• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Demand VS Optimization

Are games becoming demanding or just badly optimized?

  • Yes they are becoming more demanding.

    Votes: 5 12.8%
  • Yes some are badly optimized.

    Votes: 28 71.8%
  • No they run great for me.

    Votes: 6 15.4%
  • They are not demanding I just have a potato for a PC

    Votes: 0 0.0%

  • Total voters
    39
Joined
Jan 25, 2014
Messages
1,743 (1.06/day)
Likes
1,140
System Name AMD Black Widow
Processor AMD FX-6100 3.3GHz
Motherboard GIGABYTE GA-780T-D3L (rev. 4.0)
Cooling Cooler master hyper 212 EVO
Memory Kingston HyperX DDR3 2x4GB 1600MHz KHX1600C9D3B1K2/8GX
Video Card(s) MSI Radeon HD 7850 2GB OC GDDR5 Twin Frozr 3
Storage WESTERN DIGITAL 1TB 64MB 7k SATA600 Blue WD10EZEX, Samsung 850 EVO 256 GB SSD
Display(s) LG W2453SQ-PF
Case MS Cyclops IV
Power Supply LC Power LC600H-12 600 W
Software Windows 10 64bit
#1
This is a thing that has been on my mind a few times. I have been wondering if today's games are more demanding or badly optimized? There are games that can use up almost 6-8 GB of VRAM, and then there are a few games that wont even run if the system has less than 4 GB of system memory. For example there is the game that kicked off a meme that continues till today " but can it run Crysis?".It was an older game (came out in 2007) which we thought was demanding but even till this day it will not run greatly on a new PC's. So was it demanding or just badly optimized? Will game developers stop putting in the effort to optimize their games if fast cpu's become mainstream and we all have gpu's with 6-8 GB of VRAM.
 

P4-630

The Way It's Meant to be Played
Joined
Jan 5, 2006
Messages
9,329 (2.04/day)
Likes
9,191
Location
Vinewood
System Name Sansaya / Sansaya Laptop
Processor Intel i7 6700K @ 4.3GHz (1.175 V) / Intel i3 7100U
Motherboard Asus Z170 Pro Gaming / HP 83A3 (U3E1)
Cooling Noctua NH-U12S + Thermal Grizzly Kryonaut + 3 case fans / Fan
Memory 16GB DDR4 Corsair Vengeance LPX 3000MHz CL15 / 6GB DDR4 Samsung 2400MHz CL15
Video Card(s) MSI GTX1070 Gaming X 8GB / Intel HD620
Storage Samsung 850 Pro 512GB + Hitachi 2.5" 7200rpm 750GB / Samsung 256GB M.2 SSD
Display(s) 23.8" Dell S2417DG 165Hz G-Sync 1440p + 21.5" LG 22MP67VQ IPS 60Hz 1080p / 14" 1080p IPS Glossy
Case Be quiet! Silent Base 600 - Window / HP Pavilion
Audio Device(s) SupremeFX Onboard / Realtek onboard + B&O speaker system
Power Supply Be quiet! Straight Power 10 500 Watt CM / Powerbrick
Mouse Logitech MX Anywhere 2 Laser wireless / Logitech Nano Laser wireless
Keyboard RAPOO E9270P Black 5GHz wireless / HP backlit
Software Windows 8.1 x64 / Windows 10
Benchmark Scores Superposition 14106 (1080p medium) Fire Strike 21169 graphics score. Valley 8xAA 4218
#2
As long as it runs GTA V!!! (and GTA VI... :D)
:peace:
 

FreedomEclipse

~Technological Technocrat~
Joined
Apr 20, 2007
Messages
17,698 (4.31/day)
Likes
5,888
Location
London,UK
System Name Codename: Icarus
Processor Intel 8600k@4.8Ghz
Motherboard Asus ROG Strixx Z370-F
Cooling Corsair H105 {2x Corsair ML 120 Pro}
Memory Corsair Vengeance White LED DDR4 3200Mhz
Video Card(s) MSI 1070 Gaming X (Samsung)
Storage WD Black Edition 512GB SSD (Boot)|Crucial MX100|2x 3TB Toshiba DT01ACA300
Display(s) Asus PB278Q 27"
Case Corsair 760T (White) {1xFractal Design HP-12|1x140mm Noctua P14S Redux|2x Corsair ML 140 Pro}
Audio Device(s) Creative SB Z {Speakers: Logitech Z-5500 }
Power Supply Corsair AX760
Mouse Logitech G900 Chaos Spectrum
Keyboard Duckyshine Dead LED(s) III
Software Windows 10 Pro
Benchmark Scores (ノಠ益ಠ)ノ彡┻━┻
#3
We've been experiencing the issue of un-optimised games for a few years now. There are usually a group of 'usual suspects' who you can be sure of to release un-optimised games as well as the odd few who have accidently slipped into it like stepping into bucket of paint while painting your house.

