I've been waiting for this, at last !!!
For as graphic heavy as that game was and still is by today's standard, does it really warrant a remaster? Just give it a patch and call it a day.
That's like what someone who has no idea about PC gaming would say, sorry, ... you hit my button there.
How many details go into a game, do you have any idea, 10000x things gameplay wise, bug fixes (the stupid run-into-sheet-metal-death bug), cosmetic improvements, infrastructural improvements (proper alt-tab and minimization behavior, mod support, dev console, perf diag graph info), Win7/Win10 support, Vulkan API, better AI, more units on the map, gunplay and animation-to-control responsiveness, difficulty settings, physics improvements, optimization and better multi-threading, audio quality improvements, environmental and map improvements with variety of sounds and background noise and wild animals, water flow in creeks improvements, improved default graphics settings and perhaps remade higher-quality textures, g.i.v.e m.e. a. f.l.y.i.n.g. ****** b.r.e.a.k. m.a.n..
And not to read that as if Crysis didn't work right in those areas, but for newer OS those things may need to be probably best rewritten to work really good and stable, the last thing I want is some petty issues that weren't in the original, improvements are possible like EVERYWHERE, why not do them, when you have people WILLING TO PAY 100 DOLLAR BILLS FOR IT, I don't want games for kids anymore, I want real software, I'm willing to pay premium for serious software, the adventure-shooter gameplay style of Crysis approaches something of a strategical and/or tactical simulator, MY FAVOURITE!
Lead programmers like Tiago Sousa and probably many other who worked on CryEngine are no longer at Crytek. So I wouldn't get too exited.
Yeah ... and probably the Designers and etc ... that's the thing that I'm dreading the most, how much did they put an effort into sticking to the original feeling while making it all it was just better.
I'll probably be modding it to restore the type of style and theme I'm looking for anyway, won't just call it quits that easily.
Despite the hype, CryEngine never got a lot love from developers anyway.
But I liked it a lot more over Unreal Editor or any other engine, because of it's WYSIWYG style of development, it controls just as if you're in a game in ghost-mode, UE4 pretty much adopted this kind of style in the viewport ... but it's still not the same as CryEngine, still have to enable it in options "Camera WASD movement" and many other tools work differently.
I modded a lot of Crysis maps because the Sandbox2 Editor was just so easy to jump into, everything and the layout and GUI just made so much sense at least to me.