Discussion in 'TechPowerUp Club Forum' started by TheMailMan78, Feb 2, 2011.
How's that? You mean you get now 48h of beta if you preorder?
Yes, if you pre-order the PC digital download from Origin (EA), you get the same 48 hours early beta access as pre-orders of MoH get. Plus the Physical Warfare pack, plus the Back to Karkand DLC. Plus Mass Effect 2 if you order soon.
I already have Mass Effect 2. Got it from steam sale for something like 6 Euro. Thanks a lot.
unfortunately, don't get paid till Friday. and besides, a large portion of this check will likely be spent at the Indianapolis GP.
I'm not crying........I'm just stating the facts.
Beside, I would have changed the server if I could, we only have one server which support the whole Arab world, Pakistan and India.....the other closer servers have region block on them
You going to the MotoGP race this weekend??
If so I am ridiculously jealous.
Missed out on the Laguna Seca round last season when I was in Cali and I have not had another remote opportunity to attend one.
64 slot server costs $100/month from myinternetservices and others.
Back from my 7 day vacation, there better be lots of information for me to catch up on, or I will be sad.
Yeah. This is probably what I'm gonna end up doing. The early beta access is the true seller.
Damn EA/Origin tho. Has anyone actually read the EULA?
that is boiler plate. all of your installed games have that i bet.
Reading through the comments from the past week, I see we have to use a web browser to find servers. Reading the first comments it seemed like a huge deal to me. But reading more into it, it really boils down to how long it takes the game to load. Or maybe if they allow you to just leave the game open, alt tab out, find a new server, hit enter and have the current client just load. If so that sounds fine to me, like they said,, people already alt tab to check stats (I know I do).
That would be an easy shot, his feet are clear as day, doesn't take much work to guess head level if you have a bit of game time in. Also matters how long he was able to observe this person before smoke, or if they were the one to fire the smoke.
I preordered as soon as it was available. Would be kinda gay if they give stuff for current preorders and those that already did won't recieve it.
Have you guys seen the new jet vid on ea website. It wasn't there the other day when I checked
Does anyone know the actual dates of the 48hr beta? I will be away from 15sep to 25sep so won't bother if its during that time
No, this has not been made public yet.
guardian.co.uk - Battlefield 3: multiplayer hands-on
We hit the Battlefield to try out the co-op, Team Deathmatch and 64-player Conquest modes – here's what we discovered
Last week, at the Gamescom festival in Cologne, I got my first proper hands-on time with Battlefield 3. A five minute blast through the Operation Metro level during E3 provided a quick glimpse, but EA brought a 64-player PC level and a PS3 co-op stage to Germany; a great opportunity to assess the game's scope – especially after playing Modern Warfare 3's exciting Survival mode.
To show off the newly announced two-player co-op missions, EA Dice was running a level named Exfiltration. Set in a dilapidated corner of Tehran, the mission involves rescuing a PLR defector named El Zakir from a guarded apartment block. Our demo has one player taking on an Assault role, while the other goes Recon, with a silenced pistol and scoped rifle.
The action starts with the duo creeping through the lower floors of the block, simultaneously taking out small groups of guards, while also shooting down security cameras. If the alarm sounds, troops will swarm in making the rescue offensive much more difficult. Once we grab our man, it's back out into the streets to load him into a Humvee. Then we have to scout ahead, clearing the darkened street of enemy troops to provide a safe escape route.
It's an okay co-op experience. The different weapon and item sets tempt players to actually work together, rather than simply running and gunning side by side. In the final section, the Recon character is able to pick off the enemies on raised terraces and in upper windows while the Assault guy heads down the street clearing out the ground level. The earlier stealth sections are more disappointing, though, requiring little in the way of planning or tactical interplay. I wish we'd seen a more varied, more open co-operative mission, but as a taster, it was interesting.
Spawning into the 64-player Caspian Border map, the first things that hit you are sheer size and detail. Around our airfield there are acres of rolling grassland, sloping down toward a snaking river. On the other side, in the distance, there are threadbare woodlands and concrete buildings dotted about. A single track zigzags toward a bridge at the base of the valley. There is no sign of enemy activity, just an HUD showing the map's four conquest points. For a few second the eerie silence is broken as a helicopter zooms over, beneath it, the blackened vapour trails of speeding missiles.
