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DOOM Eternal Benchmark Test & Performance Analysis

be prepared for a walk back... where he didnt post the full thought in his head to make it complete. :p
Maybe he knows something we don't and you can upgrade the CPU in the new consoles? Although that would bring up power and cooling questions. Luckily in console land those issues don't exist.
 
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Thanks for the clarification!
 
game is amazing and plays so well. butter smooth on my system.

The MP game play is meh at best but I bought it as a SP game and the story line brings me back to when I was a kid playing DOOM / DOOM2 way back when
 
The Slayer challenges on Nightmare are satisfyingly difficult. If enemies get two hits on you without you doing a Glory Kill to recover health, you're gonna be in trouble. You have to strategize between burning them to build armor and giving up Glory Kills to avoid getting hit.
 
With outdated graphics. This engine is like 5-year-old technology.

Were you expecting them to create a brand new engine for a sequel?
 
Were you expecting them to create a brand new engine for a sequel?

Agreed and who cares it is the story that is amazing and it honestly looks great! for a 5 year old engine it is aging really well
 
"Graphical fidelity of DOOM at the highest "Ultra Nightmare" setting is "good", maybe even "very good", but I'm not seeing anything that looks "next-gen". Many textures are blurry and some models definitely lack geometry. While the structural level design is amazing, I'd definitely have wished for more love when it comes to floor geometry and textures. It also puzzles me why they gave us six graphics presets yet built them in such a way that high-end hardware will be dishing out super high FPS (which could be traded for better graphics quality)."

Exactly my thoughs. Consoles are driving game nowawday and it´s a pity. The last game which has really a breakthough in terms of graphics and destructive physics was CRYSYS, a PC only game released in 2007, 13 years ago!
 
As I see there is 19-21% between RTX2080 and GTX1080Ti. How? It looks like Nvidia breaks GTX1080Ti from driver.

That is okay. But then it should have been there at the release as well. It is simply driver tweak against the "older".

I swear to God,there's always someone complaining about gtx 1080/1080Ti being nerfed by nvidia driver in every single benchmark test review. You are dead wrong dude. And as the reason of it not being there at the release as well is because there wasn't any game that could take full advantage of turing. As time went by,turing got more matured via driver updates and more games started to take full advantage of turing's architecture. GTX 1080/1080Ti was already at it's peak maturity as it was 2 years older than turing. So as the time went by,the performance gap between the pascal and the turing became more and more prominent. So it was NOT DRIVER TWEAK. NVIDIA DIDN'T NERF ANYTHING.
 
Overall, DOOM Eternal is a solid sequel to the epic series, but I'm not convinced it will achieve as legendary a status as earlier DOOM releases.
But you have to admit, it's up there in both quality and fun. I'm not easily impressed, but this game has me impressed. The original Doom and Doom 2 are classics for sure, but they haven't aged well. Without a source port engine like GZDoom, they're not as impressive as they once were.

Personally, Doom3 is my fav, but this one is quickly rivaling it.

I swear to God,there's always someone complaining about gtx 1080/1080Ti being nerfed by nvidia driver in every single benchmark test review. You are dead wrong dude. And as the reason of it not being there at the release as well is because there wasn't any game that could take full advantage of turing. As time went by,turing got more matured via driver updates and more games started to take full advantage of turing's architecture. GTX 1080/1080Ti was already at it's peak maturity as it was 2 years older than turing. So as the time went by,the performance gap between the pascal and the turing became more and more prominent. So it was NOT DRIVER TWEAK. NVIDIA DIDN'T NERF ANYTHING.
Let's be cool. W1zzard already explained things to that user and everything is resolved. No need for the yelling and such.
 
Ashes of the Benchmark showed us early on that Pascal wasn't very good at ASYNC compute. Thing is no one else was using it back then so it sort of masked Pascal's weakness in this aspect. Now that we have more games built natively for DX12 and Vulkan that gap is only going to get bigger. Sucks for those who went for "bargain" 1080Tis over 2080s.
 
Another game that fills up 8GB of VRAM but doesn't actually use it.
I don't understand this statement. Every game should use all the RAM and all VRAM in the system, at least for a caching streamed in stuff if it can't be used for anything else. Leaving VRAM unused is simply bad.

Ashes of the Benchmark showed us early on that Pascal wasn't very good at ASYNC compute. Thing is no one else was using it back then so it sort of masked Pascal's weakness in this aspect. Now that we have more games built natively for DX12 and Vulkan that gap is only going to get bigger. Sucks for those who went for "bargain" 1080Tis over 2080s.
Turing has many new features, a better Async compute implementation is just one of those.
 
