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DTS DCH Driver for Realtek HDA [DTS:X APO4 + DTS Interactive]

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Spatial audio followed by 3D bit (2 pulses, 2 bits), the 3D bit is still one value, one position in 3D space.
We are breaking down one value into calculatable coordinates, but its still one position.

The position of the wave (up/down) followed by 3D position of the source.

Spatial Audio Bits.png

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For multichannel audio, when stereo is used the additional channels can be converted to spatial.
In terms of multichannel output, the same for all channels more than hardware.

Note that spatial audio is not tied to a channel, but must be added to be output (emitted).
If a 3D position specified front left area, then the front left channel is used.

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256 positions at 8cm a position = 2048, /100 = 20.48 meters each direction.

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Note that SPDIF has been programmed to allow for 8 channels input with this driver.
The additional side channels are virtualized between front and rear.

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A DMAS PCIe card could be called a SPU, sound processing unit. Position-to-position (PAM X).
 
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PAM X CPU, 2 pulse 1 bit (16,777,216 x 16,777,216) = 281,474,976,710,656 total bit switches.
Could be a pixel on a screen, or position with audio. No analogue, or binary.

You wont see that many values with an SPU, its not likely to be able to use that many steps.
Since each step would = X voltage, its max draw / number of switches.

256 bit is 128+ and 128- voltage steps, using DC switches (fixed, but variable fixed).
By variable fixed I mean the power value could change, but stays set.

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You can also imagine a 2 pulse 1 bit RGB memory register. Possibly @200THz read/write.
Each address would have an assigned power, the same as 256 bit.

Its possible to add variable resistance and variable input, to produce 2-3x values.
1v at X resistance = Av and X resistance, 2v at Y = Av and Yr.

Essentially instead of just 0.1v as a value, but also the resistance-current.
RGB: Input (R), resistance (G), voltage (B) = value (or similar).
 
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Working on an updated preset, no ALC tuning files. So far slightly better audio, lower latency, lower memory usage, 100% universal.
The only binary file is the UI file along with the offline headphones database file, used by the app only.

Update.png
Service.png
Global.png
 
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I'm not an active user on this forum, but i had to login just to say thank you for this awesome mod, it work wonders! :D
 
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