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DOOM Eternal Benchmark Test & Performance Analysis

Well here is the history... even says it is to fix the VERY issue I am having... was working great, now totally broke

View attachment 149026



On the newest NV drivers. hate to have to play with drivers and uninstall reinstall so on....

will just wait for next update to hopefully fix the game again.
Well...I'm running on launch release.... 5700XT, though.

Wow, updated drivers fixed the crashing/freezing. WTF did you do Bethesda? More proof hardware vendors have to fix dev BS.
Chill works to limit fps and stuttering stopped. Oh, and the game was literally broken. I had to start a new game. Demons didn't spawn and nothing happened lol.
 
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Well here is the history... even says it is to fix the VERY issue I am having... was working great, now totally broke

View attachment 149026



On the newest NV drivers. hate to have to play with drivers and uninstall reinstall so on....

will just wait for next update to hopefully fix the game again.

Try 445.75. Disable Super Resolution, the Steam overlay FPS counter and Windows 10 HDR if you're using any of these.

FWIW, I haven't had any crashes on both the 5700 XT and the 2080 Super on the latest update. I had FPS drops only because I had Steam's overlay FPS counter enabled.
 
Too colorful and bright for Doom. Feels and plays more like Serious Sam now, than a gloomy doomy game.
 
Too colorful and bright for Doom. Feels and plays more like Serious Sam now, than a gloomy doomy game.
You can set the color tone as you wish. But looking at it right now it's a nice clean looking game. This DOOM version has Realistic picture quality too.
 
Try 445.75. Disable Super Resolution, the Steam overlay FPS counter and Windows 10 HDR if you're using any of these.

FWIW, I haven't had any crashes on both the 5700 XT and the 2080 Super on the latest update. I had FPS drops only because I had Steam's overlay FPS counter enabled.

just upgraded to those drivers this morning. I don't have any overlays enabled but I will try disabling the others.

see if I can play through a level
 
My Rock Candy controller gave up the ghost and I am waiting to get into this ordered a new controller on Sunday but won't get it until tomorrow. I can't wait to get into this and a few others with the time I have now.
 
I don't understand this statement. Every game should use all the RAM and all VRAM in the system, at least for a caching streamed in stuff if it can't be used for anything else. Leaving VRAM unused is simply bad.


It's lazy programming, especially in a program like this that is largely linear. And it just leads to people thinking they need more powerful graphics cards than they really do. We'll be seeing people quoting this game using 8GB+ of VRAM at 1080p as an excuse for needing 16GB of VRAM during the next generation of graphics cards.
 
Try 445.75. Disable Super Resolution, the Steam overlay FPS counter and Windows 10 HDR if you're using any of these.

FWIW, I haven't had any crashes on both the 5700 XT and the 2080 Super on the latest update. I had FPS drops only because I had Steam's overlay FPS counter enabled.

Well didn't change anything but the NV drivers updated. seems to be running great... nothing in the release notes from NV. game hasn't updated. Oh well I will take it either way, it is working great so.
 
Well didn't change anything but the NV drivers updated. seems to be running great... nothing in the release notes from NV. game hasn't updated. Oh well I will take it either way, it is working great so.

Not sure what else to suggest man. Do you have any aggressive anti-virus or background software that could be conflicting with the game/Vulkan? Are there any monitoring software that you're running at the same time? Any special configuration that you have for Windows? Is your overclock still stable in other games?

I'd think I would have problems considering I have both AMD and NVIDIA drivers on the same Windows install, but "It Just Works" (tm) for me.
 
Not sure what else to suggest man. Do you have any aggressive anti-virus or background software that could be conflicting with the game/Vulkan? Are there any monitoring software that you're running at the same time? Any special configuration that you have for Windows? Is your overclock still stable in other games?

I'd think I would have problems considering I have both AMD and NVIDIA drivers on the same Windows install, but "It Just Works" (tm) for me.

Played through another level. it is stable. running great now. I see another game update came out. I am sure it will only get better and better, game has only been out a week.

my clocks have been stable in every game and this PC build is getting aged, I think going on 3 years :| longest I have ever had a single system, but I can't BS a reason to "upgrade".

Thanks for all the suggestions!
 
you're running a 2c/4t cpu...that's reason to upgrade..more fps in a lot of games. ;)

It is 4c/4t ;)
My cpu running at 5Ghz is not a bottleneck

Look at reviews. this proc does great at 5Ghz and can stand with the procs that are double the price
 
It is 4c/4t ;)
My cpu running at 5Ghz is not a bottleneck

Look at reviews.

It appears you'll be ok in DOOM, but I'd expect varying results in a lot of titles and it'll get progressively worse. I recently went from 4c/8t mid 4ghz region to 8c/16t ~4.2ghz and the uplift is major across the board, including testing DOOM 2016 at the time of upgrade before/after. I'm all for squeezing the most out of hardware before upgrading, and I'm not saying go buy today or anything but make no mistake, a fast 6+ core (intel 8th gen+ or Ryzen 3000+) will make your PC universally more performant in games, bar the odd cherry picked exception.
 
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Look at reviews. this proc does great at 5Ghz and can stand with the procs that are double the price
Depends on the title. 4c/4t is long in the tooth today and puts a glass ceiling on some games... any that can use more than 4 threads which is several and growing monthly. Doesnt change the fact that 4c/4t cpu can be long in tooth today already
 
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thanks for the concern guys... No CPU out today is worth the upgrade just to pull a few more frames.

I plan to wait for the 10th gen CPUs. see what sub $200 i3 CPU that have to offer that I can squeeze the most out of, hoping it is 6core but the fake news says it will be 4/8 which seems like a whole new game if they are putting threads on a i3 ... who knows what Intel is up to these days.

ultimately I don't upgrade until the need occurs and I have yet to see a need.

Doom Eternal 100% doesn't need more CPU... I watched my CPU usage after a level of playing and it hardly stresses my CPU at all. doesn't even warm it up like most other games do.
 
It's lazy programming, especially in a program like this that is largely linear. And it just leads to people thinking they need more powerful graphics cards than they really do. We'll be seeing people quoting this game using 8GB+ of VRAM at 1080p as an excuse for needing 16GB of VRAM during the next generation of graphics cards.
I would give it 2/10 if not serious, but if you were indeed serious, then I would say on the contrary!

When it comes to game engines, I consider anything to be “lazy programming” which does not use all the VRAM and prefers to use system ram and/or storage instead. It is a no-brainer really, and props to the team for not going for a lazy approach and actually filling up and using all the available VRAM.

Moreover, it is not that easy nowadays either, because the "border" between VRAM and system RAM is not that distinguishable anymore from the POV of game engines, so today it requires actual design and effort to use all the VRAM efficiently.

In addition, I disagree about what will people think, because it also works perfectly fine with older/lower spec cards offering less VRAM.

At the end (in my opinion) we can argue about if Doom Eternal is a good or a bad video game, because it is about personal preference, what one might consider exciting or boring etc... but I think it's universally safe to say that the engine itself is a very good one, one of the very best in the world.

 
Another game that fills up 8GB of VRAM but doesn't actually use it.

Better said .. yet another game that reserves 8 GB of RAM and never gets near using it. Blatantly obvious that as resolution increases, VRAM requirements barely budge. Merely a case of "Oh look, have have 11 GB of RAM, let's reserve 8 GB of it. Alienbabeltech blew this fake RAM requirement outta the water way back in 2013.


The best evidence here was this:

There is one last thing to note with Max Payne 3: It would not normally allow one to set 4xAA at 5760×1080 with any 2GB card as it claims to require 2750MB. However, when we replaced the 4GB GTX 770 with the 2GB version, the game allowed the setting. And there were no slowdowns, stuttering, nor any performance differences that we could find between the two GTX 770s.

It needs 2750 MB of RAM or it won't allow the install, but if you fool it, by installing witha 4 GB card, then remove the card and replace it with 2 GB one, the fps and user experience is unchanged.

This result was echoed by Puget Sound (600 series), Guru3D (900 series) and Extremetech (900 series) and TPU with the 3 GB / 6 GB 1060s.

"Nvidia’s Brandon Bell on this topic, who told us the following: “None of the GPU tools on the market report memory usage correctly, whether it’s GPU-Z, Afterburner, Precision, etc. They all report the amount of memory requested by the GPU, not the actual memory usage. Cards will larger memory will request more memory, but that doesn’t mean that they actually use it. They simply request it because the memory is available.”

If the game grabs 6 GB on a 8 GB card and then plays at the same resolution, same fps and same user experience when played on an identical card w/ 4 GB ... it clearly does not **need** 6 GB.
 
i am super super struggling to see why a 24 inch monitor is used... on a tech site non the less.. plz look up pixel density.... the human eye will not discern anything unless you are about 4 inches from the screen at 4k.. even though this is about the raw numbers for the specs this bugs me to a insane lvl.. i have a 75 inch tv and own a switch to at times im at 720p and lower.. so again 4k on a tiny monitor why....
 
i am super super struggling to see why a 24 inch monitor is used
because i need to save space .. have too many monitors and computers here
 
i am super super struggling to see why a 24 inch monitor is used... on a tech site non the less.. plz look up pixel density.... the human eye will not discern anything unless you are about 4 inches from the screen at 4k.. even though this is about the raw numbers for the specs this bugs me to a insane lvl.. i have a 75 inch tv and own a switch to at times im at 720p and lower.. so again 4k on a tiny monitor why....
Im curious why inches matter in the first place? This is a performance test. 1080p and 2560x1440, and 4k are 1080p, 2560x1440, and 4k uhd at any size. Pixel density isnt relevant here in any way, is it? Reviewers benchmark, not look for an immersive gaming experience.
 
Is anyone else having trouble with DE flicking their 144Hz monitor down to 60Hz? It doesn’t seem to matter what I do, every time I launch the game in either full screen or borderless window modes it changes my refresh rate to 60Hz.

I’m using the latest Radeon drivers which came out the other day with Windows 10 all patched up.
Same bug here. You need to set your refreshrate to 144Hz, restart your rig and it should run at 144Hz.
 
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