thats just it Kreij
you can take an OBJ model file
put it in UE3, Nifscope -> Morrowind Oblivion Fallout 3 New Vegas
Source has 1 click scripts that convert meshes to the right format
for 3DS Max, Maya, XSI, Blender, and more
every app to do with 3D usually revolves around OBJ, including Zbrush, Mudbox, hell even Adobe Photoshop has plugins to accept 3D models and allow you to move them in 3D in photoshop and paint on them
And the problem with community tools is only 1 guy is writing scripts for Cry Engine SDK that actually tries to keep them up to date, sadly they dont work currently in any of my versions of Maya, including 7 8 8.5 and 2010, most game companies that release and SDK that allows for newer content, will allow for a quick transfer of OBJ files, heres why, when working in 3D not just 1 guy touches a mesh and works with it, everyone does from the concept artist, the rigger, even the guy who has to put it in game and make it work, it all tends to be OBJ for compatibilities sake, Im not saying Crytek has to, do anything im just saying that companies with far less of an attitude have far greater support.
A good example of this theres a Free SDK and a paid SDK, im guessing the Paid version has far better support, and probably allows for the OBJ files and the ease of use that im speaking of. I just wont pay for a cry engine sdk to get what i need to work properly i cant really depend on 1 guy whos updating 1 script that was used for Cry Engine 2 SDK and has to iron out issues for multiple Maya versions which the coding does change from version to version, Its why even Bethesda still uses 3DS Max 5 / 6 if i remember right

i dont expect Crytek to do anything but it would be nice to simply allow an OBJ file to be brought into the SDK, so far Crytek is the only company thats put an SDK out that when using maya i have to apply everything to it period i cant get a test render to see how things look, to see if edits must be made, some might say mountain out of a mole hill, for someone like me its like telling me to paint a masterpiece but you take the paints and brushes away. Thats an exaggeration but eitherway, Ill give them another chance 6 months from now. Ill check the scene again then see if better tools are made its no skin off my back to wait and see, if nothing materializes there other options out there for what i would use the SDK for sometimes its nice to be able to use a different render engine, a different lighting engine, etc. example same models same textures, look vastly different in say Unreal Engine 3 vs Gamebryo vs Source, the engines handle things different, a good example of this is i prefer UE3's ability to render normal maps over Gamebryo and Source, but i prefer using Gamebryo / nifscope for finding seams it tends to make them glaringly easy to spot compared to others, Source is great for trying to get a rough idea of what looks good and what dosent community is also extremely large so having someone get a model animated in that engine is easy to do. I was hoping for the SDK to have OBJ support i was disappointed, I really wanted a quick way to see how something looks rendered in there engine for quick tests. As I might depend on 1 3D app for modeling but to get a better appreciation of a model the textures etc, its best to really try different things see what works what dosent. Either way im rambling, and its nonesense im really just derailing the thread at this point feel free to edit my garbage posts out if need be.