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FAKEFACTORY released the Final version of their Cinematic mod (version 10) for Half Life 2.
Version History:
Time to give your Half Life 2 wings, again.
Source: http://www.forum-3dcenter.org/vbulletin/showthread.php?t=465873
Download:
Full Version Single File (Torrent) -- version 10.02:
http://gameupdates.org/details.php?id=3833
Update/Patch - version 10.30 (Download Manager recommended):
http://games.on.net/file/32547/Update_to_HL2_cinematicmod_v10_to_v10.3





Version History:
CM 10.30
* Reactivated a simplified HUD crosshair in non-ironsighted weapons mode, so all the John Rambos can wipe out the city with hip-shots again.
* Fixed HUD elements in EP1 and EP2
* Fixed Detailsprites in EP2
* Many, many, many fixes and improvements on hl2/ep1/ep2 maps
* Most maps recompiled with high precision lightmaps in certain areas
* Added V90 HD Alyx (Lima) - ATTENTION: One model variation is semi-half-nude
* Several reworked HD civilian, some new faces
* Small improvements in the ironsight code
* Changed eyes on human characters to a vortigaunt eyes shader-derivate for much more realistic eyes (Thanks to Kyle Bloss for the initial tip. It took me 3 years to pick up this, sorry Kyle)
* First step to fix an old VALVE humans animation bug (instant flipping instead of normal turn-animation on 45 and 90 degree rotations)
* Disabled gamma settings in autoexec, because the game was too dark for most users.
CM 10.20
* (Non public test release)
CM 10.10
* Added V70 HD models with advanced jigglebones. Reapply the models with Character Pimper, if you want to use them.
* Added the complete HL2 buggy-coast sequence at nighttime. This is fixing the time leap from Ravenholm to Coast. If you want the old-style daytime coast levels, just copy the map files from "daytime" (inside HL2 maps folder), but i strongly recommend to give the new night levels a try.
* Added Buggy headlights and increased flashlight (mainly because of the new night time coast levels) + Numerous improvements in several maps (HL2 / EP1 / EP2)
* Added Ironsight (bind the ironsight key with the ingame options)
* Added optional hightech-style HD-Combines (available with the character pimper)
* Added several CVARS for console-tweaking the new features:
o "FF_vehicle_flashlightfov_h" = "120" ( def. "120.0" ) - Horizontal headlight cone for buggy. Default: 120
o "FF_vehicle_flashlightfov_v" = "60" ( def. "60.0" ) - Vertical headlight cone for buggy. Default: 60
o "FF_vehicle_dynamicflashlight" = "0" ( def. "1" ) - Enables dynamic shadows with buggy headlight. (1 = On / 0 = Off) Default: Off, because of shadow cut errors
o r_flashlightfar "1000" - Maximum length for player flashlight
o r_flashlightfov "65" - players flashlight cone field of view
o r_headlightfar "3000" - Maximum length for buggy headlight
o "ff_ironsight_hide_quickinfo" = "1" - Disables the quickinfo HUD element. Crosshair alpha was be set to zero in hudlayout.res
o "ff_ironsight_disable_crosshair" = "1" - Disables the crosshair while in ironsight mode.
o "ff_ironsight_disable_weapon_lowering" = "1" - Disables automatic Weapon lowering while in ironsight mode.
o "ff_new_running" = "1" - 0=Off, 1=On (Default), Enables head bobbing and prevents weapons use while running
o "ff_staretime" = "15" - Necessary time in seconds, until Alyx reacts to staring. "ff_enable_vehicle_headlight" = "1" ( def. "1" ) - Toggle the new buggy headlight feature (HL2 only)
* Added the following settings to the autoexec.bat files (found in cfg subdirs)
o mat_monitorgamma_tv_enabled 1
o mat_monitorgamma_tv_exp 1.6
o mat_monitorgamma_tv_range_max 255
o mat_monitorgamma_tv_range_min 1
o This gives a slightly darker image with more vibrant colors and more defined details but you should re-adjust your brightness settings in the video config tab or disable the new settings with mat_monitorgamma_tv_enabled "0", especially with low-end monitors and bad blacklevels.
CM 10.03
* Added italian support to Language Configurator
CM 10.02
* Second attempt to fix an old bug in HL2 prison levels (Twin-Alyx)
* (LE Version only) Removed left-over files from the HD(FULL) version of CM10, i.e. HD-Dog
* Fixed a vphysics crash at d1_canals_09 (heli bombing sequence)
CM 10.01
* Fixed a bug in the NPC response system that could lead to a plot-stopping response clash in EP2
CM 10 FINAL
* Reworked the facial expressions on HD Gman
* Fixed eyes movement on HD Gman
* Tweaked some nature textures
* Some small map improvements
* Fixed wrong ai node file in ep2
* Added one missing EP2 map, that was giving AI errors in previous versions
* Added macro scaled overlays to most nature textures. This prevents Tiling-effects and gives more visual diversion on large areas with same ground texture (beach, forest ...)
* Recompiled ALL HD civilian with Collision-Joints. This prevents unnatural bending after becoming ragdoll.
