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Crysis Remastered Could be Coming Soon

Keullo-e

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Benchmark Scores It runs Crysis remastered at 4K
I haven't even completed Crysis 2 or 3 to this day. I like the original and Warhead much much more.
 
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even today crysis 3 after 7 years at 4k maxed out you need the latest high end GPUs to run it...
 

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"...But can it run Crysis Remastered?" should become the new saying.
 
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I bet my sweet ass that newest AMD CPUs will shine in this one.

Please don't screencap this in case I was wrong
I might need to delete it later. :laugh:
 
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I heard that it was horribly optimized, did that ever get fixed?
it wasnt badly optimised it was amazingly optimised, being limited to 1 core by the engine f\/cked it, graphics wise i dont think anyone has optimisation quite like crysis 1 did
 

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Benchmark Scores It runs Crysis remastered at 4K
I remember that Pentium G3258 @ 4.7 & GTX 670 was my first PC to run it ~60fps without struggling.
 
D

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I'd rather see a new Crysis pushing the boundaries of the hardware we have, the RTX titan shouldn't be able to run more than 30 fps at 1440p.
We have been stuck lately with pathetic graphics, we even have some people citing console games in their top most beautiful games...
 
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Crysis 3 remasted?
did i read that correctly? um no remasted Crysis 1.

Crysis itself was an ok game, Crysis Warhead was good too - after that the series started sucking a bit, especially with better looking/better story FPS games out there.

Yea i have crysis 1 and warhead, and crysis 2. After warhead i think they series went down hill honestly, part 2 is good, but its nowhere near good as Crysis 1 and warhead.
 
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It's actually funny to think about but I wonder if Crysis wasn't hard to run back in the day would anyone care?
Lets be honest, the plot on each game was only surpassed in crap by the next in the series.
Hopefully if they do a remake they could make a more coherent plot...no more self conscience suit and suicide stuff...


Crysis' exclusion of gamers without powerful hardware is what pushed it to the forefront of attention.

Going downmarket for the consoles was a huge mistake.

Problem is: what good is a game barely anyone can run?

STEAM claims the bulk of registered users have a GTX 1060 which tells me that a large amount of their users are on laptops or gaming desktops. Cryptocurrency coincided with the popularity of PUBG and Fortnite so it's very likely a lot of new gaming PC buyers had to put up with low end cards like 1050,Ti, 1060, etc.

A new Crysis designed to please the $K and 8K audience won't run on that stuff and lower sales means less profitability.

Crysis 3 remasted?
did i read that correctly? um no remasted Crysis 1.



Yea i have crysis 1 and warhead, and crysis 2. After warhead i think they series went down hill honestly, part 2 is good, but its nowhere near good as Crysis 1 and warhead.


Please watch the Crysis introspective by Noa Caldwell Gervais on Youtube.
 
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Benchmark Scores i dont do any benchmarking, not interested.
I'll be very disappointed if it's crysis 3 remastered and not the original crysis.

"Remake" is the term you`re searching for ;). Remaster is just a tune up of the original.
Check these new RE games
 
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Wouldn't they pretty much remake the game from scratch? Just upgrading the engine to ten years+ newer version is like creating a new game.
 
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"Remake" is the term you`re searching for ;). Remaster is just a tune up of the original.
Check these new RE games
I am not , I like the original, a new version with new engine and effective upgrades of textures etc and raytraced something that would do.
A remake could Ruin something, as for those moaning about the aliens, no game since has made a more alien ship interior or appropriate non human style aliens for that matter.
I liked it.
 
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Just make a new Crysis 1 campaign. Like Warhead.
That's very good idea. Remake the first campaign & Warhead, then add a new chapter that follows or tell a different part of the same story. That would be interesting and make the purchase worth it. I'd still only pay for it on GOG though...
 

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For as graphic heavy as that game was and still is by today's standard, does it really warrant a remaster? Just give it a patch and call it a day.
I agree. The game still looks great! And gameplay is just fine as well. There is nothing to "fix" even after 14 years.
 
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I agree. The game still looks great! And gameplay is just fine as well. There is nothing to "fix" even after 14 years.
I agree with the original being great but feel an engine , texture and features update could make a rerun fun.
Additional content wouldn't go down bad though either..
I have tried re shade mods on it , probably like many here , but I think the latest cryengine could up both it's performance and IQ to a new level.
I'm surprised no one ever got it's assets setup in later cryengine releases.
 
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I wonder if it'll get CU based RT like in the Tech demo...

That would be kinda nifty.
 
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I wonder if it'll get CU based RT like in the Tech demo...