A short tank ride later and we're in the midst of a skirmish around a wrecked military outpost. Heading up onto a rooftop, the crackle of gunfire surrounds me, above the trees I can see billows of smoke from another conquest point. Picking out enemy troops amid the shrubs and concrete blocks is tough; the Frost Bite 2 engine has been used to create an environment of lush, but naturalistic detail – lone soldiers blend easily into the flora. Meanwhile, the labelling of your own troops is subtle and easy to miss, so early on, every encounter involves a millisecond of confusion – usually, for me, it ends badly.
It is tense, exhilarating stuff, and it is no place for lone run-and-gun nut jobs. There are four classes to opt for – Assault, Engineer, Recon and Support – each with a huge range of weapons and items, easily selectable through a lovely smartphone-style user interface at the start of the session. They will all be vital components of a successful team. I can see Recon becoming key-team players, spotting and marking enemies so that they're clearer amid the foliage. The Support guys will also be valuable in larger battles, using light machine guns to lay down suppressing fire which causes the screens of nearby enemy players to go blurry. Tactical play is in the DNA of the Battlefield series, but it is absolutely paramount here.
There are stunning moments. Tank battles amid crumbling buildings, looking up while on a sniping mission to see dog-fighting jets zoom way over head. What Battlefield 3 does is emphasise the three dimensionality of the war zone; the soldiers, the snipers on rooftops, the choppers, the jets; a series of interacting vertical compartments. On a high-end PC, the detail and fluidity is breathtaking.
But yet, it is not over-powering. The sense of space means there are long periods between frantic face-offs. "We have the Swedish mentality of subtlety, of focusing on the right things – it's not a complete sensory overload," says producer Patrick Liu. "With Battlefield 3, we've been concentrating on creating the most authentic, the most physical, experience you've ever had in a first-person shooter. You are in the body of the soldier. But at the same time, it has to be playable – it's not realistic in some senses, not exactly…"
And this is an important point. It's weird writing about war games at the moment, knowing what's going on in the world, specifically right now, in Libya. It is troubling to use terms like 'authenticity' in relation to a game, where the parallels with brutal reality are confined to equipment, setting and noise. Yet it does feel much more as though the inspiration behind Battlefield has been documentary realism rather than Hollywood melodrama. In terms of tone and ambition, Battlefield 3 is the Generation Kill to Call of Duty's Inglourious Basterds.
The key is in the audio. Those echoes of distant gunfire, the metallic ringing din of your own assault rifle. Everything sounds as though it is being generated within a true 3D environment. The award-winning Dice sound team has been using a technique known as high dynamic range audio, which mixes sound effects in real-time for each player so that they hear the important stuff, rather than a barrage of noises all at the same amplitude. (There's a good slideshow of a GDC talk on the subject here.)
"In reality you don't hear all the sounds in your environment – you brain picks out a certain amount of sounds for you, which it thinks are important," says Liu. "That's what HDR audio does. There are footsteps, people talking, gunshots… but usually what really matters is the fact that you're being hit by bullets; when that happens it has a higher priority than all other sounds!"
The sound team has also structured the audio effects for different environments. Each weapon has a range of samples, depending on where it's being used, so that firing it in a forest will contrast heavily with firing it in a subway station, while a claymore will sound different on a dirt surface than on concrete. It's not a major gameplay feature, but it adds to the sense of detail and – that word again – authenticity.
EA Dice also called in a familiar figure to help with this aspect of the game. Andy McNabb, the ex-SAS author of Bravo Two Zero, has advised on both the campaign and multiplayer elements. "He brought a few things to the table," says Devin Bennett, of EA Games. "The way soldiers speak was one of them. They're always very positive 'we will do this', 'we will meet here' as opposed to 'we're going to try'… the banter at the start of the tank level we showed at E3 was all Andy. And there's the way they personalise their tanks – these things are their homes." McNabb also contributed heavily to the look of the Thunder Road tank level, providing EA Dice with photos of military outposts he'd spotted while on an MOD mission over the Iraq-Iranian border. Those buildings are now in the game.