Usual suspects (to name but a few)

Bethesda -- Namely anything skyrim, fallout
Bohemia -- ARMA/DayZ --- Though maybe not so much DayZ as devs are supposedly trying to rewrite the entire game in a newer engine. Though the current DayZ can run like runny poop on some machines, Same goes for ARMA III -- It is seriously unoptimised.
Rockstar North -- Grand theft Auto Nuff said..... Rockstar Studios put a lock on one of their earlier GTA games that would not launch on my PC, I had to hack the game to get it to run and even then It ran absolutely poop. Would not allow me to enable max graphical settings and back then i was running 970 SLi
Ubisoft -- The Crew, Watchdogs, Farcry, Assassins Creed, The Division, Ghost Recon (2017) --- Some of these were extremely badly optimised.
 
Joined
Oct 17, 2012
Messages
8,634 (4.10/day)
Likes
10,895
Location
Massachusetts
System Name Americas cure is the death of Social Justice & Political Correctness
Processor i5 8600k
Motherboard Asrock Z370 Extreme 4
Cooling Corsair H-110i GTX
Memory 2x 4Gb Crucial Sport LT
Video Card(s) MSI GTX 980 Gaming
Storage Samsung 850 evo 250Gb
Display(s) Dell Ultra Sharp Widescreen 24" 1200P
Case Fractal Design Meshify-C
Power Supply Seasonic Focus+ 750 Gold
Mouse Logitech G502 spectrum
Keyboard AZIO MRGB Kaith Blue
Software Win 10 Professional 64 bit
Benchmark Scores Congrats USA!! on the Travel Ban.....
#4
I don't know if it's just my general awesomeness ,or the fact that I'm an MLG , but I never have any issues with underperforming games. I can run Arma II OA (fully modded) @ over 150 frames per second at 1200P. :pimp:

I think once you've played a game like Arma operation arrowhead, most other unoptimized games pale in comparison. I remember You could have two GTX 690s & be LUCKY to see 50FPS:roll: FFS Bohemia Interactive!

Bethesda is another one.
ive never had any problems with Rock* tho
 
Joined
Aug 6, 2017
Messages
1,457 (4.15/day)
Likes
766
Location
Poland
System Name skurwiel szatan
Processor i7 5775c
Motherboard Z97X Gaming 5
Cooling Noctua D15S
Memory Crucial Ballistix Tactical LP DDR3L 2133MHz 9-9-9-27-1T 1.512v.
Video Card(s) GTX 1080 SuperJetstream overcucked to ~2152MHz
Storage Samsung 850 Pro 256(x2)+512GB / 3TB+1TB HDDs
Display(s) Acer XB241YU+Dell S2716DG dual monitor setup
Case Full tower
Audio Device(s) Mad Catz FREQ wireless
Power Supply Superflower Leadex Gold 850W
Mouse G403 wireless + Steelseries DeX + Roccat rest
Keyboard Razer Deathstalker
Software Windows 10
Benchmark Scores A LOT
#5
There is no rule to this. Some run great and look great, some look bad and run bad. Most of them are in between. Games don't look as good as they could, I'll tell you this much. We've got ~10TFlops cards available for purchase, but rather than using their potentail developers use old game engines and sprinkle them with some new technologies like screen space reflections, depth of field and hbao+ and think they've done enough, what it really looks like is similar to a polished turd. I can't complain on performance since my gtx 1080 has no problems at 1440p, but I feel like graphics haven't progressed much. My top 10 best looking games list still has 2013 titles like Crysis 3 and Alien Isolation as well as 2015 Witcher 3 higher than most 2016/17 games I played. Quantum Break is #1 best looking but it's a case of bad optimization, it doesn't even push GPU to max. utilization.
 
Joined
Jan 8, 2017
Messages
2,629 (4.69/day)
Likes
1,814
System Name Good enough
Processor AMD FX-6300 - 4.5 Ghz
Motherboard ASRock 970M Pro3
Cooling Scythe Katana 4 - 3x 120mm case fans
Memory 16GB - 4x4GB A-DATA 1866 Mhz (OC)
Video Card(s) ASUS GTX 1060 Turbo 6GB ~ 2139 Mhz / 9.4 Gbps
Storage 1x Samsung 850 EVO 250GB , 1x 1 Tb Seagate something or other
Display(s) 1080p TV
Case Zalman R1
Power Supply 500W
#6
Will game developers stop putting in the effort to optimize their games if fast cpu's become mainstream and we all have gpu's with 6-8 GB of VRAM.
No , they are working harder than ever. They have to produce a a working game that is a technical wonder in just two years or even one. In addition to that hardware is advancing slower and slower , different APIs and programming techniques have to be employed to cope with that , that makes the situation even worse.

Think about this : it takes 1000 lines of code in something like Vulkan just to get a damn triangle show up on the screen. And it's not even the most efficient way of doing it.
 