That would be kinda nifty.
I think that demo came out of this rather than the other way round.
After some more thought , since the original was and still is made for dual core processor an engine and especially AI upgrade could also be amazing for the game too.
But that demo plus crysis probably equals crysis 3 in assets, scenario terms, not one so this might not be for me.
 
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I think that demo came out of this rather than the other way round.
After some more thought , since the original was and still is made for dual core processor an engine and especially AI upgrade could also be amazing for the game too.
But that demo plus crysis probably equals crysis 3 in assets, scenario terms, not one so this might not be for me.

I was thinking the demo is just their engine, so it would be the engine and you plug the assets into it.

More than a few engines are used across games and they can be very different from each other.
 
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I've been waiting for this, at last !!!

For as graphic heavy as that game was and still is by today's standard, does it really warrant a remaster? Just give it a patch and call it a day.

That's like what someone who has no idea about PC gaming would say, sorry, ... you hit my button there.

How many details go into a game, do you have any idea, 10000x things gameplay wise, bug fixes (the stupid run-into-sheet-metal-death bug), cosmetic improvements, infrastructural improvements (proper alt-tab and minimization behavior, mod support, dev console, perf diag graph info), Win7/Win10 support, Vulkan API, better AI, more units on the map, gunplay and animation-to-control responsiveness, difficulty settings, physics improvements, optimization and better multi-threading, audio quality improvements, environmental and map improvements with variety of sounds and background noise and wild animals, water flow in creeks improvements, improved default graphics settings and perhaps remade higher-quality textures, g.i.v.e m.e. a. f.l.y.i.n.g. ****** b.r.e.a.k. m.a.n.. :) :p

And not to read that as if Crysis didn't work right in those areas, but for newer OS those things may need to be probably best rewritten to work really good and stable, the last thing I want is some petty issues that weren't in the original, improvements are possible like EVERYWHERE, why not do them, when you have people WILLING TO PAY 100 DOLLAR BILLS FOR IT, I don't want games for kids anymore, I want real software, I'm willing to pay premium for serious software, the adventure-shooter gameplay style of Crysis approaches something of a strategical and/or tactical simulator, MY FAVOURITE!

Lead programmers like Tiago Sousa and probably many other who worked on CryEngine are no longer at Crytek. So I wouldn't get too exited.

Yeah ... and probably the Designers and etc ... that's the thing that I'm dreading the most, how much did they put an effort into sticking to the original feeling while making it all it was just better.
I'll probably be modding it to restore the type of style and theme I'm looking for anyway, won't just call it quits that easily.

Despite the hype, CryEngine never got a lot love from developers anyway.

But I liked it a lot more over Unreal Editor or any other engine, because of it's WYSIWYG style of development, it controls just as if you're in a game in ghost-mode, UE4 pretty much adopted this kind of style in the viewport ... but it's still not the same as CryEngine, still have to enable it in options "Camera WASD movement" and many other tools work differently.

I modded a lot of Crysis maps because the Sandbox2 Editor was just so easy to jump into, everything and the layout and GUI just made so much sense at least to me.
 
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I was there from the very beginning, it's one of rare games I gave my soul into, the whole drama of some idiot noobs taking the whole "bah wah I'm a stupid angry kid complaning about 40 FPS" along with piracy probably created so much UNDESERVED CRAP around the game that the devs (heads) probably shunned the PC community.

I never cared honestly if I had 5 or 10 FPS less or more, I enjoyed the heck out of it, there were almost ZERO annyoances that would spoil the experience, except the speed-mode run-into-sheet-metal-death bug and a few other examples but really by far, another game at the time in terms of stability and bug-free was Call of Duty 4 which I think even outruns Crysis.

Crysis was a gem in an UNFORTUNATE TIME, when there was no VULKAN API, still DX10 draw-call CPU babysitting failtrain and when PC exclusives were slowing down and when the the dirty console pesants built themselfs a whole plantation complete with automatic water irrigation !!!
 

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Crysis' exclusion of gamers without powerful hardware is what pushed it to the forefront of attention.

Going downmarket for the consoles was a huge mistake.

Problem is: what good is a game barely anyone can run?

Bottom line - AAA Publishers dont want SOME of the money. They want ALL of the money. Why make a game that only maybe only 30-40% of the audience can run when they can make a game that 99.99% of people can run.

Its certainly not a mistake as far as business goes. you want your product to be accessible to everyone.

Because publishers are too lazy to split the games off into different branches and optimise them better for each respective platform but still demand you pay them a days wages for one of their games.
 
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