* Added V60 Lima HD Alyx
* Increased the ragdoll lifetime
* Updated to Source Engine 14 Build 3943
* Added (conservative) multicore support to autoexec.bat's (Read the comments in autoexec.bat for further details)
* YOU MUST RE-INSTALL THE HD-MODELS WITH CHARACTERPIMPER FOR TAKING EFFECT
CM 10 RC
* Characterpimper: Additional installs of decals and textures matching the currently selected Alyx model
* FIX: Characterpimper swaps textures and decals on swapping maincharacters (was planned in beta 3, but not activated)
* Some reworks on several maps
* Some performance tweaks
* Improved Phong Settings on HD (Lima) Alyx
* Improved or corrected textures on HD civilian models
* Some new or updated textures
* (GERMAN ONLY) Einige neue veränderte NPC-Dialoge (wie immer abschaltbar)
CM 10 Beta 3
* Characterpimper now installs additional files when switching between LO and HD maincharacters (i.e. Dr. Breen posters)
* Many maps reworked (HL2 / EP1 / EP2) for better performance and/or more details
* Some new textures, some old reworked with better ones
* V50 HD Alyx (Lima) Model + Engine Update (Version 14 Build 3791)
* Some bugfixes + Some script updates (NPC response system)
CM 10 Beta 2
* Reworked foliage and environments on some EP1 and EP2 maps
* Reworked some HL2 maps (Closer to original VALVE mood, but more post apocalyptic) with richer foliage and smooth skybox transition
* Performance-Fixes for some HL2 Open-Area maps
* Brightened up the flashlight
CM 10 Beta 1 (First puplic beta)
* MAJOR rework of all human models and maincharacters
* Added Hybrid-HD-Alyx (very very beta) This model comes with HD-body but keeps the original VALVE-style face
* Reworked Adriana Lima style HD-Alyx (new bonesetup, more realistic proportions, tweaked jigglebones)
* Alyx got a pistol laser sight system
* Optimized LOD system on HD models
* New HD-textures / HD-props
* Reworked old Hires-Textures with more efficient HD-overlays
* Moderate rework of some keyplaces like Kleiner's lab, Black Mesa East, EP2-silo ecetera
* Optimized texture pool for more economic usage of shared materials (CM9 uncompressed VRAM memory peaks: 2.3 GB VRAM -> CM10 uncompressed VRAM memory peaks:: 1.7 GB VRAM)
* First implementation of a fully dynamic soundtrack framework (experimental)
* Killed some background music (Less is more)
* Tweaked the new running effect (reloading and shooting possible while running)
* Several bugfixes
* Launchers are using the heapsize command by default, because the current amount of texture/sound/mech data would break the heapspace limit
* Reactivated a simplified HUD crosshair in non-ironsighted weapons mode, so all the John Rambos can wipe out the city with hip-shots again.
* Fixed HUD elements in EP1 and EP2
* Fixed Detailsprites in EP2
* Many, many, many fixes and improvements on hl2/ep1/ep2 maps
* Most maps recompiled with high precision lightmaps in certain areas
* Added V90 HD Alyx (Lima) - ATTENTION: One model variation is semi-half-nude
* Several reworked HD civilian, some new faces
* Small improvements in the ironsight code
* Changed eyes on human characters to a vortigaunt eyes shader-derivate for much more realistic eyes (Thanks to Kyle Bloss for the initial tip. It took me 3 years to pick up this, sorry Kyle)
* First step to fix an old VALVE humans animation bug (instant flipping instead of normal turn-animation on 45 and 90 degree rotations)
* Disabled gamma settings in autoexec, because the game was too dark for most users.
CM 10.20
* (Non public test release)
CM 10.10
* Added V70 HD models with advanced jigglebones. Reapply the models with Character Pimper, if you want to use them.
* Added the complete HL2 buggy-coast sequence at nighttime. This is fixing the time leap from Ravenholm to Coast. If you want the old-style daytime coast levels, just copy the map files from "daytime" (inside HL2 maps folder), but i strongly recommend to give the new night levels a try.
* Added Buggy headlights and increased flashlight (mainly because of the new night time coast levels) + Numerous improvements in several maps (HL2 / EP1 / EP2)
* Added Ironsight (bind the ironsight key with the ingame options)
* Added optional hightech-style HD-Combines (available with the character pimper)
* Added several CVARS for console-tweaking the new features:
o "FF_vehicle_flashlightfov_h" = "120" ( def. "120.0" ) - Horizontal headlight cone for buggy. Default: 120
o "FF_vehicle_flashlightfov_v" = "60" ( def. "60.0" ) - Vertical headlight cone for buggy. Default: 60
o "FF_vehicle_dynamicflashlight" = "0" ( def. "1" ) - Enables dynamic shadows with buggy headlight. (1 = On / 0 = Off) Default: Off, because of shadow cut errors
o r_flashlightfar "1000" - Maximum length for player flashlight
o r_flashlightfov "65" - players flashlight cone field of view
o r_headlightfar "3000" - Maximum length for buggy headlight
o "ff_ironsight_hide_quickinfo" = "1" - Disables the quickinfo HUD element. Crosshair alpha was be set to zero in hudlayout.res
o "ff_ironsight_disable_crosshair" = "1" - Disables the crosshair while in ironsight mode.