Last edited:
Joined
Jul 19, 2006
Messages
42,800 (9.76/day)
Likes
18,715
Processor i7 8700K
Motherboard Asus Maximus Hero X WiFi
Cooling Water
Memory 16GB G.Skill 3200Mhz CL14
Video Card(s) GTX 1080
Storage SSD's
Display(s) Nixeus EDG27
Case Thermaltake Core X5
Audio Device(s) Soundblaster Zx
Power Supply Corsair H1000i
Mouse Zowie EC1-B
#7

hat

Enthusiast
Joined
Nov 20, 2006
Messages
18,928 (4.44/day)
Likes
3,390
Location
Ohio
System Name Starlifter :: Dragonfly
Processor i5 2400 :: Athlon II x4 630
Motherboard MSI H67-G43-B3 :: GIgabyte GA-770T-USB3
Cooling Corsair H70 :: Thermaltake Big Typhoon
Memory 4x2GB DDR3 1333 :: 2x1GB DDR3 1333
Video Card(s) 2x PNY GTX1070 :: GT720
Storage Plextor M5s 128GB, WDC Black 500GB :: Mushkin Enhanced 60GB SSD, WD RE3 1TB
Display(s) Acer P216HL HDMI :: None
Case Antec SOHO 1030B :: Old White Full Tower
Audio Device(s) X-Fi Titanium Fatal1ty Pro - iLive IT153B Soundbar (optical) :: None
Power Supply Corsair CX600w :: Unknown
Software Windows 10 Pro - Plex Server on Dragonfly
Benchmark Scores >9000
#8
Maybe. Back in the day games (and other software) HAD to run well because the machines were so weak compared to what we have today. Today hardware has made leaps and bounds over what used to be available before, so developers have either gotten lazy when it comes to that or turned their attention to focus on other things rather than making the game work on slow hardware.
 

FreedomEclipse

~Technological Technocrat~
Joined
Apr 20, 2007
Messages
17,698 (4.31/day)
Likes
5,888
Location
London,UK
System Name Codename: Icarus
Processor Intel 8600k@4.8Ghz
Motherboard Asus ROG Strixx Z370-F
Cooling Corsair H105 {2x Corsair ML 120 Pro}
Memory Corsair Vengeance White LED DDR4 3200Mhz
Video Card(s) MSI 1070 Gaming X (Samsung)
Storage WD Black Edition 512GB SSD (Boot)|Crucial MX100|2x 3TB Toshiba DT01ACA300
Display(s) Asus PB278Q 27"
Case Corsair 760T (White) {1xFractal Design HP-12|1x140mm Noctua P14S Redux|2x Corsair ML 140 Pro}
Audio Device(s) Creative SB Z {Speakers: Logitech Z-5500 }
Power Supply Corsair AX760
Mouse Logitech G900 Chaos Spectrum
Keyboard Duckyshine Dead LED(s) III
Software Windows 10 Pro
Benchmark Scores (ノಠ益ಠ)ノ彡┻━┻
#9
No , they are working harder than ever. They have to produce a a working game that is a technical wonder in just two years or even one. In addition to that hardware is advancing slower and slower , different APIs and programming techniques have to be employed to cope with that , that makes the situation even worse.

Think about this : it takes 1000 lines of code in something like Vulkan just to get a damn triangle show up on the screen.
I dont doubt that games are harder to make, thats EA's #1 Excuse behind the inclusion of microtransactions in their games. On the other hand I believe there are some very very skilled people as well as teams of people in the industry that are good at what they do in the same way that Visual Basic or C++ forms the foundation of programming languages that can make it very easy to transfer over to other or more advanced programming languages once you nailed the basics. I dont think its that much harder to programme then existing games if youre familiar with the engine youre using but the problem I think is generally one of creativity and keeping the game as fresh and original as they can and there are too many games that copy each other. For example DayZ clones or Battle Royale type games like Fortnight or PUBG -- THese games arent doing anything new.

I hear its a headache programming for the PC because not everyone's setup is the same and they have to cater towards those that might not have an absolute beastly machine that can wreck any game so I kinda echo the sentiment about a studio only having two year cycle to develop a new game and sometimes that aint long enough. Its the main reason why games are built for the console from the ground up.

Im sure that most studios have some of the top talent in the industry working on their teams but somehow bugs always make it past QC. Sometimes fixing some minor bug will break many things in the game but There are games that even despite having 3-5 years in development, still run like crap.
 
