display in game like doom eternal you cannot even set lower resolution without setting wrong aspect ratio, and when you do it simply does not work, VSR does not even exist and RSR does not work, this is ridicilous did i wait 2 months for useless feature that does not work ?
 
I'm so excited as this is also coming to Xbox Series
 
How you even use this with a 3840x1600 display in game like doom eternal you cannot even set lower resolution without setting wrong aspect ratio, and when you do it simply does not work, VSR does not even exist and RSR does not work, this is ridicilous did i wait 2 months for useless feature that does not work ?
Correct, does not work for this case. Try creating a custom resolution in the drivers
 
How you even use this with a 3840x1600 display in game like doom eternal you cannot even set lower resolution without setting wrong aspect ratio, and when you do it simply does not work, VSR does not even exist and RSR does not work, this is ridicilous did i wait 2 months for useless feature that does not work ?
... so you're blaming an AMD driver feature for Doom Eternal not supporting a wider range of 21:9 resolutions?



IMO, this looks pretty decent for what it does. I was honestly expecting worse results in scaling UI like the Divinity: OS2 menus, but they look decent, even if text rendering is visibly less sharp. I would probably judge this as 'passable' for anything where I would need the extra performance - and that's the crucial thing, really: more options towards achieving the desired level of performance; another variable to tune.
 
Correct, does not work for this case. Try creating a custom resolution in the drivers

Im not in the mood for that, AMD should just populated RSR resolutions automaticly when its enabled for the game, that i have to do that just proofs feature is still incomplete
 
AMD should just populated RSR resolutions automaticly when its enabled for the game
Great idea, and should be trivial for them to do, considering all the functionality is already in the drivers, maybe they just didn't think of that option? Technically, if you enable it in-game, via overlay, with the game already running, the new resolutions will most probably not show up automagically without restarting the game
 
Does this do anything that the Lossless Scaling app from Steam or Magpie don't do? Looks basically the same, except Lossless Scaling app provides you lots of different options to try and see which one is the best for your specific game. This one seems pretty limited by comparison.

I don't know about the steam scaling app but Magpie has several drawbacks like having to run on a window and increased latency. Having FSR implemented directly in the driver elinates those limitations and can offer some optimizations from closed source apis only amd has access to.
 
... so you're blaming an AMD driver feature for Doom Eternal not supporting a wider range of 21:9 resolutions?



IMO, this looks pretty decent for what it does. I was honestly expecting worse results in scaling UI like the Divinity: OS2 menus, but they look decent, even if text rendering is visibly less sharp. I would probably judge this as 'passable' for anything where I would need the extra performance - and that's the crucial thing, really: more options towards achieving the desired level of performance; another variable to tune.

Yeah lets blame Bethesda for not implementing FSR in the first place, but if they gonna do a bandaid fix like RSR you may as make it add custom RSR resolutions as well so it can actually work, honestly lost intrest it either works or it does not, i just accept that from now on, and keep on complaining until AMD listens.
 
Yeah lets blame Bethesda for not implementing FSR in the first place, but if they gonna do a bandaid fix like RSR you may as make it add custom RSR resolutions as well so it can actually work, honestly lost intrest it either works or it does not, i just accept that from now on, and keep on complaining until AMD listens.
But does AMD even have the ability to implement more resolution choices in games through the driver? Aren't those limited by game settings and code? I understand your frustration, but sadly this just seems like another example of the "ultrawides are awesome ... when they're supported" situation.
 
But does AMD even have the ability to implement more resolution choices in games through the driver? Aren't those limited by game settings and code? I understand your frustration, but sadly this just seems like another example of the "ultrawides are awesome ... when they're supported" situation.

When you enable VSR you get more resolutions as well they can make it add resolutions of 80% of native 70% 60% 50% of native etc
 
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