Just wondering how to get ultra nightmare mode working on an rtx2060 6Gb , I tried it wouldn't let me.
 
Ashes of the Benchmark showed us early on that Pascal wasn't very good at ASYNC compute. Thing is no one else was using it back then so it sort of masked Pascal's weakness in this aspect. Now that we have more games built natively for DX12 and Vulkan that gap is only going to get bigger. Sucks for those who went for "bargain" 1080Tis over 2080s.

I don't play RDR2, but I decided it was the time to offload my 1070 at $150 for a $350 2060S when I saw Pascal got butchered by Turing/AMD in RDR2. I predicted future games will very likely follow the performance trends of RDR2, looking at Doom Eternal now told me I made quite the right call.
 
The Slayer challenges on Nightmare are satisfyingly difficult. If enemies get two hits on you without you doing a Glory Kill to recover health, you're gonna be in trouble. You have to strategize between burning them to build armor and giving up Glory Kills to avoid getting hit.

This ^ Instant went for Ultra, as i like a challenge, but damn, finally that AI is very well done.

Runs butter smooth on my 2700x / 64GB / RX580 / WDHD using approx 5.5Gb of vram and a locked sync/fps at 72. Never one stutter.

But these games demand so much free space on your harddrive, 40GB, and there's a folder with various sound packs varying in between spanish, japanese, french, polish, portugese, russian and what more taking in unneeded space. I mean if you have a installer just select the language and download only the ones requires instead of dumping everything into one installer. I mean we're talking 6GB of unused sound sources here. :D
 
I don't understand this statement. Every game should use all the RAM and all VRAM in the system, at least for a caching streamed in stuff if it can't be used for anything else. Leaving VRAM unused is simply bad.

Turing has many new features, a better Async compute implementation is just one of those.

Agreed unused Ram is wasted ram.
 
Hell my 5820K with a 5 yr old 390X hits 70-100 fps on my LG 2K 144 hz VA panel on ultra nightmare settings, runs like butter. Vulkan runs great.
 
Runs fantastic on my setup, generally 100++ FPS but the most intense scene/map/fight so far in Super Gore Nest has it drop to ,at worst, mid 70's when the sh*t is hitting the fan. And my lord the load times, what load times? Seems iterative over id tech 6 rather than transformative, but major kudos getting it to look better, pack a lot more detail and content and remain almost excessively performant. well done.

3700x, 2x8GB 3200, GTX1080 uv/oc, NVME SSD, 2560x1080p @ 200hz FOV 95

Bonus points for excellent 21:9 support, even cutscenes are flawlessly done with the right aspect and full FPS.
 
Played last night:
Anyone else having issues with it locking up and going black.

If it goes black you can esc and goes right back to normal.

If it locks up, well CRT-ALT-DEL and you get to start ALL OVER :(

Currently cant progress because it keeps locking up so much.

Didn't have these issues before the patch that came out yesterday and broke the game :(
 
Played last night:
Anyone else having issues with it locking up and going black.

If it goes black you can esc and goes right back to normal.

If it locks up, well CRT-ALT-DEL and you get to start ALL OVER :(

Currently cant progress because it keeps locking up so much.

Didn't have these issues before the patch that came out yesterday and broke the game :(

I just changed resolution on fresh start up and it locked up lol.
Never change, Bethesda.
 
Played last night:
Anyone else having issues with it locking up and going black.

If it goes black you can esc and goes right back to normal.

If it locks up, well CRT-ALT-DEL and you get to start ALL OVER :(

Currently cant progress because it keeps locking up so much.

Didn't have these issues before the patch that came out yesterday and broke the game :(
What update are you referring to?
 

Locked up multiple times so far. Didn't make it through the first door LOL. It's a stuttery mess when going over refresh. Vsync doensn't even limit it most of the time. Gonna update drivers and see what happens.
 
What update are you referring to?

Well here is the history... even says it is to fix the VERY issue I am having... was working great, now totally broke

DoomE.JPG


Locked up multiple times so far. Didn't make it through the first door LOL. It's a stuttery mess when going over refresh. Vsync doensn't even limit it most of the time. Gonna update drivers and see what happens.

On the newest NV drivers. hate to have to play with drivers and uninstall reinstall so on....

will just wait for next update to hopefully fix the game again.
 
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