Joined
Feb 14, 2012
Messages
759 (0.32/day)
Likes
501
Location
Romania
System Name No name
Processor i5 8600k@4800Mhz 1.22v
Motherboard Gigabyte Z370 UD3P
Cooling Noctua U12P
Memory 16GB 3000Mhz
Video Card(s) Evga 980Ti SC + Accelero Xtreme III
Storage Kingston AV400 256GB, WD30PURX
Display(s) Asus MG279Q
Case Regnum RG4F Frosty White
Audio Device(s) XFI Music
Power Supply Seasonic G650 650W
Mouse Cougar 600M
Keyboard Asus Strix MX Brown
Software Windows 10 Pro x64
Benchmark Scores 5948 3dmark TimeSpy
#10
Most PC exclusive games are not well optimised, but usualy turning off one or a few settings like AA, AO usualy get you good framerates on most hardware.
You only need to find the settings that balance performance and IQ on your hardware.
For example in Warhammer 2 if i play on Ultra i get about 40-50 fps in battles with dips to 30 on larger 2v2 battles, going to High settings i get about + 20 fps.
 
Joined
Jan 8, 2017
Messages
2,629 (4.69/day)
Likes
1,814
System Name Good enough
Processor AMD FX-6300 - 4.5 Ghz
Motherboard ASRock 970M Pro3
Cooling Scythe Katana 4 - 3x 120mm case fans
Memory 16GB - 4x4GB A-DATA 1866 Mhz (OC)
Video Card(s) ASUS GTX 1060 Turbo 6GB ~ 2139 Mhz / 9.4 Gbps
Storage 1x Samsung 850 EVO 250GB , 1x 1 Tb Seagate something or other
Display(s) 1080p TV
Case Zalman R1
Power Supply 500W
#11
Im sure that most studios have some of the top talent in the industry working on their teams but somehow bugs always make it past QC. Sometimes fixing some minor bug will break many things in the game but There are games that even despite having 3-5 years in development, still run like crap.
I am sure they have skilled programmers but their productivity has a limit , you can't scale it indefinitely. In this field if you have 10 people working on something instead of one they might not necessarily get it done 10x times faster or 10x times better.
 
Last edited:

crazyeyesreaper

Chief Broken Rig
Staff member
Joined
Mar 25, 2009
Messages
8,924 (2.62/day)
Likes
3,812
Location
04578
#12
It depends but the thing is if you run todays games at settings similar to a console a Potato PC can run it. That is the optimized setting going beyond that may be somewhat optimized but your still just brute forcing things.

A good example Rome 2 vs Warhammer Total War. CPU optimization was abysmal however this was a direct issue related to DirectX API etc and the way the engine was originally coded. Keep in mind the game engine used came out almost 9 years ago. As such the optimizations that were made = for gunpowder design hell the entire engine was built with that in mind then forced to do new things. With DX12 etc some engine limitations were removed due to changes in the API.

Generally speaking Game optimization is a balance of three major things. Settings (optimized for console) / API Used / Game Engine used. Think of it as a Ven Diagram at the point all three meet is essentially console gaming. As you change settings beyond that your pulling out of that focused center. Depending on the API the base settings could offer high frame rates. However Ultra settings may push post process effects to an extreme degree which the API might not be able to handle well. This creates an imbalance that results in constant bitching.

For example. Total War series. The engine used in todays games in 9 years old and was made with DX9 / 10 in mind during that era dual threads was pretty much the mainstay even then it was problematic to implement. DX11 was just an extention of 10 with Tessellation. Warhammer with DX12 removed constraints that allowed for better threading optimization. Now add in things like graphics settings Ultra unit size = massive armies. those armies need to have individual animations of each soldier compared to an opposing soldier along with various stats etc to predict the next animation used. Now do that for 5000 vs 5000 enemies on screen. To put it bluntly thats a lot of processing to be done. Same applies to other game engines.

Unreal Engine is quite adept at small maps / locations. Notice many open world style games have issues with stutter or loading problems of assets because the engine wasn't until recently designed to do that.

Unigine engine does Tessellation quite well and basic lighting however it uses a huge amount of unoptimized post process effects. These create delays.

Grand Theft Auto IV for example was never meant to run at those Ultra settings. With hardware capable of running it sure you could push it to an extreme however as the game was coded it was never meant to function at that point. Its not to say its unoptimized it was simply not coded with that in mind. However if a PC game doesn't have absurd ultra settings people bitch about it.

Fundamentally speaking if you want higher than console graphics settings your essentially ASKING for unoptimized games. Optimizing for various settings is possible sure but optimization for each individual architecture and graphics card is pretty much impossible. As such pushing settings higher and higher results in a work load that is inherently unoptimized because you are pushing the visuals beyond the scope of the developers focused settings.

Example want Skyrim / Fallout to look even more amazing? Push UGRID To load fundamentally expanding the LOD range dramatically. However while not demanding graphically it puts HUGE strain on the CPU since it now loads actors and physics for those regions which then needs to be calculated even if you can't see it. This is inherent to game design as a whole. It boils down to balance. Developers on PC allow us the ability to destroy that balance they created for ultra pretty graphics.

That does not mean unoptimized games are not released for they really are with the patch later mentality. However the biggest offenders tend to be movie tie ins, Early Access etc.