o "ff_ironsight_disable_weapon_lowering" = "1" - Disables automatic Weapon lowering while in ironsight mode.
o "ff_new_running" = "1" - 0=Off, 1=On (Default), Enables head bobbing and prevents weapons use while running
o "ff_staretime" = "15" - Necessary time in seconds, until Alyx reacts to staring. "ff_enable_vehicle_headlight" = "1" ( def. "1" ) - Toggle the new buggy headlight feature (HL2 only)
* Added the following settings to the autoexec.bat files (found in cfg subdirs)
o mat_monitorgamma_tv_enabled 1
o mat_monitorgamma_tv_exp 1.6
o mat_monitorgamma_tv_range_max 255
o mat_monitorgamma_tv_range_min 1
o This gives a slightly darker image with more vibrant colors and more defined details but you should re-adjust your brightness settings in the video config tab or disable the new settings with mat_monitorgamma_tv_enabled "0", especially with low-end monitors and bad blacklevels.
CM 10.03
* Added italian support to Language Configurator
CM 10.02
* Second attempt to fix an old bug in HL2 prison levels (Twin-Alyx)
* (LE Version only) Removed left-over files from the HD(FULL) version of CM10, i.e. HD-Dog
* Fixed a vphysics crash at d1_canals_09 (heli bombing sequence)
CM 10.01
* Fixed a bug in the NPC response system that could lead to a plot-stopping response clash in EP2
CM 10 FINAL
* Reworked the facial expressions on HD Gman
* Fixed eyes movement on HD Gman
* Tweaked some nature textures
* Some small map improvements
* Fixed wrong ai node file in ep2
* Added one missing EP2 map, that was giving AI errors in previous versions
* Added macro scaled overlays to most nature textures. This prevents Tiling-effects and gives more visual diversion on large areas with same ground texture (beach, forest ...)
* Recompiled ALL HD civilian with Collision-Joints. This prevents unnatural bending after becoming ragdoll.
* Added V60 Lima HD Alyx
* Increased the ragdoll lifetime
* Updated to Source Engine 14 Build 3943
* Added (conservative) multicore support to autoexec.bat's (Read the comments in autoexec.bat for further details)
* YOU MUST RE-INSTALL THE HD-MODELS WITH CHARACTERPIMPER FOR TAKING EFFECT
CM 10 RC
* Characterpimper: Additional installs of decals and textures matching the currently selected Alyx model
* FIX: Characterpimper swaps textures and decals on swapping maincharacters (was planned in beta 3, but not activated)
* Some reworks on several maps
* Some performance tweaks
* Improved Phong Settings on HD (Lima) Alyx
* Improved or corrected textures on HD civilian models
* Some new or updated textures
* (GERMAN ONLY) Einige neue veränderte NPC-Dialoge (wie immer abschaltbar)
CM 10 Beta 3
* Characterpimper now installs additional files when switching between LO and HD maincharacters (i.e. Dr. Breen posters)
* Many maps reworked (HL2 / EP1 / EP2) for better performance and/or more details
* Some new textures, some old reworked with better ones
* V50 HD Alyx (Lima) Model + Engine Update (Version 14 Build 3791)
* Some bugfixes + Some script updates (NPC response system)
CM 10 Beta 2
* Reworked foliage and environments on some EP1 and EP2 maps
* Reworked some HL2 maps (Closer to original VALVE mood, but more post apocalyptic) with richer foliage and smooth skybox transition
* Performance-Fixes for some HL2 Open-Area maps
* Brightened up the flashlight
CM 10 Beta 1 (First puplic beta)
* MAJOR rework of all human models and maincharacters
* Added Hybrid-HD-Alyx (very very beta) This model comes with HD-body but keeps the original VALVE-style face
* Reworked Adriana Lima style HD-Alyx (new bonesetup, more realistic proportions, tweaked jigglebones)
* Alyx got a pistol laser sight system
* Optimized LOD system on HD models
* New HD-textures / HD-props
* Reworked old Hires-Textures with more efficient HD-overlays
* Moderate rework of some keyplaces like Kleiner's lab, Black Mesa East, EP2-silo ecetera
* Optimized texture pool for more economic usage of shared materials (CM9 uncompressed VRAM memory peaks: 2.3 GB VRAM -> CM10 uncompressed VRAM memory peaks:: 1.7 GB VRAM)
* First implementation of a fully dynamic soundtrack framework (experimental)
* Killed some background music (Less is more)
* Tweaked the new running effect (reloading and shooting possible while running)
* Several bugfixes
* Launchers are using the heapsize command by default, because the current amount of texture/sound/mech data would break the heapspace limit
Time to give your Half Life 2 wings, again.

Source: http://www.forum-3dcenter.org/vbulletin/showthread.php?t=465873
Download:
Full Version Single File (Torrent) -- version 10.02:
http://gameupdates.org/details.php?id=3833
Update/Patch - version 10.30 (Download Manager recommended):
http://games.on.net/file/32547/Update_to_HL2_cinematicmod_v10_to_v10.3

Last edited: