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Bioshock Infinite

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A fragment of lacrimosa just blew me away in game.
Mozart - Lacrimosa - YouTube

Classical music in good moments really add that something to games.

EDIT: haha notice the TOP comments on the YT vid :)
 
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+1 for the carbine took me a while to realize the middle mouse button is used for iron sights as well as z. Wish id found that out earlier :shadedshu . My second choice of weapons is either the crank cannon or volley gun.
 
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Bioshock Infinite == Worst story ever told
 

RCoon

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+1 for the carbine took me a while to realize the middle mouse button is used for iron sights as well as z. Wish id found that out earlier :shadedshu . My second choice of weapons is either the crank cannon or volley gun.
I changed the keybinds so ADS is right click and vigor power use is G (i simply imagine im throwing a grenade, so my brain tells me to press G.) Middle is the worst keybind for ADS I've ever known, I dont want to accidentally change weapon while im zooming...
 
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I can't find the benchmark tool with the Steam installed game???
 
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Bioshock Infinite == Worst story ever told
i seem to be following it quite easily, little annoying that Elizabeth could say something id want to hear which explains the story when your on a skyline so you miss half of it. Haven't finished the game so by the end it might make no sense but so far the story is being unveiled quite well.
 
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Still not finding it...right click from where?
open it through the steam client and it will ask if you want to run the benchmark or the game

 
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Benchmark Scores Later

EmmaLee

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My favorite character(s) were certainly the Lutece who I think are really the same person just from different timelines where in the constant was she/he discovered this time bending. The hint for that was when you see them finishing each other's sentences and the male notes how it would only be weird if they did not do that. In case you missed it, when you see the male Lucete painting a picture of the female, if you look at the painting he has painted himself.
On the note of Booker's Baptism I believe it was his dropping of responsiblity for his actions that created Comstock. A bit of existentialism I think though I will certainly be thinking on it for a while as I feel I missed a lot.
 
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My favorite gun is the Hand cannon. Love it. Second is rpg.

I maxed out mana and added a couple points to shield and health. I just run around the map spamming magic abilities.

And I dig the story. I'm at the end of the game and I have to admit the story has kept me going.
 
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My favorite character(s) were certainly the Lutece .
I haven't read the whole of your post because i haven't finished the game yet an don't want to spoil it.
But are the Lutece them two people who keep showing up out of the blue in the white/grey suites and help out? Does the story with them two get interesting? Don't say too much because i don't want to spoil anything :)

edit: and welcome to TPU :)
 
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My favorite character(s) were certainly the Lutece who I think are really the same person just from different timelines where in the constant was she/he discovered this time bending. The hint for that was when you see them finishing each other's sentences and the male notes how it would only be weird if they did not do that. In case you missed it, when you see the male Lucete painting a picture of the female, if you look at the painting he has painted himself.
On the note of Booker's Baptism I believe it was his dropping of responsiblity for his actions that created Comstock. A bit of existentialism I think though I will certainly be thinking on it for a while as I feel I missed a lot.
Nice analyses, didn't think of it that way. Granted I'm sure I missed a lot despite trying to search every nook and cranny of the game. Gonna have to have another play through to make sure I didn't miss any subtle clues to the story.

My favorite gun is the Hand cannon. Love it. Second is rpg.

I maxed out mana and added a couple points to shield and health. I just run around the map spamming magic abilities.

And I dig the story. I'm at the end of the game and I have to admit the story has kept me going.
The story is awesome IMHO, although I did like the twists in the first Bioshock a bit better (not by much though).

I haven't read the whole of your post because i haven't finished the game yet an don't want to spoil it. But are the Lutece them two people who keep showing up out of the blue in the white/grey suites and help out? Does the story with them two get interesting? Don't say too much because i don't want to spoil anything :)

edit: and welcome to TPU :)
That's them. Without ruining anything for you let's just say you learn where they fit into the story of Columbia.
 
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I found carbine the best weapon for everything...
The Carbine is great, esp when upgraded. Only thing I don't like about it is in a few of the bigger battles there's not much ammo for it. Thus you need a good backup weapon. For most of the game it does very well though, including picking off snipers. I think it's kinda odd they put such a powerful sight on the Burstgun and left the Carbine with just iron sights though.
 