The majority of games I have played of late the biggest unoptimized game I have found is PUB G. running low settings or turning things off to maintain a stable frame rate even with a GTX 1080 Ti. However even that is improving regularly.

Then of course comes the problem with anything that is coded. You can fix one bug but potentially create another or more. Its a cascading issue that takes time to work through. Its time consuming and man power consuming. Meaning expensive. That doesn't excuse companies from not fixing bugs. However it generally means bug ffixing is not as a easy as hey look at this quest why is it not working? It could be an issue caused by something unrelated that can't be seen in a typical debug. All of which needs to be taken into account.
 
Joined
Nov 9, 2010
Messages
5,194 (1.85/day)
Likes
1,736
Processor Intel i7 950 @ 3.2GHz
Motherboard ASUS P6X58D-E
Cooling Corsair H50 push/pull
Memory Kingston HyperX 1600 8GB
Video Card(s) Sapphire HD 7970 OC
Storage Plextor M5P 128GB/WD Black 2x1TB,1x6TB/Seagate 1TB
Display(s) Panasonic TC-L32U3
Case Antec DF-85
Audio Device(s) Yamaha RX-V371 AVR
Power Supply XFX 850w Black Edition
Mouse Logitech G402
Keyboard Logitech K120
Software W10 Pro 64 bit
#13
I would say that when games get more technically advanced, the visual quality to optimization ratio gets worse. It's like when you buy a high end GPU, yes you get more technical prowess, but much less bang for buck.

As far as titles go, the worst offenders for me this year regarding poor optimization are RE7 and Wolfenstein 2. I can actually run Ghost Recon Wildlands better than either of these games, which is saying something because it has a MUCH larger game world, it's very well detailed with great visual quality, you can travel through it with no load screens, and there's tons of active AI everywhere. I can also run it at pretty good settings.

Regarding your survey, it makes little sense because literally every option in it could apply for many people. There's no one right answer there.
 

lyndonguitar

I play games
Joined
Apr 1, 2010
Messages
1,876 (0.62/day)
Likes
537
Location
Philippines
System Name X6 | Lyndon-ROG
Processor Intel Core i7-8700k | Intel Core i7 6700HQ
Motherboard Gigabyte Z370 Aorus Gaming 5 | Asus ROG-GL552VX
Cooling Deepcool Captain 240EX
Memory 16GB Corsair Vengeance LED | 8 GB
Video Card(s) NVIDIA GTX 1080 8 GB GDDR5X | NVIDIA GeForce GTX 950M 4GB
Storage SSDs: 500GB, HDDs: 2TB, 2TB, 3TB | SSD: 250GB, HDD: 1TB
Display(s) BenQ XL2411 1080p@144Hz, 32" HDTV, 19" Monitor | 15.6"1080p
Case Cougar Panzer Max
Audio Device(s) Corsair Gaming H1500 7.1 | ROCCAT Kave 5.1 | Edifier M3200
Power Supply EVGA 750GQ
Mouse Razer Deathadder Chroma | Logitech G302 | Mad Catz Cyborg R.A.T. 5
Keyboard Corsair Vengeance K70 Cherry MX Red
Software Windows 10
#14
Some are badly optimized yes, but most games are generally made to work with the 'average' system specs of the people, add a few visual eye candies for the higher tier and tone down some for the lower tier systems. since the average system gets higher every year, the devs ceiling becomes higher as well. if you don't upgrade to near the 'average' of course you'll get left out, even if your old system can potentially handle the game with some very efficient coding. it's just cost effective thinking, why spend money and time optimizing for the like 1-5% of the population which has low end rigs? where you can spend time optimizing for the average system which is like 50% of the population

also for those games that use 6-8GB of VRAM and has a 'high demand'. I think it's a matter of scaling, since starting from gtx 1060 (which is top midrange) you now have a 6GB VRAM, naturally people would like to take advantage of it, so they code their game to scale based on the system it's in. (e.g. they create higher settings).

for example GTA V. 2GB Vram worked fine for me, it uses that amount. then I upgraded to a 8GB Vram, it still worked fine while now using more Vram and allowed me to up my settings and have less stutters. Same with BF1, if you have dual core it uses that fine, use 6 cores and it also uses all cores.

so while your GTA V uses 6GB Vram... it doesn't necessarily mean that it's a demanding game... cause there are people running GTA V with 2GB Vram. the game just uses utilizes your rig's capability.

Scaling is not perfect however, as example the core count. they have to design games with the 'average' system in mind. so if the average system is dual core as with the past recent years. then it's better to code the game in dual core, and then try scaling to more cores if they can, and they usually couldn't. Now the norm is quad core so we are now seeing more games that utilizes 4 cores and above, and i hope it continues.. because core wars..
 