"Oh and the other thing he told us is that guns are never clean," says Bennett. "You see all these military games with shiny guns… he said yours need to be dirty and beat up because they are in real-life. They've been through it."
On the last day on Gamescom, I managed to sneak into EA's community lounge with writers from FHM and the Sunday Mirror. Ill-advisedly, we gatecrashed a team deathmatch session being held for the winners of an ESL Battlefield tournament. This was a much more frantic experience, a taut urban face-off throughout the Operation Metro map. There are pitch battles across courtyard cafes, there are snipers in the windows of glorious Parisian terraces; great chunks of plaster are blown from historic buildings. Yet, it still feels more measured than Modern Warfare.
Here, I think it's down to the intricacies of the map design. In CoD, the arenas are designed for movement and insecurity – every cubbyhole has two entrances, every building is a route. From what I've seen, it's possible to bed down in Battlefield 3 – although campers are easily spotted, and the armoury range is there to flush them out. Yet still, it's the sense of time and space that is different.
So far, I've had just the slightest taste of these online experiences. I've yet to see how vehicle customisation works, or how the classes will be able to exploit the myriad equipment options. It will be fascinating to see how Battlelog functions to create a more social online gaming experience (and how it will compare with CoD: Elite). Also, I haven't flown a jet. But what I have found is a cutting edge re-interpretation of what made Battlefield 1942 so enormously enjoyable and compulsive all those years ago; vast, detailed maps, tactical depth and the ability to play as you want, within an environment that offers many possibilities. That is Battlefield.
Military.com - Battlefield 3: Dangerous Driving on the Caspian Border
The Caspian Border map (which if rumors are true actually uses grid coordinates from that actual region) has pretty much confirmed what we hoped—Battlefield 3 vehicle play is going to be just as intense for tank drivers, fighter pilots and chopper jocks as CQB is for the grunts (er, sorry fan boys, “tactical operator” play). It really is impressive, though we can’t help but worry whether the console version will look as good and run as well as the one for PC. They say there will be no difference, but it seems hard to believe that’s the case. We had to play the alpha on the lowest PC graphics settings to get it to run decently, which doesn’t bode well for some players.
Perhaps the second biggest thing this trailer has done is excite conversation about the aircraft/dogfighting aspect. Admittedly, that is pretty cool, assuming you like airplanes. There’s not a lot to say about the dogfighting—it looks outstanding, with flares and a vastly improved HUD. It even looks at one point like you can move your point of view relative to the cockpit within the game, though that could be a trailer. Sadly this isn’t the part of the game that really turns us on. We’re not sure why anyone would want to play a zipper-suited sun god (fighter pilot) when there’s fighting to be done on the ground and no hair products or cool sunglasses in the game but it certainly broadens gameplay and makes the battlefield more frenetic. For you fighter jocks out there, don’t get butt-hurt. We know you contribute tremendously in the real world, but there’s no denying how much time you spend in front of the mirror or all the times you’ve worn a flightsuit to the PX on your day off (or that you spend all that extra flight and combat pay on your cool warrior coiffure).
We said that was the second biggest thing the trailer has done. The first and biggest thing has done is graphically demonstrate just how ignorant, misinformed and insulting the Internet readership can be. Seriously, go look at a few videos where someone is looking at the trailer. For every reasonably intelligent comment (and we’re talking about even by amphibian standards) left underneath there are three that are hateful, profane or just downright stupid. That’s one reason we enjoy writing here. We seem to be dealing with a higher caliber of people (who can at least spell correctly when they take issue with what we say, or call us names). So, thanks for that.
Anyway, some new details about the game appear to be a heartrate counter when you’re on foot (bottom right corner of the screen) and a vehicle ammo counter along with health when you’re in the vehicle. Vehicles have multiple player slots, though it doesn’t appear that you must have a full crew to run your tank. It just helps. On the subject of vehicles, these conquest maps are going to be huge and there are a lot of vehicles to choose from. As you can see during the trailer, there are 64 players running, many of them in AFVs, IFVs and both fixed wing and rotary aircraft. That’s a lot of lethal traffic.
