And yet if this API can't deliver consistant massive performance gains over Direct X then whats the point. All we currently have are vague promises of performance increases on GCN
but where is GCN going to be 5 years from now?
Technically this tech already exists and AMD failed to capitlize on it due to Microsoft changing how Windows worked when it comes to AMD Stream changes in Windows 8 opened this avenues back up.
I just don't see it taking off.
So what if Crytek is onboard most of their games are generic crap now and they tend to have a disgain for PC gamers and are planning to go F2P with all titles this means limiting graphical advancements in order to garner the largest user base so Crytek is not a major player in this.
Unreal Engine hurray the most widely used engine where all games look pretty much the same with overly steroid monster male protagonists. In the PC space Unreal Engine games that work well and without issue is rare especially with the crappy mouse auto smoothing that some games dont even allow you to turn off that makes controls seem sluggish and unresponsive. Granted with UE support thats a feather in AMDs cap but doesnt really impress me that much since UE hasnt changed much at all since version 2.0
Dice and Frostbite is a rather large aquisition for Mantle but considering Bioware has consistantly been alienating their fan base / DICE is moving ever closer to being a CoD clone and most of EA's racing games being crap I don't see much here to get excited about other than the fact the Frostbite engine itself is rather amazing.
EA and their in house studios Crytek and their free to play and crappy UE engine ports to PC will not make Mantle shine.
Battlefield 4 will be a good booster shot but they need more than that. They need new franchises and fresh IPs games that are actually good not just inflated review scores.
In a world where this is common
http://gamasutra.com/view/news/1659...t_New_Vegas_bonus_by_one_Metacritic_point.php
http://gamasutra.com/view/feature/169354/how_creative_assemblys_process_.php
I don't have much hope in Mantle I love great graphics but I find myself going back in time to play truly great games as most of todays modern titles are just fucking garbage.
If the Mantle API can boost performance by more than 25% and comes with fantastic games thats great and I will be impressed but mainstream regurgitated garbage with a new coat of paint doesn't impress me.
Lets see if
CD Project Red
Bethesda
Obsidian
Creative Assembly
Valve
Blizzard
etc pick up Mantle
Just because EA and their acquired studios may use mantle doesnt mean it will be successful. I found the games from above to be far more fun than most of what gets pushed out today. But to each their own.
Mantle is a very interesting proposition I just don't see it being successful long term. It has alot of the same traits to and inherent problems that PhysX had and still has it can run on this or that but excluding or having key players avoid it creates problems
If Nvidia doesnt support Mantle and AMD eventually gets a graphics monopoly then what happens to GPU prices and innovation? Theres alot going on here both on the surface and behind the scene i can't wait to see it unfold but I am a skeptic as this isnt the first time AMD has tried to push something and failed miserably at it.
Do I need to remind people that Tessellation on AMD hardware has existed for a very very long time but never caught on due to functionality?
Or that Mantle is built off the failed CTM / Stream technologies that AMD failed to effectively market to begin with and then got cut off by Microsoft only for them to change their minds again? Rose-tinted glasses make the world a better place I suppose but I am a realest and AMD has a LONG way to go with this.