Joined
Sep 17, 2014
Messages
5,258 (3.74/day)
Likes
4,230
Location
Duiven, Netherlands
Processor i7 8700k 4.8Ghz @ 1.31v
Motherboard AsRock Fatal1ty K6 Z370
Cooling beQuiet! Dark Rock Pro 3
Memory 16GB Corsair Vengeance LPX 3200/C16
Video Card(s) MSI GTX 1080 Gaming X @ 2100/5500
Storage Samsung 850 EVO 1TB + Samsung 830 256GB + Crucial BX100 250GB + Toshiba 1TB HDD
Display(s) Eizo Foris FG2421
Case Fractal Design Define C TG
Power Supply EVGA G2 750w
Mouse Logitech G502 Protheus Spectrum
Keyboard Sharkoon MK80 (Brown)
Software W10 x64
#15
Ubisoft -- The Crew, Watchdogs, Farcry, Assassins Creed, The Division, Ghost Recon (2017) --- Some of these were extremely badly optimised.
Ubi is all over the place :) WD, AC Unity, horrible. The Division and Far Cry: awesome.

Most of this however isn't optimization related, its the basic architecture of the game and its engine that is at fault for bad performance. Engines evolve over time, and they can evolve past their original intended use. Ubisoft has repurposed its engines a hundred times and some settings work well while others do not. The Division: built on a brand new engine and has superb visuals vs great performance and usage of system resources; all of this game's problems stem from networking. Watch Dogs: repurposed Anvil.
 
Last edited:
Joined
Jan 25, 2014
Messages
1,743 (1.06/day)
Likes
1,140
System Name AMD Black Widow
Processor AMD FX-6100 3.3GHz
Motherboard GIGABYTE GA-780T-D3L (rev. 4.0)
Cooling Cooler master hyper 212 EVO
Memory Kingston HyperX DDR3 2x4GB 1600MHz KHX1600C9D3B1K2/8GX
Video Card(s) MSI Radeon HD 7850 2GB OC GDDR5 Twin Frozr 3
Storage WESTERN DIGITAL 1TB 64MB 7k SATA600 Blue WD10EZEX, Samsung 850 EVO 256 GB SSD
Display(s) LG W2453SQ-PF
Case MS Cyclops IV
Power Supply LC Power LC600H-12 600 W
Software Windows 10 64bit
#16
Joined
Jul 16, 2014
Messages
1,972 (1.34/day)
Likes
1,000
Location
SE Michigan
System Name Dumbass
Processor AMD-9370BE @4.6
Motherboard ASUS SABERTOOTH 990FX R2.0 +SB950
Cooling CM Nepton 280L
Memory G.Skill Sniper 16gb DDR3 2400
Video Card(s) GreenTeam 1080 Gaming X 8GB
Storage C:\SSD (240GB), D:\Seagate (2TB), E:\Western Digital (1TB)
Display(s) 2x Dell S2440L (16:9)
Case Phanteks Enthoo Primo w/8 140mm SP Fans
Audio Device(s) onboard (realtek?) SPKRS:Logitech Z623 200w 2.1
Power Supply Corsair HX1000i
Mouse Logitech G700s
Keyboard Logitech G910 Orion Spark
Software windows 10
Benchmark Scores https://i.imgur.com/12OuxaI.jpg
#17
A lot of optimization is lost because game devs are always in a time crunch, they go with what works which is usually barely enough to pass internal QA. Those same devs also do not know how take advantage of multi-cores, this is from lazy and weak code habits or learning barely just enough to get a job.
 

eidairaman1

The Exiled Airman
Joined
Jul 2, 2007
Messages
22,197 (5.50/day)
Likes
6,675
System Name PCGOD
Processor AMD FX 8350@ 5.0GHz
Motherboard Asus TUF 990FX Sabertooth R2 2901 Bios
Cooling Scythe Ashura, 2×BitFenix 230mm Spectre Pro LED (Blue,Green), 2x BitFenix 140mm Spectre Pro LED
Memory 16 GB Gskill Ripjaws X 2133 (2400 OC, 10-10-12-20-20, 1T, 1.65V)
Video Card(s) AMD Radeon 290 Sapphire Vapor-X
Storage Samsung 840 Pro 256GB, WD Velociraptor 1TB
Display(s) NEC Multisync LCD 1700V (Display Port Adapter)
Case AeroCool Xpredator Evil Blue Edition
Audio Device(s) Creative Labs Sound Blaster ZxR
Power Supply Seasonic 1250 XM2 Series (XP3)
Mouse Roccat Kone XTD
Keyboard Roccat Ryos MK Pro
Software Windows 7 Pro 64
#18
Majority are poorly optimized, just wam bam thank you ma'amed together because they suffer from consolitis
 
