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Cyberpunk 2077 Benchmark Test & Performance

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W1z you've got the best comparison setup I’ve seen yet, would it be possible for you to add just one comparison of Psycho RT versus medium or ultra RT? I’ve heard it enables RT Global Illumination which should be pretty incredible unless the baked lighting is just next-level. Doubt anything can run it though atm.

It does say
View attachment 179194


You're still just making excuses for a performance comparison with HALF THE DATA MISSING.

Until you can change the card in the drop-down to something else, , this is still just half a performance review.

"We will show you the pretty light, buyt it's upto you to figure out the performance impact of those pretty lights." Which requires a game purchase PLUS a $400 video card
 
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You're still just making excuses for a performance comparison with HALF THE DATA MISSING.

Until you can change the card in the drop-down to something else, , this is still just half a performance review.
Amd can’t raytrace yet, and the picture comparisons are only for image quality not for performance. At most what this review is missing is RT performance for more RTX cards, but I think they’ve established RT performance isn’t there yet for much under a 3060ti.
 
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Forget about Keanu, we want Alita.
 
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Right good luck getting that working in cyberpunk where the engine doesn’t support it :laugh:


"Cyberpunk 2077 uses the industry-standard DirectX Ray Tracing API. It will work on any DXR-compatible GPU," Burke said. "Nothing related to Cyberpunk 2077 ray tracing is proprietary to NVIDIA "



Really children, do I have to do ALL the research you're not capable of? Stop making excuses, and deliver the RT performance comparisons other sites are already doing.
 
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I’m running Cyberpunk on my 3090 FTW3 Ultra with all Ray Tracing settings turned up, but I’m playing on a Alienware curved 34” Gaming monitor at 1440p until I can upgrade to Alienware’s 38” 4K monitor. The majority of the market is playing on a 1080p or 1440p monitor and as long as they have a 2060 or better, they should have no issues with detail turned way up and RTX ON. I’ve had just 2 bug experiences: #1 in a car chase, my shotgun disappeared from my hand while I shot at attacking drones. #2 some inventory displays took so long to boot, I thought the game crashed. Originally I was on the fence about this game and I was afraid that it was going to disappoint me. I can honestly say that this game hasn’t disappointed me at all and I’ve been amazed by the experience they’ve crafted here. I give my experience as 9/10. The GUI needs more explanation for crafting. It reminds me of when I played Fallout4 and I didn’t understand how to build a settlement until basically the end of the game. Had I known how to build up my settlement and trade lines throughout the game and how to manage items it would have made the gameplay a lot easier. My major issue is that this game should have been made specifically for the PC and they should not have tried to port it so early. That would have allowed them to get it out of the door months ago and they could have focused the ports on the PlayStation 5 and and Xbox series X. This game is basically unplayable on the original Xbox One and PS4.


The game itself is highly entertaining just listening to the story or just seeing the story unfold. The gameplay involving gunplay IS NOT as good as some open-world shooters like Far Cry and Fallout 4, but it is passable.


I give the game a 9/10 and hopefully patches will fix the issues many people have with the game.
 
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Really children, do I have to do ALL the research you're not capable of? Stop making excuses, and deliver the RT performance comparisons other sites are already doing.
lmao, ok then please link me a RT performance comparison with AMD :rolleyes: I'll wait. It'll probably be a couple month wait though, considering the game doesn't support it.
 
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"Cyberpunk 2077 uses the industry-standard DirectX Ray Tracing API. It will work on any DXR-compatible GPU," Burke said. "Nothing related to Cyberpunk 2077 ray tracing is proprietary to NVIDIA "



Really children, do I have to do ALL the research you're not capable of? Stop making excuses, and deliver the RT performance comparisons other sites are already doing.
Obviously you are trolling, but for the record the retail game doesn't let you enable ray tracing in AMD yet. Have 6800, option isn't available.

Pre-release versions let you enable per Tom's Hardware, but it was super buggy and broken.
 

r9

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Ohhh and I thought that it was some kind of mistake that I saw sub 20 fps with my 1080ti on 4K/ultra... :(
Look it this way ... you not missing a frame. lol
 
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Wow 36 FPS for my card roughly, cannot wait to upgrade now at this point. Really pissed that I cant get a card right now to replace the one I currently have as I really want to play this game. But I also really want it to perform well and not have too many issues.
 
