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Spatial audio followed by 3D bit (2 pulses, 2 bits), the 3D bit is still one value, one position in 3D space.
We are breaking down one value into calculatable coordinates, but its still one position.
The position of the wave (up/down) followed by 3D position of the source.

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For multichannel audio, when stereo is used the additional channels can be converted to spatial.
In terms of multichannel output, the same for all channels more than hardware.
Note that spatial audio is not tied to a channel, but must be added to be output (emitted).
If a 3D position specified front left area, then the front left channel is used.
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256 positions at 8cm a position = 2048, /100 = 20.48 meters each direction.
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Note that SPDIF has been programmed to allow for 8 channels input with this driver.
The additional side channels are virtualized between front and rear.
====
A DMAS PCIe card could be called a SPU, sound processing unit. Position-to-position (PAM X).
We are breaking down one value into calculatable coordinates, but its still one position.
The position of the wave (up/down) followed by 3D position of the source.

----
For multichannel audio, when stereo is used the additional channels can be converted to spatial.
In terms of multichannel output, the same for all channels more than hardware.
Note that spatial audio is not tied to a channel, but must be added to be output (emitted).
If a 3D position specified front left area, then the front left channel is used.
----
256 positions at 8cm a position = 2048, /100 = 20.48 meters each direction.
====
Note that SPDIF has been programmed to allow for 8 channels input with this driver.
The additional side channels are virtualized between front and rear.
====
A DMAS PCIe card could be called a SPU, sound processing unit. Position-to-position (PAM X).
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