Joined
Nov 9, 2010
Messages
5,194 (1.85/day)
Likes
1,736
Processor Intel i7 950 @ 3.2GHz
Motherboard ASUS P6X58D-E
Cooling Corsair H50 push/pull
Memory Kingston HyperX 1600 8GB
Video Card(s) Sapphire HD 7970 OC
Storage Plextor M5P 128GB/WD Black 2x1TB,1x6TB/Seagate 1TB
Display(s) Panasonic TC-L32U3
Case Antec DF-85
Audio Device(s) Yamaha RX-V371 AVR
Power Supply XFX 850w Black Edition
Mouse Logitech G402
Keyboard Logitech K120
Software W10 Pro 64 bit
#19
Joined
Mar 18, 2008
Messages
4,668 (1.24/day)
Likes
1,146
Location
Australia
System Name Night Rider | Mini LAN PC | Workhorse
Processor AMD FX 8350 | i7 2600 | i7 970
Motherboard GA-990FXA-UD3 AM3+ | GA-H77M-D3H | Gigabyte EX58-UD5
Cooling AMD Wraith cooler| Coolermaster Gemini with Noctua 3000RPM Fan | Big shairkan B
Memory 4x2GB DDR3 G.Skill 1600 6-8-6-24| 2x4GB Corsair 1600 | 6x2GB DDR3 1300 Corsair
Video Card(s) ASUS GTX 970 OC in Sli | Gainward GTX 650 TI GS | ASUS 7970 Matrix
Storage 250GB Plextor SSD Por 5 /1TB WD Black | 500GB WD ES/WD Black | WD 320/Seagate 320
Display(s) LG 27" 1440P| Samsung 20" S20C300L/DELL 15" | 22" DELL/19"DELL
Case LIAN LI PC-18 | Mini ATX Case (custom) | Atrix C4 9001
Audio Device(s) Onboard | Onbaord | Onboard
Power Supply Silverstone 750 | Silverstone Mini 450W | Corsair CX-750
Mouse Gigabyte aivia krypton gaming mouse | Rapoo V900 | Gigabyte 6850X
Keyboard MAX Keyboard Nighthawk X8 | Creative Fatal1ty eluminx | Some POS Logitech
Software Windows 7 Pro 64 | Windows 7 Pro 64 | Windows 7 Pro 64/Windows 10 Home
#20
I think this Video answers the question very well

 

FordGT90Concept

"I go fast!1!11!1!"
Joined
Oct 13, 2008
Messages
22,089 (6.19/day)
Likes
11,159
Location
IA, USA
System Name BY-2015
Processor Intel Core i7-6700K (4 x 4.00 GHz) w/ HT and Turbo on
Motherboard MSI Z170A GAMING M7
Cooling Scythe Kotetsu
Memory 2 x Kingston HyperX DDR4-2133 8 GiB
Video Card(s) PowerColor PCS+ 390 8 GiB DVI + HDMI
Storage Crucial MX300 275 GB, Seagate 6 TB 7200 RPM
Display(s) Samsung SyncMaster T240 24" LCD (1920x1200 HDMI) + Samsung SyncMaster 906BW 19" LCD (1440x900 DVI)
Case Coolermaster HAF 932 w/ USB 3.0 5.25" bay
Audio Device(s) Realtek Onboard, Micca OriGen+
Power Supply Enermax Platimax 850w
Mouse SteelSeries Sensei RAW
Keyboard Tesoro Excalibur
Software Windows 10 Pro 64-bit
Benchmark Scores Faster than the tortoise; slower than the hare.
#21
I have been wondering if today's games are more demanding or badly optimized?
Both and that has always been the case. Why that's a bad question:

1978: computers and consoles had extremely limited resources. Even the simplistist of games were demanding. To make them run, they had to optimized to the point that every bit mattered. Atari 2600 has 128 bytes of RAM.

1988: developers had some more freedom and tools but they were still seriously limited. They could afford things like sprites now that were unfathomable previously. NES had 2,048 bytes of RAM.

1998: developers had more flexibility but they still had to fit *everything* inside the constraints of the hardware (especially memory, both ROMs and RAM). It allowed game worlds to get bigger, textures more refined, and more content but hardware was still a huge constraint. N64 had 4 MiB of RAM. PlayStation had a huge leg up because of the CD medium--they could actually use licensed audio and it wouldn't sound like ass.

2008: The ROM constraints have been alleviated thanks to high capacity disks and the ability to change between disks mid game; however, RAM is still an issue: on PC because of the proliferation of 32-bit operating systems, in consoles, simply because they didn't have much. Xbox 360 had 512 MiB of RAM.

2018: The memory constraints are finally mostly gone but now developers want to stream everything to limit or eliminate loadings screens. The bottleneck has moved from purely memory constraints to a CPU/GPU/memory constraint of what to display when. This is fundamentally why benchmarks include minimum framerate. It's in that instant when the CPU is deciding what the GPU needs to do that framerate drops and players notice it. Xbox One X has 12 GiB of RAM.

So games have always been demanding and optimization is mostly the arduous task of reducing demand in a given timeframe. These are both things game developers have to wrestle with and they can never both be completely satisfied, only balanced.
 