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Wow. $1600 for a card rated for 4k gaming and can't hold up.
 
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Turning off both Cascading Shadows Range & C.S Resolution helps a lot for my end, with other settings left at High, while turning off RT & DLSS.
 
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Awesome addition with the RT side-by-side comparisons adding in the different levels. Good idea there!

Is it just me or do scenes with RT and a decent amount of lightning just look washed out?

What happens if bloom and chromatic aberration are turned off? Is there the same washing effect? Because at this point, I'm preferring the quality of no RT to any version of it on...
 
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The performance on Max settings is terrible, but its not really a surprise. Everyone that has played the Witchers knows that they were hardly playable on Max settings on release even with fastest GPUs (Witcher 2 had Ubersampling, Witcher 3 had Hairworks). However, you could tweak some settings and could play them with minimal visual loss. It should be the same here. Forget about Ray tracing (doesn't seem to be worth the performance hit at all), set the settings one notch down and enjoy the gameplay.

P.S: Also, ouch, the "3090 is built for 8K" didn't last really long, did it?
 
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The performance on Max settings is terrible, but its not really a surprise. Everyone that has played the Witchers knows that they were hardly playable on Max settings on release even with fastest GPUs (Witcher 2 had Ubersampling, Witcher 3 had Hairworks). However, you could tweak some settings and could play them with minimal visual loss. It should be the same here. Forget about Ray tracing (doesn't seem to be worth the performance hit at all), set the settings one notch down and enjoy the gameplay.

P.S: Also, ouch, the "3090 is built for 8K" didn't last really long, did it?
Indeed! reminds me of Witcher2 with ubersambling setting on. 20 FPS at best on 1080P using top-tier GPUs (back then).
 
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Disable Film Grain, Motion Blur and RT.
In my opinion, those are useless features.

P.S: Also, ouch, the "3090 is built for 8K" didn't last really long, did it?
It's not a 4K GPU either by the looks of it :roll:
Nothing is 8K and any company that claims this is lying.

W|zzard, Just out of Curiosity, shouldn't you be using a ZEN3 Processor, seeing how its better for PC Gaming.
 
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Love the image sliders and being able to easily see the difference between RT on and off
 
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Amd can’t raytrace yet, and the picture comparisons are only for image quality not for performance. At most what this review is missing is RT performance for more RTX cards, but I think they’ve established RT performance isn’t there yet for much under a 3060ti.
TBH saying the game is not ready yet would have been less confusing than saying AMD can't ray-trace yet.
It wouldn't have been taken out of context by the other guy.
 
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Will never understand why a lens flaw like chromatic aberration became a fucking feature in gaming. It turns the image quality into blurry trash.
 
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Amazing game with amazing graphics, Ray tracing and ultra settings don't warrant an upgrade to a 1000$ video card or something new, if you have a gtx 1060 or rx580 you can fully enjoy this game with some settings turned down that you can't even notice.
Because of Nvidia sponsoring this they had to exaggerate the use of ray tracing, performance hit is so big that i don't see how this can be useful even on this 8nm generation, maybe on 5nm or better node we could see better performance.
 

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If I had recently paid 1800€ for 42fps (and that's without RTX) on 4K/ultra, it would feel way worse. At least I enjoyed the 1080Ti for some years. :)

Yeah the RTX 3090 is definitely overpriced, and those buying it just to play this game (or solely for RT) may very well be fools. I'm happy with playing this at 1440p144 with a mix of Ultra & High settings and RT & DLSS turned off. I don't see the need for realistic reflections when I won't be starting at them for more than a second anyway.
 
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My 1080Ti is doing fine for me ,at 1440 ultra plus AMD CAS static .
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The quality in the screenshots keeps falling as you go through them. From "holy shit that's awesome" to "that's sloppy".

And the cars look absolutely horrible. Their shadows and reflections are beyond awful.
 
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