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The Carbine is great, esp when upgraded. Only thing I don't like about it is in a few of the bigger battles there's not much ammo for it. Thus you need a good backup weapon. For most of the game it does very well though, including picking off snipers. I think it's kinda odd they put such a powerful sight on the Burstgun and left the Carbine with just iron sights though.
I guess its to even it out, plus if you had proper sights on it wouldn't it rival the sniper too much?
 
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I guess its to even it out, plus if you had proper sights on it wouldn't it rival the sniper too much?
I'm not talking about a sniper type sight, more one like the burstgun has. It's just weird to have such a powerful sight on a gun that fires in three round bursts. The sniper rifle is also quite a different gun than the carbine. It's more powerful, but has more recoil, a smaller clip, and slower reload time.
 
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I'm not talking about a sniper type sight, more one like the burstgun has. It's just weird to have such a powerful sight on a gun that fires in three round bursts. The sniper rifle is also quite a different gun than the carbine. It's more powerful, but has more recoil, a smaller clip, and slower reload time.
In that case i have no idea :D

Thoroughly enjoying this game however. Even more so then my first play through of crysis or the various battlefield games, i like how it keeps going. It feels like you've come to the end and boom still more to go. Well worth the money so far
 

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Bioshock Infinite == Worst story ever told
I do say good sir, after finishing this game twice and thinking that this was one of the best games I've ever played with a large part of that going to the story, your immaculate post has persuaded me otherwise with its formidable argument.






:laugh:
 

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Okay, just finished Tomb Raider. Highly recommend that game. Now installing Infinite! :)
 
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I do say good sir, after finishing this game twice and thinking that this was one of the best games I've ever played with a large part of that going to the story, your immaculate post has persuaded me otherwise with its formidable argument.
Maybe he thought the emphasis of using double equal signs was a sufficient argument. LOL

Only thing I really thought strange about the story was the somewhat odd and confusing ending. I get the whole bit with Lutece and her bro being used to manipulate, but the deal with Booker, Comstock, Elizabeth and the multi-verse was too weird for me. Anytime a game winds up generating threads of endless debate about what the ending of it's story means, it's off putting to me. I'm a clear resolve kinda guy, it kinda rocks my boat in a bad way.

I did however find some set pieces remarkable enough to gawk at a while, like the first glimpse of the Comstock house up in the clouds with huge stone faces. That was awesome.
 
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Bioshock Infinite == Worst story ever told
Code:
#include "stdafx.h"
#include <iostream>
#include <windows.h>

using namespace std; 

int main(){

	bool Aleksander; 
	int BioshockInfinite, Worst_story_ever_told;
	BioshockInfinite = Worst_story_ever_told = 0; 
	
	if(BioshockInfinite == Worst_story_ever_told){
    
		Aleksander=false;
	}
	while(!Aleksander){
	
		for(char i='A';i<'Z';i++){
		
			char A=i; 
			unsigned char color = 0x0A;
			SetConsoleTextAttribute( GetStdHandle(STD_OUTPUT_HANDLE), color+i);
		for(int j=10;j>0;j--)
			cout<<"YOU "<<endl; 
		for(int b=0;b<15;b++)
			cout<<"   CRAZY"<<endl;
		for(int c=0;c<20;c++)
			cout<<"         MAN"<<endl;
			for(int k=0;k<20;k++)
			cout<<'!'; 
	}
	}
}
Stick that in your compiler and view it!
 
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Code:
#include "stdafx.h"
#include <iostream>
#include <windows.h>

using namespace std; 

int main(){

	bool Aleksander; 
	int BioshockInfinite, Worst_story_ever_told;
	BioshockInfinite = Worst_story_ever_told = 0; 
	
	if(BioshockInfinite == Worst_story_ever_told){
    
		Aleksander=false;
	}
	while(!Aleksander){
	
		for(char i='A';i<'Z';i++){
		
			char A=i; 
			unsigned char color = 0x0A;
			SetConsoleTextAttribute( GetStdHandle(STD_OUTPUT_HANDLE), color+i);
		for(int j=10;j>0;j--)
			cout<<"YOU "<<endl; 
		for(int b=0;b<15;b++)
			cout<<"   CRAZY"<<endl;
		for(int c=0;c<20;c++)
			cout<<"         MAN"<<endl;
			for(int k=0;k<20;k++)
			cout<<'!'; 
	}
	}
}
Stick that in your compiler and view it!
That is actually quite funny :)