found more info. on the up come'n patch,
they also suggest that the patch will come out on the 11th...
not 100% if this is for PC or CONSOLE....
http://resumeplay.net/home/2010/5/7/battlefield-bc2-getting-update-may-11th.html
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■Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
■Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
■Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
■Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
■Decreased the damage of the PKM over long range to balance it with other LMGs.
■Increased the base damage of the Type88 LMG to balance it with other LMGs.
■Slightly reduced the base damage of the M16 and G3 to balance the increased range.
■Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
■Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
■Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
■Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.
■Reduced the base damage of the PP2000 to balance the increased range.
■Increased the damage of the 9A91 over long range to balance its lower magazine size.
■Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
■Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
■Increased the damage of the MP412 over long range to balance its low rate of fire.
■Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.
■Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
■Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
■Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
■Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
■Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
■Slightly increased the Health of soldiers in Hardcore for better Kit Balance.
■Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
■Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
■Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.
■Fixed a bug where the BMD3 would take extra damage to the front armor.
■Reduced the explosive damage from Attack Helicopter cannons.
■Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.
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