@void
Saying that this game was immersive... I think people don't even think about what does that mean.
Immersive that you killed with knife all guards in all outposts? That you killed all kind of animals to wear all kind of pouches? That you completed all levels and feel dump?
I personally think this game was nonsense. If you think it wasn't, than you are nonsense too.
It was only the graphics that made people think these things. You start the game with a psychopath and your brother gets killed. Is this really immersive?
You know the nice thing about the concept of immersion, there's no standard definition for it. Immersion is literally your perspective of the feeling you get playing a game. There's no preaching it to others. If you don't speak of immersion in terms of your OWN personal experience, vs what everyone's SHOULD be, you are clearly missing the meaning of the term.
Many would agree that there are indeed SOME nonsense elements to this game, but many of us choose to look at it holistically and not throw the baby out with the bath water. The game clearly has some redeeming qualities even within it's repetitive elements. It uses a lot of repeat objectives, but due to the differing layout and AI of each encampment, the tactics and results can vary quite a bit, as well as the interaction with wildlife during such quests and just traveling about.
What's nonsense is your over simplified description of the game and other's experience with it. You start out saying you personally thought it was nonsense, but then make it obvious you're not just stating it as an opinion when you claim those whom liked it are "nonsense". Uh, yeah, you mean
nonsensical Mr English is my 3rd language?
Furthermore, your description of what's commonly complained about story wise is a bit strange. Lots of games start with or have psychopaths, and it's not uncommon that family members or friends get killed, including at the start of the story. Is was more the over the top voo doo-like content and the way the psychotic characters were written, along with bizarre QTE boss fights in surrealistic settings that were off putting to most.
If you can't even describe what is not immersive to you very well, it sounds pretty silly to be preaching what is or isn't immersive in games, let alone calling those giving opinions in contrast to yours "nonsense". In your videos thread you've posted some games that have some pretty psychotic characters and simplistic, repetitive quests too, like Sleeping Dogs. Some of it's dialog and voice acting isn't very good either. That doesn't mean it's holistically a bad game though.