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BioShock 1.1 Patch Available

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The long-awaited BioShock patch is available a little earlier than expected. Click here to download the PC 1.1 patch (27MB) or here to read the full release notes.

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why would I need it anyway? I cant even remember when I finished it. 4-5 months ago??
they should have released a widescreen patch quickly after the game release
 
YAY!!!

Fixed mouse acceleration issues.

I stopped playing because of these.
 
The only issue I had with the unpatched game was stuttering that manifested only after loading a saved game, fps would drop to <10 from smooth 40-50 @ DX10, after ~10 seconds of stutter fps jumped back to normal and stayed there until next load. I always just idled around to pass the stutter... 1680x1050 worked fine with the 3rd party widescreen patch that enabled full horizontal FOV.

btw, what did the mouse acc. bug cause?
 
I would download it on my school computer but it blocks you from downloading anything...But looks good and I will be putting it on my own computer.:)
 
"- Fixed issue with characters squirming and wiggling after death"

Man, I'm glad they did that, I HATED it when the wouldn't wiggle and squirm. :laugh:
 
"- Fixed issue with characters squirming and wiggling after death"

Man, I'm glad they did that, I HATED it when the wouldn't wiggle and squirm. :laugh:

Agreed, especially later in the game when they play dead. I do wish that they would get a good widescreen patch out too.
 
Agreed, especially later in the game when they play dead. I do wish that they would get a good widescreen patch out too.

Weren't they supposed to fix that?
 
Weren't they supposed to fix that?


PC PATCH UPDATES, FIXES, AND FEATURES


- Added the following plasmids and gene tonics: Sonic Boom, Sonic Boom 2, Eve Saver, Machine Buster, Machine - Buster 2, Vending Expert, Vending Expert 2
- Added an Option to disable the Vita-Chambers for added difficulty
- Added support for a walk toggle keybind
- Added Horizontal FOV Lock option
- Fixed mouse acceleration issues
- Fixed reserved keys not functioning properly when keys are unbound
- Fixed multiple cases of keys not allowing a rebind
- Re-added the Human Inferno tonic
- Changed behavior of subtitles so that inappropriate queuing does not occur
- Changed functionality of keybinding lookup to only search in the current input context when finding bindings for in-game display
- Added rendering support for TripleHead2Go
- Atlas VO volume increased for German releases
- Fixed issue of subtitles not clearing correctly occasionally
- Fixed issue causing long hitches or hangs when accessing certain interface screens, machines, and the hacking minigame
- Fix for a potential situation in Recreation where taking a picture of Cobb is impossible if his body gets stuck behind a fallen pillar
- Fixed subtitle timings to more accurately match the on screen audio
- Fixed issue causing stuttering audio when using Windows Vista
- Fixed issue with characters squirming and wiggling after death
- Fixed blood decals and other projectors not showing up on ATI hardware
- The "Enable EAX" option is now greyed out when EAX-capable hardware is not present
- Fixed audio issues stemming from having a Speaker Setting in Windows that was invalid for the current sound card
- Removed erroneous "Reload" binding in a no-weapons context
- Fixed incorrect Training Message concerning bots who are friendly to enemy AIs
- Fixed incorrect Training Message when shooting a Mimic
- Fixed refresh rate being locked at 60hz in DX10 mode
- Fixed VSync disabling in DX10 mode


I like how instead of admitting mistake, they add a "FOV Horizontal Lock Option" which is enabled by default, but when turned off it is the widescreen fix we have all been waiting for. Well played.
 
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Just out of curiosity, what was the whole widescreen issue?
 
Complaints still arising at 2K forums about this patch not fixing startup, and crash issues on certain systems, mainly with nVidia cards.
Upon installing a popup window stated the patch is for the uncensored retail version.
Thing is I didn't even know there were two versions of the game.

Just out of curiosity, what was the whole widescreen issue?

Lol 2K devs were lazy and just cropped the top and the bottom of the screen to make it fit on a wide sceen monitor.
 
btw, what did the mouse acc. bug cause?

Nothing if you didnt notice lol. I use windows with the mouse fix that eliminates acceleration, which I hate to death, well Bioshock brought on its own accel and screwed it up for me.
 
New Patch sped up mouse sensitvity.

Tested the patch and found it had made the mouse sensitvity go up a notch.
It was fine at 2 but now it's noticably faster.
Bring it down to one and its too slow.

I'm using a Logitech MX518 gaming mouse at the moment.
Solved it by using Logitech setpoint to drop the dpi of the mouse to 700 instead of 800 when I play Bioshock.

Overall the Patch wasn't much use to me.
I only have a sounds cut out other sounds when too many things are going on in rare occasions which still happens.
Only noticable differences to me wer'e the splicers not waving anymore, Big Daddys have changed and the new plasmids.
 
I'll have to apply this patch before playing the game again. I never got to finish before my main machine's motherboard died. The replacement should be here tomorrow, finally.
 
Lol 2K devs were lazy and just cropped the top and the bottom of the screen to make it fit on a wide sceen monitor.

Ah. Thanks
 
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