Last edited:
Joined
Sep 7, 2017
Messages
1,131 (3.56/day)
Likes
408
System Name Blackbox
Processor Intel i7 7700k
Motherboard Supermicro C7Z270-PG
Cooling Corsair H100i
Memory Corsair Vengeance LPX 16GB 2666
Video Card(s) Colorspace Vega 64
Storage Intel 900p/WD Black SSD/HDDs
Display(s) VX2457-MHD + HDTV
Case Corsair C70
Audio Device(s) Onboard/Realtek
Power Supply Corsair HX750
#22
I had more problems in the past, if anything. I think the parity with console architecture nowadays actually helps too.

And don't get me started on 90s gaming. I come from the DOS and early Windows world first. You haven't seen bad gaming performance (or frustrating configuration) unless you were there.
 

FordGT90Concept

"I go fast!1!11!1!"
Joined
Oct 13, 2008
Messages
22,089 (6.19/day)
Likes
11,159
Location
IA, USA
System Name BY-2015
Processor Intel Core i7-6700K (4 x 4.00 GHz) w/ HT and Turbo on
Motherboard MSI Z170A GAMING M7
Cooling Scythe Kotetsu
Memory 2 x Kingston HyperX DDR4-2133 8 GiB
Video Card(s) PowerColor PCS+ 390 8 GiB DVI + HDMI
Storage Crucial MX300 275 GB, Seagate 6 TB 7200 RPM
Display(s) Samsung SyncMaster T240 24" LCD (1920x1200 HDMI) + Samsung SyncMaster 906BW 19" LCD (1440x900 DVI)
Case Coolermaster HAF 932 w/ USB 3.0 5.25" bay
Audio Device(s) Realtek Onboard, Micca OriGen+
Power Supply Enermax Platimax 850w
Mouse SteelSeries Sensei RAW
Keyboard Tesoro Excalibur
Software Windows 10 Pro 64-bit
Benchmark Scores Faster than the tortoise; slower than the hare.
#23
Yeah...back when there wasn't standard APIs for everything, every game had to optimized for every kind of hardware it might encounter. It was terrible until the late 1990s when game developers and hardware manufactures coalesced around DirectX.
 
Last edited:
Joined
Feb 18, 2006
Messages
5,126 (1.13/day)
Likes
1,402
Location
AZ
System Name Thought I'd be done with this by now
Processor i7 4790K 4.4GHZ turbo currently at 4.6GHZ at 1.16v
Motherboard MSI Z97-G55 SLI
Cooling Scythe Mugen 2 rev B (SCMG-2100), stock on gpu's.
Memory 8GB G.SKILL Ripjaws Z Series DDR3 2400MHZ 10-12-12-31
Video Card(s) EVGA GTX 760 Superclocked replaced HIS R9 290 that was artifacting
Storage 1TB MX300 M.2 OS + Games, 4x ST31000524NS in Raid 10 Storage and Backup, external 2tb backup,
Display(s) BenQ GW2255 surprisingly good screen for the price.
Case Raidmax Scorpio 668
Audio Device(s) onboard HD
Power Supply EVGA 750 GQ
Software Windows 10
Benchmark Scores no one cares anymore lols
#24
idk I feel like things are better than ever as far as optimization. Sure there are culprits who don't care, but most understand that the most game sales are in console/low-midrange pc.

I just dropped from an R9 290 which was dated and nowhere near the fastest thing out there to a 760 GTX and I have to say at 1080 it still plays everything just fine.

I remember having to RMA a 9800XT 256MB back in the day and popping in my 9000 128MB during the process... Half Life 2 played still because it dropped most of the complexity in directx 8.1 mode. But sooo many others crawled and couldn't handle my monitors native 1600x1200. I had to drop to 1280x1024 on most and 1024x768 on a couple. (Doom 3, Rome TW)

This was easily as big a drop, and gotta say its been fine.
 
Joined
Sep 17, 2014
Messages
5,258 (3.74/day)
Likes
4,230
Location
Duiven, Netherlands
Processor i7 8700k 4.8Ghz @ 1.31v
Motherboard AsRock Fatal1ty K6 Z370
Cooling beQuiet! Dark Rock Pro 3
Memory 16GB Corsair Vengeance LPX 3200/C16
Video Card(s) MSI GTX 1080 Gaming X @ 2100/5500
Storage Samsung 850 EVO 1TB + Samsung 830 256GB + Crucial BX100 250GB + Toshiba 1TB HDD
Display(s) Eizo Foris FG2421
Case Fractal Design Define C TG
Power Supply EVGA G2 750w
Mouse Logitech G502 Protheus Spectrum
Keyboard Sharkoon MK80 (Brown)
Software W10 x64
#25
I think this Video answers the question very well

If there's one thing it answers, its that PUBG still looks really hideous. Floating assets, bad shadowmaps, pop-in, its like I'm back in 2005.
 
Top