I agree that better game concepts and stories need to come about, but Mantle (or any game engine or hardware) isn't going to change that for better or worse. If anything, licensed game engines allow studios to dedicate more resources on programming that directly improves the end-user experience (rather than programming the fundamental logic on an engine). If indie developers always had to program their own game engines then such a community wouldn't exist. Look at what Adobe Flash has done for casual gaming on the internet as an example.
What you are arguing is that executives and management have taken the savings on licensed game engines and used them as an excuse to cut down even more on employees designing games. My argument is that you are missing the whole picture; any publicly owned company will do that, whether or not they license a game engine. That is not a reason to dislike licensed game engines, that is a reason to dislike that publicly owned companies focused only upon profit have taken over the video game software market. Support indie developers, but don't argue that the game engines are the reason for the lack of creativity.
Really I see alot of indie developers coding their own graphics engines on a regular basis more than a few guys on the Total War Forums have coded engines with Direct X 11 and Open GL functionality themselves.
The only reason UE is as big as it is is due to the documentation and included items which make things rather simple compared to other options.
Where Did I say I disliked that publicly owned company? Last I checked I didn't and game engines + publishers are a a reason for lack of creativity when regurgitated crap brings in 100s of millions in revenue what reason is their to be creative. Mass market appeal has killed that. Game engines focused on turning out a product as soon as humanly possible with as little extra effort as needed has created a vicious cycle that doesnt look to end anytime soon. Their are only a few game engines Ive seen that truly innovative and show promise and yet most likely they wont get used but for a select few titles.
EPIC regularly turns out UE updates but they also tend to get the most out of their engine with simple things like mouse smoothing being possible to disable etc. In todays gaming industry with budgets ballooning past hollywood movies in cost the corner cutting is ridiculous. But I digress I am bored and tired of trolling in this thread. It has been rather fun though.

Everyone has their opinion. Mine is that no matter the performance Mantle brings without full support from Nvidia developers wont use it to push things further it just becomes another switch in the engine for AMD hardware. Much like Shader Model 2.0a and 2.0b for Nvidia and AMD respectively.
All one needs to do is look at the next crop of games example would be Watch dogs = 30 fps at 720p
PC minimum
Minimum requirements:
Supported OS: Windows Vista SP2 64bit, Windows 7 SP1 64bit, Windows 8 64bit
Processor: Intel Core 2 Quad Q8400 @ 2.66Ghz or AMD Phenom II X4 940 @ 3.0Ghz - Nearly 6 year old CPU requirement
RAM: 6 GB - higher than the norm but not outrageous most modern systems have 8gb even prebuilt shit 3-4 years ago did
Video Card: 1024 VRAM DirectX 11 with Shader Model 5.0 Not exactly outrageous 5770 would fall into this category and their dirt cheap.
Sound Card: DirectX 9 compatible Sound Card
This product supports 64-bit operating systems ONLY.
Recommended requirements:
Processor: Core i7 3770 @ 3.5Ghz or AMD FX-8350 @ 4.0Ghz - definitely a big jump up on the surface but many games have been recommending these kinds of CPUs for some time
RAM: 8 GB - this is a unique change and interesting
Video Card: 2048 VRAM DirectX 11 with Shader Model 5.0 or higher - 2gb GPUs have been mainstream for awhile.
Sound Card: Surround Sound 5.1 capable sound card
Supported video cards at time of release:
nVidia GeForce GTX460 or better, GT500, GT600, GT700 series - GTX 460 yea not exactly a high end GPU for a recommended spec
AMD Radeon HD5850 or better, HD6000, HD7000, R7 and R9 series
Intel Iris Pro HD 5200. - Oh look an Integrated solution is capable of recommended. yea
So from what I see Mantle isnt required to eek out optimized performance. If these are the specs of next gen games its not that huge an increase. fact is the weakest system in the minimum spec category will run a better looking higher frame rate version then the older systems as is. So I fail to see the not everyone can afford Titan Argument. As the recomended performance level for this game is around a $750 PC if that which is a far cry from Titan.
And no one will fire lazy coders. As Bill Gates said “I choose a lazy person to do a hard job. Because a lazy person will find an easy way to do it.” you would be surprised how true that really is.