Graphics are about the best seen to date, except maybe for Crysis. Frostbite 2 is obviously going to help make the destructible environment is simply bad ass (and gets points for not being a Call of Duty clone). More importantly it’s scaled—you can hammer a structure down with HEDP and AP or just watch concrete chips get knocked out of a wall when the remote tracked (EOD? Recce?) drone/robot runs into it. Speaking of that EOD robot, if that is in fact what it is, we like it a helluva lot more than we do the idea of running an explosive-packed RC car around the map (which was fine in a Clint Eastwood flick as a gimmick but never should have made it to Black Ops screen play).
There are going to be some nice small touches we haven’t seen before. Steering wheels show hands, knife kills let you snatch dog tags and the hooches for pilots between missions have really sweet individual air conditioning units, hair dryers and blinder-equipped windows where they can stand and look wistfully off into the distance. Maybe BlustryCheese810 isn’t some snot-nosed kid fighting acne from Jenks, OK when he’s not on the console. Maybe he’s a zipper-suited sun god from Eglin AFB with perfect hair.
So, final call: the graphics are seriously bad ass, game play looks intense and who knows…maybe it’ll teach some players a little geography (and how to mix drinks, if there is an in-game pilots’ lounge option). This is going to be a must-have game for fps aficionados. We predict more players buy this and MW3 than play one or the other.
Out here. Leave a comment here or find us on Facebook. Hippies and sissies shouldn’t bother. Zipper-suited sun gods are okay.
YouTube - Battlefield 3 Talk w/ Adam Kovic - Gamescom 2011
I don't recall posting these before, but it's from the 18th:
YouTube - Battlefield 3 Live Chat Questions & Answers Gamescom 2011 [Part 1]
YouTube - Battlefield 3 Live Chat Questions & Answers Gamescom 2011 [Part 2]
YouTube - Battlefield 3 Live Chat Questions & Answers Gamescom 2011 [Part 3]
I've managed to at least make it out to a qualifier day since it came to Indy (I think 4 years ago) had to skip out early last year to go to work, so I am really pumped to have the whole day off.
Ok then why are so many people freaking out about no opt out for Origin? He seems to be more than just based on the general hate that exists. I usually don't get my shorts in a twist over such things but there was suddenly so much noise about this so I mentioned it...
Agreed, but this kinda of stuff has been going on long enough that there's no good reason not to wait awhile. I thought my gf had pre-ordered it for me early but did not and I'm obviously glad.
Looks like Team Deathmatch supports 24 Players and no vehicles.
Interesting to see now vehicles since BC2 had 1 Bradley on each map.
SICK! I'm all for no vehicles for TDM.
Battlefield 3 Steelbook Edition Images
XboxDailyNews - Updated Weapon and Customization List for Battlefield 3
A few big things I'm noticing that I haven't seen mentioned now that I look at that.
Interesting I finally see mention of that little robot. He's an engineer deployment that can be used to repair vehicles and arm crates. A tool that allows them to do this from safety should make things interesting.
Then I see that Medic (which now use AR's) show Medkit, Defib, then Under barrel extensions... I had been thinking they would have to chose between Medic capabilities and noobtube capability. If Assault gets that all rolled into one, I don't think you will be seeing much else around. But I'm only judging by the list structure showing them on the same level, so hopefully my initial guess is correct.
And I see Support gets C4, makes a bit of sense as Shotty Assault got it before, but I also see we now get Claymores. Not sure what to think about that, yes it's warfare, but just seems to promote camping. Either way, just interesting that something like that hasn't been mentioned to catch COD fanbase attention, I always hear mention of damn claymores from them.
Recon getting a mini UAV, thats interesting, wonder how capable it is. Also their new motion mine setup. Can't throw it, so won't be able to whip it and see people, can also be destroyed, and you can actually sneak past it. I kind of like those changes.
Also nice to see some more weapons that can be used by all kits, instead of mostly shotguns.
Origin license agreement gives EA right to collect and share your data
The more I learn about Origin, the worse it gets ......
Aw how I'm going to miss a tank driver taking off on me mid-repair and leaving me standing with my dick in my hand. Defenseless and under fire in a huge open field...
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